Tekopo posted:Yeah I would recommend it f you liked risk legacy. May We've been having tremendous luck with the operations expert and the medic with the coworkers relationship. The ops ex can jet around the board building bases while the medic works on keeping everything under control. We've been able to consistently eradicate and upgrade diseases each game. The colonels seems like he's not worth the cost. That said End of June spoilers: The soldier looks real interesting. We're only playing with two, but I think he'd be incredible in a three or four player game. And I'm wondering how important it will be to equip all the cities in these months. At the end of June, we've only managed to equip one city, which happened to be the first Faded city. Pretty worried that'll have something bad happen to it.
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# ¿ Nov 2, 2015 17:07 |
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# ¿ May 20, 2024 06:39 |
Tekopo posted:June June Congrats! I've been tempted to use the Quarantine Expert. Our COda is yellow, and it's scary as hell sending people down to South America or Africa and risking a scar. That said, we've been winning pretty consistently with our team, so why mess with success. We're going to be playing July tonight, and I'm real excited about the new search mechanic. I think the operations expert is going to provide a ton of mileage, being able to set up a research base in a COda city he already has the card for. Generally, do you guys open up the new stuff at the start of a new game or at the end of the previous one? We open the start of the new month even if we're done for the night. It builds tension for our next game and is a good wind-down after a close call for a win. the Legacy deck is pretty clear on opening the cards at the start of the next game, but I guess we're just impatient.
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# ¿ Nov 3, 2015 01:41 |
Tekopo posted:I generally open stuff at the end of games, so I already have the July stuff open: I'm just too curious. July Yeah, I may have to try the quarantine expert soon. We got our asses handed to us in our first try at July. We hit a couple early epidemics with a bunch of closely located COda cities. I tried to keep quarantines up while the fiancé did the research, but it just spiraled. We ended up with three new COda cities and some level three unrest before we lost. However, I was able to find the virologist. We won our second game with a little more control over COda, we stopped its advance into North America for now. Beginning of August I also vaguely discuss finding the virologist here, so beware. Speculation time - I think I can see a conflict with the governments and medical characters coming. Why would the immunologist be hiding? Medical characters have an easier time finding him, which suggests to me that he's hiding from the military/governments. Given that there's already such a stark line between the medical characters and military, I think a conflict is coming. Adding to that would be the last sentence on the virologist card. Maybe it's flavor text, but it sounds sketchy as hell. Excited for August tonight, although it sucks to no longer have the eradicate goal.
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# ¿ Nov 3, 2015 15:34 |
Tekopo posted:So far the only truly underwhelming character is the Generalist. Sure, she can have 4 upgrades but until you actually put something down she's really bad and all the other characters have specials that save a lot more than one action per turn. Also she is the only character in our campaign that actually has a scar, making her even less useful Yeah, it's really funny how she's just too slow. We haven't had much use for the dispatcher, but we're playing two players with only two characters. Our superstar has been the medic. With the right upgrade, the man is a beast. And with the ways to share, it's easier to make sure he gets the colors he needs to cure. He's single handedly eradicated multiple diseases. That said, he's afraid of small planes, and we find ourselves having to take a lot of shuttle flights.
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# ¿ Nov 3, 2015 17:03 |
We got crushed in our first August game. COda has taken over five different red cities and about four different blues. We made some pretty simple errors that just kept snowballing. Didn't have a shot in hell at finding the immunologist. I think we might put the game aside for a day. It's stressful as hell, losing, especially knowing the ramifications for future games.
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# ¿ Nov 4, 2015 06:49 |
Tekopo posted:I would recommend anyone starting to play to make sure they read everything really carefully when they get new stuff: it is easy to make mistakes (I've made a few that were not too difficult to rectify) and since you can't really go back in this game and just try something again, it does affect the playing experience. That's how we've been playing. It's also important to remember that the faded placement only triggers on drawing COda colors, not COda cities. We got that wrong and made it a lot harder for ourselves.
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# ¿ Nov 4, 2015 16:35 |
Tekopo posted:I don't have any non-COdA colour faded cities, so that isn't a problem for me It only takes one bad month. You'll get yours .
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# ¿ Nov 4, 2015 16:41 |
Tekopo posted:August Is it? I didn't look very closely, and I just assumed it was the same. We certainly didn't have time to try to search in our game. We're going to try again in August either tonight or Friday, and I'm definitely going to be taking the quarantine woman.
