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panascope
Mar 26, 2005

Important: Ettin said this thread is ok as long as it doesn't go like the last one.



What is Warhammer 30k?

Officially called Horus Heresy by Games Workshop and Forgeworld, 30k is the game being produced by Forgeworld. From a lore perspective, it features the Imperium of Man at the height of its power: the Orks were crushed in a massive campaign at Ullanor, the Eldar hosed themselves to death, the Tau were banging rocks together, the Necrons were taking a nap, and the Tyranids were off eating a different galaxy. From a modeling and gaming perspective, this means things are a lot more advanced for Imperial armies than they are in Warhammer 40k. Jetbikes are common, as are conversion beamers and Contemptor Dreadnoughts. Also the models are loving sweet.

Why should I play this?

The great thing about 30k is that there are really only four armies: Legiones Astartes (Space Marine Legions), Solar Auxilia (the Imperial Army), Questoris Knights Crusade, and the Mechanicum, so you don't have to try and keep up with the endless amount of campaign supplements and dataslates that are currently plaguing 40k. Even better, they all draw their units from the same core group of rulebooks, meaning that the game is internally balanced. The 30k books also provide a lot more support for running campaign games, with additional tables and rules for running more narrative-driven games. The way the units are costed also encourages fewer squads of more models, meaning less "take the minimum so I can smash more tanks and gargantuan creatures into my army." This means that 30k games are more of a slow burn than 40k, which can often be decided on turn 1. You can also field the Primarchs for the Legions as well, and they're loving awesome.

Why do we need a new thread?

Because Games Workshop announced a plastic Horus Heresy game to be released in the next couple months. This will drastically lower the entry price for Horus Heresy, and the box itself contains a pretty decent starter army for the rumored cost of $150. While the box set itself is for some game included in the box (like the Officio Assassinorum game released earlier this year), it's obvious that people will buy the set for the models. This seems like a good time to branch off from 40k discussion as they really are two separate games.

Can I use my existing models to play this game?

Play your space barbies however you want. Some stuff won't have a perfect crossover though. For instance, your standard space marine tactical squad can't take any special weapons in 30k. Instead they get an additional special rule (Fury of the Legion, which lets you fire twice) and the ability to take up to 20 (!) marines.

If every army is Space Marines, don't these all basically play the same?

While most people use a couple large blocks of Tactical Marines as the base for their army, there are a wide variety of options for the discerning player. Instead of special detachments or formations, the Legiones Astartes have access to special army-modifying options called Rites of War. These range from forcing you to put everything in drop pods to letting you take terminators (including legion-specific terminators) as troops. They all come with bonuses and drawbacks, and every legion has a Rite of War specific to them. In the next few months there is a plan to have 30 additional Rites of War added.

What books do I need?

To start, you'll need the core rulebook for Warhammer 40,000 from Games Workshop. Available here. There's also a smaller format version available in the Dark Vengeance box. The pro move is to buy the box set, sell everything but the rulebook, and turn a profit.

For the Space Marine Legions, you'll want these books: 1, 2 that contain the generic legion rules as well as the legion-specific ones. If you want to play one of the legions lacking rules (as of 11/1/2015: Dark Angels, White Scars, Space Wolves, Blood Angels, Thousand Sons)(update 3/20/16: Spave Wolves, Thousand Sons)(update 3/4/2017: everyone has rules now, but not everyone has units) then you can cheap out and just get this book.

These books are scheduled to get a refresh in 2016 to balance points costs, so it might not be a bad idea to wait a couple months for the new books to come out. Consider buying now and selling them right before the other books come out. Update 3/20/16: The Isstvan Campaign Legions book has been replaced with the new Age of Darkness Legions book, which rebalances point costs and unit sizes on a number of legion-specific units.

For Solar Auxilia and Knights you'll want Horus Heresy Book Four.

For Mechanicum you'll want this book.

For more Rites of War and Shattered Legion rules, grab this book.

Alright, I'm in. What Legions are available?

Every legion can be fielded, although some have special units and some don't. There is no more And They Shall No Know Fear in 30k, which means that Fear actually matters to a lot of armies and being able to sweeping advance is a big deal.

I Legion: The Dark Angels



Relic: Pyris Extasis. A box that causes fear once a game. Pretty situational.

