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Caros
May 14, 2008

HOOLY BOOLY posted:

Finally found some time tonight to continue our game and woooooooow

September and October spoilers

Of course theres an evil organization behind everything, why wouldent there be? The worst part being that our Sagittarius was the Quarantine Specialist so keeping poo poo under control is gonna be a pain in the rear end

And what a pain in the rear end October ended up being! We correcting our shuffling and managed to beat September bdut October got us with Finding Patient Zero and our Colonel being afraid of doing his one job of killing zombies sonce he already has 2 scars.

Also as a plot question. The government doesn't know that we know about Zodiac right? They aren't aware we're the ones blowing up the bases? Also since we found Zero and then lost we didn't actually continue the plot, dowe eventually get to actually make the vaccine to CODA?

From what I've read it is almost always the quarantine specialist. Due to when the game released and gained popularity (this time last year) she was the most likely to draw in general and a lot of people gave her the paramilitary escorts as well since she tends to be hopping in and out of zombie town pretty frequently as well.

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Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
So, my wife and I played April and May while forgetting rule E. You know, the rule that says you get a scar if you start in a city with a faded figure. No wonder May was such a cake walk. We just used the Colonel to roadblock most of our Coda region (Red) while the Researcher and Operations Expert cured everything and built the structures we needed.

Since we were already at 0 funding, we thought it was fair to give all of the characters used in April/May a scar. We then proceeded to get all sorts of hosed up in June, although part of that was because we started with 3 Faded in Hong Kong and 2 in Bangkok and Ho Chi Minh.

Syka
Mar 24, 2007
sum n00b or wut?

Caros posted:

From what I've read it is almost always the quarantine specialist. Due to when the game released and gained popularity (this time last year) she was the most likely to draw in general and a lot of people gave her the paramilitary escorts as well since she tends to be hopping in and out of zombie town pretty frequently as well.

In the games I've seen and been in, the quarantine specialist usually already had the upgrade that lets her quarantine adjacent to military bases she's on, allowing her to basically just stand in one spot for almost the whole game. The paramilitary escort usually went onto the Soldier since he could wander around Faded cities and safely stay in there for a whole game. If there were any grenade belts floating around he was even more effective at wiping out Faded.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
We gave the "quarantine adjacent cities" to the Operations Expert, since he can easily fly to other military bases and drop quarantines.

Potato Salad
Oct 23, 2014

nobody cares


I'm starting a game tomorrow.

I want to make tabletop miniatures today but don't want to open the box. Can someone tell me what characters there are and what color each one is?

I would google it but am avoiding spoilers. If some of the characters are secrets, I will just have to deal with it.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
The characters don't actually have colours, they are independent from the Action Cards/Meeples, which are pink, white, brown and turquoise.

UrbanUrsine
Oct 17, 2007

Potato Salad posted:

I'm starting a game tomorrow.

I want to make tabletop miniatures today but don't want to open the box. Can someone tell me what characters there are and what color each one is?

I would google it but am avoiding spoilers. If some of the characters are secrets, I will just have to deal with it.

As noted, colors are independent of character. That said, your starting five available characters are Generalist, Scientist, Researcher, Dispatcher, and Medic. Later characters will mostly be familiar from other expansions to the base game, but could be considered spoilery.

Potato Salad
Oct 23, 2014

nobody cares


Ah! Thanks for the clarification.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
My wife and I just got hosed so hard in our game of Pandemic: Legacy. We had a Rioting Istanbul (empty) and a Collapsing Baghdad (two cubes). We drew our 3rd Epidemic, which drew Cairo (previously empty, no prior outbreaks). We played One Quiet Night immediately after to give us time to move characters toward the area.

We then drew our 4th Epidemic on the next turn, which hit Istanbul. And since we didn't draw any infection cards the turn before, Istanbul was drawn right to the top of the pile. That caused an instant Outbreak, which chained into Cairo, and because both Cairo and Istanbul connect to Baghdad, Baghdad had an Outbreak as well.

We drew Cairo on the next turn. The end result was two Fallen cities, two Rioting cities, two scars, and a game lost due to a lack of black cubes. The entire Middle East is a loving disaster now.

