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5er posted:Finally made it to the viridian laser club. Got one off a special cargo crate in the middle of nowhere, another off a bounty hunt on a capital ship for those talking honey badger guys. Sad thing is, they're just mk2, and I'm cracking into affording mk4 equipment. They still outshined the hell out of the mk3 pulse turrets they replaced. They are the best of the weapons, and so very green. I'm rocking 1xMk6 (alpha turret, of course) and 2 Mk 5 Viridians. There is hope, just keep scanning & looting all the things with a [!] icon or a big blue square, and never not kill big fucker ships. ickna posted:I played the whole game without ever buying or using anything in my secondary ports. You can do this, but that means you can't blow off a few missiles and therefore not be at full ammo, so you can hoover up the ordnance refill crates, which are identical to the good loot crates on the scanner. Also, secondary missiles loving rock, especially for finishing off large enemy hulls quickly. Some would go for ramming deflectors + mines as secondary, which will gently caress up capital ships too, though I prefer to keep my distance.
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# ¿ Nov 4, 2015 01:24 |
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# ¿ May 14, 2024 18:09 |
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The Lone Badger posted:I strongly recommend neutron beams (the laser-broadside). I found them way more effective than any of the others. Seconded. And ^^^ thirded. These things are great. They are expensive for a reason. Also, frickin' lasers! And the Minotaur gets 10 of 'em...
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# ¿ Nov 6, 2015 22:54 |
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WhiteHowler posted:Hmm... I added more trucker butt-rock. Well now. I always described this game's (excellent) music as 'dark country', which is a compilation you can find quite a bit of it on, but trucker butt-rock is obviously better. If you want more dirty guitar tunes to accompany space-trucker destruction, but more metal-y, I can recommend the marvellously-named Alabama Thunderpussy too.
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# ¿ Apr 2, 2016 00:25 |