Here's your rules. Just as expected, they're awful. Luckily your special gear and Rites of War are pretty good

III Legion: The Emperor's Children
A warrior is measured by the quality of the foes he defeats. For years, we have blunted our blades against lesser species and backwards primitives, but now this war, this glorious cataclysm, it presents us a chance to display for all eternity our perfection in the arena of war against the most formidable foe we shall ever face, our brother legionaries, and for this we humbly thank him, our dear father whose name we carry.



Here's your special rules and units.

Relic: Lucid Blade. This is a S+1 power sword that has the Specialist Weapon rule. Let's you fight defensively though, and trade in attacks for invulnerable save improvements.

This Legion is all about speed and moist tunes. Their special rules make them faster and better at striking first, their wargear is focused about charging first, striking first, and loving with WS. Comes in speed and ~just as planned~, or SEX, DRUGS, ROCK N' ROLL . Play this army if you like space drugs and metal riffs so insane they make your head explode.

IV Legion: The Iron Warriors
Victory is not an abstract concept, it is the equation that sits at the heart of strategy. Victory is the will to expend lives and munitions in attack, overmatching the defenders' reserves of manpower and ordnance. As long as my Iron Warriors are willing to pay any price in pursuit of victory, we shall never be defeated.




Here's your special rules and units.

Relic: Blind Helm of Black Judges. This helmet is a weapon that only fires in overwatch, and fires 2D6 S5 AP3 shots at FULL ballistic skill.

Perennial goon favorite and completely ignored army by both Forgeworld and Games Workshop, this legion loves massed firepower and grueling wars of attrition. Play this army if you like painting hazard stripes and hate getting models for your legion.

V Legion: The White Scars



Relic: Parthinian Serpent. This Heavy 1 weapon is a magic bow which shoots at S6 AP2, with Skyfire/Interceptor. Pretty obviously meant to be put on a Praetor with a bike.

Crazy mongols on bikes and jetbikes. Hit and Run on their bikes and jetbikes is hilariously good, coupled with power glaives, which currently stands as probably THE best melee weapon in the game, makes these dudes strong and mobile force. RoW is either making GBS threads out more bikes than God, but you are going to feel devastatingly outnumbered due to the fact that you cant really blob tacticals, or a wierd-rear end RoW which on a 6+ gives you a VP instead of the opponent if one of your VP-giving units dies, on a 4-5, no-one gets a VP. Could be hilarious for VP denying your way to victory.

The rules. As expected, you ball out of control on bikes.

VI Legion: The Space Wolves
Do not underestimate the Squats. They survived for millennia cut off from the Imperium and assailed from all sides. Their determination and resilience is an example to all.



Relic: Burning Claws. This wolf (lol) claw gets master crafted and armourbane.

Inferno is out! The Wolves have rules now, and they're very assault-oriented as expected. Get your rules here. A very unique legion in terms of organization, the Space Wolves have a different compulsory troops choice that replaces all others but has the advantage of being able to run (or shoot) and charge (!). Their drawbacks are based around their HQ requirements: Praetors or naked Consuls (boo) must be taken for every thousand points in the army. Leman Russ has usurped Horus as the best duelist in the game as well - his armor giving him the rough equivalent of the Invisbiility psychic power in melee.

VII Legion: The Imperial Fists
Simple slaughter is no foundation for lasting conquest. Once the blade's red duty is complete, the true work of conquest begins with the raising of new strongholds, leaving the Imperium's stamp upon its new domain.



Here's your special rules and units

Relic: Indomitan Mantle. Gives you Eternal Warrior (hard to come by in 30k) and a 3+ Invulnerable Save against Melta. Expensive but doesn't take a slot on your character's hands, so you're free to take 2 weapons as well.

The all-yellow legion are masters of defense, gaining bonuses when firing bolters and when hiding in cover. No primarch model yet, but Rogal Dorn's rules are pretty drat good, and if you're particularly wealthy, you can take his dedicated transport, which is a loving THUNDERHAWK with a VOID SHIELD and a TURBO-LASER. Only play this army if your recipe for yellow is rock-solid, as poorly painted yellow looks like poo poo.

VIII Legion: The Night Lords
Show your enemy mercy and he shall one day seek vengeance upon you for every petty, imagined slight. Mercy is therefore a weakness; a crime waiting to be born. Mercy I have long since expunged, both from myself and my Legion.


Here's your special rules and units.

Relic: Nostraman Mancatcher. A chainglaive that trades Rending for a special rule that forces your opponent to take strength tests before each of their attacks.

