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Gobblecoque
Sep 6, 2011

Rygar201 posted:

I want a Viridian Beam one day. Come on game. I like my MK V Neutrons and Particle Lasers, give me some pretty green ones for maximum Space Rave combat! :catdrugs:

I beat the game last night and I never got a Viridian Beam, despite killing the gently caress out of the dudes who use it.

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Gobblecoque
Sep 6, 2011
I found a single flak to be pretty useful really early on, but they get overshadowed hard pretty quickly because of the short range and uselessness against capitals.

Gobblecoque
Sep 6, 2011

Sgt. Cosgrove posted:

Once I've got a radovich is there even a reason to upgrade ships? It's hella fast and hella strong, nothing else seems to compare.

Minotaur is really powerful and cool, but the Radovich will easily take you through the whole game. I'd say it's strictly better than the Minotaur too since it's far better at the blockade-running and courier missions that make you the real money.

Gobblecoque
Sep 6, 2011

Baron Porkface posted:

The soundtrack is a nightmare. I would not have bought the game if I knew it was a hurricane of trucker buttrock.

What the heck man.

Gobblecoque
Sep 6, 2011

Zo posted:

Does the basic gameplay change much between sectors? When i got to sector 2 it felt like i was just starting sector 1 over again, with higher numbers on the enemies/ship upgrades and no other differences.

I mean sector 1 was fun enough that i don't feel ripped off if that's all there is to this game, just wondering if i should keep going.

Nah it's pretty much the same stuff with bigger numbers.

Gobblecoque
Sep 6, 2011
Yeah don't ever take escort missions, they broke as gently caress.

Gobblecoque
Sep 6, 2011
Game's pretty simple, just play and you'll figure it out. I guess the only thing you should know is that buying and selling price for ships and equipment is the same so you'll never actually lose money with the result being that trying out new ships and weapons is totally risk free.

Gobblecoque
Sep 6, 2011
Fun times for making hella cash once you get a jump drive is to do jobs for the Merchant Guild in really high level systems. With a fast ship you can do dead drop pickups and risky deliveries that can make you about half a million each while making you feel like Han Solo running blockades and dodging pirates.

Gobblecoque
Sep 6, 2011
I've found that magna mines can be pretty effective especially against big slow enemies where you can just shoot the mines right at them. They're also nice in that they have full effectiveness against both shields and armor while missiles are only really strong against shields.

On another note, it's a shame they never released any sort of expansion or DLC. Rebel Galaxy is exactly the sort of game that has a real fun base but is unfortunately lacking in variety. It would at least have been cool to have made playable all those ships you run into that you can't acquire.

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Gobblecoque
Sep 6, 2011
I think ramming deflectors can be decent, especially when used with something like the Scarab since you've got a ton of frontal firepower with all its turrets. I don't usually use deflectors much anyway since unless you're in a slow ship you can just switch sides when you shields go down. Also, when people say to get out of the starting system they just mean to not sit there grinding out missions since they pay low but still do the story stuff before leaving.

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