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Rebel Galaxy is an open-universe, space-trading and combat game by Double Damage Games (creators of the Torchlight series and featuring several designers from the original Diablo team). From the developers: quote:Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. Unlike most other games in this genre, where the player controls a small "space trucker" ship, in Rebel Galaxy you pilot a full-on capital ship, with broadside guns and turrets. There's a lot to do here: combat against ships and stations, trading within a dynamic economy, exploration, and a rich mission system with a full storyline-based campaign. Combat is real-time "naval" style -- it's more about tactics and positioning than twitchy shooting -- think Star Trek, not Star Wars. The setting and style of the game is best described as "space western", sort of a mix of Firefly and Borderlands. The soundtrack is a mix of rockin' dive-bar blues. It fits the mood of the game perfectly. Don't care for that type of music? No problem. There's full support for custom soundtracks built in. Rebel Galaxy is completely single-player, so don't expect it to be the next Elite: Dangerous or... uh... Star Citizen, but the universe Double Damage has created is very well fleshed-out. Release Date: October 20, 2015 (Steam), TBD (PS4 and Xbone) Platforms: Steam: http://store.steampowered.com/app/290300/ Playstation 4 Xbox One Media: Trailer Giant Bomb (Quick Look video) IGN (review - 8/10) Twitch streams of Rebel Galaxy Screenshots: Data Sheets of All Flyable Ships: http://imgur.com/a/QaJho Station Events: (stolen from Reddit) quote:ARCHEOLOGICAL FIND WhiteHowler fucked around with this message at 17:02 on Nov 2, 2015 |
# ¿ Oct 19, 2015 19:20 |
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# ¿ May 14, 2024 12:18 |
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Reason posted:This game is only on a 2d plane though right? That feels really weird for a 3d game. All of the systems and stations you can travel to are basically on a flat plane though. After playing hundreds of hours of Artemis Spaceship Bridge Simulator, this doesn't bother me at all.
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# ¿ Oct 19, 2015 20:13 |
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This comes out in less than an hour on Steam. The language in the developer's press releases makes it sound like the PS4 and Xbone versions launch today too, but I haven't seen anything on the respective stores yet. From what I've seen on Twitch, the game works just fine with a controller.
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# ¿ Oct 20, 2015 16:23 |
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OxMan posted:So the OP says the PS4 version was supposed to be out already, whats going on there? The pre-release news press made it sound like there would be a simultaneous console release, but that ended up not happening. I've updated the OP.
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# ¿ Oct 22, 2015 02:54 |
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FrancoFish posted:Nothing like FTL in the slightest, so get rid of that notion quick. That said, FTL is possibly my all-time favorite game, and I love this, so...
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# ¿ Oct 22, 2015 05:44 |
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The developers did a Reddit IAmA. Highlights: - Double Damage is literally two guys. They contracted a few jobs out, but the vast majority of the game was just them. - Official mod support (Steam Workshop) is not planned, but they're not opposed to community mods, and they'll help where they can. - Multiplayer expansion or DLC is unlikely. - Improvements to the commodities screens (especially in/out of stock) are planned. - Displaying the local map in-station is actually really difficult due to how they built the engine. - The general rule when designing the Mk. X equipment upgrades was that each higher level is 1.5x as powerful and 3x as expensive. - Game inspirations: * the Privateer/Freelancer series * Star Control 2 * Sid Meier's Pirates * Assassin's Creed Black Flag (for the naval combat)
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# ¿ Oct 23, 2015 03:51 |
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I'm at 9 hours into the game and haven't left the first system yet. I keep meaning to finish the story missions, but then hey there's a distress signal and a war and a market glut and some pirates and...
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# ¿ Oct 23, 2015 21:32 |
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I finally left the first system about 10 hours into the game. The mission payouts are much better now. I upgraded from the Merchant Guild light hauler to a Barracuda, and it is SO much better. Slightly better firepower and so maneuverable that it's easy to swing around to expose different shield zones without letting up your assault for a second. With weapon and shield upgrades I think it'll last me for a while. I also tried a bit of piracy for the first time. I saw a map marker called "Treasure Ship" and took it down, along with a few gunship escorts. It dropped a ton of Alien Artifacts, and the only penalty was a slight hit to my Merchant Guild faction. Score! I love this game.
