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Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
My friends and I went in 4 ways and got this game. We're loving it so far.

[January]

We lost...we lost real bad.

Medic, Generalist, Researcher and Dispatcher

Starting out, disease was concentrated in red, as dispatcher I moved our medic to the Seoul hotzlne so he could destroy the disease on one fell swoop his turn. Seoul get infected and thus outbreaks so our medic was scared....PTSD for the Pacific region.

Then we get a COdA a few turns later, by now blue and yellow are pretty bad, so we COdA red (all three had same number of cubes) so we went with that one. Medic makes his way to Johannesburg to cure that but get scarred by another outbreak there. Then wecepidemic and a chain outbreak nukes much of southern Africa and Buenos Aires.

Our medic is lost (we assume hjs mind broke having been at the epicenter of all three majlr outbreaks that game) nd tomorrow we go to part 2 of January to try and salvage the situation.


Turns out trading cards is harder than we though for curing diseases, I think that's where we got thrown for a loop, having to be in the city on the card to trade, makes finding cures hard.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


It's more difficult when you have more players as well, unfortunately. I found the sweet spot for Pandemic Lagacy to be 3 players: you have enough special abilities floating around but you don't have as many situations in which none of the players are getting the cards they need to cure stuff.

Orvin
Sep 9, 2006




My wife and I managed to recover nicely in late April, steamrolled May, and wound up with a little trouble in June.

Late April
We went back to our tried and true combo of Scientist and Quarantine Specialist. With the quarantine having pilot and co-worker with the scientist, she was able to very easily funnel cards to the scientist. I feel that the quarantine specialist is easy mode for two players, as with a small amount of luck, you never once have to go into the CoDa regions. I can see how it is not so strong with more players. No outbreaks this game.


May
Roadblocks and faster spreading zombies, the game is definitely getting interesting. We got absurdly lucky, and had blue eradicated by turn 3, and one of the other diseases cured by turn 5. Really took the pressure off with having to cure the third disease and drop 4 more military bases. I think we had a single outbreak in a zombie city that had its player card come up, then later in the game it's card came up during an epidemic.

I see that the roadblocks can be very useful in containing the zombie disease to its starting region with just a handful of roadblocks, but we had some bad luck early, and it spread from yellow up to chicago. So at this point, we would have to about roadblock off blue and yellow from red and black.

The Colonel looks interesting, especially once you ha e military bases in every region, but in a two player game, requiring extra cards to cure makes the game that much harder. 7 cards to cure a non-weakened (no level three bonus) is the colonels entire hand. I can also see the point of throwing the upgrade that lets him ignore scars, and just let him run free killing lots of zombies.


June

We changed things up a little. We took the dispatcher and the Quarantine Specialist and made them family (I think, whichever gives you an extra action when starting in the same space. It was a hard sell to change things up, as I think my wife really doesn't want to lose to a board. But I wanted to see if other combos work, and try to get some other characters out there for when the eventual curveball comes late game (I am guessing here, no actual idea).

I didn't use the dispatchers ability to move the other character around much. I mainly used the dispatcher ability to move a pawn to another pawn's location. Made trading cards fairly easy, especially with pilot on the Quarantine Spec. The extra action helped to make up for having to spend an action to bring the pawns together. I did love the ability to fly to take a direct flight to a zombie city, drop a quarantine, then immediately get out of there to the other pawn. Saved us at least one outbreak.

We had 3 outbreaks at the end of this game. We had a pair in the zombie territories, but they were far enough apart to not set up any chains, and we had some back to back epidemics that left Orange territory with 3 cities with 3 cubes, and no way to cover them all. Beijing took another hit, and it and Seoul are now both at level 3. Over half of our yellow territories (CoDa region) are at level 1.

We now have 4 permanent military bases on the map. My goal is to try and make the base goal auto complete over the next couple of games. The addition of upgrading player cards with equipment is pretty cool, but unless a lot more equipment stickers become available, there are not enough to justify it for anything other than having an extra action that would otherwise be wasted. At this point, only 9 stickers in a 48 card deck is not too lucky to have a useful card available when needed (other than the game you initially add the sticker). There are lots of doors to open still, so I can see a lot more coming.


