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I am looking forward to making stupid game prototypes with my stylus
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# ¿ Oct 16, 2015 05:38 |
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# ¿ May 13, 2024 22:59 |
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I finally figured out how to import those map tool layers to my main program. You load them as DAT: resources into arrays of length 8, then use bgload with 64x64 dimensions.
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# ¿ Oct 16, 2015 21:53 |
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absolutely anything posted:The Engrish tutorial is really cute you should decipher it anyway BUT yeah it's not helpful really. This guy's been doing a bunch of tutorial videos that I haven't actually watched so I don't know if they're good! But they're there http://www.youtube.com/channel/UCCVcRHjOi9HU8HjTkGRaiqA/videos Petitprofessor's stuff about menu screens and background collision is nice. He does like hard mode for his walk cycle tutorial for some reason, though. Just use Spanim "I", dawg
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# ¿ Oct 17, 2015 01:30 |
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PaletteSwappedNinja posted:Cool Guy making Cool Thing: https://twitter.com/Bug_taro Jesus. I'm still putzing around with a guy that walks around a room.
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# ¿ Oct 20, 2015 14:44 |
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Vlad the Retailer posted:Can you still import/export QR codes? Nope. It's a cloud service with simple download codes now.
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# ¿ Oct 22, 2015 18:14 |
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# ¿ May 13, 2024 22:59 |
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Pollyanna posted:The more complicated games are loving massive LOC-wise - how do people develop these things? Doesn't it take forever? I can barely make more than a line showing up on screen It does take forever, but the autocomplete is decent enough that I'd say it doesn't take all that much more forever than it would on a keyboard. The main thing that sucks is trying to learn what the hell you're doing. There's extensive documentation for all the commands and stuff, but not really anything to tell you in a straightforward way how to use stuff like the built-in collision detection.
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# ¿ Nov 13, 2015 20:18 |