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# ¿ Oct 24, 2015 16:21 |
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Patch 1.05 is out. Mostly minor bug-fixes.quote:1) Tactical options for all 16 turrets on Blackgate are available
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# ¿ Oct 28, 2015 04:23 |
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HiroProtagonist posted:I'm in loving with the Barracuda.
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# ¿ Oct 29, 2015 22:09 |
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Vire posted:Oh ok weird guess you can get them some other way outside of pirate lords that lets them be 6?
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# ¿ Oct 31, 2015 15:59 |
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After playing 40+ hours of this game, I have concluded that the "system average" is usually complete bullshit.
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# ¿ Nov 1, 2015 06:29 |
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What are you using for your secondary weapon? EMP Flak absolutely wrecks swarms of fighters, especially if you have a couple of pulse or flak turrets to wipe out the disabled ships.
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# ¿ Nov 2, 2015 01:01 |
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Section Z posted:I can understand how many people would get turned off from them in the early game though. Early game you only have 1 or 2 secondary ports, and you have to refill their ammo. Then you see Flak and think "Hey this is infinite ammo, cool!". I did try out the dumbfire rockets, and they were fun, but killing capitals isn't difficult until everything's a dread right before the end of the game. And even then, it's more attrition than danger, and the fighter/gunship escorts are a lot more of a threat without EMP Flak.
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# ¿ Nov 4, 2015 01:17 |
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Don't restart if you make a poor ship, weapon, or equipment purchase. You can sell anything back for the exact same price you bought it for (your ship value will be subtracted from the price of the next ship you buy, and you get a refund if you buy a cheaper ship).
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# ¿ Dec 15, 2015 22:04 |
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Trading never really becomes a huge moneymaker. After the first couple of sectors, you can get far more cash in much less time by taking mission contracts. Even the end-game goods don't bring in nearly as much money as running side missions.
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# ¿ Jan 5, 2016 02:36 |
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paranoid randroid posted:dreadnoughts are basically "win harder" mode anyway. by the time you can afford one, everything dies to a couple broadsides. I tried all of the dreadnoughts, but I kept going back to the Minotaur. It has the perfect balance of firepower and maneuverability.
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# ¿ Jan 6, 2016 19:42 |
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Psion posted:okay I just started this game and someone remind me, what's the best way to get into something fun? Get into sector 2 as fast as possible, join merc guild, get Sturville, party? My recommendation is to go Hammerhead (starter ship) -> Barracuda -> Sturville -> Minotaur. Edit: Actually, you can't even buy the Minotaur sector 1, as it's a Mercenary faction ship. Here's a ship list... http://rebelgalaxy.gamepedia.com/Ships WhiteHowler fucked around with this message at 19:48 on Jan 6, 2016 |
# ¿ Jan 6, 2016 19:43 |
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Psion posted:i'm in whatever costs 43,000 credits which I am probably naming wrong. Looks like it's a Mastadon? Getting a bigger ship won't help much unless you can outfit it with new equipment. It's usually better to upgrade shields and broadsides/turrets first, then step up into a new hull. Get into sector 2, run some missions -- smuggling/blockade missions are fast, easy, and pay well. Buy a few upgrades, and then get into a Scarab (which will make blockade running missions MUCH easer).
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# ¿ Jan 6, 2016 19:51 |
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Moochewmoo posted:So I'm really struggling to make money via trading. I try and buy stuff below market average line, watch out for station having sales and such, but no one pays above average so I only make a fraction of what I could on goods.
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# ¿ Jan 10, 2016 16:25 |
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Agreed, the Minotaur is a spectacular ship, and it can easily last you through the end of the game. It's definitely not as agile as the Sturville, but it can still move decently and is a beast in combat. I tried a couple of the Dreadnoughts, but I always went back to the Minotaur.
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# ¿ Jan 20, 2016 17:24 |
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# ¿ May 14, 2024 12:18 |
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Hmm... I added more trucker butt-rock. Mojo Nixon, Reverend Horton Heat, Drive-By Truckers, and even some older Black Keys songs are perfect for this game.
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# ¿ Apr 1, 2016 14:25 |