Minor July spoilers and speculation
I cheated a little and looked at the edges of the legacy deck to see if we got another character in July. I noticed that there is another folded in half sheet like a character sheet, but it is not the yellow folder color that characters have. It is blue, so now I really want to see what that means. But I likely won't be able to play again until Tuesday or Wednesday.


The game is definitely getting interesting at this point.

Eponymous
Feb 4, 2008

Maybe I just want to be happy, huh?! Maybe I want my life to not be a trainwreck for five GOD DAMN minutes?!
I feel like me and my brother stumbled onto a real powerful combo.

Spoilers up to Febuary
Somebody played the medic in January, so when it was time to break out the Quarantine Specialist we gave the two of them a Rivals relationship. It had a funny kind of thematic sense, one role saving cities while another kept barricading them in our Red Zone (poor, poor Asia). Anyway, two players being able to effectively trade cities through discards pretty much won us the game singlehandedly.


Now we're heading into month 3 with absolutely no funding. Gulp.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Started the Season with the luckiest game I've ever played of Pandemic. Nomenclature may be a bit dicey, I was not playing the English version (no spoilers):

3 players, Medic, Dispatcher and Researcher. First 3 sets of cubes go into Atlanta, Miami and Lima. By turn 2 the Dispatcher cures yellow, by turn three the Medic eradicates it and is in a strong position to cure Blue. We managed to end the game without Outbreaks, as the Infection deck kept throwing cubes at eradicated diseases.

This going to get very bad very fast, isn't it? :ohdear:

Orvin
Sep 9, 2006




Fat Samurai posted:

Started the Season with the luckiest game I've ever played of Pandemic. Nomenclature may be a bit dicey, I was not playing the English version (no spoilers):

3 players, Medic, Dispatcher and Researcher. First 3 sets of cubes go into Atlanta, Miami and Lima. By turn 2 the Dispatcher cures yellow, by turn three the Medic eradicates it and is in a strong position to cure Blue. We managed to end the game without Outbreaks, as the Infection deck kept throwing cubes at eradicated diseases.

This going to get very bad very fast, isn't it? :ohdear:

Just to make sure, you did reveal 3 more cities for the 2 cube starter, and then another 3 cities for the 1 cube starter? You should have a total of 9 cities with cubes on them at the beginning of the game.

What you stated is possible with some luck, but rather unlikely.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Orvin posted:

Just to make sure, you did reveal 3 more cities for the 2 cube starter, and then another 3 cities for the 1 cube starter? You should have a total of 9 cities with cubes on them at the beginning of the game.

Yeah, we did. We basically wiped out all the 3-cubes cities on the first-second turn, which gave us time, got the right draws for a cure and then the infections ended up mostly on eradicated diseases. There were a couple of dangerous draws (3 infection draws after an epidemic with only 8-9 cards in the discard pile), but even those were merciful. Easiest game I've ever had.

The game is lulling us into a false sense of security.

Carteret
Nov 10, 2012


We just started August, and are doing far better than I thought we would since I'm the only person that had played any Pandemic before we started. We have been stuck on 0 funding for a while, get like 3 wins in a row, lose HORRIBLY, and then go on another streak.

Disease names: T-Virus, Masonic Plague, Stephylis. :v:

Orvin
Sep 9, 2006




Unsurprisingly, a poor initial hand of cards and spread of infected cities leads to a difficult time for me in July.

July
This game, we only had a single Fade city show up in the initial 9 cards, and it was one of the 3 figure infected cards. We also did not have any luck in our player hands, and had a mixed bag of cards and no early cures. We went with the Quarantine Specialist and the Dispatcher again. We had no way to get to the 3 figure fade city, so we needed the remote quarantine to not have the game spiral out of control quickly.

By the end of the game, we wound up with both Seoul and Beijing collapsing, London having an outbreak which lead to Madrid double outbreaking (once on the epidemic draw, then an immediate draw of Madrid after the epidemic).

