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Prairie Bus
Sep 22, 2006




Tekopo posted:

Yeah I would recommend it f you liked risk legacy.

Played May, no wins, at least funding is up.

May
Roadblocks seem okay but to be honest, I'd rather place quarantines. The colonel seems useful (especially thanks to having two military bases in SEA and Asia), but we lost both games to not being able to discover diseases fast enough. I think just having the quartermaster with the character upgrade that allows you to place quarantine tokens next to areas with military bases.

May
We've been having tremendous luck with the operations expert and the medic with the coworkers relationship. The ops ex can jet around the board building bases while the medic works on keeping everything under control. We've been able to consistently eradicate and upgrade diseases each game. The colonels seems like he's not worth the cost. That said

End of June spoilers:
The soldier looks real interesting. We're only playing with two, but I think he'd be incredible in a three or four player game. And I'm wondering how important it will be to equip all the cities in these months. At the end of June, we've only managed to equip one city, which happened to be the first Faded city. Pretty worried that'll have something bad happen to it.

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Prairie Bus
Sep 22, 2006




Tekopo posted:

June
We won our game in June, eradicating black again. We managed to equip a lot of red cards (our faded cities), like 2 hazmats, some grenades and the especially useful 'counts as all colours' upgrade. We won on quarantines and eradication: our A-team of researcher, doctor, scientist and quarantine expert got the job done. Researcher and scientist with coworker is extremely good, I was just feeding so many cards. The quarantine expert just kept placing quarantines while staying at military bases: she's pretty awesome with that upgrade

June
Congrats! I've been tempted to use the Quarantine Expert. Our COda is yellow, and it's scary as hell sending people down to South America or Africa and risking a scar. That said, we've been winning pretty consistently with our team, so why mess with success.

We're going to be playing July tonight, and I'm real excited about the new search mechanic. I think the operations expert is going to provide a ton of mileage, being able to set up a research base in a COda city he already has the card for.

Generally, do you guys open up the new stuff at the start of a new game or at the end of the previous one? We open the start of the new month even if we're done for the night. It builds tension for our next game and is a good wind-down after a close call for a win. the Legacy deck is pretty clear on opening the cards at the start of the next game, but I guess we're just impatient.

Prairie Bus
Sep 22, 2006




Tekopo posted:

I generally open stuff at the end of games, so I already have the July stuff open: I'm just too curious.

July
I actually think that the Soldier might be the best one to search: he doesn't need to worry about the scars from the Faded so he just stays in your research center and just searches all the time. It helps that I already have a research station in a faded city (Hong Kong). Alternatively, just have a quarantine expert there, if the city starts without Faded: you can just place a single quarantine marker there and as long as the quarantine expert stays there, she can keep searching WITH the bonus and there is no way that quarantine marker can get removed, as per the quarantine expert special rules.

July
Yeah, I may have to try the quarantine expert soon. We got our asses handed to us in our first try at July. We hit a couple early epidemics with a bunch of closely located COda cities. I tried to keep quarantines up while the fiancé did the research, but it just spiraled. We ended up with three new COda cities and some level three unrest before we lost. However, I was able to find the virologist. We won our second game with a little more control over COda, we stopped its advance into North America for now.

Beginning of August
I also vaguely discuss finding the virologist here, so beware.

Speculation time - I think I can see a conflict with the governments and medical characters coming. Why would the immunologist be hiding? Medical characters have an easier time finding him, which suggests to me that he's hiding from the military/governments. Given that there's already such a stark line between the medical characters and military, I think a conflict is coming. Adding to that would be the last sentence on the virologist card. Maybe it's flavor text, but it sounds sketchy as hell. Excited for August tonight, although it sucks to no longer have the eradicate goal.

