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Prairie Bus
Sep 22, 2006




Tekopo posted:

I don't have any non-COdA colour faded cities, so that isn't a problem for me :smugdog:

It only takes one bad month. You'll get yours :colbert:.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

We got crushed in our first August game. COda has taken over five different red cities and about four different blues. We made some pretty simple errors that just kept snowballing. Didn't have a shot in hell at finding the immunologist.

I think we might put the game aside for a day. It's stressful as hell, losing, especially knowing the ramifications for future games.
August
I don't think the current medical characters can actually help to find the immunologist: the symbol is different

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
I don't think the current medical characters can actually help to find the immunologist: the symbol is different

Is it? I didn't look very closely, and I just assumed it was the same. We certainly didn't have time to try to search in our game. We're going to try again in August either tonight or Friday, and I'm definitely going to be taking the quarantine woman
.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:


Is it? I didn't look very closely, and I just assumed it was the same. We certainly didn't have time to try to search in our game. We're going to try again in August either tonight or Friday, and I'm definitely going to be taking the quarantine woman
.
yep, single snake versus winged snake caduceus

Carteret
Nov 10, 2012


So, just to be sure we are playing correctly:

Spoilers for April? Maybe?
You can build a military base in a panic 2-5 city, just not a research station, correct?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Carteret posted:

So, just to be sure we are playing correctly:

Spoilers for April? Maybe?
You can build a military base in a panic 2-5 city, just not a research station, correct?
Yep

Orvin
Sep 9, 2006




I have starting playing this 2 player with my wife. I think we have gotten lucky so far, and won our first 2 games with only a handful of outbreaks in January.

January
We played January with the Scientist and the Medic. We ended up with yellow as CoDa, and had a few outbreaks down in South America. We decided a research station in Asia at the start would be really nice to be able to get across the globe on the first turn. We also picked Blue to get the first step weaker. I didn't think too much about character bonuses, as we had eradicated blue, and wanted to weaken it while we could.

February
With CoDa being untreatable, the quarantine specialist was a no-brainer. Especially since with 2 people we couldn't really afford to have one person sitting down in South America running quarantines. With the ability to put a put a quarantine anywhere every other turn, it looks like an unlucky Epidemic card and immediate drawing of the same city is the only real chance of an outbreak. We made the scientist and Quarantine specialist co-workers, and abused that ability pretty hard. For our bonuses, we gave the quarantine specialist pilot, and the scientist archive access. The ability for the quarantine spec to fly to a card location then hand it to the scientist coworker seemed like a really strong combo. With lots of cards coming to the scientist, +1 to hand size seemed like a good idea.

Also, looking at the additional action card helper they supply in February, there are up to 7 more actions showing up over the course of the game. I am wondering what other actions could be showing up. I have never played any of the expansions to Pandemic, but I am guessing some will be pulled from there.


I am really looking forward to March. I haven't checked the next cards yet, choosing to wait until we play again. We are only playing once a week, but I wonder if that will change when we inevitably lose for the first time.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


July
Our only research centre in a faded area started with 3 faded on it so we had to use the Colonel to clear the area before the quarantine expert could go there and lock the place down. We found the virologist but had loads of outbreaks everywhere else. We were 1 turn away from victory when we suddenly lost! The second game went better, we even managed to eradicate blue for the first time. Also we now have a permanent military base in each region, so we only need to worry about two objectives now

Prairie Bus
Sep 22, 2006




Tekopo posted:

July
Our only research centre in a faded area started with 3 faded on it so we had to use the Colonel to clear the area before the quarantine expert could go there and lock the place down. We found the virologist but had loads of outbreaks everywhere else. We were 1 turn away from victory when we suddenly lost! The second game went better, we even managed to eradicate blue for the first time. Also we now have a permanent military base in each region, so we only need to worry about two objectives now

The downfall begins :unsmigghh:

August
did you get any new COda cities? I'm really worried about trying August again, because in just two games we've had a huge growth in COda cities, probably five new ones. On the plus side, it should be easier to eradicate diseases (even though that's not an objective any more). We're going to have to take the colonel or the soldier and the quarantine specialist for our next game.

I won't get a chance to do August until Friday night. Dreading another loss, haha.

Edit: one thing I've been thinking about that I'm not sure I like about Legacy:

(August)
there have been a few unlucky times where we've drawn a yellow COda card for a "safe" city, only to have that city get hit from the bottom by an epidemic. That happened in a board city, which infected two blue cities in the ensuing outbreak. Maybe the fault is with us for not guarding more carefully, but it feels like dumb luck leading to permanent consequences.