Space Batman leads an army of murderers. These guys specialize in causing fear and fighting at night. Also one of the few legions with wide access to deep-striking terminators, at +15 points for squads and +10 points for Independent Characters.

IX Legion: The Blood Angels
Oh gently caress me I'm dying.



Relic: Photonic Blade. AP2, Fleshbane, Soulblaze, Fear & Blind. Pretty loving awesome.

The blood angels, as you might expect, lives and dies in melee. They get a +1 to wound rolls (which is important, as it isn't +1S) and access to one of the best weapons in the game, the blade of perdition. Their RoWs either consists of vomiting assault marines all over the board in turn one, giving them 5+ cover and pinning on their ranged weaponsand causing deep striking dreadnoughts in their droppods to get 3+ cover save or 2+ if nightfighting, in addition to getting +1 ini when they charge. The other RoW is a wierd thing where your units gets +4 FNP when reduced to half strength, but cant score or deny.

Here's your rules. Hope you like assault marines!

X Legion: The Iron Hands
As iron sharpens iron, so truth cuts, and war makes right.


Here's your special rules and units.

Relic: Grav Gauntlet. Assault 3 flame template graviton gun with AP3.

The tank legion. -1S to your opponent's ranged weapons on all of your infantry will certainly prove frustrating, although they are very limited in what their army can look like due to their Rigid Tactics special rule. Also quite slow, with penalties to running and performing a sweeping advance. Still, if you can make the most of Inviolate Armour (not hard) you can guarantee some angry opponents.

XII Legion: The World Eaters
Monuments are dust, tales merely words, soon forgotten, but blood - blood is forever.


Here's your special rules.

Relic: Earth Breaker Trident. S+2, AP2, unwieldy in melee, which sounds worse than a powerfist. But once per game it can be thrown away to do a S10 AP1 Instant Death hit that, if it kills something, stays where it lands and causes difficult terrain around it for the rest of the game.

This is the crazed berserker legion. You're either going to get into melee or die trying. Your army gets tremendous buffs when they win combats and Angron will absolutely shithouse everything he touches (except Horus).

XIII Legion: The Ultramarines
Let them bestride the galaxy like the gods of old, sheltering Mankind from destruction at the hands of an uncaring universe.


Here's your special rules.

Relic: Gladius Invictus. S+1 Power Sword with the Charnabal Sabre bonus of +1 I in a challenge. Also ignores invulnerable saves from shields.

In 40k the Ultramarines are very general all-rounders, but in 30k they are a Legion based on supporting tactics and working together. They also get a bonus to the Legiones Astartes rule, getting to roll regroup checks on LD10. This is the only legion that kind of goes against the idea of taking huge blocks of units, as their special rules get better the more units you have, encouraging smaller groups of models.

XIV Legion: The Death Guard
Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all.


Here's your special rules.

Relic: Barbaran Thurible. Pretty rad relic. Gives -1 to all non-Death Guard units within 6" and forces morale checks for any shooting casualties.

The Death Guard are the World War I trench army of the Legiones Astartes. They ignore Fear and Pinning and re-roll Dangerous Terrain checks and get bonuses against poison and fleshbane weapons. Play this legion if you like putting scythes on everything.

XV Legion: The Thousand Sons
The only good is knowledge and the only evil is ignorance.


Relic: Luminiferous Resonator. This salvo weapon is S10 but strikes against the target's leadership. Only a 12" range though.

Their rules are out, and they're strong. Based around the various psychic disciplines, your units get bonuses based on what psychic table they roll on, which run the gamut from gaining hammer of wrath to +1 bonuses to invulnerable saves (hi 3++ Cataphractii!). Drawbacks are harsh penalties for suffering Perils of the Warp and a lack of good legion units aside from their unique terminators which happen to be the best terminators in the game. Magnus is stupidly powerful as well, being the first Mastery Level 5 psyker in the game, and with Biomancy becomes the second or third best duelist Primarch in the game after Russ and Horus. He's also the only Primarch with the potential to generate D-strength firepower through one of his special rules. Here are your rules.

XVI Legion: The Sons of Horus
From a warrior, the only crime is cowardice.




The rules.

Relic: Cataphractii Primus. Gives you +1T against shooting attacks and Eternal Warrior. Pretty good for 50 points, although the +1T probably won't matter much. Boring nerds will say it doesn't give you any options but that just lets you know who you can spit on.