Prairie Bus
Sep 22, 2006




Tekopo posted:

So far the only truly underwhelming character is the Generalist. Sure, she can have 4 upgrades but until you actually put something down she's really bad and all the other characters have specials that save a lot more than one action per turn. Also she is the only character in our campaign that actually has a scar, making her even less useful :shrug:

Yeah, it's really funny how she's just too slow. We haven't had much use for the dispatcher, but we're playing two players with only two characters. Our superstar has been the medic. With the right upgrade, the man is a beast. And with the ways to share, it's easier to make sure he gets the colors he needs to cure. He's single handedly eradicated multiple diseases. That said, he's afraid of small planes, and we find ourselves having to take a lot of shuttle flights.

Prairie Bus
Sep 22, 2006




We got crushed in our first August game. COda has taken over five different red cities and about four different blues. We made some pretty simple errors that just kept snowballing. Didn't have a shot in hell at finding the immunologist.

I think we might put the game aside for a day. It's stressful as hell, losing, especially knowing the ramifications for future games.

Prairie Bus
Sep 22, 2006




Tekopo posted:

I would recommend anyone starting to play to make sure they read everything really carefully when they get new stuff: it is easy to make mistakes (I've made a few that were not too difficult to rectify) and since you can't really go back in this game and just try something again, it does affect the playing experience.

June
Does anyone know if you actually have to place down faded for towns that you drew in your initial hand? I assumed that since the sticker went into the area after you finished your turn and there isn't anything about placing extra faded in the setup page of the rules, you ignore the initial draws and DON'T place an extra faded for them?

That's how we've been playing. It's also important to remember that the faded placement only triggers on drawing COda colors, not COda cities. We got that wrong and made it a lot harder for ourselves.

Prairie Bus
Sep 22, 2006




Tekopo posted:

I don't have any non-COdA colour faded cities, so that isn't a problem for me :smugdog:

It only takes one bad month. You'll get yours :colbert:.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
I don't think the current medical characters can actually help to find the immunologist: the symbol is different

Is it? I didn't look very closely, and I just assumed it was the same. We certainly didn't have time to try to search in our game. We're going to try again in August either tonight or Friday, and I'm definitely going to be taking the quarantine woman
.

Prairie Bus
Sep 22, 2006




Tekopo posted:

July
Our only research centre in a faded area started with 3 faded on it so we had to use the Colonel to clear the area before the quarantine expert could go there and lock the place down. We found the virologist but had loads of outbreaks everywhere else. We were 1 turn away from victory when we suddenly lost! The second game went better, we even managed to eradicate blue for the first time. Also we now have a permanent military base in each region, so we only need to worry about two objectives now

The downfall begins :unsmigghh:

August
did you get any new COda cities? I'm really worried about trying August again, because in just two games we've had a huge growth in COda cities, probably five new ones. On the plus side, it should be easier to eradicate diseases (even though that's not an objective any more). We're going to have to take the colonel or the soldier and the quarantine specialist for our next game.

I won't get a chance to do August until Friday night. Dreading another loss, haha.

Edit: one thing I've been thinking about that I'm not sure I like about Legacy:

(August)
there have been a few unlucky times where we've drawn a yellow COda card for a "safe" city, only to have that city get hit from the bottom by an epidemic. That happened in a board city, which infected two blue cities in the ensuing outbreak. Maybe the fault is with us for not guarding more carefully, but it feels like dumb luck leading to permanent consequences.

Prairie Bus fucked around with this message at 21:10 on Nov 5, 2015

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
Nope, no new COda cities: quarantine expert helps so much keeping things in check.

August
looking back, I can see our mistakes. We lost the first game, but we won every game thereafter until July, mostly off of the backs of the operations expert and medic team. Hell, we managed to mutate the blue disease four times and the red disease three times. But by July, we really should've had enough permanent military bases to hit that objective and not need the operations expert at all. His utility really hit a cliff in July. And now with a bunch of new COda cities, I'm wondering if the same isn't true for the medic. I'm real excited to try again.

Prairie Bus
Sep 22, 2006




Tekopo posted:

I actually like that about the game: it makes the military characters useful through game mechanism and doesn't force you to use them. I think it is the main driving point of the game

I'm still hoping for a late game military betrayal. Had to stop myself from reading the spoiler above to see what actually happens.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August
We found the immunologist even though we lost our first game, mostly because we spent so much time finding him. Kolkata became our first non-COdA colour faded city :(
We won our second game which was good.


