Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Klyith posted:

just scroll down to the dropbox links for this guy's mod, and extract the "data#.pak" file into RebelGalaxy\PAKS.


Ah, this was a different thread than the one I was looking at. The thread I read didn't have any links. Thanks though! If I decide to cheat I'm gonna do it with style.

Adbot
ADBOT LOVES YOU

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
update: After I finished the story I decided cheating with style was a good idea.

:getin:


In a lot of ways this game reminds me of Privateer, including the size of the main campaign, so I really hope they build a Righteous Fire-style add-on for it. RF wasn't perfect but it sure was fun. Basically this game is begging for an expansion pack, so uh, let's hope?

Psion fucked around with this message at 23:47 on Jan 28, 2016

Draven
May 6, 2005

friendship is magic
So I picked this up on ps4 last night.

I went on a mission to fight some of those red pirate guys (the ones with a skull for their emblem), killed the lot and then decided to fly to the closest station to unload my cargo, none of which was flagged as contraband.

When I flew into the station I proceeded to get blasted to hell by the militia. I checked my standing with them and it's neutral closer to favorable.

What the hell did I do wrong? I didn't kill any of their guys but they decided to just whoop my rear end.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Sounds like you ran into a Militia Blockade.
Or was it Embargo?

Either way, Militia are the bad dudes there that don't want people docking at that station for reasons and you happened to go there while they were enforcing that.

Draven
May 6, 2005

friendship is magic
That makes more sense.

Though I wonder why they didn't add some sort of hail where they tell you to turn back. That'd be pretty neat and end any sort of confusion. :v:

Either way this game is fantastic. I've only played a couple hours but I'm just having a ton of fun cruising around and helping poor miners and traders.

The Belgian Devil
May 3, 2008

Ca plane pour moi
Yeah they don't do a great job making it clear. You can highlight the station on the map, though, and it will tell you its current status -- Famine, War, Militia Blockade, etc etc.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points.

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


bloodychill posted:

If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points.

Fifty points is almost irrelevant at least.

Also, to avoid surprise like what happened to that goon a few posts up, just pulse whenever you roll up on a station.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
If you end up buying the Radovich and NOT calling it the Sulaco you're not playing the game right. :)


Really, really nice game for a quick blast. Not sure I've got any impetus to keep playing now that I've done the last campaign mission (finished with a Radovich with all Mk6 defensive systems, Mk 6 Tachyon Beams and Flak, and all Mk 5 Mining Lasers for HILARIOUS amounts of damage).

Am I right in assuming that once you've closed the wormhole and chatted with your aunt there's not really all that much else to do unless you want to grind to the point where you get the bigger ships for its own sake?

void_serfer
Jan 13, 2012

Yes.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Getting a Blackgate and stuffing it with mk6 turrets is the pointless endgame that you can do if you're still enjoying the game.

The Belgian Devil
May 3, 2008

Ca plane pour moi
I'm getting pretty close to the end game at this point, I have a Sturville with all Mk 6 stuff (except one Mk 5 Viridian laser) and based on what Trell is telling me it seems the plot is coming to a head.

So overall I've liked the game, but if they're planning a sequel, some things I wish they would change:
  • Using a single key ('E') to handle every single interaction is really irritating. I've failed more escort missions because I accidentally warped out of range when trying to tractor a cargo.

  • The trading system is bollocks. There are never enough of any item to take advantage of special events, it's just too painful to find someplace to actually buy specific goods, and the whole "average price" thing makes no sense. I can run around to every single station in a system and they all have the same good priced below "average". Does not compute. And if you sell even one unit of something at a station, the price falls through the floor, even if you're selling yikyak meat in a famine. The only purpose for cargo holds is for Merchants Guild missions that preload your cargo for you -- those are worthwhile for sure, since they're the most lucrative missions in the game.

