|
In general you can top out with almost whatever ship you want - personally I prefer obliterating blockades to running them () so I went Minotaur, but I'm not saying the Radovich is bad. There is zero obligation to ever pick up a dreadnaught unless you want to get one.
|
# ? Feb 18, 2016 23:42 |
|
|
# ? Apr 29, 2024 00:20 |
|
Psion posted:In general you can top out with almost whatever ship you want - personally I prefer obliterating blockades to running them () so I went Minotaur, but I'm not saying the Radovich is bad. Yeah, your actual 'power level' is almost solely coming from the gear on your ship, not the ship itself. Moving up to bigger ships gets you more turrets/broadsides/secondary port (and I think marginally more hull, but you never want to be relying on hull) but tends to come with the compromise of being a larger/more sluggish target. I'm pretty sure you could finish the game in the starter ship as long as you had mk6 gear.
|
# ? Feb 18, 2016 23:52 |
|
WarLocke posted:Yeah, your actual 'power level' is almost solely coming from the gear on your ship, not the ship itself. Moving up to bigger ships gets you more turrets/broadsides/secondary port (and I think marginally more hull, but you never want to be relying on hull) but tends to come with the compromise of being a larger/more sluggish target. I used Icarus for a long-rear end time and I was starting to feel the pain of having only 3 turrets able to come to bear on most targets. With only two your damage output is too low, and the Hammerhead's broadsides are worthless.
|
# ? Feb 19, 2016 02:25 |
|
WarLocke posted:Yeah, your actual 'power level' is almost solely coming from the gear on your ship, not the ship itself. Moving up to bigger ships gets you more turrets/broadsides/secondary port (and I think marginally more hull, but you never want to be relying on hull) but tends to come with the compromise of being a larger/more sluggish target. Only to a point. The endgame is just going to need a dreadnought, otherwise you can't burn through the shields of really ships.
|
# ? Feb 19, 2016 03:07 |
|
The way scaling works you're never that far out of depth in a corvette if that's really where you want to be. You'll probably want a shield buster to not tear your hair out from boredom. The secret is bigger ships don't have any better shields than smaller ships. Dreadnoughts are the definition of overkill.
|
# ? Feb 19, 2016 03:18 |
|
wiegieman posted:Only to a point. The endgame is just going to need a dreadnought, otherwise you can't burn through the shields of really ships. Minotaur totally gets the job done there. Minotaur has enough firepower to smack around the endgame while still being surprisingly fast and maneuverable for it's size. Also, mines are great for if your primary concern is killing dreadnoughts (or even destroyers) faster. And bigger ships mean more secondary slots, more secondary slots means more mines or missiles or whatever fired per button press, and your ammo count multiplies to match. I can fire over 100 mines and still have over 100 mines left, it's great. If you do have your heart set on a Dread, keep in mind the primary ballbuster on your money is filling out all those turret slots. Upgrading from my Minotaur to a Blackgate for example, would still cost LESS than filling out all the extra turret slots with MK6 pulse turrets. Scaling only screws you over if you are in at least a "bigger than starting sector only" ship, if you have wildly missmatched parts grades and are taking missions. Mission spawns seem to sway towards your best toys. Which means the hardest part of the game for me was when I thought I'd be clever and buy mk5 defenses early while still sporting a mix of MK3 and MK4 weaponry. "Why are these very easy missions harder than anything I've done before? Oh hey, this frigate dropped a MK6 pulse turret. In a system that sells mk4 tops. Maybe if I equip it my life will be easier-OH GOD IT DID NOT MAKE MY LIFE EASIER" Then I sold it to help finish rounding out to all mk5 gear and suddenly the game was back to "Baby's first space game" difficulty on Very Hard missions in sectors selling MK6 gear, even while I was still flying a Manticore. One you reach MK5 gear on everything, the difficulty drops off a lot. Because you can no longer fight ships that spawn with equipment two grades higher than yours. Once you have MK6 everything, it gets even easier no matter what you are flying, because now nothing can have weapons or defenses notably stronger than yours. Which means even in a smaller ship, you still have the firepower to break their shields. Compared to the midgame, where you are more likely to be fighting mission enemies spawning with shields of a higher MK than your guns. Section Z fucked around with this message at 03:35 on Feb 19, 2016 |
# ? Feb 19, 2016 03:30 |
|
I finished this game a while ago and really liked it so I was thinking about adding some mods for another playthrough. I did a quick search but surprisingly couldn't really find anything other than that it's hard to mod this game. What I was hoping for was a mod to unlock all the alien weapons and ships make them buyable. Something like that would add some interest for another playthrough it's a shame there aren't is any mods or DLC for this game yet .