September
So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him.

Read this spoiler only after reading the September one above:
Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.


September
this relates to finding the paranoid soldier.

We took the quarantine expert out in August on your recommendation with great success- found the virologist and won with ease. Then we used her again in September. We were able to find the paranoid soldier. I figured it was coming, but that hit with such a great punch. Silvia, our quarantine expert, betrayed us in the middle of the mission.

What I really like about this twist is something that you mentioned - up to this point, the game was pushing us into military characters and bases. And now as the game winds down, we're having to burn down the bases which have been integral to our strategies. Very well designed tension.

Prairie Bus
Sep 22, 2006




Tekopo posted:

August:
Have you found the immunologist yet? Also, I checked, the symbol on the immunologist card should be the normal one for the medical characters, guess they hosed up on printing it.

Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic:

Its easy to imagine groups that never find the paranoid soldier. I wonder if there will be a similar reveal in the main legacy deck, or if some woeful groups will go to the end of the campaign working for the bad guys.

Prairie Bus
Sep 22, 2006




Tekopo posted:

The problem I have with the soldier is that once your binoculars have been placed, and if they randomly end up in the bottom of the deck, he can struggle a lot to search.

For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.

Prairie Bus
Sep 22, 2006




Tekopo posted:

Yeah, that's what we did, but eventually the binoculars end up in the main deck and you can't get them like that anymore

are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha.

Prairie Bus
Sep 22, 2006




Tekopo posted:

September
I misunderstood what you meant: the binoculars are ones that allow you to get +2 on a search. Yeah, the problem I've had is that there was one COdA city with a research center for us and only one COdA city that was rioting. We did have three COdA cities with military bases which is why we went through that one really quickly.

Being terrible has really worked in our favor.

Prairie Bus
Sep 22, 2006





Tekopo posted:

October
We found the patient zero quickly, the next bit is about finding him.

We finally have the vaccine but apart from vaccinating Tokyo (city zero) we lose from loads of outbreaks of COdA that makes us lose Delhi and Chennai. We manage to win our second game in October by the skin of our teeth, making 6 cities vaccinated and destroying the necessary military bases: I like how you want them gone in order to help vaccine.

November
And here's the part I didn't like about Pandemic Legacy. I knew it was coming. Only read if you scratched off the card

So our reward for finding everyone on time was that we get to get the vaccine one month earlier? That's honestly kind of lovely. I know it's just drawing on the big showdown in December, but c'mon, they could have done something more interesting for people that haven't found the people they need. Also one part of the October win bonus is completely useless.

November
Finding all the searches

We managed to win in October in one game. The medic and the soldier worked together to find patient zero and set up three vaccine factories. In order to cure the final disease, they had to reconvene in Istanbul, in the burned out remains of their former research station and base of operations. We got lucky with a lot of non-COda city infections. It felt great to be able to treat thing again.

As for the November scratch off card:


I wish I had not scratched it off. Very disappointing. I wish they had another box for the people who had not found everything. Or something like TIME stories system of icons. That said, I loved that mission briefing.

Prairie Bus fucked around with this message at 21:08 on Nov 11, 2015

Prairie Bus
Sep 22, 2006




Orvin posted:

While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss.

March
We completely ignored the military bases and used the quarantine specialist to keep remote quarantines going in our yellow CoDa cities. We had 2 outbreaks at the tail end of the month right before had eradicated a disease to win.

April
We tried out the Operations Specialist along with the Medic and made them rivals. Having a way to exchange cards worked reasonably nicely. We had orange and black cured before the Second epidemic card came out, and had black eradicated almost immediately after. The problem we then ran into was we did not draw enough blue cards (I had used a single blue card early in the game). We had a few outbreaks, including having the faded outbreak in Mexico City for the origin city. I finally drew a 5th blue card after the 4th outbreak.