We did abuse the searching in a quarantined city for +1 movement on a search track to quickly locate the virologist. 5 actions each using a single card got us 10 points in 2 turns. I was hoping for something a little more permanent when we found her. But obviously we need to locate people to cure the Fade. I hope the game pushes finding people, as I could see players having a hard time with things ignoring that aspect of the game. With the July win bonus, and taking another military base, we will now have the military base objective auto completed at the start of a month. I hope that helps out a bunch in later games.


I am also really glad I reviewed the rules before playing last night. I noticed that if you have taken the disease weakening upgrades that make curing a disease a free action, you can cure the disease the instant you have the cards to do so, even on someone else's turn. Helpful when my last action on a turn was to get a card from my wife. Suddenly my full hand is empty and I don't have to worry about what to throw away after my two drawn cards.

Orvin
Sep 9, 2006




August
Losing the eradicate disease goal, and having to look for someone who disappears after the third epidemic was a little trouble long at the start of the game. Especially since we only had a single rioting Fade city due to use using the quarantine spec to keep everything in the Fade cities locked down. With the July win bonus, we had enough permanent military bases to auto co.plate that goal, so that was nice.

This game had Orange cities heavily loaded down with cubes. We made an early run to get those under control, then I ventured into South America to start looking for the virologist (I think that is the new person you look for in August). After we got our second epidemic, we had all three diseases cured, with a pair of outbreaks. One in the Russia, and Seoul is now fallen. I took a gamble, and moved into South America and wasn't on a quarantine city (but I did have a hazmat suit on a card I needed to use to search). If the third epidemic showed up before my next turn, we were screwed, as getting 7 quarantine tokens out before Red area went up in flames would have been tough.

I now have a pretty bad feeling that we are going to lose the military base goal next month, and will have to search and get quarantine tokens out. We gave the quarantine Spec the ability to throw quarantine tokens from a military base, so it might not be that bad.


While the game has been tense at times, the ease of two players really makes me want to try again with 3 or 4, and see how the game turns out that way. Get more character interactions going, and see how things develop with some more early losses. Although that may change depending on how the later months end up going.

Acolyte!
Aug 6, 2001

Go! Rocket Kiwi! Go!

Tekopo posted:

September
So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him.

Read this spoiler only after reading the September one above:
Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.

September - Don't read unless you're safe to read Tekopo's spoilers as well.

In our group this was especially funny because we've been going out of our way to make sure North America is completely unaffected by disease. Asia and Europe are disasters, with East Asia/Pacific Rim absolutely covered in roadblocks. South America has begun spiraling out of control. North America, home of the conspiracy, has no cities even at level 1. :tinfoil:

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
September:
Found the confused soldier

After the thing above happened:
poo poo poo poo poo poo the quarantine expert nooooo!

We totally called the military base goal going away soon, but didn't see this coming! Somehow managed to scrape a win despite replacement civilian getting scarred twice to get the hand flushed.

Other group playing in the store lost the operations expert... High fived the traitor in the other group.


October

We were lucky that city zero (Osaka) was quite tranquil compared with the adjacent area - we roadblocked in and abandoned Seoul,Beijing, Tokyo and Shanghai.

We dropped a military base into city zero and got searching. We managed to cure all the diseases but drawing all the Coda cards and those being in the infection deck built up a precarious position around Ho Chi Minh, Bangkok, Jakarta and Kolkota. With all those cities housing three faded figures and 7 outbreaks, we managed to find patient zero the turn the whole situation exploded. Luckily the game ends rather than processing an additional 6 or 7 outbreaks!

Next spoiler refers to post finding patient zero triggers


Only read this if you did the last thing in the above spoiler.

We found all the pieces and Coda is cured! We were really disappointed that we didn't get to throw down a vaccine centre or two to make permanent - looks like we'll be taking the operations expert next time. Really feel for the other team in the store who lost him! Feeling quite positive that we could potentially contain Coda for good in the second October game. There are only a couple of faded cities in Black and it's at a pretty good choke point.

The incursion of Coda into North America could be a bit tricky, but there are only 4 faded cities, so we've all got our fingers crossed!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Bungeyjump posted:

September:
Found the confused soldier

After the thing above happened:
poo poo poo poo poo poo the quarantine expert nooooo!

