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So is this game like Sid Meier's Space Pirates 2015?
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# ¿ Oct 21, 2015 04:07 |
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# ¿ May 14, 2024 05:30 |
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Any suggestions for dealing with the little fighters? I'm still in the starter corvette and they're doing surprising amounts of damage. I tried the flak guns, but apparently they just fire to the sides without aiming. My turrets do a decent job I guess, but I'm starting to get hit with bunches at a time and it hurts.
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# ¿ Oct 21, 2015 09:46 |
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Does anyone else get weird periods where no music plays?
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# ¿ Oct 21, 2015 21:04 |
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The devs have said that while they're not against mods, they weren't going to go out of their way to make the game mod friendly.
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# ¿ Oct 22, 2015 06:15 |
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So does charging your broadside only increase accuracy, or does it increase damage? I mean, when I pull in close, can I just rapid fire to do damage faster since the accuracy doesn't matter as much?
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# ¿ Oct 23, 2015 04:31 |
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I really wish the flak turrets would target enemy missiles.
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# ¿ Oct 23, 2015 06:53 |
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Now that I'm on the second system, hoe do you rank up in the guilds? Is it just a matter of building rep by doing the missions on that guild's station boards?
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# ¿ Oct 23, 2015 10:06 |
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Mining Lasers seem like they'd make decent anti-fighter weapons, actually.
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# ¿ Oct 24, 2015 03:13 |
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Just got a Struville finally, and it is pretty sweet, a nice improvement over the Icarus (which was also awesome and I highly recommend, even with the side turrets). Currently got it fitted with neutron beam broadsides, a pair of mining lasers (one top, one bottom) set to anti-fighter, an Ion Gun set to capitals only, and a pair of pulse guns set to whatever. Tearing poo poo up with it. With I could find this fancy viridian lasers people are mentioning. The only "Special" gun I've found was a Mk2 Korian(Murian? can't remember) bolt cannon.
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# ¿ Oct 24, 2015 05:41 |
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# ¿ May 14, 2024 05:30 |
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You're only just now on the second system but you have a Destroyer? Wait, do you really mean sector and not system?
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# ¿ Oct 25, 2015 04:42 |