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Grabpot Thundergust
Jul 6, 2010
Thanks for making this thread Jaguars!, it's managed to convince me to pick up Locomotion on steam - it was a few quid so I could hardly say no. I puttered around in TTD and the Railroad Tycoon games as a kid, mostly loving things up and not really knowing what I was doing other than "MAKE TRACKS BUY EXPENSIVE TRAIN, wait - why am I bankrupt?" So yeah, thanks for the entertainment.

Having played about a bit, and reading the thread and various other forums and whatnot, I have one question for you:

How the buggeration do signals work? I cannot make them direct trains in the way I want, despite much fiddling about and profanity. I've looked at the stuff you've posted about routing and so on. It's like a ruddy alien language; I can see that there's logic and a pattern behind it, but can I arseburgers work out what it is.

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Grabpot Thundergust
Jul 6, 2010

thedaian posted:

Here's a fairly basic guide to signals in Locomotion. Generally, in Locomotion and Transport Tycoon, you want to build routes in loop, with one way signals all along it. Or you build a two track "main line" with one track going north (or east) and the other track going south (or west). Again, one way signals on each track. You basically end up with a train highway.

Then, you mostly just have to pay attention to which way the signals are going when building off that main line. It can be easy to make mistakes early on. The OpenTTD wiki has some more about signals and junctions, but it doesn't quite line up 1:1 with Locomotion because I think there's only 2 way and 1 way signals in Locomotion (I could be wrong...)

Thanks for that. Really bloody useful. Hopefully i can now build a rail network, not a clusterfuck of lost trains.

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