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Pollyanna
Mar 5, 2005

Milk's on them.


Is there a good primer on this program, for those of us who don't wanna have to decipher the Engrish-filled web tutorial?

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Pollyanna
Mar 5, 2005

Milk's on them.


I might be kind of confused on where I save things like spritesheets, MML tracks, and libraries. Are these all defined as giant blocks of DATA in a single program? Or is there some sort of tool I should be using?

The stock sprite editor is a little lacking, unfortunately. I can't precisely set RGB values, which is annoying.

Pollyanna
Mar 5, 2005

Milk's on them.


The more complicated games are loving massive LOC-wise - how do people develop these things? Doesn't it take forever? I can barely make more than a line showing up on screen :(

Also, is there a guide to the MML stuff somewhere? I found the reference, but I'm not sure if there's best practices on it anywhere.

vvv There's built-in collision detection??????????

Pollyanna fucked around with this message at 20:25 on Nov 13, 2015

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