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I'd better not play this, Transport Tycoon/OpenTTD is like crack to me. I can waste DAYS just building intricate transport networks. Enjoying the LP so far, mind you. What's the purpose of the loop, though? Is it just for funsies? Or is it to extend the route because the price boost on delivered goods is based on distance travelled rather than straight-line distance between origin and end stations?
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# ¿ Nov 22, 2015 21:51 |
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# ¿ May 12, 2024 07:03 |
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AAA, Hauraki Gulf. (Immediately, All of them, Freight)
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# ¿ Nov 23, 2015 10:52 |
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Man, the competition is NOT sitting idly by. Their stuff doesn't look as terrifyingly disruptive or spaghetti-tastic as I had expected, though. At least, not yet.
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# ¿ Dec 1, 2015 00:13 |
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So is this where we say "gently caress IT" and sabotage Burgundy mercilessly with every dirty trick the game allows us to use?
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# ¿ Dec 20, 2015 00:43 |
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tomanton posted:by 1905 the landscape is a frustrating dystopian train hell. By 1920 you can't see the ground. I want to see some screenshots of this.
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# ¿ Jan 24, 2016 19:16 |
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That's a LOT of cows. Do mines actually become exhausted eventually? Or do they, like the other businesses, close down through no one picking up their cargo and bringing them business?
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# ¿ Feb 3, 2016 15:52 |
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I'm consistently amused by the vehicle names.
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# ¿ Feb 26, 2016 15:33 |
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Needs more breweries. Everywhere.
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# ¿ Mar 8, 2016 15:00 |
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I love these technical/historical info interludes.
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# ¿ Mar 21, 2016 21:40 |
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# ¿ May 12, 2024 07:03 |
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Holy poo poo, that's a hideous loving bridge. Clearly we need to beat her at her own game by making the longest possible bridge that we can possibly roll a train across to transport something somewhere.
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# ¿ Mar 29, 2016 14:30 |