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This is a thread used in order to contain any and all spoilers and speculation regarding Pandemic Legacy and also to discuss the game in general. What is Pandemic Legacy Pandemic Legacy is based on the classic Pandemic Co-op game of going around and curing diseases, mixed in with the elements of Risk Legacy: the former was a standard game of Risk but it had the novelty of allowing you to have permanent changes occurring within the game, with you applying stickers and changing rules to truly make your game a one-of-a-kind. Pandemic Legacy has the same Legacy mechanisms but applied to an actually good game! If you have at least one other person to play it regularly with (a whole campaign of Pandemic Legacy goes from 12 to 24 games depending on how well you do), I would really recommend the game as it is a one of a kind experience! The Basics of Pandemic The original Pandemic features a dot-to-dot map of the world and 4 distinct diseases (all relevant to one specific area of the world). The aim of the game is to go around the world treating the disease to prevent outbreaks: if three cubes of a particular disease is present on the board and you are instructed to place another one, the city outbreaks, spreading the disease to all nearby cities: get too many outbreaks and you lose. You collect cards for the 4 different diseases and your aim is to collect at least 5 in order to find a cure for the disease. Once you found a cure for all 4 diseases, you win the game! You can lose the game by either running out of time (there is a draw deck of player cards) or by running out of cubes for one specific disease. There are also epidemics present within the player draw deck that increase the rate of infection (how many cards you draw to see where to place cubes) and also make you reshuffle the infection discard and place it on top of the deck, potentially loving up your plans. Thread Rules Yeah, I know, un-enforcable but please try to stick to them. If you are posting a spoiler, please LABEL YOUR SPOILER with the applicable month so that people know where they can look up to. It's the only way this thread is gonna work!
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# ¿ Oct 31, 2015 19:02 |
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# ¿ May 19, 2024 19:04 |
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Tekopo's Runthrough and Spoilers January Me and my fiancee actually kind of hosed this one up because we didn't read the STOP card about revealing it in the second epidemic card. We lost the first game anyway due to outbreaks in Asia, leaving Manilla rioting and loads of other SEA cities at 1 unrest. The second game we actually used C0dA-403 and managed to contain it thanks to the medic: having to spend two actions isn't too bad when you can remove all of the cubes. Having to treat only 3 diseases also made it kind of easier. Our generalist also got the Scar that reduces her hand size, which unfortunately meant that we were unlikely to use her in the future. We got a new research station in Hong Kong and our Medic got the upgrade that allows him to treat adjacent cities, which seemed a no-brainer. February Holy poo poo, we can't even TREAT COdA anymore? At least we have the tools to do something about them with the quarantines! This game went pretty well all in all: we even managed to eradicate black (calling the disease Vomitoria). Quarantines seem alright: you just use them to prevent outbreaks in the COdA areas instead of removing cubes. The new Quarantine Specialist is good and from now on we used 4 players because having the special abilities of 2 extra characters is actually better in some cases, especially with the relationships going around boosting people (we managed to get the researcher/scientist to be co-workers, making them a really effective combo). March Not too bad this month. We got military bases but they don't seem to do much in of themselves. We do have an additional victory condition as well as the Operations Expert, which we called Bob. We won by building the bases: the Operations Expert is actually alright since he can fly anywhere more or less if he is at a facility. By this time we have won all games except the first one, which means funding is 0: this is gonna be difficult now that we have no funding at all. The upgrades we got so far is another eradication on the Yellow disease (called Rick's Baecylium) and some more research stations as well as character upgrades: by the end of the turn we also have a starting military base in Manila since it was rioting anyway. April Oh oh, another 'go through legacy deck when you reach 2 epidemics'. I like how the system works actually: the game throws you a curveball in some games and doesn't give you all the tools necessary to handle the new stuff! COdA mutates again and it's basically zombies? Well, they become translucent and become 'faded' but it's similar. Our City Zero is Tokyo and although we win the game (after eradicating Vomitoria again), we end up with Taipei, Tokyo, Seoul, Shangai and Beijing as faded cities. This doesn't look good and holy poo poo, if you start your turn in a city with faded people you take a Scar immediately! Things are going to get a lot tougher! Tekopo fucked around with this message at 19:18 on Oct 31, 2015 |
# ¿ Oct 31, 2015 19:02 |
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Also one thing: losing games isn't that bad as long as you haven't had too many outbreaks.