Prairie Bus fucked around with this message at 21:10 on Nov 5, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

The downfall begins :unsmigghh:

August
did you get any new COda cities? I'm really worried about trying August again, because in just two games we've had a huge growth in COda cities, probably five new ones. On the plus side, it should be easier to eradicate diseases (even though that's not an objective any more). We're going to have to take the colonel or the soldier and the quarantine specialist for our next game.

I won't get a chance to do August until Friday night. Dreading another loss, haha.
August
Nope, no new COda cities: quarantine expert helps so much keeping things in check.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
Nope, no new COda cities: quarantine expert helps so much keeping things in check.

August
looking back, I can see our mistakes. We lost the first game, but we won every game thereafter until July, mostly off of the backs of the operations expert and medic team. Hell, we managed to mutate the blue disease four times and the red disease three times. But by July, we really should've had enough permanent military bases to hit that objective and not need the operations expert at all. His utility really hit a cliff in July. And now with a bunch of new COda cities, I'm wondering if the same isn't true for the medic. I'm real excited to try again.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
Ending spoilers

Looking at the Dice Tower play through, I'm kinda disappointed in back half few months. The game sets up well and really makes things gradually more and more different, while punishing you for some of your earlier choices, yet in my opinion kinda ends out on a whimper. Hopefully the next season will be compelling throughout, instead, though it's still good lookin' stuff.

I imagine there'll be an LP at some point, like Risk.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

August
looking back, I can see our mistakes. We lost the first game, but we won every game thereafter until July, mostly off of the backs of the operations expert and medic team. Hell, we managed to mutate the blue disease four times and the red disease three times. But by July, we really should've had enough permanent military bases to hit that objective and not need the operations expert at all. His utility really hit a cliff in July. And now with a bunch of new COda cities, I'm wondering if the same isn't true for the medic. I'm real excited to try again.
I actually like that about the game: it makes the military characters useful through game mechanism and doesn't force you to use them. I think it is the main driving point of the game

Prairie Bus
Sep 22, 2006




Tekopo posted:

I actually like that about the game: it makes the military characters useful through game mechanism and doesn't force you to use them. I think it is the main driving point of the game

I'm still hoping for a late game military betrayal. Had to stop myself from reading the spoiler above to see what actually happens.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


August
We found the immunologist even though we lost our first game, mostly because we spent so much time finding him. Kolkata became our first non-COdA colour faded city :(
We won our second game which was good.


September
So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him.

Read this spoiler only after reading the September one above:
Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
We found the immunologist even though we lost our first game, mostly because we spent so much time finding him. Kolkata became our first non-COdA colour faded city :(
We won our second game which was good.


September
So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him.

Read this spoiler only after reading the September one above:
Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.


September
this relates to finding the paranoid soldier.

We took the quarantine expert out in August on your recommendation with great success- found the virologist and won with ease. Then we used her again in September. We were able to find the paranoid soldier. I figured it was coming, but that hit with such a great punch. Silvia, our quarantine expert, betrayed us in the middle of the mission.

What I really like about this twist is something that you mentioned - up to this point, the game was pushing us into military characters and bases. And now as the game winds down, we're having to burn down the bases which have been integral to our strategies. Very well designed tension.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

September
this relates to finding the paranoid soldier.

We took the quarantine expert out in August on your recommendation with great success- found the virologist and won with ease. Then we used her again in September. We were able to find the paranoid soldier. I figured it was coming, but that hit with such a great punch. Silvia, our quarantine expert, betrayed us in the middle of the mission.

What I really like about this twist is something that you mentioned - up to this point, the game was pushing us into military characters and bases. And now as the game winds down, we're having to burn down the bases which have been integral to our strategies. Very well designed tension.

August:
Have you found the immunologist yet? Also, I checked, the symbol on the immunologist card should be the normal one for the medical characters, guess they hosed up on printing it.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August:
Have you found the immunologist yet? Also, I checked, the symbol on the immunologist card should be the normal one for the medical characters, guess they hosed up on printing it.

Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic:

Its easy to imagine groups that never find the paranoid soldier. I wonder if there will be a similar reveal in the main legacy deck, or if some woeful groups will go to the end of the campaign working for the bad guys.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic:
The problem I have with the soldier is that once your binoculars have been placed, and if they randomly end up in the bottom of the deck, he can struggle a lot to search.

Prairie Bus
Sep 22, 2006




Tekopo posted:

The problem I have with the soldier is that once your binoculars have been placed, and if they randomly end up in the bottom of the deck, he can struggle a lot to search.

