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bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

Scrub-Niggurath posted:

can you change the soundtrack on PS4?

I can't find the game on PSN right now anyway. Might try the PC version instead since that's where the modding will be.

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bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
I'm at a point where I'm not sure how to get money rolling in quickly. I'm in a destroyer but missions are rarely more than worth 60k and if they are, it usually means a jump and/or Dead Drop fetch. I can kill big Dreads but they still usually drop crap. Should I bite the bullet and just start doing lots of trading?

Also, how do I get torpedoes? Missle secondaries are decent but no where near the heavy torpedos that I see some ships using. Also, are antimatter pods worth it at all?

I'm in that Militia destroyer that looks like a Star Destroyer and I'm thinking I should downgrade to a Dravius or Tennhausen (again, blugh) because right now most of my turret slots are MK2's. I'm going to miss the broadside range boost if I do it though. Do you get any shield or hull bonuses in the heavy and super heavy ships or is it just range upgrades and more slots?

Lastly, is there any reliable way to find or spawn pirate lords or should I just keep a better look at my map?

bloodychill fucked around with this message at 09:27 on Jan 21, 2016

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

Klyith posted:

This is very likely the problem.

When looking in the game files to poke at some modding potential, I noticed that equipment has a setting on it called "MinDifficulty", which gets higher with bigger Mk versions. Easy to guess that is the thing that adjusts difficulty for random missions. But most Mk1 and Mk2 gear also have a "MaxDifficulty" number, which is likely enforcing a cap on difficulty & payout.

So you need to either downgrade your ship for long enough to get the money for Mk3+ turrets, or sell other equipment (got expensive components or a guild cargo hold?)

This makes a lot of sense and it looks like what I'll have to do to start getting higher difficulty missions.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Turns out that grabbing a Barracuda and stuffing it with MK4 turrets was a great idea. My broadsides aren't nearly effective but it doesn't even matter when I can tear everything apart by just floating around.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

The Belgian Devil posted:

Yeah I'm driving a Sturville with all Mk4 pulse stuff except for one mining laser. I can go side to side with anything short of a dreadnought. For dreadnoughts I can just stay out of their firing arcs since I am so much more maneuverable and smaller. I bet it's even easier in a Barracuda and the added turret probably more than makes up for the smaller broadsides.

Probably going to swap out the mining laser and replace it with something better though. It does a lot of damage but it's short ranged and seems to take much longer to reload and recharge than the claimed 2 seconds. I had a Mk.1 Viridian laser that seemed a lot more useful. I think I'll replace it with another pulse turret and put an Ion turret amidships for extra shield bashing.

The Barracuda's speed means you can get out of firing arcs quickly and the turning speed means you can constantly shift your weakest shields around so it's quite effective even against dreadnoughts unless they are decked out in all top shelf beam weapons. Those Viridian lasers definitely seem to be the best beams but they're hard to find. I have 2 MK2's that I don't have equipped right now because it looks like whoever said "having all high tier weapons gives you better quests" was right.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
I know at some point I'm going to get a Wizard because that ship just looks silly and great.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
If you join the mercs and don't want to destroy your rep with certain factions, pay close attention to who you're working for. I figured they'd mostly work for civs and militia until the third mission I took sent against a militia destroyer group and I lost 50 militia faction points.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Getting a Blackgate and stuffing it with mk6 turrets is the pointless endgame that you can do if you're still enjoying the game.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

Nemo2342 posted:

Honestly, the only way I found to deal with this was to creep up on the mission to see who I was supposed to fight. If they were a faction I liked, I'd drop quest and run away, since that didn't seem to have any repercussions other than lost travel time.

Yeah, this works. If you see the red guys belong to a faction you're trying to build points for, you can bail on the mission and warp away without any repercussions.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon

double nine posted:

In all honesty what's the point of keeping the pirates and co. friendly? They have a sub-par ship for sale and you get hostile to a bunch of useful stations

There's not a lot, really, but if you're messing around in endgame, it's another thing to do.

bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Rescue missions are garbage. Don't take them or escort missions. Such a waste of time. In late game, I found "Krunk War" missions to be pretty nice because they last long, they can be fun, you get lots of loot and some bounties, and a good chance at cargo containers with exotic mk5/mk6 equipment. In one, I got both an mk5 and mk6 viridian laser.

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bloodychill
May 8, 2004

And if the world
should end tonight,
I had a crazy, classic life
Exciting Lemon
Neutron beams are very good but Tachyons let you fire as quickly as you can press the button/trigger so if you can get up close they're more powerful.

Regarding turrets, mining lasers and, to a lesser extent, particle beams are great for killing fighters. I guess flak turrets are supposed to be good but I never tested them much because beam weapons are great against both fighters and capital ships.

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