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Furia posted:Just saw it was discussed later in the thread, so my apologies for taking your times commandos o9 I wonder if they ever seriously considered switching engines? Bit late now but if they'd done it while they were delaying AC for two weeks it might have helped
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# ? Jun 15, 2016 14:39 |
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# ? Jun 1, 2024 00:23 |
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Tippis posted:The funny thing about big publishers is that they are publishers. They are also big. They got big by publishing lots of things. Whatever else you might think of them, this queer fact means that they're a hellalot more trustworth as far as delivering a product than a guy whose largest claim to fame is being kicked out of two separate industries for failure to deliver. +42
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# ? Jun 15, 2016 14:46 |
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Episode 4. Cr gives a breakdown on funding and MR B shows the secret to his concept ship sales https://www.youtube.com/watch?v=fyYa6bt-iZM Feedback are ideas for future shows welcome
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# ? Jun 15, 2016 14:47 |
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Berious posted:I wonder if they ever seriously considered switching engines? Bit late now but if they'd done it while they were delaying AC for two weeks it might have helped Calling it now, they will say they are switching engines at Citizen Con.
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# ? Jun 15, 2016 14:47 |
AP posted:Calling it now, they will say they are switching engines at Citizen Con. holy poo poo that would be the best possible outcome. Okay well the best possible outcome would be for Crobberts to walk out on stage and be like "With patch 2.5 we're introducing the Idris and four storyline missions - which will complete the delivery of both Star Citizen AND Squadron 42, woo! But an engine change announcement would be second best.
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# ? Jun 15, 2016 14:49 |
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Xaerael posted:As you wish Yes.
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# ? Jun 15, 2016 14:49 |
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Furia posted:THE UNIVERSE WAS NEVER LARGE EVERYTHING WAS JUST REALLY TINY INSTEAD Someone who has downloaded the 30gb pile can look for the texture maps. They should be able to tell you what sort of scale the game is on.
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# ? Jun 15, 2016 14:51 |
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moonraker posted:Episode 4. Cr gives a breakdown on funding and MR B shows the secret to his concept ship sales Amazing
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# ? Jun 15, 2016 14:51 |
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MedicineHut posted:I´m fully with you. Dude, there is no PID system in place. The ships would need to have mass or the thrusters would have to be modelled for it to even begin to work. Just go look at a video of any ship with lots of lateral trusters. They just move around, almost randomly no matter in which direction you're moving. Although they love to point down when you're rotating sidewise. (redittors say the trusters are Indeed modelled well is just that they are absurdly powerful and some of them are invisible, yeah) You can bet your rear end that they gave it the usual roberts-try during the week he was obsessed with that and then went back to harfcoded values as soon as Chris got distracted by procedural birds. CiG doesn't need to have anything at all to claim they are the most fidelitious thing. I know this because they have gently caress all ready at this point besides their ever changing dreams.
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# ? Jun 15, 2016 14:53 |
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Tippis posted:Wait… These are the type of job openings that no one should accept. There is no clear message about what you will be doing who you will be reporting to who will be reporting to you. It's like they want you to manage a team and be part of the grunt work at the same time. How are you going to objectively rate your progress compared to the rest of the team?
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# ? Jun 15, 2016 14:54 |
Lladre posted:These are the type of job openings that no one should accept. The job description reads like it was written by someone who bullshited on their own resume to get hired.
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# ? Jun 15, 2016 14:55 |
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Lladre posted:Someone who has downloaded the 30gb pile can look for the texture maps. They should be able to tell you what sort of scale the game is on. Shame there's no SQ42 in the wild, you'd be able to tell if the scales and ships were compatible between SC and SQ42.
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# ? Jun 15, 2016 14:55 |
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Lladre posted:These are the type of job openings that no one should accept. Chris wants to hire some fallguys to take the blame when they have to cancel the game.