For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.
Yeah, that's what we did, but eventually the binoculars end up in the main deck and you can't get them like that anymore

Prairie Bus
Sep 22, 2006




Tekopo posted:

Yeah, that's what we did, but eventually the binoculars end up in the main deck and you can't get them like that anymore

are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha.
September
I misunderstood what you meant: the binoculars are ones that allow you to get +2 on a search. Yeah, the problem I've had is that there was one COdA city with a research center for us and only one COdA city that was rioting. We did have three COdA cities with military bases which is why we went through that one really quickly.

Prairie Bus
Sep 22, 2006




Tekopo posted:

September
I misunderstood what you meant: the binoculars are ones that allow you to get +2 on a search. Yeah, the problem I've had is that there was one COdA city with a research center for us and only one COdA city that was rioting. We did have three COdA cities with military bases which is why we went through that one really quickly.

Being terrible has really worked in our favor.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


October
We found the patient zero quickly, the next bit is about finding him.

We finally have the vaccine but apart from vaccinating Tokyo (city zero) we lose from loads of outbreaks of COdA that makes us lose Delhi and Chennai. We manage to win our second game in October by the skin of our teeth, making 6 cities vaccinated and destroying the necessary military bases: I like how you want them gone in order to help vaccine.

November
And here's the part I didn't like about Pandemic Legacy. I knew it was coming. Only read if you scratched off the card

So our reward for finding everyone on time was that we get to get the vaccine one month earlier? That's honestly kind of lovely. I know it's just drawing on the big showdown in December, but c'mon, they could have done something more interesting for people that haven't found the people they need. Also one part of the October win bonus is completely useless.

Prairie Bus
Sep 22, 2006





Tekopo posted:

October
We found the patient zero quickly, the next bit is about finding him.

We finally have the vaccine but apart from vaccinating Tokyo (city zero) we lose from loads of outbreaks of COdA that makes us lose Delhi and Chennai. We manage to win our second game in October by the skin of our teeth, making 6 cities vaccinated and destroying the necessary military bases: I like how you want them gone in order to help vaccine.

November
And here's the part I didn't like about Pandemic Legacy. I knew it was coming. Only read if you scratched off the card

So our reward for finding everyone on time was that we get to get the vaccine one month earlier? That's honestly kind of lovely. I know it's just drawing on the big showdown in December, but c'mon, they could have done something more interesting for people that haven't found the people they need. Also one part of the October win bonus is completely useless.

November
Finding all the searches

We managed to win in October in one game. The medic and the soldier worked together to find patient zero and set up three vaccine factories. In order to cure the final disease, they had to reconvene in Istanbul, in the burned out remains of their former research station and base of operations. We got lucky with a lot of non-COda city infections. It felt great to be able to treat thing again.

As for the November scratch off card:


I wish I had not scratched it off. Very disappointing. I wish they had another box for the people who had not found everything. Or something like TIME stories system of icons. That said, I loved that mission briefing.

Prairie Bus fucked around with this message at 21:08 on Nov 11, 2015

Orvin
Sep 9, 2006




While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss.

March
We completely ignored the military bases and used the quarantine specialist to keep remote quarantines going in our yellow CoDa cities. We had 2 outbreaks at the tail end of the month right before had eradicated a disease to win.

April
We tried out the Operations Specialist along with the Medic and made them rivals. Having a way to exchange cards worked reasonably nicely. We had orange and black cured before the Second epidemic card came out, and had black eradicated almost immediately after. The problem we then ran into was we did not draw enough blue cards (I had used a single blue card early in the game). We had a few outbreaks, including having the faded outbreak in Mexico City for the origin city. I finally drew a 5th blue card after the 4th outbreak.

All we had to do was survive my wife's turn, and we won. But she drew the 5th epidemic and got Seol. Which really sucked because the turn before Beijing had outbreaked. That gave us a nice chain of outbreaks in Northeast Asia, and of course we draw Seol again to give a second chain outbreak and cost us the game. What really sucks in hindsight is that we were a single cube from eradicating orange, but we routed the character to North America to remove cubes from blue. We would have had an outbreak or two, but not enough to cost us the game.

With not being able to cure the new CoDa variant, we will definitely be back to the Quarantine specialist to keep the globe from getting covered in zombies. I just hope we can get some better luck in late April.

Prairie Bus
Sep 22, 2006




Orvin posted:

While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss.

March
We completely ignored the military bases and used the quarantine specialist to keep remote quarantines going in our yellow CoDa cities. We had 2 outbreaks at the tail end of the month right before had eradicated a disease to win.

