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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Black Flag naval combat in space? This sounds extremely my jam, the naval combat was the one good part of that game.


are there seaspace shanties

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Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Well, I'm sold then. Music is more and more lately becoming something I really look out for in games.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Is there a way to stop my ship from randomly slowing down during warp? Thought at first it was distance to nearby stellar objects but that doesn't seem to be it :(

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Can I get enough broadside/turret beams to be the GTV Psamtik v the Belisarius by the end of this? My defining criterion in any space game is "are the beam weapons sufficiently FS2" :v:

ed

grrarg posted:

Can't wait to get that one ship with 20 broadside ports and 20 turrets and load it up with every type of beam weapon. :pcgaming:
yessssssssssssssssssssssssssssss

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Are there any broadsides later that aren't just variations on cannon-like particles flying out? I want FS2 capital beam weapons :(

(yeah I know, laser turrets, but I want laser broadsiiiiides)

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