|
# ? Feb 24, 2016 17:43 |
|
I believe Double Damage said that they're working on mod tools, but i'm not really surprised it's not a thing yet because it's probably just them two and nobody else working on it. Honestly, I wouldn't be surprised if this is another Hotline Miami 2 situation of the tools coming out in limited beta that nobody knows about like a year from now...
|
# ? Feb 24, 2016 23:20 |
|
So, I seem to have run into a bug with the main story mission. I've just done the thing where I had to gather to Hexxite for the long-range scanner and then picked up the next fragment that revealed, the part where you get ambushed by those religious fanatics. The thing is, ever since then I've not received any new story mission or communication from the AI. I've done several side missions since then and about an hour's worth of gameplay, but nothing new popped up. One time when I was jumping from one system to another I heard the "incoming communication" blip but nothing actually happened after that, so I'm worried that the event was canceled by the jumping animation somehow and now I'm stuck. Do I have to wait a little longer or is there some other trigger to advance the story, or am I stuck?
|
# ? Feb 29, 2016 09:14 |
|
WarLocke posted:Yeah, your actual 'power level' is almost solely coming from the gear on your ship, not the ship itself. Moving up to bigger ships gets you more turrets/broadsides/secondary port (and I think marginally more hull, but you never want to be relying on hull) but tends to come with the compromise of being a larger/more sluggish target. Bigger ships also get longer range on broadsides, and the devs have said that they get more powerful shields. I personally have never noticed the shields. zedprime posted:The way scaling works you're never that far out of depth in a corvette if that's really where you want to be. You'll probably want a shield buster to not tear your hair out from boredom. The secret is bigger ships don't have any better shields than smaller ships. This is the secret to making any ship scale well, get a shieldbuster and a leech missile and you're golden in a Frigate.
|
# ? Feb 29, 2016 09:48 |
|
I'm glad that everyone else also loves the
|
# ? Feb 29, 2016 09:58 |
|
I would really like to be able to choose paint jobs for our ships, would be nice to make the big purple space dick a better color.
|
# ? Feb 29, 2016 17:06 |
|
I was reading about No Man's Sky last night, and came across this. I'm getting it just for the goddamn soundtrack and trailer alone, hot drat.
|
# ? Mar 29, 2016 19:48 |
|
THE MACHO MAN posted:I was reading about No Man's Sky last night, and came across this. I'm getting it just for the goddamn soundtrack and trailer alone, hot drat. It's definitely a fun game. I pick it back up every now and then between fallout and the division just so I can go full on space cowboy. Plus the soundtrack is fantastic.
|
# ? Mar 31, 2016 06:19 |
|
The soundtrack is a nightmare. I would not have bought the game if I knew it was a hurricane of trucker buttrock.
|
# ? Apr 1, 2016 01:34 |
|
Baron Porkface posted:The soundtrack is a nightmare. I would not have bought the game if I knew it was a hurricane of trucker buttrock. I got tired of space country so I listened to this playlist for trading and this playlist for fighting and it worked well for me.
|
# ? Apr 1, 2016 01:36 |
|
Baron Porkface posted:The soundtrack is a nightmare. I would not have bought the game if I knew it was a hurricane of trucker buttrock. What the heck man.
