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I remember building tracks to be horrible and wearing out my mouse left click like nobody's business. Especially trying to build two tracks alongside each other like a proper train system. In OpenTT you just click and drag but here you have to manually click each piece? Computer opponent: Yes, we need someone to antagonize. Company name: McDuck Enterprises Company livery: Red and blue Founder name: Scrooge McDuck Founder portrait: Wodger Wamjet Mission Statement: To amass a huge fortune in cash and swim in it. Style/Strategy: All rail has to be connected and be at least moderately overcomplicated.
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# ¿ Oct 24, 2015 12:43 |
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# ¿ May 10, 2024 07:44 |
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Jaguars! posted:Yes, this is true. It uses the Rollercoaster tycoon style building controls (Sadly no tilt or vertical drops), so building long straight railroads is rather annoying. ArchWizard posted:Speaking of which, are there still fun ways to clown on other players? My favorite in TT/TTD was building rails over roads and blocking/smashing enemy road vehicles with trains, but that was so egregiously unfair that I can see Chris Sawyer removing that at some point in the series. Poil fucked around with this message at 20:47 on Oct 25, 2015 |
# ¿ Oct 25, 2015 20:45 |
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One of my favorite stupid things the AI did in TT was if they decided to go with airplanes and built the airports at realistic distances from the cities. Meaning they never accepted mail and only produced the tiniest trickle of passengers. The planes were of course set to full load so after half a year or more they usually had filled all the passenger spots but mail remained at 0. The AI just took more and more loans to expand their non-profit airline until they went bankrupt.
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# ¿ Oct 26, 2015 11:05 |
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I wasn't aware that the technology for carrying goods by sea wasn't invented yet.
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# ¿ Oct 27, 2015 11:06 |
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That's a pretty nice map. Looks good. Jaguars! posted:Can I build isolated routes and link them up later,
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# ¿ Oct 29, 2015 11:22 |
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Oh, right cargo. Get wood. I won't suggest any routes yet because I don't have the slightest idea on how long a route could or should be in this game.Pierzak posted:Got a link to the map, or have I missed it?
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# ¿ Oct 29, 2015 23:34 |
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I really like how the tracks follow the terrain. Sure it's not entirely realistic and not optimal but it's pretty.
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# ¿ Nov 2, 2015 14:00 |
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I've never really had much problems with train pathfinding in OpenTT though.
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# ¿ Nov 4, 2015 20:59 |
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Moose Bite has a nice ring to it.
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# ¿ Nov 5, 2015 00:54 |
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There's just something about Trainfever that makes it not particularly fun, I was a bit disappointed with it.
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# ¿ Nov 5, 2015 17:13 |
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Those trucks look like a mess. Can't the game handle them?
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# ¿ Nov 10, 2015 10:38 |
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Dunno, it'd be a bit weird if taking more than 120 days to deliver, for example, grain wouldn't drop the value below 50. I just realized the best and most obvious train name wasn't on the list. But now it is.
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# ¿ Nov 12, 2015 01:45 |
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Yeah I could never even get any freight trains to work, cargo trucks went fine though. But extremely frustrating when I ran a ton of them on one line and a dozen became old at once and oh god why is it so much work to just replace them?
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# ¿ Nov 12, 2015 01:56 |
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Wasn't Burgundy located in eastern France? What are they doing here?
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# ¿ Nov 22, 2015 20:35 |
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Have fun explaining that at a board meeting.
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# ¿ Nov 22, 2015 22:33 |
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Yes, it's all coming together nicely. Just as planned. This video is related: https://www.youtube.com/watch?v=NLL2Txs8kCg
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# ¿ Nov 30, 2015 23:30 |
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Playing OpenTT with a friend we found a neat way to solve the blocked track problem, whenever town buildings were in the way of our glorious and overcomplicated tangled spaghetti of a rail network he just left our coop company and started a new one with which he demolished away. It doesn't work very well in singleplayer however.
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# ¿ Dec 15, 2015 14:05 |
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You're not kidding about rollercoasters.
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# ¿ Jan 25, 2016 10:41 |
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Jaguars! posted:
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# ¿ Feb 3, 2016 18:31 |
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nielsm posted:The Pacific sure looks like a bad deal. Slow, heavy, and less power, compared to the other engines. I forget, does the game model tractive effort/acceleration in any reasonable way? Since that would be the only way it could redeem itself.
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# ¿ Feb 5, 2016 23:17 |
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But at least you got a goldish star.
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# ¿ Feb 26, 2016 10:44 |
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30% reliability should mean there is a 70% chance to crash and burn, right?
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# ¿ Feb 28, 2016 00:11 |
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Wow, that is some serious levels of butthurt.
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# ¿ Feb 28, 2016 23:26 |
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Pierzak posted:I vote for something food-related (Brewery, Food Plant) on the Okiwi-Tryphena island.
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# ¿ Mar 6, 2016 22:39 |
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Sweet, get some concords up and running.
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# ¿ Mar 20, 2016 00:51 |
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I'm so glad OpenTTD added an auto replacement function. That is just annoying busywork which takes away from the fun of overcomplicated railway tracks.
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# ¿ Mar 29, 2016 14:52 |
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# ¿ May 10, 2024 07:44 |
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Galaga Galaxian posted:All too often advances in design and safety in all walks of life/industry are paid for in blood. Quoted article is from the China Economy Thread: quote:China’s MA60 safety record undermines aviation dream
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# ¿ Mar 30, 2016 10:59 |