  • Mining also seems totally pointless. I seem to only ever get the same worthless stuff whether I have a fault scanner and mining laser equipped or just blast away with pulse turrets. I guess if I ever found a Face of Whatshisname it would be great, but it would take so long I can make ten times that much just hauling rubber dogshit between systems.

  • Make waypoints actually target the thing you are trying to navigate to and / or automatically stop when you reach them. I hate when I sail past a system jump gate because the waypoint is actually several SM from the gate itself.

  • And, just in general, the game needs more variety. Have more than two bartenders, one mohawked space pirate lady, six mercs, etc. Put some unexplored or abandoned places on the map. Give me some mission types that don't just involve combat -- recon missions, stealthy infiltrations, etc.
Overall this is a really cool game, but I can't see myself continuing past the end of the main campaign. It looks like Freelancer but it has about as much depth as Darkstar One -- which is to say, it's a great popcorn game and worth the money I paid, but it has potential to be a lot more.

The Belgian Devil
May 3, 2008

Ca plane pour moi
Oh and since I'm compling a wish list: let me create an avatar of my awesome space trucker captain. Even if the only thing they do is sit in a chair with a beer in their hand, it would be really neat to have a cockpit view where I can see my toon. And hey, there could even be special outfits and whatnot you can buy or earn on missions, for extra paperdolling :3:

The Belgian Devil fucked around with this message at 11:45 on Jan 31, 2016

The Belgian Devil
May 3, 2008

Ca plane pour moi
Still haven't finished the main quest because blasting stuff is fun.

I upgraded from my Sturville to a Minotaur, and I am now basically unstoppable. I have 4 Pulse turrets on the dish, 2 Flak turrets on top/rear and bottom/front, 2 Viridian lasers on chin and top/front, and one Ion turret in center top. Broadsides are Proton Cannons, secondaries are EMP Flak. All my stuff is Mk 6 except the Viridian lasers which are Mk5.

The Minotaur doesn't handle like the Sturville of course, but I got the Maneuvering Thrusters subsystem and it definitely moves "with a grace and speed belying its size".

I can go broadside to broadside with most anything, and if I run into one of the truly huge dreadnoughts I'm agile and fast enough to sit behind it and blaze away. Good times.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

bloodychill posted:

If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points.

Honestly, the only way I found to deal with this was to creep up on the mission to see who I was supposed to fight. If they were a faction I liked, I'd drop quest and run away, since that didn't seem to have any repercussions other than lost travel time.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

Nemo2342 posted:

Honestly, the only way I found to deal with this was to creep up on the mission to see who I was supposed to fight. If they were a faction I liked, I'd drop quest and run away, since that didn't seem to have any repercussions other than lost travel time.

Yeah, this works. If you see the red guys belong to a faction you're trying to build points for, you can bail on the mission and warp away without any repercussions.

double nine
Aug 8, 2013

In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations

WarLocke
Jun 6, 2004

You are being watched. :allears:

double nine posted:

In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations

Mercenary missions can also be against (legitimate) Militia or civilians/traders. Mercs don't give a gently caress, they'll shoot whoever.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

double nine posted:

In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations

There's not a lot, really, but if you're messing around in endgame, it's another thing to do.

zedprime
Jun 9, 2007

yospos
IIRC there's a pirate solution when you get to the part about busting your aunt out of pirate-town. Being friendly with pirates at that point is kind of crazy to do and I don't think it changes the rest of the story at all and seems to be left in as a proof of concept of a time they wanted to fix what that complaint about Freelancer having an unreactive campaign.

