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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.




This is a thread used in order to contain any and all spoilers and speculation regarding Pandemic Legacy and also to discuss the game in general.

What is Pandemic Legacy

Pandemic Legacy is based on the classic Pandemic Co-op game of going around and curing diseases, mixed in with the elements of Risk Legacy: the former was a standard game of Risk but it had the novelty of allowing you to have permanent changes occurring within the game, with you applying stickers and changing rules to truly make your game a one-of-a-kind. Pandemic Legacy has the same Legacy mechanisms but applied to an actually good game! If you have at least one other person to play it regularly with (a whole campaign of Pandemic Legacy goes from 12 to 24 games depending on how well you do), I would really recommend the game as it is a one of a kind experience!

The Basics of Pandemic

The original Pandemic features a dot-to-dot map of the world and 4 distinct diseases (all relevant to one specific area of the world). The aim of the game is to go around the world treating the disease to prevent outbreaks: if three cubes of a particular disease is present on the board and you are instructed to place another one, the city outbreaks, spreading the disease to all nearby cities: get too many outbreaks and you lose. You collect cards for the 4 different diseases and your aim is to collect at least 5 in order to find a cure for the disease. Once you found a cure for all 4 diseases, you win the game! You can lose the game by either running out of time (there is a draw deck of player cards) or by running out of cubes for one specific disease. There are also epidemics present within the player draw deck that increase the rate of infection (how many cards you draw to see where to place cubes) and also make you reshuffle the infection discard and place it on top of the deck, potentially loving up your plans.

Thread Rules

Yeah, I know, un-enforcable but please try to stick to them. If you are posting a spoiler, please LABEL YOUR SPOILER with the applicable month so that people know where they can look up to. It's the only way this thread is gonna work!

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Tekopo's Runthrough and Spoilers

January
Me and my fiancee actually kind of hosed this one up because we didn't read the STOP card about revealing it in the second epidemic card. We lost the first game anyway due to outbreaks in Asia, leaving Manilla rioting and loads of other SEA cities at 1 unrest. The second game we actually used C0dA-403 and managed to contain it thanks to the medic: having to spend two actions isn't too bad when you can remove all of the cubes. Having to treat only 3 diseases also made it kind of easier. Our generalist also got the Scar that reduces her hand size, which unfortunately meant that we were unlikely to use her in the future. We got a new research station in Hong Kong and our Medic got the upgrade that allows him to treat adjacent cities, which seemed a no-brainer.

February
Holy poo poo, we can't even TREAT COdA anymore? At least we have the tools to do something about them with the quarantines! This game went pretty well all in all: we even managed to eradicate black (calling the disease Vomitoria). Quarantines seem alright: you just use them to prevent outbreaks in the COdA areas instead of removing cubes. The new Quarantine Specialist is good and from now on we used 4 players because having the special abilities of 2 extra characters is actually better in some cases, especially with the relationships going around boosting people (we managed to get the researcher/scientist to be co-workers, making them a really effective combo).

March
Not too bad this month. We got military bases but they don't seem to do much in of themselves. We do have an additional victory condition as well as the Operations Expert, which we called Bob. We won by building the bases: the Operations Expert is actually alright since he can fly anywhere more or less if he is at a facility. By this time we have won all games except the first one, which means funding is 0: this is gonna be difficult now that we have no funding at all. The upgrades we got so far is another eradication on the Yellow disease (called Rick's Baecylium) and some more research stations as well as character upgrades: by the end of the turn we also have a starting military base in Manila since it was rioting anyway.

April
Oh oh, another 'go through legacy deck when you reach 2 epidemics'. I like how the system works actually: the game throws you a curveball in some games and doesn't give you all the tools necessary to handle the new stuff! COdA mutates again and it's basically zombies? Well, they become translucent and become 'faded' but it's similar. Our City Zero is Tokyo and although we win the game (after eradicating Vomitoria again), we end up with Taipei, Tokyo, Seoul, Shangai and Beijing as faded cities. This doesn't look good and holy poo poo, if you start your turn in a city with faded people you take a Scar immediately! Things are going to get a lot tougher!

