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Bad Parenting posted:Is there any way to jettison cargo? I 'accidentally' picked up some illegal space slaves from a kill but can't find any stations that will buy them, and I don't fancy any more contraband fines from the militia. Pretty sure esc key -> scroll the menus at the top to cargo gives you that option.
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# ¿ Oct 22, 2015 15:55 |
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# ¿ May 14, 2024 14:49 |
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Sometimes the system average price seems to bug out a bit. I have a system claiming the average price of Tachyon Salts is 10k, but it isn't above 6k anywhere. This is a bummer if I buy at 6k.
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# ¿ Oct 22, 2015 21:16 |
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I love the second biggest merchant ship - shooty enough, fast enough, fucktons of cargo space. It's a little phallic, though.
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# ¿ Oct 23, 2015 23:02 |
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A lot of my in-progress achievements keep resetting when I start a new session.
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# ¿ Oct 24, 2015 20:50 |
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Jimbot posted:They really need to let you cycle through the stupid X prompts. Kill a guy near a station who drops cargo? Good luck docking if you don't have any cargo space left to pick it up! It also keeps autodocking from working. This can be problematic if you're running a blockade and accidentally shoot down a fighter.
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# ¿ Oct 25, 2015 02:52 |
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Jimbot posted:I'd love for them to take a better look at turret placement for some of the ships. The Sorcerer suffers terribly from this. It's not even a case of finding what kind of turret fits where (though some ship configurations that seem busted can be solved by smart placement), the slots just flat out blow. On the other hand you have the Polaris which is a great ship and I'd even put it above the Minotaur. It has slow speed but it turns pretty well for the size. Plus it has the space junker look that all space truckers should find appealing. The Space Phallus (aka Radovich, second merchant's guild vessel and my personal favorite ship in the game) basically has to make absolutely sure to staple its ion and flak turrets (ie, the things you want to have maximum coverage) to the top. Flank turret coverage is... not great.
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# ¿ Oct 26, 2015 00:59 |
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Section Z posted:So taking a closer look, it seems the Electro-Bolt Broadside guns I liked are Murath Scavenger equipment (MK2 Murath Electro-Bolt Cannon "Captured Murath Technology") . Looks like it's going to be down to luck if I ever get better ones? Considering only the Red Cartel has any stations it seems, criminal wise. I love the infinite-ammo Murath missiles. Too bad I've leveled past my one copy of the mk3s.
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# ¿ Oct 26, 2015 04:57 |
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Deadmeat5150 posted:with a pair of MIRV turrets that have unlimited ammo. I want some mk5 or mk6 of this for the side turrets on the Space Phallus.
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# ¿ Oct 27, 2015 02:00 |
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Joe Gillian posted:That's a bummer. I guess I'll save up to just be a slow space rear end in a top hat for the endgame then. The Radovich / Space Phallus has plenty of guns, plenty of speed, and good hull scaling. It is my personal favorite ship despite the turret placement. For any big targets, broadside will pick up the slack, and if you can get a tier appropriate Murath missile turret, slap it on a flank immediately. Also, note that you get 100% of ship value for a trade in.
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# ¿ Oct 30, 2015 01:59 |
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Azhais posted:There's always No Man's Sky Don't toy with my heart! <>
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# ¿ Oct 30, 2015 05:46 |
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The Lone Badger posted:Anyone got a trade guide to link to? 90% of everything everywhere I go is well below 'system average', making it hard to tell what's a good deal. I'm guessing I should be responding to these news broadcasts, but I'm not sure what to drag to what for a decent profit. The system average is, uh, not. However, there's a graph marking highest and lowest prices per commodity you've seen lately, so just buy when you're kinda sorta close to the low and sell when you're kinda sorta close to the high.
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# ¿ Nov 1, 2015 08:49 |
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The Lone Badger posted:I thought that graph mapped the price of that commodity at that station over time. I am 98% sure it does not.
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# ¿ Nov 2, 2015 06:26 |
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# ¿ May 14, 2024 14:49 |
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I'm glad that everyone else also loves the
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# ¿ Feb 29, 2016 09:58 |