Caros
May 14, 2008

Aggro posted:

My wife and I just got hosed so hard in our game of Pandemic: Legacy. We had a Rioting Istanbul (empty) and a Collapsing Baghdad (two cubes). We drew our 3rd Epidemic, which drew Cairo (previously empty, no prior outbreaks). We played One Quiet Night immediately after to give us time to move characters toward the area.

We then drew our 4th Epidemic on the next turn, which hit Istanbul. And since we didn't draw any infection cards the turn before, Istanbul was drawn right to the top of the pile. That caused an instant Outbreak, which chained into Cairo, and because both Cairo and Istanbul connect to Baghdad, Baghdad had an Outbreak as well.

We drew Cairo on the next turn. The end result was two Fallen cities, two Rioting cities, two scars, and a game lost due to a lack of black cubes. The entire Middle East is a loving disaster now.

Something similar to this happened in my first playthrough of legacy.

We went the majority of the game without a single city above two panic, then on the last game we had a chain of outbreaks that just obliterated beijing.

The worst of it was when we literally drew back to back epidemics on one player turn. gently caress that noise.

Saguaro PI
Mar 11, 2013

Totally legit tree
October

Contains Patient Zero Spoilers

With the Dispatcher turned traitor I went back to playing the Ops Expert. We manged to find Patient Zero farily early on. We discussed trying to set up vaccination centres and even getting a couple places vaccinated, but things were getting a bit out of hand in the Middle East, so we had to put that on hold. We did manage to get one centre permanently set up in Shanghai, though. Gave the other upgrade to giving Ops Expert 'Shady Background', the plan being that I can destory the remaining military bases in Asia, set up a couple more centres and then switch to soldier for the final couple of games. Our Quarantine Expert will probably be the one switching to Immunologist, although we'll obviously wait and see how the board is set up.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
We used both our October upgrades to build Vaccine Centers. We only have 3 military bases left, so I hope we're able to get to them and use some C4 to sabotage.

November Rules Question

Does the objective "Vaccinate 6 Faded Cities" include the ones we vaccinated in October, or do we have to vaccinate all 6 in November?

Caros
May 14, 2008

Aggro posted:

We used both our October upgrades to build Vaccine Centers. We only have 3 military bases left, so I hope we're able to get to them and use some C4 to sabotage.

November Rules Question

Does the objective "Vaccinate 6 Faded Cities" include the ones we vaccinated in October, or do we have to vaccinate all 6 in November?

November Rules Answer

It includes any vaccinated cities on the board regardless of when they were placed. If I recall correctly this can end up screwing you slightly if you accomplish it in the first half of the month but don't win.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART

Dr. Video Games 0069 posted:

Just finished the campaign last night, thoughts below. Spoilers for the whole thing.

We finished our game this afternoon, I agree with just about everything from your post. We won 12/17 games and never lost an entire month. We ended up with a final score of 809, although that's because I did find out ahead of time that there was a bonus for eliminating all of the military bases.

It feels super weird to take a board game and toss it into the recycling bin. This was by far the most fun that I've had as a gaming experience, and it was tremendously rewarding. I was a little bummed out that we didn't win in our first attempt at December, because the second attempt was just a victory lap. We used the (added character spoiler) Operations Expert for just about every game, which it doesn't seem like a lot of people did. We made that character coworkers with the Researcher and relied heavily on that combination. We also got a lot of use out of the Colonel, until that motherfucker turned out to be a traitor. We didn't really use the Medic at all after March.

I just bought Pandemic: Iberia. I didn't want to pick up vanilla Pandemic because a couple of my friends already have it, and I honestly think it'd be boring as hell to play after going through Legacy.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
Oh, I do have one minor complaint about the game.

Why the gently caress weren't the flaps opened in numerical order? It made absolutely no sense to open things like X-->N-->34-->31-->W

Putting the flaps in alphabetical and numerical order would've saved us a lot of confusion and probably would've made it less likely for us to forget new rules.