|
# ? Apr 1, 2016 08:22 |
|
If you hate the soundtrack because you're a monster, you can replace it on PC pretty easily. It'll even switch the music dynamically as it does with the default soundtrack, provided you give it enough to pull from for each folder it asks for. As much as I like the OST, I will admit that using the custom soundtrack to change this into ELO: The Game owns pretty hard. Train of Gold's a real good space hauling theme, y'all.
|
# ? Apr 1, 2016 11:45 |
|
Baron Porkface posted:The soundtrack is a nightmare. I would not have bought the game if I knew it was a hurricane of trucker buttrock. Feel free to replace it with all the Bieber you can handle if that's more your speed.
|
# ? Apr 1, 2016 13:22 |
|
Hmm... I added more trucker butt-rock. Mojo Nixon, Reverend Horton Heat, Drive-By Truckers, and even some older Black Keys songs are perfect for this game.
|
# ? Apr 1, 2016 14:25 |
|
I really wish games had a way to turn off this music I hate. Something to give me choices concerning how this game functions, like some kind of "Options" menu.
|
# ? Apr 1, 2016 15:11 |
|
Smelly posted:It's definitely a fun game. I pick it back up every now and then between fallout and the division just so I can go full on space cowboy. yeah I was only screwing around for an hour or so but it is fun! I wish it was full 3d, but the 2d flying is ok, as others mentioned.
|
# ? Apr 1, 2016 15:39 |
|
WhiteHowler posted:Hmm... I added more trucker butt-rock. If you don't got Mojo Nixon then your game could use some fixin'
|
# ? Apr 1, 2016 16:14 |
|
WhiteHowler posted:Hmm... I added more trucker butt-rock. Well now. I always described this game's (excellent) music as 'dark country', which is a compilation you can find quite a bit of it on, but trucker butt-rock is obviously better. If you want more dirty guitar tunes to accompany space-trucker destruction, but more metal-y, I can recommend the marvellously-named Alabama Thunderpussy too.
|
# ? Apr 2, 2016 00:25 |
|
If you play this game without Deep Purple's Space Truckin' somewhere in the mix, I don't even know what to say to you Like seriously, this thread's title should just be Rebel Galaxy - C'mon let's go space truckin' xiansi posted:Well now. I always described this game's (excellent) music as 'dark country', which is a compilation you can find quite a bit of it on, but trucker butt-rock is obviously better
|
# ? Apr 2, 2016 18:18 |
|
Just missed out on a 1.5 million credit payout because I went to warp pair with the escortee literally just beyond visual range of the destination, heard the phrase "Warp pair failed" and then blasted into warp for a split second before hitting the station, leaving the escortee behind and autofailing for "Leaving the mission zone" Aside from that, loving the Minotaur. Looking forward to getting some sort of dreadnought just for the hell of it.
|
# ? Apr 18, 2016 07:08 |
|
Winners Don't Do Escort Missions No seriously don't do the escort missions, just go to the highest level systems and look for delivery missions (I think you can cheese mission board refreshes by just taking missions, ditching them immediately, then reentering the station? Been a while since my first playthrough where i just cheesed delivery missions 4 dayz) if you want huge spacebux. Unless you really enjoy the cataclysm of awful game design in this otherwise decently-made game that is "escort mission with jank-rear end AI and arbitrary mission boundaries", in which case, more power to you. Moartoast fucked around with this message at 17:01 on Apr 18, 2016 |
# ? Apr 18, 2016 13:27 |
|
Don't forget to play the space-market whenever you hit a station. If you get lucky you can basically double up on profits, mission payout and trading combined.
