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Agrajag posted:wouldn't it make more sense for a studio to have concrete for flooring? that way you won't have to worry about damaging the floor from moving the equipment around all the time and when constructing new sets and what have you? and what's up with all the windows in this soon to be mocap studio? Depends what you expect to do and what kind of floor boards you're using. Wood can be at the same time both hardy and surprisingly soft, making it easier to get away with thin mattresses when slamming your face against it while capturing death animations. But yes, it'll most likely get scuffed — it's a dynamic work place with lots of movable equipment, so what's in those pictures doesn't make much sense.
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# ¿ Nov 13, 2015 04:27 |
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# ¿ May 8, 2024 22:35 |
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EminusSleepus posted:I realized Francis is Ben's long lost brother See, this is why a good old board game will always be better than a computer game.
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# ¿ Nov 13, 2015 05:03 |
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Maldoror posted:Around the Verse is so painfully telling. The funny thing is, if they actually did have a QA process and really were moving forwards towards some actual game content, it would be trivially easy for them to take this as a launching point for taking control of the message and reversing it completely. Include a “blooper reel” segment that takes the funniest bug(s) discovered in QA and show it to the world. Have the programmers discuss what's happening and why — get really technical and nerdy. Steal the thunder from all the janky-glitch-GIFs and turn it into a “ha ha, that was funny… maybe we should keep that bug” piece of self-deprecating comedy (the forums would eat it up; I can see the polls to keep particularly hilarious screw-ups already). For bonus points, if development should accidentally happen at some stage, they could even do re-visits to see how “boring but pretty” it is when the bugs are fixed. It would demonstrate an interest, passion, humour, and level of… I don't know… gamer-ness that is woefully lacking at the moment. I have yet to meet anyone who likes a game who can't also laugh uproariously at the hidden broken details in that game. Of course, that would require that they have a sense of humour, as well as the distance needed for that kind of self-deprecation — neither of which I believe they can pull off. Not even going into the pseudo-conspiracy theory of there being no development to show off, I think they're so hung up on preserving the image of The Perfect Game (and, somehow, The Perfect Game Development) that no mistakes are allowed to be seen. If they weren't, they could live up to the much-vaunted (but largely absent) idea of having an open development process, while at the same time pull the rug from under the feet of people who use bugs and similar jank as evidence of poor quality at this stage. Tippis fucked around with this message at 16:07 on Nov 13, 2015 |
# ¿ Nov 13, 2015 16:03 |
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Paladinus posted:The problem with that is you can't show the same bugs over and over again. If bugs stay unfixed for too long people can start questioning quality of the product. Well, yeah. The whole thing kind of assumes that they're, you know, actually developing the game and moving to a releasable state. I'm guessing that CTDs in Photoshop when you run out of memory don't make for very varied or interesting TV.
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# ¿ Nov 13, 2015 16:27 |
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Octopode posted:You appear to be describing roughly something they have been doing for a while now, their Bugsmashers video series, which began as a segment on AtV and has since been spun off into its own recurring video series. …that isn't funny, isn't regular, isn't really showing off the game, and isn't really a discussion on development.
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# ¿ Nov 13, 2015 17:20 |
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peter gabriel posted:Do you think QVC would show blooper reels of their lovely kitchen gadgets malfunctioning? No, it's the same here, think of this as QVC, not a game. Nothing relating to game dev is relevant here, it's all a sales pitch. Yeah, that's really the core of it, and indeed of every part of their supposed openness in the dev process: it has all become about selling, not about letting the audience follow the project through to completion.
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# ¿ Nov 13, 2015 17:26 |
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Mirificus posted:Apparently Star Citizen is the most transparent look at game development in gaming history: So… does he at any point explain where the historical transparency is? All he's really saying there is that the closed (supposedly) alpha stage is open to those who pay for participating. But that's not really anything new or anything particularly transparent…
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# ¿ Nov 13, 2015 19:32 |
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Not the same without the music. https://www.youtube.com/watch?v=vT8OU5WtfkQ
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# ¿ Nov 14, 2015 03:26 |
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Oh boy. Derek Smart vs. Scott Manley slugfest. Place your bets.
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# ¿ Nov 14, 2015 04:37 |
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D_Smart posted:What slugfest? I love that guy!! Did I miss something? You're missing that illectro is Manley.
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# ¿ Nov 14, 2015 06:02 |
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A Neurotic Jew posted:If Ben falls over just once the entire project is cancelled. Well yeah. Haven't you seen Superman? That kind of shock could send the whole San Andreas fault off and put the main offices at the bottom of the Pacific.
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# ¿ Nov 14, 2015 19:24 |
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Omi-Polari posted:Someone help explain this to me who knows nothing about business. A neat enough guide: http://thebusinessferret.com/key-financial-metrics/excess-cash/ In particular, this bit is relevant: quote:The final effect of holding excess cash is over-confidence on the part of management, commonly deluding management into feeling infallible. With so much money in the bank, what could possibly go wrong?
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# ¿ Nov 14, 2015 20:27 |
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Darkpriest667 posted:Secondly, is this the only loving programmer on the team? Omi-Polari posted:My dog ate my JPEG.