The Sons of Horus are a well-rounded legion with bonuses to reserves and assaulting. Their rite of war, the Black Reaving, turns them into a really predatory army that focuses on encircling the enemy. Their special units are generally overpriced though and are going to be re-costed in 2016. Horus is hands-down the best Primarch though and easily beats every other one in close combat.

Update 2/25/16: Sons of Horus are the poo poo now, the most-recent HH weekender showed sweeping changes to my personal favorite army. Justaeran are becoming the cheapest two-wound terminators in the game, and their new Rite of War, The Long March, gives your units pretty huge bonuses based on their board position at the cost of having no units that are Slow and Purposeful and no allied space marines. Their new special rule, Death Dealers, gives you +1 BS if you're firing non-heavy/non-salvo weapons at an enemy within 12", which is tremendous for an army with so much access to Outflank.

In short, Sons of Horus are the loving poo poo now.

XVII Legion: The Word Bearers
That which we foolishly call truth, is only a small island in a vast sea of the unknown. For man to truly flourish he must be willing to abandon the ever shrinking island of such petty 'truth' and surrender himself to the reality of that which is beyond.


Here's your rules.

Relic: Conversion Dissonator. Once per game all invulnerable saves get -2, which essentially negates 5+ invulnerable saves. Pretty cool but also affects your units, including any Daemons you bring.

The Word Bearers are pretty awesome. They have a tremendous bonus that lets them ally in an allied detachment from the Chaos Daemons codex, allowing you to get powerful buffs and allies like Be'lakor. Lorgar Transfigured is a ridiculously powerful Primarch who gets to pick (not roll) 3 psychic powers, although it should be noted he can't take Telepathy powers.

XVIII Legion: The Salamanders
Without wisdom, skill cannot be focussed. Without skill, strength cannot be brought to bear. Without strength, wisdom may not be applied.


The rules.

Relic: Zeroth Conductor Shield. A combat shield (5++) that doesn't take up an arm and also lets you fire off D6 S8 AP2 shots after Overwatch.

The Salamanders ignore Fear and get to re-roll one die on failed morale and pinning checks. They also get +1S to any flame weapon they take, and the enemy gets -1S to their flamer attacks. This is balanced by them being the slowest army in the game, with penalties to running and charging. They also don't get to add their initiative score to sweeping advance rolls, meaning they will virtually never sweep a squad in close combat.

XIX Legion: The Raven Guard
Those who claim to walk in the light have no right to do so until they have mastered the darkness within themselves.


Here's your rules.

Relic: Fractal-Harrow Blade. S+1 Rending power sword with a pretty neat bonus: every wound caused by the bearer of this weapon gets to add +1 to the combat resolution score at the end of the combat phase.

Basically the good version of the Night Lords, the Raven Guard can infiltrate all regular infantry (and all of their other infantry gets Furious Charge), and relies on infantry over vehicles. There are lots of opportunities to make cool lists with the Raven Guard, as setting up most of your army a foot away from your opponent is generally a pretty good thing to do. No Primarch model yet.

XX Legion: The Alpha Legion
The wise commander utilises his enemy's weakness even more than he utilises his own strength.


Your rules.

Relic: The Drakaina. This S4 AP4 pistol with Poisoned and Rending. If it causes a wound the squad it hits has to take D6 toughness tests that cause automatic wounds for each one failed.

The Alpha Legion is chock-full of goofy special rules, with lots of anti-marine upgrades available. Their Rite of War lets you not only take another Legion's special units but also lets you sneak them into play instead of your opponent's. Alpharius has a shitload of special rules, and enters play like the old Greater Daemons, where you hide him in a squad and then SURPRISE! this sergeant is actually a Primarch. Lots of opportunities to cheat here.

I don't want to play a Legion, but I still want to play 30k, what can I do?

Solar Auxilia
Quantity has a quality all its own. - Joseph Stalin

Here's your stuff

The Imperial Guard before it was the Guard, and before the Imperium decided to skimp on things like armor and weapons for the basic troopers. Lots of cool models available and access to some big tanks.

Mechanicum
I hold the secrets of the machine.


And here's your stuff

The military of Imperial nerds, this army has access to big-rear end robots and insane tractors converted to be weapons platforms. Oh, and Titans.

Questoris Knights Crusade

Here's your rules.

Big-rear end walkers stomping around the battlefield beating the poo poo out of stuff. Knights are pretty loving cool.