The Belgian Devil
May 3, 2008

Ca plane pour moi
So I finished the game. What a great little campaign. I still had my Minotaur at the end of the main questline, but, since at that point I had about 30 million credits in the bank, I splurged on a Polaris. Now that is one hilariously overpowered ship. Sadly, there's really not much else to do after that, so I'm going to put it away for a while. I think I'll revisit it in a few months and play an evil space pirate, just to be different.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

double nine posted:

In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations

For me, I just wanted to keep the citizens/militia happy. It felt more "in character" for the way I was playing, so I really didn't want to roll up and blast civilians even if I was a merc. Blasting one faction of pirates for another faction was perfectly fine though!

zedprime
Jun 9, 2007

yospos
I remember seeing patch notes about it since, but it was worth it to avoid merc missions targeting Traders, even if they were rogue traders that weren't affecting your Trader rep. Because traders were given out of depth equipment (specifically shields if I remember right) so they would be able to hold their own solo against small fleets of pirates. The mission enemy count didn't really scale for that so it was a lot like taking out half a dozen destroyers in the form of smaller but incredibly well equipped trader ships.

Seraphic Neoman
Jul 19, 2011


God I hate the loving rescue NPCs. They can be so drat dumb. Why would you fly your goddamn Manticore into a group of 4 bandit Destroyers?
I retried that mission like 5 times. The fifth time I said "gently caress it" and tried to do another. But a Korian dreadnaught intercepted me and turned my Vanguard into fine mist.

I am legit salty right now.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Rescue missions are garbage. Don't take them or escort missions. Such a waste of time. In late game, I found "Krunk War" missions to be pretty nice because they last long, they can be fun, you get lots of loot and some bounties, and a good chance at cargo containers with exotic mk5/mk6 equipment. In one, I got both an mk5 and mk6 viridian laser.

Crazy Achmed
Mar 13, 2001

I'm flying a Sturville with neutron beams and laser turrets right now, but I'm having a hard time seeing why I'd ever switch my turrets to anything other than "locked target only", as they have a habit of switching who they're firing at so that they almost never actually kill anything. Also, similarly for the neutron beams, at Mk5 i know it's got a -25% penalty vs shields, but the alternatives at like every station I visit (pulse, tachyon, proton) have at best roughly 25% lower dps, so I'll keep the ability to actually hit fighters with my broadsides, thanks very much. I must be missing something here.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Neutron beams are very good but Tachyons let you fire as quickly as you can press the button/trigger so if you can get up close they're more powerful.

Regarding turrets, mining lasers and, to a lesser extent, particle beams are great for killing fighters. I guess flak turrets are supposed to be good but I never tested them much because beam weapons are great against both fighters and capital ships.

Gobblecoque
Sep 6, 2011
I found a single flak to be pretty useful really early on, but they get overshadowed hard pretty quickly because of the short range and uselessness against capitals.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I got neutrons and never looked back. Sure, tachyons let you spam damage into the rear end end of a dread, but neutrons do everything. Snipe fighters and bombers at range, sure. Destroy turrets, with precision. Wreck a capital, absolutely. Their marginally lower dps (certainly not enough to worry about) was more than made up for by their immense quality.

As for secondaries, I used a lot of pulses early in the game but after some posts in this thread I switched to mining / particle beams and then got some Viridian beams. Gooooood stuff. Laser light show = doing it right.


I suppose if you're worried you could bring dumbfires to help with capital ship dps but I was lazy and just used flak anyway - mostly as my anti-missile weapon as opposed to a serious anti-fighter weapon. Hold down the button and keep going about your business kinda stuff.

Psion fucked around with this message at 23:25 on Feb 9, 2016

Draven
May 6, 2005

friendship is magic
I have the Tennhausen now and I love this ship.

I've been running tachyon with emp flak secondaries. Spam emps as I close in and wreck capitals with the tach.

Right now I'm using a leech turret, pulse, particle beam and a mining laser. I can't decide if I want to replace the mining laser with a particle or another pulse.

I've also got that Irish chick as a merc and she tears fighters up like they're nothing. Really loving this game now that I can jump systems.

Sgt. Cosgrove
Mar 16, 2007

How about I bend your body into funny balloon animal shapes?