All we had to do was survive my wife's turn, and we won. But she drew the 5th epidemic and got Seol. Which really sucked because the turn before Beijing had outbreaked. That gave us a nice chain of outbreaks in Northeast Asia, and of course we draw Seol again to give a second chain outbreak and cost us the game. What really sucks in hindsight is that we were a single cube from eradicating orange, but we routed the character to North America to remove cubes from blue. We would have had an outbreak or two, but not enough to cost us the game.

With not being able to cure the new CoDa variant, we will definitely be back to the Quarantine specialist to keep the globe from getting covered in zombies. I just hope we can get some better luck in late April.


It is such a hard feeling, losing in this game. Especially when (mid?April spoilers) the Faded cities start appearing. Just one more problem you can't take back. Good luck!

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Prairie Bus
Sep 22, 2006




Orvin posted:

While my wife and I had a relatively uneventful March, some bad luck with card draws screwed us good in April for our first loss.

March
We completely ignored the military bases and used the quarantine specialist to keep remote quarantines going in our yellow CoDa cities. We had 2 outbreaks at the tail end of the month right before had eradicated a disease to win.

April
We tried out the Operations Specialist along with the Medic and made them rivals. Having a way to exchange cards worked reasonably nicely. We had orange and black cured before the Second epidemic card came out, and had black eradicated almost immediately after. The problem we then ran into was we did not draw enough blue cards (I had used a single blue card early in the game). We had a few outbreaks, including having the faded outbreak in Mexico City for the origin city. I finally drew a 5th blue card after the 4th outbreak.

All we had to do was survive my wife's turn, and we won. But she drew the 5th epidemic and got Seol. Which really sucked because the turn before Beijing had outbreaked. That gave us a nice chain of outbreaks in Northeast Asia, and of course we draw Seol again to give a second chain outbreak and cost us the game. What really sucks in hindsight is that we were a single cube from eradicating orange, but we routed the character to North America to remove cubes from blue. We would have had an outbreak or two, but not enough to cost us the game.

With not being able to cure the new CoDa variant, we will definitely be back to the Quarantine specialist to keep the globe from getting covered in zombies. I just hope we can get some better luck in late April.


Yup, you've got how it happens down. I cant comment on strategy for the future though, haha.

Tekopo posted:

We did December and November and finished the game.

December:
Well this is it. We only have two objectives, and the one to find the stockpile seems difficult. We still have Atlanta with a research centre so it shouldn't be difficult to get in at least. We ended up with 6 faded cities left (with some in North America thanks to unlucky outbreaks. We actually manage to find the stockpile quickly thanks to binoculars and we managed to vaccinate all but Sydney, a fallen city. We lose the game by a single action! The next game is a cakewalk, we just vaccinate Sydney and the game is over (the immunologist is really good btw).

End if Game:
Our final score was 747, which was pretty decent, we saved the day and didn't get the top rating. One thing though I found disappointing: it is not possible to really use the board to keep playing with the board, unless you want a really boring game where cubes don't even appear in half of the map. I don't think I will get back into using my board ever again, which is disappointing. I wish there had been a 'help the bad guys' option as well. I have to agree that the last part of the game is kind of lacklustre but I enjoyed the game even then because it created some really memorable stories

December and End of the Game
We had a similar experience in December. That search looks hard as hell at first, but it really wasn't that onerous in practice. Immunizing proved harder for us - we still had two military bases in Africa that we couldn't burn down, and spent way too many actions trying to vaccinate. Lost with two cities left. We barely needed to even set up the second game. I was talking to another guy who had the same experience, I wonder if that's pretty common. That said, the immunologist is a beast.

We ended up getting 745. I'll say I really enjoyed the ending. It wasn't the high point of the action, but it serves as an emotionally rewarding denouement. Covering up the last of those drat COda stickers felt real good.

As for what to do with the game afterwards, I saw somebody on Reddit had framed their Risk Legacy board. They had sanded it and made it look a little less gamey. I'm not sure the same could be done with Pandemic, but it sounds kind of cool. The fiancé didn't agree.

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