Scyther
Dec 29, 2010

Do people who've played the game with just 2 characters find it to be too easy?

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
We played with 2 in January and didn't like it -- there was too little character interaction. Adding a third character made a big difference, and it was less confusing than trying to play 2 characters each.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Aggro posted:

Oh, I do have one minor complaint about the game.

Why the gently caress weren't the flaps opened in numerical order? It made absolutely no sense to open things like X-->N-->34-->31-->W

Putting the flaps in alphabetical and numerical order would've saved us a lot of confusion and probably would've made it less likely for us to forget new rules.

The ones with letters are in alphabetical order according to where they go in the rulebook.

Caros
May 14, 2008

Aggro posted:

We finished our game this afternoon, I agree with just about everything from your post. We won 12/17 games and never lost an entire month. We ended up with a final score of 809, although that's because I did find out ahead of time that there was a bonus for eliminating all of the military bases.

It feels super weird to take a board game and toss it into the recycling bin. This was by far the most fun that I've had as a gaming experience, and it was tremendously rewarding. I was a little bummed out that we didn't win in our first attempt at December, because the second attempt was just a victory lap. We used the (added character spoiler) Operations Expert for just about every game, which it doesn't seem like a lot of people did. We made that character coworkers with the Researcher and relied heavily on that combination. We also got a lot of use out of the Colonel, until that motherfucker turned out to be a traitor. We didn't really use the Medic at all after March.

I just bought Pandemic: Iberia. I didn't want to pick up vanilla Pandemic because a couple of my friends already have it, and I honestly think it'd be boring as hell to play after going through Legacy.

If it isn't too late you do have one thing you can do with the board. Mount it!

I might be biased since I met my amazing girlfriend playing pandemic legacy, but I have enough fondness for the game that I actually framed the board and stuck it on the wall of my office. Looks pretty neat there and will go great with the eventual piece I'm going to make out of the four box tops once season two is released.

SettingSun
Aug 10, 2013

drat I should have read the rules just a little closer. You're only allowed to select a positive mutation upgrade if you've eradicated a disease. We gave each of the diseases the level 1 upgrade, even though we've only eradicated a single disease once. Not a huge error, but I fear we should have had a harder time in our last month (April) than we did.

dropkickpikachu
Dec 20, 2003

Ash: You sell rocks?
Flint: Pewter City souveneirs, you want to buy some?
Finally finished this on Wednesday night! Time to excitedly read through all the spoilers and enjoy either schadenfreude or jealousy. Man, what a good game.

Deathlove
Feb 20, 2003

Pillbug
Just finished our season. Came down to the second try at December, my wife taking a six-action turn thanks to Borrowed Time to get me two cardsto take a three-step grab for the stockpile with four Epidemics out and three cards left in the deck and AHHHHHHHHHHHHH, loving PANDEMIC LEGACY. Of course the final Epidemic was the very last card in the deck, because for all the times Pandemic will gently caress you, once in a while, just once in a while, it will give you some sweet lovin'.

Started today at 10am at September...and...just couldn't stop.

Final score of 599, lost 200 points because we needed Team Bravo to get us the Soldier and Immunologist.

fosborb
Dec 15, 2006



Chronic Good Poster
So we just beat June, our second 0 funding month in a row. We routinely check the rules to make sure we aren't loving something up and at this point I think we are just getting insanely lucky. Downside is that we've hardly changed our starting line up and we're all worried that we're going to crash and burn without prepping for harder times in coming months.

We run Quarantine Specialist, Medic, Research, and Dispatcher. I don't think we've played anything else since we got the Quarantine Specialist... so, February? We have ZERO military infrastructure built up and 5 permanent research stations. No city is above 2. Atlanta, hilariously, is ground zero. We've focused exclusively on eradicating diseases to the point that we only have one positive mutation left on the sticker chart. Quarantine Specialist has been able to almost single-handedly control our blue C0DA.

But again, we're also getting very lucky. We were able to eradicate a disease on our second turn last game. I went first and had two blacks and got two more at the end of my turn. Black has every positive mutation so I find the cure right then and there and player 2 clears the single black cube on the board. Bam.