April
We tried out the Operations Specialist along with the Medic and made them rivals. Having a way to exchange cards worked reasonably nicely. We had orange and black cured before the Second epidemic card came out, and had black eradicated almost immediately after. The problem we then ran into was we did not draw enough blue cards (I had used a single blue card early in the game). We had a few outbreaks, including having the faded outbreak in Mexico City for the origin city. I finally drew a 5th blue card after the 4th outbreak.

All we had to do was survive my wife's turn, and we won. But she drew the 5th epidemic and got Seol. Which really sucked because the turn before Beijing had outbreaked. That gave us a nice chain of outbreaks in Northeast Asia, and of course we draw Seol again to give a second chain outbreak and cost us the game. What really sucks in hindsight is that we were a single cube from eradicating orange, but we routed the character to North America to remove cubes from blue. We would have had an outbreak or two, but not enough to cost us the game.

With not being able to cure the new CoDa variant, we will definitely be back to the Quarantine specialist to keep the globe from getting covered in zombies. I just hope we can get some better luck in late April.


It is such a hard feeling, losing in this game. Especially when (mid?April spoilers) the Faded cities start appearing. Just one more problem you can't take back. Good luck!

Orvin
Sep 9, 2006




Prairie Bus posted:

It is such a hard feeling, losing in this game. Especially when (mid?April spoilers) the Faded cities start appearing. Just one more problem you can't take back. Good luck!

You are correct, that is from April.

In regards to that (also mid April spoilers)

Just to verify I read the Fade disease info properly, when a fade city outbreaks, the cities it connects to become fade cities, even if they were not the same original color as the outbreak city. And Fade cities now use the figures instead of their original color cubes when their card is drawn.

As the fade disease spreads, it will make the other diseases easier to eradicate. At the same time, it will be that much easier to lose due to running out of fade figures to place on the board.

I am figuring the fade disease has to have a way to cure or deal with soon, or else the game will rapidly become all about dropping quarantines.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We did December and November and finished the game.

December:
Well this is it. We only have two objectives, and the one to find the stockpile seems difficult. We still have Atlanta with a research centre so it shouldn't be difficult to get in at least. We ended up with 6 faded cities left (with some in North America thanks to unlucky outbreaks. We actually manage to find the stockpile quickly thanks to binoculars and we managed to vaccinate all but Sydney, a fallen city. We lose the game by a single action! The next game is a cakewalk, we just vaccinate Sydney and the game is over (the immunologist is really good btw).

End if Game:
Our final score was 747, which was pretty decent, we saved the day and didn't get the top rating. One thing though I found disappointing: it is not possible to really use the board to keep playing with the board, unless you want a really boring game where cubes don't even appear in half of the map. I don't think I will get back into using my board ever again, which is disappointing. I wish there had been a 'help the bad guys' option as well. I have to agree that the last part of the game is kind of lacklustre but I enjoyed the game even then because it created some really memorable stories

Prairie Bus
Sep 22, 2006




Orvin posted:

While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss.

March
We completely ignored the military bases and used the quarantine specialist to keep remote quarantines going in our yellow CoDa cities. We had 2 outbreaks at the tail end of the month right before had eradicated a disease to win.

April
We tried out the Operations Specialist along with the Medic and made them rivals. Having a way to exchange cards worked reasonably nicely. We had orange and black cured before the Second epidemic card came out, and had black eradicated almost immediately after. The problem we then ran into was we did not draw enough blue cards (I had used a single blue card early in the game). We had a few outbreaks, including having the faded outbreak in Mexico City for the origin city. I finally drew a 5th blue card after the 4th outbreak.

All we had to do was survive my wife's turn, and we won. But she drew the 5th epidemic and got Seol. Which really sucked because the turn before Beijing had outbreaked. That gave us a nice chain of outbreaks in Northeast Asia, and of course we draw Seol again to give a second chain outbreak and cost us the game. What really sucks in hindsight is that we were a single cube from eradicating orange, but we routed the character to North America to remove cubes from blue. We would have had an outbreak or two, but not enough to cost us the game.

With not being able to cure the new CoDa variant, we will definitely be back to the Quarantine specialist to keep the globe from getting covered in zombies. I just hope we can get some better luck in late April.


Yup, you've got how it happens down. I cant comment on strategy for the future though, haha.

Tekopo posted:

We did December and November and finished the game.