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# ¿ Nov 14, 2015 21:05 |
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Justin Tyme posted:yes but you will harmlessly bounce off because it is a large textured sphere, also the texture will be extremely stretched as you fly close and the pixels of the texture stretch for tens of kilometers That's assuming they've made the celestial objects at proper sizes. The best thing about Freelancer was the 4km-radius planets and 2km-radius stars that you could “land” on if you turned damage off.
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# ¿ Nov 14, 2015 23:39 |
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Tijuana Bibliophile posted:Gotta grind some RECs https://www.youtube.com/watch?v=FJ5XUw4qHZo Bolow posted:It's hard to convey how loving massive VY Canis Majoris is without something nearby to compare it to. It's less a texture problem and more that space is loving empty so it's just kind of there without context. Tippis fucked around with this message at 00:36 on Nov 15, 2015 |
# ¿ Nov 15, 2015 00:34 |
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Has it ever been explained why they look like small electric carts and still manage to catch fire and explode as if they're using naphthalene pyro devices as fuel?
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# ¿ Nov 15, 2015 00:54 |
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kordansk posted:Maybe they will go Heaven's Gate. As in the western or the millenarian movement? I mean, both work as an analogy…
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# ¿ Nov 15, 2015 01:16 |
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kordansk posted:Whichever you prefer. I suppose the western for RSI and the cult for the idiotic fans. I like this interpretation.
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# ¿ Nov 15, 2015 02:04 |
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Octopode posted:Programming stuff is inherently less parallelizable than stuff like asset development, and honestly less of a schedule risk for the overall game. It makes sense that they should be prioritizing asset development staff given their tremendous backlog and the manpower intensity of their assets. You know what's even further behind and in intense need of manpower? The programming. Without it, the assets serve no purpose after all… Oh, and as others have mentioned, a lead programmer is something that's fairly easy to replace, and that's assuming a replacement is needed to begin with. Hands aren't really needed for the majority of the tasks involved. Tippis fucked around with this message at 03:46 on Nov 15, 2015 |
# ¿ Nov 15, 2015 03:44 |
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Kakarot posted:Is there a game yet Yup. It's great.
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# ¿ Nov 15, 2015 03:54 |
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Sappo569 posted:Injuries are one thing, but shutting down the whole thing because of one person's injuries is ludicrous Given the apparent need for him to micromanage everything and approve everything, it wouldn't surprise me. Is anyone else there really empowered to make any kind of decision beyond the contents of their coffee? Octopode posted:The wrist breakage didn't set them back three weeks; slowdown caused by it, combined with other bugs and issues probably did. People are arguing like this is the only guy doing anything and the whole process ground to a halt because of him; that's preposterous--all they said is that it caused them to work more slowly than they would otherwise, not that everything has stopped because of it. In other words, the wrist breakage set them back three weeks. If his working a bit more slowly set them back that much, then something is desperately wrong with everything in their process. It is just as — if not more — preposterous as suggesting that everything ground to a halt due to his not doing anything. The fact that he's not a regular typist, but a lead programmer, makes it even more of a laughably pathetic excuse for sheer idiocy than it otherwise wood be.
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# ¿ Nov 15, 2015 04:22 |
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Octopode posted:No. In case it wasn't clear; I'll explain it another way, with entirely made up dates as no one here actually has any info about the length of the setback: You were very clear. You just refuse to accept what it is you're saying. You are saying that the wrist breakage set them back three weeks. Making up a story where you deliberately and laughably try to confuse the numbers 1 and 3 does not change this. In your example, with your made up numbers, the delay is one week. In the real project, the delays is three weeks. In other words, the wrist breakage set them back three weeks. quote:The broken wrist being coincident with delays does not mean it was the source of the entirety of the delay.
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# ¿ Nov 15, 2015 04:32 |
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Ragequit posted:Roberts hasn't worked a day in his life and you've all seen how that has affected this $95m project.
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# ¿ Nov 15, 2015 04:39 |
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Tijuana Bibliophile posted:It reads as a loving horrible Star Trek ripoff I don't know if you've heard about this Chris Roberts guy…
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# ¿ Nov 15, 2015 04:50 |
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jaegerx posted:In the interests of open development should post the X-rays to his Twitter.
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# ¿ Nov 15, 2015 05:01 |
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Octopode posted:Yep, zero programming experience. I mean, that's not demonstrably false just for my involvement in Star Citizen alone, let alone my professional life, or anything. Correct. Spouting unsourced and self-contradictory excuses for a failed project does does indeed not demonstrate anything false with such a claim. In rather lends further credence to it.
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# ¿ Nov 15, 2015 05:09 |
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Broccoli Cat posted:why don't they just use klingon and jabba the hut language? Äh, ta svenska. Det är ändå ett minimalt och allmänt oförståeligt språk som saknar all vett, sans och logisk struktur (särskilt i sitt uttal). Jag skulle föreslagit finska men det har ju redan blivit förvandlat till alvpråk för nästan hundra år sedan så det känns lite repetitivt.