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# ¿ Oct 31, 2015 21:05 |
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Oh yeah, I've been going for the win most of the times, it just isn't that much of a big deal if you fail the early months.
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# ¿ Oct 31, 2015 21:20 |
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Yeah I would recommend it f you liked risk legacy. Played May, no wins, at least funding is up. May Roadblocks seem okay but to be honest, I'd rather place quarantines. The colonel seems useful (especially thanks to having two military bases in SEA and Asia), but we lost both games to not being able to discover diseases fast enough. I think just having the quartermaster with the character upgrade that allows you to place quarantine tokens next to areas with military bases.
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# ¿ Nov 1, 2015 21:17 |
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Pierzak posted:Does this game have a DO NOT OPEN EVER mysterious sealed pack not mentioned anywhere, like Risk Legacy?
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# ¿ Nov 2, 2015 12:25 |
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Prairie Bus posted:May The quarantine expert just seems so useful though and the operations expert will probably be less useful once we have permanent bases. Currently we have one disease at level 3 eradication and one at 1. We have the quarantine expert with the upgrade that allows her to place quarantine markers on nearby cities if she is at a military base (and with a military base in Shangai, this means that we can keep COdA under check extremely easily), and a researcher/scientiest combo that just discovers cures extremely easily. I think my go-to A team is gonna be the quarantine expert, the medic, the scientist and the researcher. I think having either the colonel or the quarantine expert (depending on relationships/character upgrade) allows you to deal with COdA easily, but you don't really need both. June is gonna be tonight for me, wish me luck!
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# ¿ Nov 2, 2015 17:13 |
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Fat Samurai posted:Just after opening the box, a player suggested to open that pack ASAP, in order to save time.
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# ¿ Nov 2, 2015 17:15 |
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Also the SU&SD review of this game is really good and mostly spoiler free, I would recommend viewing it as it pushed me over the edge in terms of actually buying the game.
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# ¿ Nov 2, 2015 17:16 |
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Fat Samurai posted:A fair and accurate evaluation of our capabilities and most likely outcome, mostly.
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# ¿ Nov 2, 2015 17:22 |
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Prairie Bus posted:End of June spoilers: We won our game in June, eradicating black again. We managed to equip a lot of red cards (our faded cities), like 2 hazmats, some grenades and the especially useful 'counts as all colours' upgrade. We won on quarantines and eradication: our A-team of researcher, doctor, scientist and quarantine expert got the job done. Researcher and scientist with coworker is extremely good, I was just feeding so many cards. The quarantine expert just kept placing quarantines while staying at military bases: she's pretty awesome with that upgrade
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# ¿ Nov 3, 2015 00:15 |
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I generally open stuff at the end of games, so I already have the July stuff open: I'm just too curious. July I actually think that the Soldier might be the best one to search: he doesn't need to worry about the scars from the Faded so he just stays in your research center and just searches all the time. It helps that I already have a research station in a faded city (Hong Kong). Alternatively, just have a quarantine expert there, if the city starts without Faded: you can just place a single quarantine marker there and as long as the quarantine expert stays there, she can keep searching WITH the bonus and there is no way that quarantine marker can get removed, as per the quarantine expert special rules.
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# ¿ Nov 3, 2015 10:47 |
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You do know that you can only place the 'cheaper to cure' sticker if you already have the 'can research anywhere' and 'can research without taking an action' sticker on them already? Edit: not a spoiler because it's stuff in the base game.
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# ¿ Nov 3, 2015 13:51 |
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I did that for a couple of things I got wrong, it's isn't usually too difficult. I've only managed to get one disease to level 3 and one to level 1 so far in terms of cures.
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# ¿ Nov 3, 2015 14:02 |
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So far the only truly underwhelming character is the Generalist. Sure, she can have 4 upgrades but until you actually put something down she's really bad and all the other characters have specials that save a lot more than one action per turn. Also she is the only character in our campaign that actually has a scar, making her even less useful
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# ¿ Nov 3, 2015 15:51 |
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Currently on our Medic we have (don't remember the month for this spoiler, sorry, but might be April/May) The one that allows him to distance treat once per turn and Veteran, which gives him the military symbol: my rationale was that since we have now 4 permanent military bases around the board, having that should allow him to get to hot-spots easily.