We totally called the military base goal going away soon, but didn't see this coming! Somehow managed to scrape a win despite replacement civilian getting scarred twice to get the hand flushed.

Other group playing in the store lost the operations expert... High fived the traitor in the other group.

Related to the above:
Seems a lot of people had the quarantine expert go traitor: the fact that she has a reason to hang around military bases and that the paramilitary escort (which is nice on her) seems to mean that she has a high chance to become one. The scary thing was that I added the military icon on the Doctor (veteran) and there was a small chance he might have become traitor instead, which would have been equally nasty.

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie

Tekopo posted:

Related to the above:
Seems a lot of people had the quarantine expert go traitor: the fact that she has a reason to hang around military bases and that the paramilitary escort (which is nice on her) seems to mean that she has a high chance to become one. The scary thing was that I added the military icon on the Doctor (veteran) and there was a small chance he might have become traitor instead, which would have been equally nasty.

Still deep September spoilers

No matter how much I argue for it our group hasn't taken the medic out much at all since the quarantine specialist became available.

Our default team became Dispatcher, researcher, scientist, quarantine expert.

We occasionally subbed in the medic but he never made it permanently into the team

lordsummerisle
Aug 4, 2013
For 2 players, is it best to play 2 roles each, or is the game still good with just the 2 roles?

Malt
Jan 5, 2013

lordsummerisle posted:

For 2 players, is it best to play 2 roles each, or is the game still good with just the 2 roles?

Either or works. The game will be easier if you each play one.

December/End of Game

Ended the game with 688. We had a good time with it and are looking forward to season 2 and other Legacy games.

The first 6 months were constantly throwing new things at you and the problems were spiraling out of control, but once you start searching for people it feels like the game just stagnates until the end. The game continues to get easier as well since you are just picking up 2-4 upgrades a month with no new threats. We had all of the faded vaccinated in November, so December was literally us doing a quick sweep of the board to clean it up and then sitting in Atlanta drawing cards for the search. It was very anti-climatic and I felt the story ended pretty poor as well considering how well the NWO and traitor played out.

Kore_Fero
Jan 31, 2008
May Onwards Rules question:

Our red-COdA has spread to LA and SanFran. When those cities come up on Infection cards, do we place Faded or cubes now? We've been placing cubes in the few times its come up but that doesn't seem right.

August Rules question:

Our Binoculars equipment card was on the player card of the city we wanted to perform a Search action on. If we Search and discard the matching city card, we don't get the Binoculars equipment card effect do we?
e.g. The binoculars equipment card is on Hong Kong. Player A performs a Search action on Hong Kong, discarding the player card for Hong Kong. Would he get 3 progress from the matching city or 3+2 progress from the matching city and the Bino equipment effect.
We played it as Binoculars have to be discarded seperately in addition to the player card used to perform the Search action as the 5 progress seemed too way too much.


Mid-August situation:

We have Military bases in all regions. Our A-team is Quarantine, Medic, Dispatcher and a rotating cast in the 4th slot. Pilot on the Dispatcher along with some co-worker upgrades means we can share cards quite effectively while playing for time with the Medic and Quarantine. Our red-COdA region is a blasted hellscape of Faded cities though, and we are seriously considering nuking a city to break the massive chain reactions that the region produces when we don't have enough Quarantine. The military characters so far have been underwhelming. The soldier is great for searching though. We've completed both Search objectives so far though in both cases, the effort cost us a game. Our next game will be the end of August. This game is great :)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Kore_Fero posted:

May Onwards Rules question:

Our red-COdA has spread to LA and SanFran. When those cities come up on Infection cards, do we place Faded or cubes now? We've been placing cubes in the few times its come up but that doesn't seem right.
Yep, you place faded. It is a faded city in all respects except when you add a faded to a red city when drawing its player card (not the infection step, the extra bit you do when you draw player cards).