|
# ? Apr 18, 2016 14:00 |
|
Sgt. Cosgrove posted:Don't forget to play the space-market whenever you hit a station. If you get lucky you can basically double up on profits, mission payout and trading combined. I've been doing this a lot more on my second real playthrough and seriously, the economy in this game is alright. I'm really looking forward to loving up supply shipments to mess with markets once I get a more formidable ship, because the stuff they implemented to let you gently caress with station states is something I never really engaged with before yet always wanted to. I will say I'm still super bummed you can't actually blow up stations, even though you can wear down their shields and armor. I totally get that it'd be a nightmare for a 2-person dev team to accomodate for that level of player shenanigans long-term, but goddammit these stations tell me where they get stuff from and where they send stuff too, i want to use that info to commit monstrous corporate sabotage and crash some goddamn space markets.
|
# ? Apr 18, 2016 17:08 |
|
I am still green but I put in a few hours last night. I didn't realize you can actually snipe shipments. I assume there's a rep penalty for this? Also I didn't realize I had contraband on board and a space station was hailing me. They fired on me in turn. Does this ever go back?
|
# ? Apr 18, 2016 18:30 |
|
THE MACHO MAN posted:I am still green but I put in a few hours last night. I didn't realize you can actually snipe shipments. I assume there's a rep penalty for this? AFAIK You're fine unless you're in outright hostile standing with the faction the station belongs too. If they're still mad at you after you warp out and warp back into their space, maybe jumpgating to another system and back will make them chill. And yeah there's a bunch of opportunities to intercept convoys that appear on the map to affect the economy, it's honestly one of the least-appreciated cool ideas this game has. For instance, Treaty vessels will eventually appear on the map during a War state, and from what i can tell, intercepting and destroying them before they reach their destination will keep the war from ending, so you can literally become a war profiteer if you really want to. The rep hit is probably the same as attacking/blowing up any other ship you find out in the wild. I do wish it wasn't just these events that could affect it, like I wish there were proper constant supply lines to disrupt, but what's there is still real neat.
|
# ? Apr 18, 2016 19:19 |
|
dear modders: where is a mod to give me more pirate lord and siege events because
|
# ? Apr 19, 2016 01:06 |
|
Psion posted:dear modders: where is a mod to give me more pirate lord and siege events because Siege events, although not frequent, are not really that bad, and you only need ten of them for the Trophy (or an achievement in your case, I suppose), but the Pirate Lords spawn exceptionally rarely, you need to kill twenty of them and they run away and it's just a pain, especially since by the time you can fight them reliably and want to seek them out you're more than likely be too powerful for them to be a challenge. I basically have the ultimate ship, more money than sense, no mission is above Average difficulty and the hardest part of the game is to snatch a randomly generated Pirate Lord every hour, flying through the galaxy from a Jumpgate to Jumpgate. Also, (story spoiler) teasing Trell's opening Jumpgates wherever it pleases only to use it once in the story and then not have the ability is bullshit.
|
# ? Apr 19, 2016 09:57 |
|
Well yeah, that's why I want a mod which ramps up their spawn rate so I can just get it done.
|
# ? Apr 23, 2016 00:49 |
|
New update that added languages and this;quote:Changes:
|
# ? May 25, 2016 20:04 |
|
Honestly I thought they had completely forgotten this game.
|
# ? May 26, 2016 14:28 |
|
I've got excited for a moment, but it seems the PS4 version didn't get a patch. Oh, well.
|
# ? May 28, 2016 21:09 |
Since the 1.08 patch, I briefly noticed an increase of pirate lords spawning and killed 5 of them in the space of about 2 hours. Since then, not a single one has spawned no matter what I do. Stuck at 13 killed.
|
|
# ? May 29, 2016 11:53 |
|
You scared them off
|
# ? May 29, 2016 20:46 |
|
|
# ? Apr 29, 2024 00:20 |
Seems like it. I played for about 45 minutes and broke 2 sieges, 1 crime wave, and 2 military missions and didn't see anything. Not to mention a few invasions this morning. Edit: They all decided to come out today. In less than an hour I got the remaining 7. Turmoil fucked around with this message at 13:18 on May 30, 2016 |
|
# ? May 30, 2016 01:14 |