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# ¿ Nov 3, 2015 17:18 |
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I would recommend anyone starting to play to make sure they read everything really carefully when they get new stuff: it is easy to make mistakes (I've made a few that were not too difficult to rectify) and since you can't really go back in this game and just try something again, it does affect the playing experience. June Does anyone know if you actually have to place down faded for towns that you drew in your initial hand? I assumed that since the sticker went into the area after you finished your turn and there isn't anything about placing extra faded in the setup page of the rules, you ignore the initial draws and DON'T place an extra faded for them?
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# ¿ Nov 4, 2015 16:28 |
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Prairie Bus posted:That's how we've been playing. It's also important to remember that the faded placement only triggers on drawing COda colors, not COda cities. We got that wrong and made it a lot harder for ourselves.
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# ¿ Nov 4, 2015 16:37 |
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Prairie Bus posted:We got crushed in our first August game. COda has taken over five different red cities and about four different blues. We made some pretty simple errors that just kept snowballing. Didn't have a shot in hell at finding the immunologist. I don't think the current medical characters can actually help to find the immunologist: the symbol is different
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# ¿ Nov 4, 2015 22:58 |
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Prairie Bus posted:
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# ¿ Nov 4, 2015 23:28 |
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Carteret posted:So, just to be sure we are playing correctly:
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# ¿ Nov 4, 2015 23:32 |
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July Our only research centre in a faded area started with 3 faded on it so we had to use the Colonel to clear the area before the quarantine expert could go there and lock the place down. We found the virologist but had loads of outbreaks everywhere else. We were 1 turn away from victory when we suddenly lost! The second game went better, we even managed to eradicate blue for the first time. Also we now have a permanent military base in each region, so we only need to worry about two objectives now
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# ¿ Nov 5, 2015 10:04 |
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Prairie Bus posted:The downfall begins Nope, no new COda cities: quarantine expert helps so much keeping things in check.
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# ¿ Nov 5, 2015 21:08 |
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Prairie Bus posted:August
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# ¿ Nov 5, 2015 21:36 |
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August We found the immunologist even though we lost our first game, mostly because we spent so much time finding him. Kolkata became our first non-COdA colour faded city We won our second game which was good. September So we set out to search for the paranoid soldier and found him. Read the spoiler below only if you found him. Read this spoiler only after reading the September one above: Holy poo poo prairie bus is right. It is all a setup and now we have to sabotage military bases. And holy poo poo, our quarantine expert is a double agent. She was awesome and now we have to rip her character sheet up. We scrambled to perform the other actions and we were really close to losing before managing to find the cures and sabotaging the military bases. Our medic was a family member of the quarantine expert and he didn't take it well. Our researcher was a rival with her and well, she knew all along.
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# ¿ Nov 8, 2015 23:02 |
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Prairie Bus posted:September Have you found the immunologist yet? Also, I checked, the symbol on the immunologist card should be the normal one for the medical characters, guess they hosed up on printing it.
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# ¿ Nov 9, 2015 11:34 |
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Prairie Bus posted:Yeah, I meant to say immunologist above, it had been a long night haha. I figured it was a mistake, because the icon doesn't appear anywhere else. That said, the soldier is the only guy you need to search with. The man is a beast if you're smart about equipment. We found the paranoid soldier within a turn or two using him. On that topic:
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# ¿ Nov 9, 2015 16:53 |
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Prairie Bus posted:For the last two months, we've just equipped cities where the searching would be done. Not a permanent strategy, but it was good enough. However, we just killed the one person he had a relationship with, and now we can't really share with him. And since he can't cure anything, that leaves him with a lot of dead cards in hand. We lost in early September, not sure who were going to take in next game.
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# ¿ Nov 9, 2015 17:17 |
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Prairie Bus posted:are the binoculars specific equipment? I don't remember them. We've just been sticking hazmat suits and grenade belts on to cities. We've only done it twice with the soldier, but we've been able to find new cities that meet the criteria without serious problem. Perhaps because of the number of COda cities we have, haha. I misunderstood what you meant: the binoculars are ones that allow you to get +2 on a search. Yeah, the problem I've had is that there was one COdA city with a research center for us and only one COdA city that was rioting. We did have three COdA cities with military bases which is why we went through that one really quickly.