Kore_Fero posted:

August Rules question:

Our Binoculars equipment card was on the player card of the city we wanted to perform a Search action on. If we Search and discard the matching city card, we don't get the Binoculars equipment card effect do we?
e.g. The binoculars equipment card is on Hong Kong. Player A performs a Search action on Hong Kong, discarding the player card for Hong Kong. Would he get 3 progress from the matching city or 3+2 progress from the matching city and the Bino equipment effect.
We played it as Binoculars have to be discarded seperately in addition to the player card used to perform the Search action as the 5 progress seemed too way too much.

You only get 3. You can to discard the binoculars separately to get the +2.

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
Well we finished. November and December

We got the edges of the faded area contained in the second October game. The last permanent military base ended up being the second in the Pacific rim which made vaccination a costly affair. We managed to get some cheap shots on infected cities with no faded which was handy.

The November briefing was LOL. Echoing Tepoko's disappointment that this was basically a catch up month for people who were proactive with the searching goals.

By the end of our first November game we had most of the faded cities vaccinated, and won quite tidily.

That left December with the main problem to solve being the forgotten area of Asia - five cities that we abandoned and left roadblocked in. We just about managed to finish the Atlanta search before the fifth epidemic put it out of reach, courtesy of a convenient pair of binoculars. That left only a few remaining faded cities, which we mopped up with about three turns to go.

The end felt like a bit of a damp squib really, at this point it was pretty routine to clear up.

Our final score was 659, which was disappointingly close to the arbitrary score bracket to be good at 676. We had at least 2 if not 3 months where we just missed on the last infection card, or we only die if we draw these three exact cards out of a 10 or 12 card deck.

Overall we felt like it was great up to October, then was just a bit disappointing at the end. Overall though, money and time well spent!

A rule I think we messed up:
We were adding faded figures to any faded city when the player card was drawn, not just cities of the faded colour.

Also the rules on vaccinated cities were not super clear - the rules said they don't get faded figures but can still get cubes - should they have had a cube of the original colour when drawn from the infection deck?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Bungeyjump posted:

Well we finished. November and December

We got the edges of the faded area contained in the second October game. The last permanent military base ended up being the second in the Pacific rim which made vaccination a costly affair. We managed to get some cheap shots on infected cities with no faded which was handy.

The November briefing was LOL. Echoing Tepoko's disappointment that this was basically a catch up month for people who were proactive with the searching goals.

By the end of our first November game we had most of the faded cities vaccinated, and won quite tidily.

That left December with the main problem to solve being the forgotten area of Asia - five cities that we abandoned and left roadblocked in. We just about managed to finish the Atlanta search before the fifth epidemic put it out of reach, courtesy of a convenient pair of binoculars. That left only a few remaining faded cities, which we mopped up with about three turns to go.

The end felt like a bit of a damp squib really, at this point it was pretty routine to clear up.

Our final score was 659, which was disappointingly close to the arbitrary score bracket to be good at 676. We had at least 2 if not 3 months where we just missed on the last infection card, or we only die if we draw these three exact cards out of a 10 or 12 card deck.

Overall we felt like it was great up to October, then was just a bit disappointing at the end. Overall though, money and time well spent!

A rule I think we messed up:
We were adding faded figures to any faded city when the player card was drawn, not just cities of the faded colour.

Also the rules on vaccinated cities were not super clear - the rules said they don't get faded figures but can still get cubes - should they have had a cube of the original colour when drawn from the infection deck?

I played it that if a city was vaccinated, it didn't add any cubes when an infection card for that city was drawn. The reason for this on coda-colour cities is clear: when you draw the city, you never place red cubes, but only faded, and since it is vaccinated, you don't place anything. The only rule issue is for vaccinated faded cities in non-coda-colour, but I just played it so that you don't place any cubes as per my thinking above.

Orvin
Sep 9, 2006




Our luck has continued to turn against us. We lost early September, won late September, and lost early October. We are starting to get lots of rioting cities, and staring at the board and trying to find a way to fast travel with the cards in hand is hard when they can't be used for flights anymore.

September
Contains paranoid soldier spoilers

We rushed to find the paranoid soldier with the Quarantine Expert, as she was safe from faded in a city with a quarantine in it. That really sucked when I found the soldier by turn 4 or 5, and she turned traitor and was lost. Being a civilian really hurt to not have any bonuses to use, and we had a hard time getting the cards we needed to cure the last disease. We did manage to blow up 2 military bases, but ultimately lost due to outbreaks that we had no way to catch up on.

