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Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

Blastinus posted:

I like how quite a few of the puzzles we've seen so far have involved manipulating Ballums somehow. They're less enemies and more brainless helpers that you have to escort to their destination.

How heavily was this bit inspired by Braid, or is it more of a case of drawing from the same reference pools of earlier puzzle platformers?

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Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

What about double up chevrons? That has plenty of room in the block and still indicates going faster without necessarily being directional. Aside from, well, up, I guess.

E: Well, I guess yellow up chevrons look pretty military...

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