Update 3/4/2017: Inferno came out last month, and with it brought yet another new army, the Legio Custodes and the Sisters of Silence (it also confirmed the Emperor as a playable unit in the future).

Legio Custodes



The personal guard of the Emperor, the Legio Custodes have been made into a playable army. With a ton of special rules and T5, 2W, 2+ save foot soldiers, the Custodes are an elite force that can take on much larger amounts of models and come out the other side. Oh yeah, their tanks are all skimmers.

Sisters of Silence



Anti-psychic nulls who are used as defense against psychic assaults, the Sisters are primarily used to find and capture (or eliminate) psykers throughout the Imperium. With access to unique vehicles and powerful defense against psykers, the army was introduced in Inferno as a way to balance against the psychic powers of The Thousand Sons.

So that's 30k in a nutshell. To get things started, let's look at the contents of the new box coming out in November (order on November 7th).



It's a stand-alone game or something but nobody gives a poo poo about that.

Here's what the box contains:

A Cataphractii Terminator Armored HQ
A Power Armored HQ
30 MkIV Tactical Marines
5 Cataphractii Termnators
Contemptor Dreadnought

These have no legion-specific markings so you can use the whole box for whichever legion you want. This has basically turned a several-hundred dollar buy-in into a couple hundred dollar buy-in, which is a lot easier to stomach. It's also plastic and not resin, which as anybody who's worked with FW resin knows is a great change (gently caress scrubbing models).

30k in 40k
Your poverty friends are likely going to complain about the price tag of 30k, but you're in luck! You can easily play 30k armies against 40k armies, albeit you're at a disadvantage at smaller points values.

Oh yeah, here's a battlescribe repository for all your 30k needs.

Update: Soviet Hell Fucker Bulbasaur is here with the 7 habits of highly effective lists.

BULBASAUR posted:

It depends on the point level and your army, really. In games around 2000 or higher you can expect significant armour saturation along with a death-star (or two) coming at you in the form of Spartan or flying delivery system. Despite this, fliers are pretty uncommon so AA isn't really necessary. At 2000 points I'd make sure your TAC list has:

1) A way to deal with hordes
2) A way to deal with dozens of marines
3) A way to pop AV13 or less
4) A way to counter or tie-up deathstars
5) A way to pop AV15 super heavies
6) A mobile scoring unit or backfield capper
7) A unit or two with interceptor to counter deepstrikers or fliers

This looks like a tall order, but a number of legion units can fit into each category. Thudd Guns are great because they will seriously hurt hordes while giving you reliable AV13 glancing firepower. A mortis dread can sit in your midfield and interdict deepstrikers, shoot down fliers, glance armour, and deal with hordes. The more popular legion units are like this- they plug several holes while being priced competitively.




Here's some good artwork to finish this out:










BULBASAUR posted:

This post kinda grew out of the overpriced unit and 'traps to avoid' discussion into my experience with the troops choices after playing a legion since it came out.

Avoiding Traps
I feel that thr biggest traps are spending too much on troops or bringing too many deathstars. Troops are critical to the success of your army, but they are also one of your weakest links- they are inflexible, costly, and often overpriced. 30K isn't a competitive game so don't worry about min maxing or whatever, that's not the point here, but when you're starting out you need to think about your scoring trooos options and what they are going to do.

This leads to another thing I see a lot of- deathstars everywhere. In 30k you have lots and lots of options. It's easy to spend 400 points on a single unit and an attached character or two. You'll hear often from heresy hams that '30k really opens up 2500' or 'it's intended to be played at 3500'. My opnion is that its mostly because at those levels it's easy to take everything. I actually find 1850-2000 to be the sweet spot since you have to make choices about what kind of army you want and what units make sense. When you begin making lists, resist the urge to overspend in order to make things work. Take single units with specific tasks in mind backed up by one or two support units. Basically, the Ork and Eldar mantras of 'boys before toys' and 'everything must have a purpose' hold some relevance here.

Troops Breakdown

Tactical Squad- The most cost effective troop around. It's run eigher as a naked squad camping an objective, in a rhino, or in a blob with an apothecary. Some legions run blobs better, others favor smaller squads. It's not a bad choice, but you'll need to invest points here otherwise they'll be an 150 point paperweight.