Late September went a little better, as we did not have to spend a lot of actions searching. We still definitely felt the loss of the quarantine expert when a couple cities in South America had a couple of outbreaks. We managed to pull out a win, but not before we had a total of 5 outbreaks. Without the teleport quarantines to take care of remote cities that get to 3 cubes or figures, it is a lot easier for the game to get away from you.


October
Contains patient zero spoilers

My wife correctly predicted in one of the early months that having a military base in the starting Fade city is going to eventually be useful. It made searching for patient zero with the soldier fairly simple. We spent a turn or two clearing up some of the starting infections, then my wife went searching and found patient zero in the middle of her second turn searching. The problem was, that even though we had eradicated blue, a pair of yellow cities next to each other were at three fade figures. Cue those cities getting drawn almost back to back and we lost fairly quickly.

Losing the quarantine objective does not look to hurt us too badly, as we were rarely going for that objective. I just wish we had gotten a vaccine factory on the board to set up for the retry of the month. We did manage to get Seoul completely baracaded, so that fallen city is no longer an issue. But we did lose our Research lab in Bangcock this game, which is going to hurt because now we can't start in Asia anymore. We have Atlanta or a city in South America for starting.

While I thought the early months were easy with 2 players, these later months seem to be quite a bit harder for two players. We have to spend so many actions on movement to get to the search locations and where the high disease count cities are. Without the crutch of the Quarantine Specialist to help take care of CoDa, or remote cities, the game has gotten significantly harder.

I do have a vaccination question. When a city is vaccinated, the rules state that you no longer place Fade figures there. Since our game had CoDa in the yellow area, do vaccinated yellow cities get yellow cubes, or nothing at all? I am guessing nothing at all. What about other color cities? If we vaccinate Chicago (had an early outbreak spread fade there), does it get blue cubes on future draws? I am guessing that it does essentially revert back to its original color.

Malt
Jan 5, 2013

Orvin posted:


I do have a vaccination question. When a city is vaccinated, the rules state that you no longer place Fade figures there. Since our game had CoDa in the yellow area, do vaccinated yellow cities get yellow cubes, or nothing at all? I am guessing nothing at all. What about other color cities? If we vaccinate Chicago (had an early outbreak spread fade there), does it get blue cubes on future draws? I am guessing that it does essentially revert back to its original color.


We understood it as even though the city is cured, it is still considered faded. The vaccinate sticker fitting inside of the faded sticker seemed to reinforce that idea.

Orvin
Sep 9, 2006




Malt posted:

We understood it as even though the city is cured, it is still considered faded. The vaccinate sticker fitting inside of the faded sticker seemed to reinforce that idea.

So the oddly worded part about not preventing cubes is a note that outbreaks still spread into the city?

Malt
Jan 5, 2013

Orvin posted:

So the oddly worded part about not preventing cubes is a note that outbreaks still spread into the city?

Right.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
In early January we didn't draw a single yellow card during setup, but then the rest of the Infection deck was yellow and it became C0dA.

In early February we didn't draw a single yellow card during setup, and only one showed up for more than a single infection cycle after that. What a menacing existential threat to humanity.

We eliminated Blue in game one and gave it the first two positive mutations, eliminated black in game two and did the same for it. I argued that we take a slight risk this time and let the game go one more turn to eliminate red and free ourselves from the tyranny of research stations, but got outvoted and we ended up giving the Medic the Obvious Medic Upgrade and added an event to our worthless Johannesburg card.

Sloober
Apr 1, 2011
Coda turned out to be our black disease; i was actually pretty happy about that since being centrally located seems to have made it a lot easier to manage.

