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I think a limited terraforming rule might keep you on your toes. Tiles can only be raised (or lowered) 1 height. per project. I'm not expecting you to remember what you did to a tile 39 years ago Also have you given much thought to how you'll handle the inevitable need for bi-directional rail? I also forget, did Locomotion have waypoints or was that purely an OpenTTD thing? Speaking of, Transport Tycoon veterans will be happy to know that trucks aren't an exercise in frustration and inefficiency in Locomotion!
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# ¿ Oct 26, 2015 14:31 |
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# ¿ May 10, 2024 09:06 |
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Is there a dropdown in the Load cargo option? Edit: yes. If you hold down the button when you click the full load, you can choose what kind of cargo it is waiting for. I forget bnecause I got lazy and would just add dedicated trains for each cargo type. (This is a Veloxyll fucked around with this message at 00:36 on Oct 27, 2015 |
# ¿ Oct 26, 2015 21:57 |
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I wasn't setting the condition to be EASY :p
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# ¿ Oct 27, 2015 10:55 |
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Supply the Glen Eden Paper mill.
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# ¿ Oct 29, 2015 23:39 |
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Robhol posted:Is that why I've never been able to turn a profit in OTTD? Every now and then I try to play that game and I always go bankrupt within a year or two because the short lines I make always lose money. If you're actually supposed to start with lines that are as long as possible rather than as short as possible then that seems like really poor game design for how unintuitive it is. It is possible to make a line too short. Plus trucks can be fickle to start with if that's what you're relying on. If you're travelling more than a screen or so though, it should be fine.
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# ¿ Nov 3, 2015 19:36 |
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Basically, while the shared line is in use, if a train reaches the junction, it realises it can't continue on, and starts down the only available track instead of waiting at the signals. Which then means when the OTHER train arrives at the signals, it finds it cannot go on the line to the station, so hits up an alternate track. Fixes include: having ABSOLUTELY 0 signals on the shared line And the solo lines besides the intersection. Or have a holding area and use one-way signals to 'trap' trains on the shared line.
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# ¿ Nov 4, 2015 22:20 |
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It's just missing something to make it properly good. Heavens knows what. I think my first run may have been a no trains challenge, so I missed the trains not being profitable glitch. It did only have 3 industries or something when I played. So no convoluted Iron/Coal -> Steel -> Goods routes. And no new industries show up IIRC. I think part of the problem is that TTD scratches most of the itches fans of the genre HAVE so it's hard to build on that without just making TTD again.
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# ¿ Nov 8, 2015 23:30 |
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This applies when re-signalling an area too...
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# ¿ Nov 9, 2015 07:30 |
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It's still early then! The beginner map is really nice.
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# ¿ Nov 9, 2015 12:28 |
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Did not realise the trucks drove off the end of one way streets like that. And maybe I was thinking of 2nd or 3rd generation trucks, because those guys seem a little grained in. Why no flowthrough station? Is it slower in the end or? Or is that only an OpenTTD thing Veloxyll fucked around with this message at 10:57 on Nov 10, 2015 |
# ¿ Nov 10, 2015 10:52 |
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To OpenTTD, or the thread? Or this thread.
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# ¿ Nov 12, 2015 08:04 |
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Jaguars! posted:They're not paid, they're paying for the privelege! Replace the old engine with the new addition immediately, the rest after One Year. I have no strong opinions on the other options.
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# ¿ Nov 23, 2015 23:08 |
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Deadmeat5150 posted:The password is always Swordfish. It makes it a bit more interesting to read if you know/get the feeling that your discussions can influence how to make things go terribly wrong for the player. Since most people who LP games like this have the basics of building a network etc down
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# ¿ Nov 26, 2015 03:28 |
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or for passengers
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# ¿ Dec 3, 2015 10:34 |
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Ah, Jinty - the angel of death in TTD The cheapest engine, the best to assassinate enemy trains or block enemy roads with.
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# ¿ Dec 3, 2015 12:39 |
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oops. force of habit. It's been a while since it has been just flat Transport Tycoon
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# ¿ Dec 3, 2015 13:29 |
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I feel you should at least build some bus routes for the low approval towns, just to get that rating creeping up. Also, only 1 house stands between us and a vinyard -> winery route. Could also hook a farm up to a food processor or brewery with trucks. If only they weren't so questionably effective at this time. Though it must be getting close to the next grade of trucking.