None of us can shake the feeling we're about to get hosed.

fosborb fucked around with this message at 08:15 on Jan 7, 2017

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
When we played, we decided that even if a disease was mutated to not require an action, it still had to be your turn to cure the disease. So drawing two black cards wouldn't lead to an immediate cure. I'm not sure what the official rule is.

Are you using the Quarantine Specialist's "place a quarantine marker anywhere" only once per turn? In our first month with her, we were using it repeatedly. Whoops.

SettingSun
Aug 10, 2013

Aggro posted:

When we played, we decided that even if a disease was mutated to not require an action, it still had to be your turn to cure the disease. So drawing two black cards wouldn't lead to an immediate cure. I'm not sure what the official rule is.

The rulebook explicitly says (when explaining the Discovering a Cure action) that the disease can be cured at any time, even on someone else's turn, if it doesn't cost an action.

iceyman
Jul 11, 2001

Question on objectives after completing August
We found the immunologist and completed Aug successfully. Then we scratched off the immunologist's card. Can someone explain what this card means? It also has a door number. Do I open the door right away? Or do I need to collect the 3 things before opening the door?

Deathlove
Feb 20, 2003

Pillbug

Cocks Cable posted:

Question on objectives after completing August
We found the immunologist and completed Aug successfully. Then we scratched off the immunologist's card. Can someone explain what this card means? It also has a door number. Do I open the door right away? Or do I need to collect the 3 things before opening the door?

Open the door. It's a sticker to put on the box you'll open when you get the three things.

iceyman
Jul 11, 2001

Question on September objectives...

Reading through this thread, I'm worried we've been playing these search objectives wrong. We waited until the end of a successful game to scratch off the cards. Our reasoning was that the objective wasn't complete complete until we successfully won the game. We had a game where we found the Virologist but then lost. So we just kept the same objective, reset the search for the next game, found her again, won the month, and then scratched the card. Is this not the correct way of things? It seems pretty drat harsh and punishing to complete and objective, have to then destroy it, and then go on to lose the game and reply the month with one less possible objective. We barely won these month as is. I'm so confused.

I ask because we found the Paranoid Solider...

And goddamn MOTHER FUCKER, we played it as described above and still flipped our poo poo over that twist. Our beloved Solider Joe, the lynch pin to the searching objectives and key keeping CODA under control with his military escort, turned traitor. We invested heavily in military upgrades military bases too which is going to hurt everyone of our main staple characters. So if we had to scratch/reveal the Paranoid Solider in the middle of the game, I would have probably flipped the table.

Aggro
Apr 24, 2003

STRONG as an OX and TWICE as SMART
You hosed up. You're supposed to resolve the searches immediately. You should want to flip a table after the reveal.

iceyman
Jul 11, 2001

Another question on our new October objective and setup, specifically the new one from fallout with the the Paranoid Soldier.

Say our board already has 6 military base stickers and 2 sabotaged base stickers. What happens during setup with the new rule for "expanding network"? My interpretation is that we ignore it since we have no more military base stickers.

And then the new objective is sabotage 2 military bases. What keeps us from maintaining our network of 6 well positioned bases, building 2 new bases during the game, and then just blowing up the new bases to technically fulfill the objective? I really don't want to dismantle ALL of our military bases over time since they are really key to our movement and control of the board. But this feels "wrong" and counter to what the game is trying to get us to do. And since I screwed up the search rules, I want to doubly make sure I'm doing everything right this time.

Of course I'm now paranoid that another table flipping twist will come that turn all military bases evil and will certainly ruin us in nov/dec. :cry:

iceyman
Jul 11, 2001

So about October and Patient Zero

My attempts to game the game didn't come to fruition because we found patient zero and just as I suspected the military bases are now more hurtful. Guess we have to destroy most of them anyways. Lost the game and received 2 scars in the process. :(

I envision a string of losses in our future, being dragged across the finish line in December, as the game gets harder and all our upgrades and characters are now for naught.

iceyman
Jul 11, 2001

And we're done. End game stuff.