April: Our quarantine expert got the forecast ability the month prior so she can at least prevent an outbreak on her infection step most of the time, and she's in a rivalry with my scientist which makes it easy to shift cards around with the black cards being functionally worthless - we also managed to get one disease to L3 positive and another up to L2 - we're banking on getting this to be easy to eliminate so we can more carefully manage black, so far we haven't deal with building any military bases, and i'm hoping it won't bite us in the rear end. So far only one of our cities is collapsing, got a bunch at 1 outbreak count though, mostly due to super, super bad luck on epidemic draws. We're not terribly interested in getting the new characters out - like with the quarantine expert on the board we have a pretty good handle on containing black, roadblocks have piqued our interest but we're going to try the next month without them since this current month went so well, and our funding is down to 0 again

As an aside I won a $5 bet last night during the game's april month as i had correctly guessed zombies would make an appearance. i've resisted reading up on the game happenings so far so we're putting together theories for another bet in future months

This is a way better game than pandemic base, i'm happy my friend picked it up.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Honestly me and my fiancee just tried different characters to do something different, the only one we didn't try at all was the dispatcher and (late october spoiler)the virologist, since the immunologist just seemed so much better at everything, and the soldier, because we never really needed to search anything that badly. The colonel was useful but he has a limited timeline of usefulness (ie before you find out about the conspiracy).

Sloober
Apr 1, 2011
The friend who got the game was dead set on keeping it in shape to replay a full campaign with, so there will probably be an additional full playthrough at some point. I, and the other guy we play with offered to chip in for the cost so we didn't have to go through these photocopy etc measures but dude was insistent on keeping it in shape.

I do sort of want to try the new characters but we seem to be in a really good place with what we've got going right now, and i'm hoping the game throws enough loops that it motivates us to change our goals. I think we're gonna invest in the event card that lets you change characters in the near future, that seems like something that can be immeasurably useful - like using the OpEx to set up bases and then swapping in the colonel to nuke everthing

We're still pretty early on, May i think? so lots of time to fix things - we've done well enough to kill our funding but bad enough that we still fail a first shot at a month every now and then.

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie

Tekopo posted:

Honestly me and my fiancee just tried different characters to do something different, the only one we didn't try at all was the dispatcher

Quoting slightly out of context so I don't need spoiler tags.

:doh::eek::eyepop:

This is pretty incredible! I don't think it ever crossed our minds to leave him out, his ability to move pawns to other players is just so incredibly efficient that with 4, I think winning without him is extremely difficult!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We had a researcher/scientist combo that didn't require his use as much.

KiloVictorDongs
Apr 12, 2007
SOME PIG

Bungeyjump posted:

Quoting slightly out of context so I don't need spoiler tags.

:doh::eek::eyepop:

This is pretty incredible! I don't think it ever crossed our minds to leave him out, his ability to move pawns to other players is just so incredibly efficient that with 4, I think winning without him is extremely difficult!

Yeah, my group is in April, but we have yet to break out the Dispatcher--we'll definitely have to give him a whirl some time soon, though.

Carteret
Nov 10, 2012


In our playthru the only 2 characters that never stayed in the box were the Medic and the Researcher. Jesus Christy the Medic was a staple.

Orvin
Sep 9, 2006




Does anyone use the generalist? An extra action is nice, but doesn't seem to make up for the lack of other abilities. The extra upgrade slots seem wasteful as well, as most of the good upgrades are only good because they make a special ability of a character that much better.

Sloober
Apr 1, 2011

Orvin posted:

Does anyone use the generalist? An extra action is nice, but doesn't seem to make up for the lack of other abilities. The extra upgrade slots seem wasteful as well, as most of the good upgrades are only good because they make a special ability of a character that much better.

Generalist is the "Oh hey all your other guys are dead so here's a guy that is a bit better than a civilian i guess"

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie

Sloober posted:

Generalist is the "Oh hey all your other guys are dead so here's a guy that is a bit better than a civilian i guess"

We used the generalist in December, when we cared less about curing and had half the board that wasn't a concern

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
At work, we bought a copy for our boss's birthday last month. Me, my boss, and my coworker have been playing it every lunch since. We just finished September.

September

Paranoid Soldier spoilers below

Interesting that most people here have lost the Quarantine Specialist. Our Soldier (Pvt Angus MacGuyver) was Sagittarius, because we were swapping him out for the Colonel on the search and rescue missions, so we gave him Paramilitary Escort to take backup zombie duty.