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# ¿ Dec 15, 2015 04:57 |
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Jaguars! posted:
Working as planned That grain run is perfect, too.
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# ¿ Dec 19, 2015 03:40 |
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You forget the other trick of building a depot on the end of a competitor's station, then telling your Jinty to go and ignore signals. It would travel far enough into the next, occupied, rail to crash into the parked train. both costing the opponent a train, and tanking their transport ratings at that station.
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# ¿ Dec 19, 2015 10:31 |
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Ahh, 3'6" gauge. How you caused so many problems for us getting our vehicle going. Turns out electric motorised bogies for 3'6" are really hard to get! I can think of a few times when it'd be handy, but a lot of the time you can get around it using a well designed track.
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# ¿ Jan 12, 2016 04:44 |
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Jaguars! posted:You have a rail jigger? Why else would you need something like that? Tram :p Technically with a plural. Or with a plural Soon(tm)!
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# ¿ Jan 13, 2016 01:12 |
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Not sure that'd solve the AI being so okay with building more bridges.
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# ¿ Jan 25, 2016 11:36 |
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Spaced God posted:There's only a few differences between the -3 and the -47. The one surefire thing I can remember off the top of my head are the tailcone being smaller for gliders to be strapped onto it. I believe you mean: "Because the DC-3/C-47 does whatever the gently caress it wants"
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# ¿ Feb 3, 2016 22:23 |
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Which is much easier than in transport tycoon where you had to manually upgrade the rails. which lead to ~fun~ with multi-line networks.
Veloxyll fucked around with this message at 07:14 on Feb 5, 2016 |
# ¿ Feb 5, 2016 07:10 |
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I guess the farm closed because it had lost too much land to Burgandy's route.
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# ¿ Feb 27, 2016 11:43 |
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Poil posted:Wow, that is some serious levels of butthurt. It happens with the Need For Speeds etc all the time. They don't want to see their pretty models banged up. Though seeing a blog post saying "747 crashes! Kills 300 people!" might not be great publicity. The media is kinda bad about reading the actual story.
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# ¿ Feb 28, 2016 23:46 |
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Glazius posted:Does the game run out of relevant names when it picks names like "Farm 3" or are those just, like, the names the map was seeded with? Basically, it tries to name the industry after the city. So you'll get London Farm. Or Christchurch Coal Mine 2 When an industrty is too far from a city or it can't figure out which city to put it in, it drops the city name, so you get Farm 3.
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# ¿ Mar 1, 2016 01:51 |
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Printing work on the coast in Drere Point. Can put some more wood into the paper mill in Mangataki too
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# ¿ Mar 6, 2016 07:40 |
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Jaguars! posted:Very viable, thing one thing about that is that it'll put a bunch of grain trains onto the busiest section of line. Which farms should we get the grain from? Ah. I couldn't quite tell based on the fonts. And looking them up on a real map never occured to me. >.>
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# ¿ Mar 6, 2016 22:57 |
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quote:Scrooge is definitely going to have to get over his phobia of embankments here because it's impossible to create canals with only single level elevation changes. (I've been playing by this rule the whole time and by god it can be a pain in the arse.)
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# ¿ Mar 11, 2016 22:41 |
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Spaced God posted:Oops! I made a mistake. Concorde also had an IAD-DFW (subsonic) route for some loving reason under Braniff up until May 1980. Despite being only scheduled in 3 airports, they made visits to Florida, including Miami in 87. Maybe they could've had a plan for that visit? Hey now. This thread is about enjoying Foaming in all its shapes and sizes!
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# ¿ Mar 21, 2016 23:35 |
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The high speed trains, the TGV, Bullet, etc. Might be interesting. Also the sprinters, since they're infamous apparently!
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# ¿ Mar 30, 2016 04:58 |
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we have a Trans-New Zealand passenger service on the land lines right. And/or a stops all stations? That's about all that spring to mind. That depends entirely if their simulation includes the plane randomly explosively decompressing because the windows are a bunch of squares
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# ¿ Apr 5, 2016 04:04 |
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# ¿ May 10, 2024 09:06 |
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tomanton posted:Whenever I try to make big /complicated rail networks my trains sometimes/always only use one single platform of a multi platform station or go to the wrong station altogether. What mistake am I making and how do I fix it? Where you put the signals matters a lot. And you kind of need to be using one way signals.
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# ¿ Apr 15, 2016 07:49 |