Breacher- One of the most overcosted troops. Despite this, and despite how situational their rules seem, they are a good unit- one of the few who can tie up primarchs for a few turns, block deathstars, or charge into melee with a knight and expect to win the combat and survive the resulting explosion. If you know how to use them, they are fun and good in a defensive role, but suffer in the role they are named after- breaching enemy lines. They really shine in Zone Mortalis. Our group gave them a 50 point decrease and 'move through cover' which for their role makes them way more attractive. Another way to balance them out is to give them melta bombs by default.

Assault Squads- One of the most overcosted units in 30k. It's s hard unit to balance- by itself it will carve through many units in a turn or two, but if it costs too little it'll be overpowered. We got the latter- a spendy unit that dies as easily as regular marines. They are so bad that there are entire ROW that are never used because of them. Our own group gave them a 100 point decrease and a reduced cost of getting more bodies.

Recon Squads- For what it brings, a few sniper shots with marine armour, they cost too much. Being a support option, and being outshined by Seekers or Veterans, they almost never see the tabletop. They just don't have a role that's really important to warrent the points. I don't really know what to do for balance here, honesty.

Tactical Support Squads- Bring the pain. This unit can range from cheap and easy to ignore, to being able to delete any kind of unit, including primarchs, in one volly. They are a good choice in a number of lists, but they aren't cheap, and they die as easily as any other marine. They are priced fair, but it's easy to overspend as they add up super fast.

Veteran Tactical Squads- Think chaos chosen, but better and with even more options. Some legions run them better than others, but they can range anywhere from cheap mechanized scoring units to spendy marine killing deathstars for everyone. It's easy to overspend on them, but their added flexibility and better statline makes them priced fair against tactical marines.

As for the most overcosted units, besides a number of special legion units, it's assault squads followed by breachers, thunderhawks, and probably contemptors + malcador tanks.

For bulbasaur:

panascope fucked around with this message at 01:22 on Nov 29, 2017

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TheCosmicMuffet
Jun 21, 2009

by Shine

quote:

IV Legion: The Iron Warriors
Victory is not an abstract concept, it is the equation that sits at the heart of strategy. Victory is the will to expand lives and munitions in attack, overmatching the defenders' reserves of manpower and ordnance. As long as my Iron Warriors are willing to pay any price in pursuit of victory, we shall never be defeated.

Expend?

Good thread, though.

Fallorn
Apr 14, 2005
Do you have more pictures of the non poo poo guard and the crazy robots and walkers and pretty much just stuff that isn't space marines? I like to see that stuff.

Frobbe
Jan 19, 2007

Calm Down
Sadly, the rumour mill seems to be agreeing that the Betrayal at Calth set will be limited edition, but that the models contained in it will return as a 30K range to be sold in stores. my flgs will get 3 boxes, i'll probably reserve one of them, unless i can get a better deal somewhere else.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
I thought it had a core game tag, unless that doesnt mean its not temporary.

So there is a 2k event going on soon that is letting in 30k, its a fun event for charity and im thinking of bringing my Iron Warriors.

1985/2000 Onslaught FoC.

Legion Champion with Artificer Armor, refractor field, Charnabal Sabre -115

15 man legion tactical squad -200

Legion Apothecary -45

Tyrant Siege Terminators -295

Deredeo Pattern Dreadnought with Aiolos missile launcher and heavy bolters-220

Iron Havoc Support squad with 5 lascannons and augury array -265

Legion Medusa -155

Legion Fire Raptor Gunship -200

The Primarch Perturabo with Forgebreaker -490

Not sure what to do with my last 15 points, sink them into my HQ? Something else?

Von Humboldt
Jan 13, 2009

Hencoe posted:

So there is a 2k event going on soon that is letting in 30k, its a fun event for charity and im thinking of bringing my Iron Warriors.
Don't let Hencoe say you with sweet words. It's ITC format with 30k allowed. You can expect to see Eldar and Tau, and there are going to be a lot of fairly murderous lists. Personally, I think he should bring his AdMech and introduce an Ork player to Volkite.

Most importantly, however, please help Hencoe murder elves and blue elves.

Safety Factor
Oct 31, 2009




Grimey Drawer
Alright, how long do we think this iteration of this thread will last?

ijyt
Apr 10, 2012

panascope posted:

IX Legion: The Blood Angels
Oh gently caress me I'm dying.

Still my favourite part of the OP.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Great stuff. Looking forward to the archaic aesthetic to work with.