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# ? Jun 15, 2016 15:01 |
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SomethingJones posted:Shame there's no SQ42 in the wild, you'd be able to tell if the scales and ships were compatible between SC and SQ42. Do you remember that "my mustang model" is not on its display case but flying around the hangar bug? Well, that's not a bug.
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# ? Jun 15, 2016 15:02 |
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Xaerael posted:As you wish Yes Redditors should come to this thread and realize we have more content that the actual game. I mean we are content locusts after all
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# ? Jun 15, 2016 15:12 |
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moonraker posted:Episode 4. Cr gives a breakdown on funding and MR B shows the secret to his concept ship sales Stop upstaging my poo poo photoshops, jerk.
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# ? Jun 15, 2016 15:14 |
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# ? Jun 15, 2016 15:18 |
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There seems to be a perfectly Kayakface shaped space on that bottom row...
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# ? Jun 15, 2016 15:22 |
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An sized hole you mean.
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# ? Jun 15, 2016 15:23 |
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Xaerael posted:
There is plenty comedy gold for every one when it come to SC
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# ? Jun 15, 2016 15:23 |
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moonraker posted:There is plenty comedy gold for every one when it come to SC I have to admit, the laughing became painful when Ben started making GBS threads out spaceships. Maybe a health warning next time?
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# ? Jun 15, 2016 15:27 |
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quote:You move through this chaos and a new voice begins to call for attention. Now you're with the Faraway Orientation Systems Controller; FOSC-or SysCon-sets you up for the big jump. You're going to cover maybe seven light years in a few minutes, and you might think that's a lot of space to get lost in, but that isn't how it works. Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don' t necessarily work. And every few thousand parsecs along the Witch-Space tunnel there are monitoring satellites, and branch lines, and stop points, and rescue stations; and passing by all of these are perhaps a hundred channels, a hundred 'lines' for ships to travel, each one protected against the two big dangers of hyperspace travel: atomic reorganisation, and time displacement. Conclusion - the whole of Star Citizen occurs in Witch-Space.
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# ? Jun 15, 2016 15:34 |
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Fantastic work!
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# ? Jun 15, 2016 15:35 |
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Xaerael posted:I have to admit, the laughing became painful when Ben started making GBS threads out spaceships. Maybe a health warning next time? Yep I agree there should be a Ben making GBS threads ships notice , it cant be unseen it was inspired by years of listening to ben describe how over the course of the weekend he designed ground breaking ships with about a million polys in them and how you and your buddy's will be able to live the space adventure dream in it. He just failed to mention the fact he is talking out of his arse so only fitting that the ships come from there
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# ? Jun 15, 2016 15:40 |
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AP posted:Calling it now, they will say they are switching engines at Citizen Con.
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# ? Jun 15, 2016 15:41 |
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Inkel posted:So ideate posted this on discord.. The thing people keep missing about this is that it's not important they went to a venue they bailed. The thing that's important is they've explicitly said that they have no time to attend E3 and spun the narrative of E3 being inconsequential and unimportant, and then showed up as attendees.
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# ? Jun 15, 2016 15:45 |
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orcinus posted:The thing people keep missing about this is that it's not important they went to a venue they bailed. So did they actually bail or did they get kicked out after trying to send AMD their 2 year old highlight reel and a follow-up letter full of coke and poo poo? How does that work? Can anyone calling themselves a dev just show up and get a booth or do you have to know people (and not poo poo in their beds, preferably)?
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# ? Jun 15, 2016 16:00 |
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AP posted:Calling it now, they will say they are switching engines at Citizen Con. That would be amazing. I truly hope it happens. When is this disgusting spergfest?