Tekopo fucked around with this message at 19:18 on Oct 31, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also one thing: losing games isn't that bad as long as you haven't had too many outbreaks.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Oh yeah, I've been going for the win most of the times, it just isn't that much of a big deal if you fail the early months.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah I would recommend it f you liked risk legacy.

Played May, no wins, at least funding is up.

May
Roadblocks seem okay but to be honest, I'd rather place quarantines. The colonel seems useful (especially thanks to having two military bases in SEA and Asia), but we lost both games to not being able to discover diseases fast enough. I think just having the quartermaster with the character upgrade that allows you to place quarantine tokens next to areas with military bases.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Pierzak posted:

Does this game have a DO NOT OPEN EVER mysterious sealed pack not mentioned anywhere, like Risk Legacy?
No it doesn't, but it does have a 'only open if you gently caress up and lose 4 games in a row one.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

May
We've been having tremendous luck with the operations expert and the medic with the coworkers relationship. The ops ex can jet around the board building bases while the medic works on keeping everything under control. We've been able to consistently eradicate and upgrade diseases each game. The colonels seems like he's not worth the cost. That said
May
The quarantine expert just seems so useful though and the operations expert will probably be less useful once we have permanent bases. Currently we have one disease at level 3 eradication and one at 1. We have the quarantine expert with the upgrade that allows her to place quarantine markers on nearby cities if she is at a military base (and with a military base in Shangai, this means that we can keep COdA under check extremely easily), and a researcher/scientiest combo that just discovers cures extremely easily. I think my go-to A team is gonna be the quarantine expert, the medic, the scientist and the researcher. I think having either the colonel or the quarantine expert (depending on relationships/character upgrade) allows you to deal with COdA easily, but you don't really need both.

June is gonna be tonight for me, wish me luck!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Fat Samurai posted:

Just after opening the box, a player suggested to open that pack ASAP, in order to save time.
Why would you do that? I'd only open it at the end of a campaign if I hadn't had the chance to open it previously.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also the SU&SD review of this game is really good and mostly spoiler free, I would recommend viewing it as it pushed me over the edge in terms of actually buying the game.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Fat Samurai posted:

A fair and accurate evaluation of our capabilities and most likely outcome, mostly.

Anyway, Tek, I remember that you said you played most of your games in boardgame meetings. Did you manage to get a full group for this, or are you rotating players?
Just me and my fiancee playing this at the moment. We do 2 characters each or only 1 character each depending on the month.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

End of June spoilers:
The soldier looks real interesting. We're only playing with two, but I think he'd be incredible in a three or four player game. And I'm wondering how important it will be to equip all the cities in these months. At the end of June, we've only managed to equip one city, which happened to be the first Faded city. Pretty worried that'll have something bad happen to it.
June
We won our game in June, eradicating black again. We managed to equip a lot of red cards (our faded cities), like 2 hazmats, some grenades and the especially useful 'counts as all colours' upgrade. We won on quarantines and eradication: our A-team of researcher, doctor, scientist and quarantine expert got the job done. Researcher and scientist with coworker is extremely good, I was just feeding so many cards. The quarantine expert just kept placing quarantines while staying at military bases: she's pretty awesome with that upgrade

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I generally open stuff at the end of games, so I already have the July stuff open: I'm just too curious.

July
I actually think that the Soldier might be the best one to search: he doesn't need to worry about the scars from the Faded so he just stays in your research center and just searches all the time. It helps that I already have a research station in a faded city (Hong Kong). Alternatively, just have a quarantine expert there, if the city starts without Faded: you can just place a single quarantine marker there and as long as the quarantine expert stays there, she can keep searching WITH the bonus and there is no way that quarantine marker can get removed, as per the quarantine expert special rules.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You do know that you can only place the 'cheaper to cure' sticker if you already have the 'can research anywhere' and 'can research without taking an action' sticker on them already?