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# ¿ Nov 4, 2015 23:25 |
Tekopo posted:July The downfall begins August did you get any new COda cities? I'm really worried about trying August again, because in just two games we've had a huge growth in COda cities, probably five new ones. On the plus side, it should be easier to eradicate diseases (even though that's not an objective any more). We're going to have to take the colonel or the soldier and the quarantine specialist for our next game. I won't get a chance to do August until Friday night. Dreading another loss, haha. Edit: one thing I've been thinking about that I'm not sure I like about Legacy: (August) there have been a few unlucky times where we've drawn a yellow COda card for a "safe" city, only to have that city get hit from the bottom by an epidemic. That happened in a board city, which infected two blue cities in the ensuing outbreak. Maybe the fault is with us for not guarding more carefully, but it feels like dumb luck leading to permanent consequences. Prairie Bus fucked around with this message at 21:10 on Nov 5, 2015 |
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# ¿ Nov 5, 2015 21:04 |
Tekopo posted:August August looking back, I can see our mistakes. We lost the first game, but we won every game thereafter until July, mostly off of the backs of the operations expert and medic team. Hell, we managed to mutate the blue disease four times and the red disease three times. But by July, we really should've had enough permanent military bases to hit that objective and not need the operations expert at all. His utility really hit a cliff in July. And now with a bunch of new COda cities, I'm wondering if the same isn't true for the medic. I'm real excited to try again.
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# ¿ Nov 5, 2015 21:21 |
Tekopo posted:I actually like that about the game: it makes the military characters useful through game mechanism and doesn't force you to use them. I think it is the main driving point of the game I'm still hoping for a late game military betrayal. Had to stop myself from reading the spoiler above to see what actually happens.
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# ¿ Nov 5, 2015 21:50 |
Tekopo posted:August September this relates to finding the paranoid soldier. We took the quarantine expert out in August on your recommendation with great success- found the virologist and won with ease. Then we used her again in September. We were able to find the paranoid soldier. I figured it was coming, but that hit with such a great punch. Silvia, our quarantine expert, betrayed us in the middle of the mission. What I really like about this twist is something that you mentioned - up to this point, the game was pushing us into military characters and bases. And now as the game winds down, we're having to burn down the bases which have been integral to our strategies. Very well designed tension.
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# ¿ Nov 9, 2015 04:09 |
Tekopo posted:August: Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic: Its easy to imagine groups that never find the paranoid soldier. I wonder if there will be a similar reveal in the main legacy deck, or if some woeful groups will go to the end of the campaign working for the bad guys.
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# ¿ Nov 9, 2015 16:30 |
Tekopo posted:The problem I have with the soldier is that once your binoculars have been placed, and if they randomly end up in the bottom of the deck, he can struggle a lot to search. For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.
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# ¿ Nov 9, 2015 17:05 |
Tekopo posted:Yeah, that's what we did, but eventually the binoculars end up in the main deck and you can't get them like that anymore are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha.
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# ¿ Nov 9, 2015 17:32 |
Tekopo posted:September Being terrible has really worked in our favor.
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# ¿ Nov 9, 2015 17:44 |
Tekopo posted:October November Finding all the searches We managed to win in October in one game. The medic and the soldier worked together to find patient zero and set up three vaccine factories. In order to cure the final disease, they had to reconvene in Istanbul, in the burned out remains of their former research station and base of operations. We got lucky with a lot of non-COda city infections. It felt great to be able to treat thing again. As for the November scratch off card: I wish I had not scratched it off. Very disappointing. I wish they had another box for the people who had not found everything. Or something like TIME stories system of icons. That said, I loved that mission briefing. Prairie Bus fucked around with this message at 21:08 on Nov 11, 2015 |
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# ¿ Nov 10, 2015 17:35 |
Orvin posted:While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss. It is such a hard feeling, losing in this game. Especially when (mid?April spoilers) the Faded cities start appearing. Just one more problem you can't take back. Good luck!
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# ¿ Nov 14, 2015 18:22 |
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# ¿ May 20, 2024 06:39 |
Orvin posted:While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss. Yup, you've got how it happens down. I cant comment on strategy for the future though, haha. Tekopo posted:We did December and November and finished the game. December and End of the Game We had a similar experience in December. That search looks hard as hell at first, but it really wasn't that onerous in practice. Immunizing proved harder for us - we still had two military bases in Africa that we couldn't burn down, and spent way too many actions trying to vaccinate. Lost with two cities left. We barely needed to even set up the second game. I was talking to another guy who had the same experience, I wonder if that's pretty common. That said, the immunologist is a beast. We ended up getting 745. I'll say I really enjoyed the ending. It wasn't the high point of the action, but it serves as an emotionally rewarding denouement. Covering up the last of those drat COda stickers felt real good. As for what to do with the game afterwards, I saw somebody on Reddit had framed their Risk Legacy board. They had sanded it and made it look a little less gamey. I'm not sure the same could be done with Pandemic, but it sounds kind of cool. The fiancé didn't agree.
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# ¿ Nov 15, 2015 23:52 |