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# ? Jun 15, 2016 16:01 |
Well to be fair, all we know is Sandi showed up and, as reddit helpfully pointed out, she does absolutely nothing to help the development of the game. Aside, is this typical? Do other games have damage modeling hidden away inside the object model? https://www.youtube.com/watch?v=-cvq0YwSxKs&t=14s
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# ? Jun 15, 2016 16:02 |
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orcinus posted:The thing people keep missing about this is that it's not important they went to a venue they bailed. Yea all they had to say was "thank you so much for the invitation. But we wanna save all our stuff for our own Con." Its a dumb decision but allows them to show up
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# ? Jun 15, 2016 16:07 |
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Charles Get-Out posted:Well to be fair, all we know is Sandi showed up and, as reddit helpfully pointed out, she does absolutely nothing to help the development of the game. I love this excuse because, as I'm sure someone has already pointed out, Sandi is the head of their marketing.. And this is the biggest gaming marketing event. I have a hard time believing that their whole marketing department was so swamped that they couldn't throw together a new trailer or two, or give some talking points about the games progress. It's not like you need to halt development just to make a couple trailers or a video of some gameplay.
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# ? Jun 15, 2016 16:10 |
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Charles Get-Out posted:Well to be fair, all we know is Sandi showed up and, as reddit helpfully pointed out, she does absolutely nothing to help the development of the game. It's models all the way down, each of these ships is composed of a million distinct parts, no wonder the engine starts making GBS threads the bed the minute there are more than a couple of them around.
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# ? Jun 15, 2016 16:12 |
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Charles Get-Out posted:Well to be fair, all we know is Sandi showed up and, as reddit helpfully pointed out, she does absolutely nothing to help the development of the game. But I thought all of the damage is dynamically generated based on the causes and there aren't pre-existing damage states!?!???
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# ? Jun 15, 2016 16:15 |
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Beet Wagon posted:holy poo poo that would be the best possible outcome. Define "best possible outcome" Because this is CIG, after all. Lladre posted:Someone who has downloaded the 30gb pile can look for the texture maps. They should be able to tell you what sort of scale the game is on. I would, but I have no idea how to interpret the information I'm looking for
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# ? Jun 15, 2016 16:18 |
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Charles Get-Out posted:Aside, is this typical? Do other games have damage modeling hidden away inside the object model? I wouldn't have thought so, but I could be wrong. I assumed most games simply swap out the original model at time of death and pop in the large and small broken debris, and this is hidden by a big explosion particle effect.
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# ? Jun 15, 2016 16:19 |
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Charles Get-Out posted:Well to be fair, all we know is Sandi showed up and, as reddit helpfully pointed out, she does absolutely nothing to help the development of the game. That's the worst Maj Tom video I've ever seen
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# ? Jun 15, 2016 16:23 |
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Paramemetic posted:But I thought all of the damage is dynamically generated based on the causes and there aren't pre-existing damage states!?!??? Ah, but that was when it was easy to say. Doing it was a long way off. Now, doing it would take valuable resources, which are on more important stuff. It's just priorities. There IS no "engineering debt", you see... because CIG don't have to do any of the stuff they said. All that guff was just words.
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# ? Jun 15, 2016 16:28 |
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Mr Fronts posted:All that guff was just words. Exactly, Chris never promised anything. Sorry salty goonies just deal with it.
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# ? Jun 15, 2016 16:29 |
Furia posted:Define "best possible outcome" "Produces the largest amounts of comedy"
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# ? Jun 15, 2016 16:31 |
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# ? Jun 1, 2024 00:23 |
KiddieGrinder posted:I assumed most games simply swap out the original model at time of death and pop in the large and small broken debris, and this is hidden by a big explosion particle effect. MeLKoR posted:It's models all the way down, each of these ships is composed of a million distinct parts, no wonder the engine starts making GBS threads the bed the minute there are more than a couple of them around. I would think that rendering all that poo poo for all involved ships all the time when it isn't useful would bog it down, but maybe it prevents pop-in or something? I don't know, I'm not a game developer and I Don't Understand Game Development, it just looks weird to me. Paramemetic posted:But I thought all of the damage is dynamically generated based on the causes and there aren't pre-existing damage states!?!??? I guess this promise was as binding as the one to fully model thruster mechanics and physics.
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# ? Jun 15, 2016 16:32 |