Edit: not a spoiler because it's stuff in the base game.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I did that for a couple of things I got wrong, it's isn't usually too difficult. I've only managed to get one disease to level 3 and one to level 1 so far in terms of cures.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


So far the only truly underwhelming character is the Generalist. Sure, she can have 4 upgrades but until you actually put something down she's really bad and all the other characters have specials that save a lot more than one action per turn. Also she is the only character in our campaign that actually has a scar, making her even less useful :shrug:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Currently on our Medic we have (don't remember the month for this spoiler, sorry, but might be April/May) The one that allows him to distance treat once per turn and Veteran, which gives him the military symbol: my rationale was that since we have now 4 permanent military bases around the board, having that should allow him to get to hot-spots easily.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I would recommend anyone starting to play to make sure they read everything really carefully when they get new stuff: it is easy to make mistakes (I've made a few that were not too difficult to rectify) and since you can't really go back in this game and just try something again, it does affect the playing experience.

June
Does anyone know if you actually have to place down faded for towns that you drew in your initial hand? I assumed that since the sticker went into the area after you finished your turn and there isn't anything about placing extra faded in the setup page of the rules, you ignore the initial draws and DON'T place an extra faded for them?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

That's how we've been playing. It's also important to remember that the faded placement only triggers on drawing COda colors, not COda cities. We got that wrong and made it a lot harder for ourselves.
I don't have any non-COdA colour faded cities, so that isn't a problem for me :smugdog:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

We got crushed in our first August game. COda has taken over five different red cities and about four different blues. We made some pretty simple errors that just kept snowballing. Didn't have a shot in hell at finding the immunologist.

I think we might put the game aside for a day. It's stressful as hell, losing, especially knowing the ramifications for future games.
August
I don't think the current medical characters can actually help to find the immunologist: the symbol is different

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:


Is it? I didn't look very closely, and I just assumed it was the same. We certainly didn't have time to try to search in our game. We're going to try again in August either tonight or Friday, and I'm definitely going to be taking the quarantine woman
.
yep, single snake versus winged snake caduceus

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Carteret posted:

So, just to be sure we are playing correctly:

Spoilers for April? Maybe?
You can build a military base in a panic 2-5 city, just not a research station, correct?
Yep

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


July
Our only research centre in a faded area started with 3 faded on it so we had to use the Colonel to clear the area before the quarantine expert could go there and lock the place down. We found the virologist but had loads of outbreaks everywhere else. We were 1 turn away from victory when we suddenly lost! The second game went better, we even managed to eradicate blue for the first time. Also we now have a permanent military base in each region, so we only need to worry about two objectives now

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

The downfall begins :unsmigghh:

August
did you get any new COda cities? I'm really worried about trying August again, because in just two games we've had a huge growth in COda cities, probably five new ones. On the plus side, it should be easier to eradicate diseases (even though that's not an objective any more). We're going to have to take the colonel or the soldier and the quarantine specialist for our next game.

I won't get a chance to do August until Friday night. Dreading another loss, haha.
August
Nope, no new COda cities: quarantine expert helps so much keeping things in check.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

August
looking back, I can see our mistakes. We lost the first game, but we won every game thereafter until July, mostly off of the backs of the operations expert and medic team. Hell, we managed to mutate the blue disease four times and the red disease three times. But by July, we really should've had enough permanent military bases to hit that objective and not need the operations expert at all. His utility really hit a cliff in July. And now with a bunch of new COda cities, I'm wondering if the same isn't true for the medic. I'm real excited to try again.
I actually like that about the game: it makes the military characters useful through game mechanism and doesn't force you to use them. I think it is the main driving point of the game

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


August
We found the immunologist even though we lost our first game, mostly because we spent so much time finding him. Kolkata became our first non-COdA colour faded city :(
We won our second game which was good.