So there is a most efficient turret setup? I just got to the point where I can access Mk4 gear and need a good setup to deal with dreadnaughts/massive fighter swarms. Right now I have a couple viridian lasers and the rest are MK3 particle lasers.

zedprime
Jun 9, 2007

yospos
I don't know that there's compelling reasons to stray from viridian lasers for crazy damage with a pulse or 2 for continuous shield pressure in case their shield recharge times in during a badly timed laser recharge.

Without farming viridians, fast ships can replace viridians with your choice of ratios of mining lasers and particle lasers and a pulse or two. Slow ships have enough turret slots to take a couple ion turrets, a couple pulses, and balance particle lasers.

There's compelling options for the limited ammo turrets but they always felt a little too fiddly when the above compositions worked so well. If your turrets aren't quite up to handling fighters fast enough, you can skirmish with neutron beams and take out torpedo ships and similar high priority stuff from a distance before wading in to take care of capitals.

Thor-Stryker
Nov 11, 2005
Mining Lasers (When you don't have Viridian) are good for both those things provided you like to get close to enemy dreadnoughts (park it in the tear, light up that tailpipe.) Fighter swarms have to get close, and a mining laser with a MK similar to the level of a fighter will destroy it in one pass. Any mining laser that isn't popping fighters will target the dreadnought instead, eating shields or providing steady, high damage dps.

It's probably the least interactive build though, you sit there broadsiding things while your mining/viridian lasers practice their Swiss Cheese making skills.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

zedprime posted:


There's compelling options for the limited ammo turrets but they always felt a little too fiddly when the above compositions worked so well. If your turrets aren't quite up to handling fighters fast enough, you can skirmish with neutron beams and take out torpedo ships and similar high priority stuff from a distance before wading in to take care of capitals.

This worked for me. Worked very well.

also setting a wingman to fighters only helps break up any swarm momentum so you can do the above, except even more effectively.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



I don't think there's been a single poster that didnt end up having a laser lightshow but I'm bucking the trend and am here to tell limited ammo missles also own and you're probably going back to a station after you're done anyways and the ammo cost isn't that prohibitive, and fighters are just an afterthought now because they get autohandled. Just make sure you have a high capacity deflector and you're set.

Gilg
Oct 10, 2002

Just started playing this game this weekend and I'm enjoying it. I'm still in the first sector, does it make sense to run missions for the purpose of raising reputation with factions now, or should it wait until later in the game?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Gilg posted:

Just started playing this game this weekend and I'm enjoying it. I'm still in the first sector, does it make sense to run missions for the purpose of raising reputation with factions now, or should it wait until later in the game?

Depends on the reward, but it's best to get out of the starting sector as quick as you can. The rep rewards are in the 20s a few sectors in, and the merc questline will get you enough for the first merc ship.

double nine
Aug 8, 2013

edit: so is there a rule of thumb for finding asteroid fields for mining purposes? Red clouds seem to only have boring, low-value rocks (obtanium & metal ore), ice fields are a cold lightish blue & contain water and tachyon salts, dark clouds are minefields or junkyard.

What are the colors for finding the crystal-shaped asteroid fields and the ones for finding the big diamond-ish rocks that contain face of gozu?

double nine fucked around with this message at 23:51 on Feb 16, 2016

Sgt. Cosgrove
Mar 16, 2007

How about I bend your body into funny balloon animal shapes?

Once I've got a radovich is there even a reason to upgrade ships? It's hella fast and hella strong, nothing else seems to compare.

Adbot
ADBOT LOVES YOU

Gobblecoque
Sep 6, 2011

Sgt. Cosgrove posted:

Once I've got a radovich is there even a reason to upgrade ships? It's hella fast and hella strong, nothing else seems to compare.

Minotaur is really powerful and cool, but the Radovich will easily take you through the whole game. I'd say it's strictly better than the Minotaur too since it's far better at the blockade-running and courier missions that make you the real money.

  • Locked thread