Fumble
Sep 4, 2006

I like how the new box set contains multipart kits instead of evolutions of the old space crusade plug in bolter mono pose marines.

adamantium|wang
Sep 14, 2003

Missing you
Round Two:


FIGHT

Not a viking
Aug 2, 2008

Feels like I just got laid
What happened to the last thread?

Mango Polo
Aug 4, 2007

Not a viking posted:

What happened to the last thread?

Nothing worth discussing, to be honest.

So FW newsletter is out and just hinting at the Calth stuff being revealed tomorrow. Or maybe they are showing new stuff to go along with the pre-orders? Would be cool.

P.s. gently caress the casting of the Sicaran tank, what a mess.

SteelMentor
Oct 15, 2012

TOXIC

Mango Polo posted:


So FW newsletter is out and just hinting at the Calth stuff being revealed tomorrow. Or maybe they are showing new stuff to go along with the pre-orders? Would be cool.

P.s. gently caress the casting of the Sicaran tank, what a mess.

As bad as the Fire Raptor or? Sicarans are pretty ace, but is the kit particularly awful to build?

Mango Polo
Aug 4, 2007

SteelMentor posted:

As bad as the Fire Raptor or? Sicarans are pretty ace, but is the kit particularly awful to build?

The Fire Raptor had two versions, so I can't comment on the second. But it's not as bad as version one. Still there's some annoying things.

Gaps between the tread and hull parts that you can't bend. The resin gates on the thread are annoyingly placed and also cause the armor plates they are attached to to cave in. poo poo tons of bubbles on the treads, but thankfully mostly on the bottom.

It's not a massive pain except for the big gap between treads/hull. Note: this is from when the Sicaran was first released, so maybe it's better now.

serious gaylord
Sep 16, 2007

what.

Mango Polo posted:

Nothing worth discussing, to be honest.

So FW newsletter is out and just hinting at the Calth stuff being revealed tomorrow. Or maybe they are showing new stuff to go along with the pre-orders? Would be cool.

P.s. gently caress the casting of the Sicaran tank, what a mess.

Is it a new one? I know they've completely rejigged the molds for the Sicaran as it was loving awful.

Mango Polo
Aug 4, 2007

serious gaylord posted:

Is it a new one? I know they've completely rejigged the molds for the Sicaran as it was loving awful.

Oh there we go then, it's a very early one. Good to know they got fixed because I want more, it's such a cool unit.

krushgroove
Oct 23, 2007

Disapproving look
crossposting my review of the Eye of Horus podcast: These guys curse more than I did as a 14-year old (probably equivalent to a 10-year old cursing nowadays). It's sooo loving annoying to have fuckin cursing every other fuckin word? Can't fuckin believe how much they fuckin F-bomb every fuckin thing? But the shows have a lot of info in them - the last episode featured a rundown of classic 80's sci-fi and comic books that inspired 30K and 40K. But they'd be 10x better if they cut the cursing by 90%.

Also must give a shout-out to The Independent Characters podcast, they have lots of 30K-oriented episodes including reviews and in-depth talk about all the black books up to book 5 I think, plus how to get started in 30K cheaply (already outdated but still good info).

krushgroove
Oct 23, 2007

Disapproving look
So...maybe this is a silly question, but if someone is playing Loyalist Sons of Horus or any other traitor legion, are they allowed to take Horus or whoever the corresponding Primarch is?

Mango Polo
Aug 4, 2007

krushgroove posted:

So...maybe this is a silly question, but if someone is playing Loyalist Sons of Horus or any other traitor legion, are they allowed to take Horus or whoever the corresponding Primarch is?

In normal games? Yeah, totally.
If you want to follow the FW campaign rules to the letter? No.

It's rarely a problem anyway, except for the odd case where you want to run multiple special characters.

ijyt
Apr 10, 2012

Were Luna Wolves still loyal when they switched to being Sons of Horus? I love the colour scheme of SoH and I'm still trying to decide between Alpha and them.

panascope
Mar 26, 2005

Hencoe posted:

Not sure what to do with my last 15 points, sink them into my HQ? Something else?

Ditch the lovely sabre and upgrayedd to a Paragon Blade.

Fallorn posted:

Do you have more pictures of the non poo poo guard and the crazy robots and walkers and pretty much just stuff that isn't space marines? I like to see that stuff.






ijyt posted:

Were Luna Wolves still loyal when they switched to being Sons of Horus? I love the colour scheme of SoH and I'm still trying to decide between Alpha and them.