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# ¿ Nov 15, 2015 05:16 |
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Tijuana Bibliophile posted:Jag gillar särskilt prosodin som är hopplös att lära sig som utrikesfödd. Som i anden - anden. Beroende på vilken stavelse man väljer att uttala med högre tonhöjd får ordet olika betydelse. Låter det som ett unikt exempel? Prova med meningen "jag äter inte godis". Någon av stavelserna kommer du att uttala med högre tonhöjd, och det förändrar helt innebörden i meningen. It's a shame that the English wiki page doesn't contain any good examples, whereas the Swedish one does. I suppose it's hell of a lot easier to describe in a language that has it than in one that does not.
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# ¿ Nov 15, 2015 06:11 |
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Octopode posted:It wasn't a dodge, it was the only response you deserved. None of the conclusions I've posted are hard to reach if you read through the mountains of information available, but no, there's no nice clean source that compiles it all in one place, and I'm not going to take the time to make one for you. None of your inventions have any rational basis in known facts. This state will continue until you make at least a modest attempt at proving otherwise. Your claims are baseless and inherently false until you make them otherwise. So yes, it was a dodge in every sense of the word.
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# ¿ Nov 15, 2015 06:20 |
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Nope. There's a reason why onus probandi is a fallacy. So you do it, and have fun. Until then, your unsourced nonsense remains unsourced nonsense, and the link you provided offers absolutely zero support since it contains no information whatsoever other than the copyright statement at the very end. quote:I don't notice you two demanding relevant source material for the claims here that reinforce your own vision of how things stand Tippis fucked around with this message at 06:55 on Nov 15, 2015 |
# ¿ Nov 15, 2015 06:52 |
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LastCaress posted:That broken wrist thing is real? Sounds more like a joke or a line from alanis morissette's ironic It certainly fits the general pattern of nothing in the song being remotely ironic.
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# ¿ Nov 15, 2015 11:38 |
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Decrepus posted:Guys I just came back through the top secret Stargate project and I'm just back to pack my bags because I discovered a canadian forest world where star citizen was released and I am going back to play it. Peace. Angela Christine posted:I know, right? The only thing I'd say about the aquatic idea is that you could still probably go through the stages of internal combustion, of sorts, just not the hydrocarbon-explosive ones we use. I'm not up on my chemistry, but something peroxide-based would probably work, and they'd probably get the idea(s) for reaction propulsion (what with not being able to rely on wheels and rollers for a couple of millennia) and how to make them work in environments where the prerequisite chemicals aren't abundant in the environment. Vacuum is still a huge problem, but one that seems more readily approachable if you're not used to a uniform atmosphere everywhere you go. D_Smart posted:Wrong link. Correct one. Tippis fucked around with this message at 23:31 on Nov 15, 2015 |
# ¿ Nov 15, 2015 23:29 |
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peter gabriel posted:Rome wasn't built in a day You know… kind of. It was built long before it became Rome, and flipping the switch from not-Rome to Rome didn't take all that long. It's the advantage of having a solid foundation to build on rather than trying to pull everything out of your rear end at once.
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# ¿ Nov 15, 2015 23:58 |
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It's more a question of how you define “build” and “Rome.”
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# ¿ Nov 16, 2015 00:02 |
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Cardboard Box A posted:So this game has basically everything Star Citizen promised and then some right Nah. Not enough furry rape to satisfy the Brown Sea.
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# ¿ Nov 16, 2015 00:20 |
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peter gabriel posted:How long did Paris take to build? First settlement somewhere around 7,300 BCE; established as a central city after 300 BCE. It became (the first version of) “Paris” properly some time 250–225 BCE. Tippis fucked around with this message at 01:09 on Nov 16, 2015 |
# ¿ Nov 16, 2015 01:06 |
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peter gabriel posted:What I'm after is a major city or even a landmark that was not built in a day, my daily smug put downs are relying on this, sounds like Paris could be a goer http://www.historyfiles.co.uk/KingListsEurope/BarbarianParisii.htm If not that, then there's always Sagrada Família. e2: Wow. So far, it has taken 18,819 days to build Sagrada Família… now that's some CRobber-level overruns right there. Tippis fucked around with this message at 01:20 on Nov 16, 2015 |
# ¿ Nov 16, 2015 01:14 |
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happyhippy posted:So think there's more chance now that the world's first Time Traveler will just appear soon, carrying the gold master disk? Definitely. And then he'll be laughed out of the room for carrying a form of media that no-one can use, because time travel or no, we're still talking CIG-level planning here.
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# ¿ Nov 16, 2015 01:47 |
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happyhippy posted:But then a second time portal opens, and its Mecha-Chris. Well, yeah, but those are the kind of risks you have to take into account as a time traveler. It's in the contract or something. Ragequit posted:Oh wow, come on. My source's dad can beat up your source's dad. Everyone knows it's not the dads you have to worry about. The dad may beat up your dad, but the mother will loving kill you.
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# ¿ Nov 16, 2015 02:02 |
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# ¿ May 8, 2024 22:35 |
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peter gabriel posted:Nope, can't do cross hairs
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# ¿ Nov 16, 2015 03:56 |