I will say off right the bat that I enjoyed Pandemic Legacy overall. I was initially very skeptical of the legacy stuff and felt that permanently marking up a board game is the stuff of nightmares. But I learned to embrace it and enjoyed what felt like a unique gaming experience. I don't regret my purchase and felt the money was well worth it. I will likely get Season 2 at some point.

That said, the legacy stuff wasn't perfect IMHO. I thought it was all very brilliant up until September. The difficulty was ramping up, the game was evolving in new directions, and new mechanics were steadily being introduced to give us more to think about. And then the Paranoid Solider came and hosed everything up. The twist generated a lot of emotion which was excellent and enjoyable from a thematic sense, but from a purely mechanical sense it was complete bullshit, very arbitrary, and demolished what we had been working towards. I very much would have preferred the legacy mechanics to remain strategic all the way through. The game should have just constantly increased in difficulty and all of our upgrades (deliberately picked to meet that challenge) should have been valid and worthwhile.

Instead of increasing the challenge, the game just kinda ended in an anti-climatic wet fart. Vaccinating the faded cities was so powerful that November/December were pretty much a breeze with little tension. I suppose when you have to design a game for a wide range of possible end game board states, it becomes near impossible to balance right. And that's probably the flaw in the legacy mechanic, it can more easily jump the track if you let it go on too long.

We played 4 characters, but our core team always consisted of the Medic, Quarantine Specialist, and Dispatcher. Each one of them was awesome and super useful in their own way. We also subbed in the Researcher, Scientist, Operation Expert, and Solider at one point. They were recurring guest stars. They were useful at times but no where as useful as the core team (with the exception of the Solider, he was really strong once the equipment got out). The other characters never interested us. The Colonel looks bad and redundant in short order with the Solider popping up soon after. The Virologist was too card driven. And the Immunologist came too late. The relationship mechanic also made up it hard for us to shake up the team since we didn't want to give up those valuable bonuses.

SettingSun
Aug 10, 2013

Welp, just finished May. A double loss month, and our third loss overall. The board is looking pretty bad. Things got tense. Some cities fell.

"Cairo's got 3 on it, it'll outbreak any minute!"
"We have it roadblocked. I don't give a gently caress about Cairo."
"Forget it, the whole Middle East is hosed." Yes, C0da was black. The Faded spread into Europe. :cripes:

Hopefully June goes a little better for us. This game is awesome.

Caros
May 14, 2008

Cocks Cable posted:

And we're done. End game stuff.

I will say off right the bat that I enjoyed Pandemic Legacy overall. I was initially very skeptical of the legacy stuff and felt that permanently marking up a board game is the stuff of nightmares. But I learned to embrace it and enjoyed what felt like a unique gaming experience. I don't regret my purchase and felt the money was well worth it. I will likely get Season 2 at some point.

That said, the legacy stuff wasn't perfect IMHO. I thought it was all very brilliant up until September. The difficulty was ramping up, the game was evolving in new directions, and new mechanics were steadily being introduced to give us more to think about. And then the Paranoid Solider came and hosed everything up. The twist generated a lot of emotion which was excellent and enjoyable from a thematic sense, but from a purely mechanical sense it was complete bullshit, very arbitrary, and demolished what we had been working towards. I very much would have preferred the legacy mechanics to remain strategic all the way through. The game should have just constantly increased in difficulty and all of our upgrades (deliberately picked to meet that challenge) should have been valid and worthwhile.

Instead of increasing the challenge, the game just kinda ended in an anti-climatic wet fart. Vaccinating the faded cities was so powerful that November/December were pretty much a breeze with little tension. I suppose when you have to design a game for a wide range of possible end game board states, it becomes near impossible to balance right. And that's probably the flaw in the legacy mechanic, it can more easily jump the track if you let it go on too long.

