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FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Just beat April, so April rules question:
OP mentions that you take a scar if you end your turn in a faded city, but I don't remember reading that on any of the 5 new rules that came out, but I also had an uneasy feeling that I was missing something as we finished April

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FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Which letter rule is that in?

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
We've gotten past May in our game, with no losses so far, with a team of Operations Expert, Scientist, Quarantine.. person, and Medic. Our last game we swapped the Medic for the researcher because we'd been doing such a great job of keeping the non-CoDa diseases under control. But slotting the researcher in didn't end up being super useful, especially because the scientist just wanted me to follow him around so I could give him whatever cards I had all the time and I had to run about treating things so the world didn't explode. We also never used any road blocks so the Colonel wasn't very useful, but maybe that will change, as the Quarantine Specialist is the only way we can really control the faded at this point.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
We somehow managed to win in August last night, despite having 6 outbreaks in a row.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
We lost our first September game

Paranoid Soldier Spoilers below

We lost our Operations Expert (we'd never used the Paramilitary upgrade, so it went by birthday). It was amaaaaaaaaaazing how mad everyone else got at this turn of events. In a game that's constantly changing, where your strategy for last month may not work next month, they got soooooo mad that our military base strategy was going to have to change! As if Pandemic Legacy was some calculation devoid of any enjoyment and the only goal is to "solve" it. Everyone's mad. You're supposed to be mad! You got betrayed! But they're mad at the game for being a bad game now. We probably went too gungho searching this time around anyway. We found the Viroligist (that's the first one you find, right?) easily first time in July. Didn't find the Immunoligist in August, so we decided to focus too hard on searching in September at the expense of dealing with diseases. Second part of September is going to be a little rough, as we only have the 3 objectives now

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Regarding the November thing
I was really thinking there were going to be two wildly different endings, one if you found the cure and one if you didn't, so Team Bravo was kind of a bummer. Also, the wording is really bad on that card, we had found the the paniced soldier but not patient zero, and we almost didn't scratch the card. It wasn't until I found an errta that explained it better that we scratched it off (after we'd started our November game). Kind of a weird for a game that is so precise with language at times to allow rules to apply to future elements without spoiling those elements, and then just fall over on its face when it's time to be clear and direct.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
My gaming group preferred Risk Legacy because it was zanier and also no beloved characters died

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FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
No, you shouldn't be shuffling the 5 piles together.

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