The new anti-military objective is...gonna be a bit of a trick. We've got all eight starting bases on the board, so at least we don't need to worry about the new setup rules. But we're really heavily-invested in Military--our go-to team is Colonel, Quarantine, and Veteran Scientist (all coworkers), and we've only got two starting research stations on the board. And killing military bases is going to kneecap our Colonel, because we've built him for Local Pressure.

This is gonna hurt.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
Started it last night, our 5th player was knackered after just finishing the Finale for Imperial Assault so he wasn't interested in hanging around and headed off. Good job too, because I didn't notice P:L only supports 4 players! So it's now our go-to backup game if said player can't make it along one night.

January
Yellow was our c0dA, and holy poo poo did we wince when we ripped up that card. The role not picked was Generalist - I guess we mirrored the "meh" opinion in this thread a little bit. I went the Dispatcher (because I'm one in real life, and a emergency medical one at that, although I've never had to deal with outbreaks of viruses...yet...) and true to going it in Pandemic I just sat in Atlanta and barked movement orders at everyone on my turn. We made some good choices as to which cards I would discard (as I wasn't really using as many as I should have...) and one turn before a massive outbreak chain would have popped, I got the 5th card I needed for the 3rd and final cure.

We went with the Medic upgrade that lets you treat from adjacent cities, and also the first positive mutation, but I can't remember which one.

Probably the most stressful yet rewarding board game I've played in a while, and everyone dug the Advent Calendar-style Top Secret Dossiers. Now I just need to decide if I should open them all when we've finished the campaign and see what we missed, or perhaps some things are better left unknown...

Caros
May 14, 2008

Yoshimo posted:

Started it last night, our 5th player was knackered after just finishing the Finale for Imperial Assault so he wasn't interested in hanging around and headed off. Good job too, because I didn't notice P:L only supports 4 players! So it's now our go-to backup game if said player can't make it along one night.

January
Yellow was our c0dA, and holy poo poo did we wince when we ripped up that card. The role not picked was Generalist - I guess we mirrored the "meh" opinion in this thread a little bit. I went the Dispatcher (because I'm one in real life, and a emergency medical one at that, although I've never had to deal with outbreaks of viruses...yet...) and true to going it in Pandemic I just sat in Atlanta and barked movement orders at everyone on my turn. We made some good choices as to which cards I would discard (as I wasn't really using as many as I should have...) and one turn before a massive outbreak chain would have popped, I got the 5th card I needed for the 3rd and final cure.

We went with the Medic upgrade that lets you treat from adjacent cities, and also the first positive mutation, but I can't remember which one.

Probably the most stressful yet rewarding board game I've played in a while, and everyone dug the Advent Calendar-style Top Secret Dossiers. Now I just need to decide if I should open them all when we've finished the campaign and see what we missed, or perhaps some things are better left unknown...


The only one that should remain unopened is box 8, and that one only if you don't fail four times in a row.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
We won two games in March

OK, technically the first one was a loss, hence the second game, but I consider it a win. The initial infection is heavy on yellow, which is C0dA. Like 3 of our epidemics drop in yellow. The player deck is dishing out rainbow hands to everybody. We're too busy keeping quarantines up to be trading cards around. By the end of the game we managed to get Military Bases in every region but don't cure any diseases. The entire US/Mexico border is Unstable, but the only riots are the ones that started in Johannesburg in January. The game was unwinnable, but it could have been a much much worse loss. Hell, it could have been a lovely win.

Late March wasn't as awful. The bottom of the deck still dropped a bunch of Yellow on the board, but we were fortunate enough to have events to prevent them from outbreaking. We turned our Dispatcher into a Scientist because she had a hand full of Blacks and Reds, and managed to eradicate both blue and black. Both of them got mutated to Level 3. Still haven't managed to name Red yet.

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Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
Quick question. My RPG group is made up of 5 people, including me. Obviously we can't play when all 5 of us are there, but when someone can't make it, we'd like to pull this out.

Can all 5 of us have our own characters, with the 5th one sitting in the box each game, or will people have to share/rotate the same 4 characters?

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