September
So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him.

Read this spoiler only after reading the September one above:
Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

September
this relates to finding the paranoid soldier.

We took the quarantine expert out in August on your recommendation with great success- found the virologist and won with ease. Then we used her again in September. We were able to find the paranoid soldier. I figured it was coming, but that hit with such a great punch. Silvia, our quarantine expert, betrayed us in the middle of the mission.

What I really like about this twist is something that you mentioned - up to this point, the game was pushing us into military characters and bases. And now as the game winds down, we're having to burn down the bases which have been integral to our strategies. Very well designed tension.

August:
Have you found the immunologist yet? Also, I checked, the symbol on the immunologist card should be the normal one for the medical characters, guess they hosed up on printing it.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic:
The problem I have with the soldier is that once your binoculars have been placed, and if they randomly end up in the bottom of the deck, he can struggle a lot to search.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.
Yeah, that's what we did, but eventually the binoculars end up in the main deck and you can't get them like that anymore

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Prairie Bus posted:

are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha.
September
I misunderstood what you meant: the binoculars are ones that allow you to get +2 on a search. Yeah, the problem I've had is that there was one COdA city with a research center for us and only one COdA city that was rioting. We did have three COdA cities with military bases which is why we went through that one really quickly.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


October
We found the patient zero quickly, the next bit is about finding him.

We finally have the vaccine but apart from vaccinating Tokyo (city zero) we lose from loads of outbreaks of COdA that makes us lose Delhi and Chennai. We manage to win our second game in October by the skin of our teeth, making 6 cities vaccinated and destroying the necessary military bases: I like how you want them gone in order to help vaccine.

November
And here's the part I didn't like about Pandemic Legacy. I knew it was coming. Only read if you scratched off the card

So our reward for finding everyone on time was that we get to get the vaccine one month earlier? That's honestly kind of lovely. I know it's just drawing on the big showdown in December, but c'mon, they could have done something more interesting for people that haven't found the people they need. Also one part of the October win bonus is completely useless.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We did December and November and finished the game.

December:
Well this is it. We only have two objectives, and the one to find the stockpile seems difficult. We still have Atlanta with a research centre so it shouldn't be difficult to get in at least. We ended up with 6 faded cities left (with some in North America thanks to unlucky outbreaks. We actually manage to find the stockpile quickly thanks to binoculars and we managed to vaccinate all but Sydney, a fallen city. We lose the game by a single action! The next game is a cakewalk, we just vaccinate Sydney and the game is over (the immunologist is really good btw).

End if Game:
Our final score was 747, which was pretty decent, we saved the day and didn't get the top rating. One thing though I found disappointing: it is not possible to really use the board to keep playing with the board, unless you want a really boring game where cubes don't even appear in half of the map. I don't think I will get back into using my board ever again, which is disappointing. I wish there had been a 'help the bad guys' option as well. I have to agree that the last part of the game is kind of lacklustre but I enjoyed the game even then because it created some really memorable stories

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also box 8 spoiler
Man the contents of box 8 are disappointing. Three funded events that you have to get rid of when you use, whoop-de-loving do.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Overall I think I liked Pandemic Legacy and I will probably get Season 2 because both me and my fiancee enjoyed the game immensely and had some really memorable times. There are a few things that I wish that had been done better especially in the end game but overall the experience was pretty good. I do agree partially with the people the complain that the board in unuseable once you finish the campaign though. I can give more information regarding that in spoilers if necessary.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


It's more difficult when you have more players as well, unfortunately. I found the sweet spot for Pandemic Lagacy to be 3 players: you have enough special abilities floating around but you don't have as many situations in which none of the players are getting the cards they need to cure stuff.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Bungeyjump posted:

September:
Found the confused soldier

After the thing above happened:
poo poo poo poo poo poo the quarantine expert nooooo!