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# ¿ Nov 9, 2015 17:41 |
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October We found the patient zero quickly, the next bit is about finding him. We finally have the vaccine but apart from vaccinating Tokyo (city zero) we lose from loads of outbreaks of COdA that makes us lose Delhi and Chennai. We manage to win our second game in October by the skin of our teeth, making 6 cities vaccinated and destroying the necessary military bases: I like how you want them gone in order to help vaccine. November And here's the part I didn't like about Pandemic Legacy. I knew it was coming. Only read if you scratched off the card So our reward for finding everyone on time was that we get to get the vaccine one month earlier? That's honestly kind of lovely. I know it's just drawing on the big showdown in December, but c'mon, they could have done something more interesting for people that haven't found the people they need. Also one part of the October win bonus is completely useless.
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# ¿ Nov 10, 2015 00:20 |
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We did December and November and finished the game. December: Well this is it. We only have two objectives, and the one to find the stockpile seems difficult. We still have Atlanta with a research centre so it shouldn't be difficult to get in at least. We ended up with 6 faded cities left (with some in North America thanks to unlucky outbreaks. We actually manage to find the stockpile quickly thanks to binoculars and we managed to vaccinate all but Sydney, a fallen city. We lose the game by a single action! The next game is a cakewalk, we just vaccinate Sydney and the game is over (the immunologist is really good btw). End if Game: Our final score was 747, which was pretty decent, we saved the day and didn't get the top rating. One thing though I found disappointing: it is not possible to really use the board to keep playing with the board, unless you want a really boring game where cubes don't even appear in half of the map. I don't think I will get back into using my board ever again, which is disappointing. I wish there had been a 'help the bad guys' option as well. I have to agree that the last part of the game is kind of lacklustre but I enjoyed the game even then because it created some really memorable stories
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# ¿ Nov 15, 2015 21:12 |
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Also box 8 spoiler Man the contents of box 8 are disappointing. Three funded events that you have to get rid of when you use, whoop-de-loving do.
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# ¿ Nov 16, 2015 08:51 |
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Overall I think I liked Pandemic Legacy and I will probably get Season 2 because both me and my fiancee enjoyed the game immensely and had some really memorable times. There are a few things that I wish that had been done better especially in the end game but overall the experience was pretty good. I do agree partially with the people the complain that the board in unuseable once you finish the campaign though. I can give more information regarding that in spoilers if necessary.
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# ¿ Nov 17, 2015 18:56 |
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It's more difficult when you have more players as well, unfortunately. I found the sweet spot for Pandemic Lagacy to be 3 players: you have enough special abilities floating around but you don't have as many situations in which none of the players are getting the cards they need to cure stuff.
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# ¿ Nov 20, 2015 13:56 |
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Bungeyjump posted:September: Seems a lot of people had the quarantine expert go traitor: the fact that she has a reason to hang around military bases and that the paramilitary escort (which is nice on her) seems to mean that she has a high chance to become one. The scary thing was that I added the military icon on the Doctor (veteran) and there was a small chance he might have become traitor instead, which would have been equally nasty.
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# ¿ Dec 1, 2015 14:06 |
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Kore_Fero posted:May Onwards Rules question: Kore_Fero posted:August Rules question:
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# ¿ Dec 6, 2015 13:24 |
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Bungeyjump posted:Well we finished. November and December
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# ¿ Dec 7, 2015 14:24 |
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Honestly me and my fiancee just tried different characters to do something different, the only one we didn't try at all was the dispatcher and (late october spoiler)the virologist, since the immunologist just seemed so much better at everything, and the soldier, because we never really needed to search anything that badly. The colonel was useful but he has a limited timeline of usefulness (ie before you find out about the conspiracy).
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# ¿ Dec 10, 2015 14:49 |
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We had a researcher/scientist combo that didn't require his use as much.
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# ¿ Dec 10, 2015 16:35 |
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# ¿ May 19, 2024 19:04 |
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Responding to above: quarantine expert is by far one of the best roles in the game, especially if you pair her with the ability that allows her to quarantine to nearby cities if she is in a base
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# ¿ Jan 7, 2016 22:50 |