December:
Well this is it. We only have two objectives, and the one to find the stockpile seems difficult. We still have Atlanta with a research centre so it shouldn't be difficult to get in at least. We ended up with 6 faded cities left (with some in North America thanks to unlucky outbreaks. We actually manage to find the stockpile quickly thanks to binoculars and we managed to vaccinate all but Sydney, a fallen city. We lose the game by a single action! The next game is a cakewalk, we just vaccinate Sydney and the game is over (the immunologist is really good btw).

End if Game:
Our final score was 747, which was pretty decent, we saved the day and didn't get the top rating. One thing though I found disappointing: it is not possible to really use the board to keep playing with the board, unless you want a really boring game where cubes don't even appear in half of the map. I don't think I will get back into using my board ever again, which is disappointing. I wish there had been a 'help the bad guys' option as well. I have to agree that the last part of the game is kind of lacklustre but I enjoyed the game even then because it created some really memorable stories

December and End of the Game
We had a similar experience in December. That search looks hard as hell at first, but it really wasn't that onerous in practice. Immunizing proved harder for us - we still had two military bases in Africa that we couldn't burn down, and spent way too many actions trying to vaccinate. Lost with two cities left. We barely needed to even set up the second game. I was talking to another guy who had the same experience, I wonder if that's pretty common. That said, the immunologist is a beast.

We ended up getting 745. I'll say I really enjoyed the ending. It wasn't the high point of the action, but it serves as an emotionally rewarding denouement. Covering up the last of those drat COda stickers felt real good.

As for what to do with the game afterwards, I saw somebody on Reddit had framed their Risk Legacy board. They had sanded it and made it look a little less gamey. I'm not sure the same could be done with Pandemic, but it sounds kind of cool. The fiancé didn't agree.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also box 8 spoiler
Man the contents of box 8 are disappointing. Three funded events that you have to get rid of when you use, whoop-de-loving do.

enki42
Jun 11, 2001
#ATMLIVESMATTER

Put this Nazi-lover on ignore immediately!
Silly rules question:

When we're resolving and outbreak that will cause other chain outbreaks, and we're about to run out of cubes of a particular color (thus losing us the game), how do we choose what cities to spread the outbreak to?

Example: Say Istanbul outbreaks and is connected to 5 cities, one of which already has 3 cubes (the rest have none). We have 4 cubes left of black. Can we choose to spread to the blank cities first, thus preventing a chain outbreak before we lose the game? Either way we lose, but in one case we could prevent a city rioting.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





enki42 posted:

Silly rules question:

When we're resolving and outbreak that will cause other chain outbreaks, and we're about to run out of cubes of a particular color (thus losing us the game), how do we choose what cities to spread the outbreak to?

Example: Say Istanbul outbreaks and is connected to 5 cities, one of which already has 3 cubes (the rest have none). We have 4 cubes left of black. Can we choose to spread to the blank cities first, thus preventing a chain outbreak before we lose the game? Either way we lose, but in one case we could prevent a city rioting.

In Pandemic, if there's no particular order specified in the rules, it's players' choice. In this case, since I don't recall any particular order of operations rule, you could indeed spare yourself a riot by choosing wisely.

fosborb
Dec 15, 2006



Chronic Good Poster

jng2058 posted:

In Pandemic, if there's no particular order specified in the rules, it's players' choice. In this case, since I don't recall any particular order of operations rule, you could indeed spare yourself a riot by choosing wisely.

Player choice on the final cubes before losing a game is explicitly in the rules, it turns out. Outbreak section, I believe.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





fosborb posted:

Player choice on the final cubes before losing a game is explicitly in the rules, it turns out. Outbreak section, I believe.

Huh. Who knew? Well besides this guy, I guess. Good on you. What is the rule, then?

fosborb
Dec 15, 2006



Chronic Good Poster
Exactly what you said. Players pick and choose final cubes to avoid the worse escalation.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





fosborb posted:

Exactly what you said. Players pick and choose final cubes to avoid the worse escalation.

Sweet. Nice to know my instincts did not fail me. :)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Overall I think I liked Pandemic Legacy and I will probably get Season 2 because both me and my fiancee enjoyed the game immensely and had some really memorable times. There are a few things that I wish that had been done better especially in the end game but overall the experience was pretty good. I do agree partially with the people the complain that the board in unuseable once you finish the campaign though. I can give more information regarding that in spoilers if necessary.

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Malt
Jan 5, 2013
April/May

Our board went from :smuggo: to :shepicide: in a series of two extremely unlucky turns in May. Unless something crazy shows up we are for sure opening box 8 in 3 games.

When you flip a faded city of an eradicated disease that doesn't affect the placement of Faded correct?

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