We totally called the military base goal going away soon, but didn't see this coming! Somehow managed to scrape a win despite replacement civilian getting scarred twice to get the hand flushed.

Other group playing in the store lost the operations expert... High fived the traitor in the other group.

Related to the above:
Seems a lot of people had the quarantine expert go traitor: the fact that she has a reason to hang around military bases and that the paramilitary escort (which is nice on her) seems to mean that she has a high chance to become one. The scary thing was that I added the military icon on the Doctor (veteran) and there was a small chance he might have become traitor instead, which would have been equally nasty.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Kore_Fero posted:

May Onwards Rules question:

Our red-COdA has spread to LA and SanFran. When those cities come up on Infection cards, do we place Faded or cubes now? We've been placing cubes in the few times its come up but that doesn't seem right.
Yep, you place faded. It is a faded city in all respects except when you add a faded to a red city when drawing its player card (not the infection step, the extra bit you do when you draw player cards).

Kore_Fero posted:

August Rules question:

Our Binoculars equipment card was on the player card of the city we wanted to perform a Search action on. If we Search and discard the matching city card, we don't get the Binoculars equipment card effect do we?
e.g. The binoculars equipment card is on Hong Kong. Player A performs a Search action on Hong Kong, discarding the player card for Hong Kong. Would he get 3 progress from the matching city or 3+2 progress from the matching city and the Bino equipment effect.
We played it as Binoculars have to be discarded seperately in addition to the player card used to perform the Search action as the 5 progress seemed too way too much.

You only get 3. You can to discard the binoculars separately to get the +2.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Bungeyjump posted:

Well we finished. November and December

We got the edges of the faded area contained in the second October game. The last permanent military base ended up being the second in the Pacific rim which made vaccination a costly affair. We managed to get some cheap shots on infected cities with no faded which was handy.

The November briefing was LOL. Echoing Tepoko's disappointment that this was basically a catch up month for people who were proactive with the searching goals.

By the end of our first November game we had most of the faded cities vaccinated, and won quite tidily.

That left December with the main problem to solve being the forgotten area of Asia - five cities that we abandoned and left roadblocked in. We just about managed to finish the Atlanta search before the fifth epidemic put it out of reach, courtesy of a convenient pair of binoculars. That left only a few remaining faded cities, which we mopped up with about three turns to go.

The end felt like a bit of a damp squib really, at this point it was pretty routine to clear up.

Our final score was 659, which was disappointingly close to the arbitrary score bracket to be good at 676. We had at least 2 if not 3 months where we just missed on the last infection card, or we only die if we draw these three exact cards out of a 10 or 12 card deck.

Overall we felt like it was great up to October, then was just a bit disappointing at the end. Overall though, money and time well spent!

A rule I think we messed up:
We were adding faded figures to any faded city when the player card was drawn, not just cities of the faded colour.

Also the rules on vaccinated cities were not super clear - the rules said they don't get faded figures but can still get cubes - should they have had a cube of the original colour when drawn from the infection deck?

I played it that if a city was vaccinated, it didn't add any cubes when an infection card for that city was drawn. The reason for this on coda-colour cities is clear: when you draw the city, you never place red cubes, but only faded, and since it is vaccinated, you don't place anything. The only rule issue is for vaccinated faded cities in non-coda-colour, but I just played it so that you don't place any cubes as per my thinking above.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Honestly me and my fiancee just tried different characters to do something different, the only one we didn't try at all was the dispatcher and (late october spoiler)the virologist, since the immunologist just seemed so much better at everything, and the soldier, because we never really needed to search anything that badly. The colonel was useful but he has a limited timeline of usefulness (ie before you find out about the conspiracy).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


We had a researcher/scientist combo that didn't require his use as much.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Responding to above:
quarantine expert is by far one of the best roles in the game, especially if you pair her with the ability that allows her to quarantine to nearby cities if she is in a base

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