We played 4 characters, but our core team always consisted of the Medic, Quarantine Specialist, and Dispatcher. Each one of them was awesome and super useful in their own way. We also subbed in the Researcher, Scientist, Operation Expert, and Solider at one point. They were recurring guest stars. They were useful at times but no where as useful as the core team (with the exception of the Solider, he was really strong once the equipment got out). The other characters never interested us. The Colonel looks bad and redundant in short order with the Solider popping up soon after. The Virologist was too card driven. And the Immunologist came too late. The relationship mechanic also made up it hard for us to shake up the team since we didn't want to give up those valuable bonuses.


The one thing I will say about November and December is That I think it is an intentional decision. December in particular seems like it is intended to be sort of a victory lap. You get your vaccine, you start throwing it down, deal with C0Da and then you have to deal with the bullshit at Atlanta. I don't know how it went in your game, but I've played through the game twice now and in both instances we very much got the feeling that we'd already saved the world, but that if we hosed up with Atlanta we weren't going to finish the job.

Johnny Truant
Jul 22, 2008




My group and I just finished June, and we finally gave our diseases proper names!

Blue - Chronic Blue Balls
Black - Spontaneous Dental Hydroplosion
Red - Trumpism
Yellow - Boneitis

We've got some great character names, as well, and next session I'm printing out more pictures to tape over the original artwork. Off the top of my head we have George St. Geegland, Judge Judy, Bart Simpson, Jessica Jones.

June spoilers

Our first game we got WRECKED in June. The new rule where if a player card that you draw matches the corresponding Faded colour(red, in our case) you immediately place a Faded on that city had us just bamboozled. We basically roadblocked the poo poo out of Beijing/Seoul and let them burn, with both of them reaching panic levels of 3. We don't have any cities past panic level 3 so I'm proud of that, but gotdamn that game rocked us. We got our poo poo together the next game and with the help of two funded events managed to just crush the board.

Having the "Rivals" relationship with someone who isn't one of your go-to people to try to cure a disease is amazing. We ricocheted the card... Resilient Population I think? The card that removes an Infection card from the game. We bounced that back and forth between me and my rival probably five times. That card is a loving life-saver.

We did not expect military bases to become such a huge focal point in our game, but in May after we looked at our objectives we were like, yup, this is going to be much easier than attempting to quarantine SEVEN goddamn cities concurrently.


Can't wait for the rest of the second half of our saga! I think our most fun game was our game in May where we literally won by only a single turn. Feels good!

Saguaro PI
Mar 11, 2013

Totally legit tree
Our team finished over new year!

Lost our first game of December as we hadn't fully vaccinated CODA in November and not only did both the remaining cities come up and very quickly start filling up with faded but a series of horrendously unlucky draws ended the game with us getting five outbreaks in a single turn.

Second game though, much like others have been describing, was basically a victory lap. Soldier meant getting the right cards for searching was effortless.

We ended up with a score of somewhere in the mid 700s, didn't destroy all the remaining military bases. Overall I loved the experience and really can't wait until Season 2.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
Just won October. We've yet to open Box 8, and seeing as there's a maximum of 4 games left we won't ever open it.

... Do I want to know what's inside it? :ohdear:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yoshimo posted:

Just won October. We've yet to open Box 8, and seeing as there's a maximum of 4 games left we won't ever open it.

... Do I want to know what's inside it? :ohdear:
its really underwhelming, to be honest.

Yoshimo
Oct 5, 2003

Fleet of foot, and all that!
Thank you.

Also last night one of the players discovered something a bit possibly OP which makes me think we've misread something somewhere:

Spoilers, can't remember whereabouts in the year these things appear so best only read if you've completed it!

The Soldier appears to be able to repeatedly pickup and use Binoculars to finish a Search track in like 1 or 2 turns.

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SettingSun
Aug 10, 2013

Yoshimo posted:

Thank you.

Also last night one of the players discovered something a bit possibly OP which makes me think we've misread something somewhere:

Spoilers, can't remember whereabouts in the year these things appear so best only read if you've completed it!

The Soldier appears to be able to repeatedly pickup and use Binoculars to finish a Search track in like 1 or 2 turns.

That is an intentional use of that ability.

Since the Soldier can't discover cures he is supposed to be very specialized into doing things like this. In later games you have to wait for someone to discard the binoculars card if don't have it though.

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