Yes. The Sons of Horus were loyal for a short time until the campaign on Davin.

panascope fucked around with this message at 14:30 on Nov 6, 2015

OhDearGodNo
Jan 3, 2014

Mango Polo posted:

Nothing worth discussing, to be honest.

So FW newsletter is out and just hinting at the Calth stuff being revealed tomorrow. Or maybe they are showing new stuff to go along with the pre-orders? Would be cool.

P.s. gently caress the casting of the Sicaran tank, what a mess.

The initial video last week said something like 250 hours. I'm too lazy to do the math.

boom boom boom
Jun 28, 2012

by Shine
ForgeWorld is doing Sisters of Silence, right? Are they just gonna be some troops you can take as part of another army, or an entire army of their own?

OhDearGodNo
Jan 3, 2014

Just received another email: "See it in stores" on Nov 7th.

Still ambiguous as to if it's a reveal or on sale tomorrow.

LordAba
Oct 22, 2012

by FactsAreUseless
Is there any reason not to give Fulgrim the paragon blade over his normal weapon in a normal game? +1 S is a lot better than rending for the most part.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

panascope posted:

Ditch the lovely sabre and upgrayedd to a Paragon Blade.

Legion champion cannot take a paragon bleyyde for some dumb reason, just a centurion.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

OhDearGodNo posted:

Just received another email: "See it in stores" on Nov 7th.

Still ambiguous as to if it's a reveal or on sale tomorrow.

It will be on display tomorrow and available for pre-order. The game is released on the 14th.

OhDearGodNo
Jan 3, 2014

PierreTheMime posted:

It will be on display tomorrow and available for pre-order. The game is released on the 14th.



Cool. Compare that to what I received.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Newbie question: what are the biggest "trap" options (units, equipment, RoW, special detachments)? What might look appealing but is in fact terrible? In 40K I might say that Terminators are the most obvious example: they seem like they should be super awesome with their better armor and invuln save and ability to fire heavy weapons and move, but in practice they end up being overpriced especially since they need a delivery system. For 30K I'm a little dubious about the volkite serpenta but that's about it.

Mango Polo
Aug 4, 2007

boom boom boom posted:

ForgeWorld is doing Sisters of Silence, right? Are they just gonna be some troops you can take as part of another army, or an entire army of their own?

No information yet, other than that they are coming in Book 7 along with Space Wolves, Thousand Sons and Custodes.
My guess is that any (loyal?) army will get to pick up some Sisters, but they won't be a self-operating force.

Which actually makes me wonder how FW plans on balancing Thousand Sons. The Mhara Ghal and the Word Bearer's rite of war seriously gently caress up psychers of all types.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

OhDearGodNo posted:

Cool. Compare that to what I received.



Yeah, I got that email too. Had I known it's been available since July 11th I'd have already bought it! :v:

All the information should have been in there, though. Considering it's been printed on a poster in-stores for at least a week now it's not a secret to be guarded.

BULBASAUR
Apr 6, 2009




Soiled Meat

PantsOptional posted:

Newbie question: what are the biggest "trap" options (units, equipment, RoW, special detachments)? What might look appealing but is in fact terrible? In 40K I might say that Terminators are the most obvious example: they seem like they should be super awesome with their better armor and invuln save and ability to fire heavy weapons and move, but in practice they end up being overpriced especially since they need a delivery system. For 30K I'm a little dubious about the volkite serpenta but that's about it.

In my experience it's troops and death stars at lower points. Troops are very expensive and easy to sink 1000 points into unless you are carefull. On the other hand, you absolutely do need them as they are one of your few scoring options. Figuring out thiz riddle is central to a good list in my opinion.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

BULBASAUR posted:

In my experience it's troops and death stars at lower points. Troops are very expensive and easy to sink 1000 points into unless you are carefull. On the other hand, you absolutely do need them as they are one of your few scoring options. Figuring out thiz riddle is central to a good list in my opinion.
So what does this mean exactly? Just elite units are good at smaller point levels, since big 20 man blocks aren't terribly flexible?

Great OP, Panascope. When I burn out on Orks I'll have some Ultras to post here.

The Sisko
Jan 9, 2009

"Whenever there's injustice, wrongs to be righted, innocents to be defended, The Sisko will be there, delivering ass-whooppings."

SRM posted:

So what does this mean exactly? Just elite units are good at smaller point levels, since big 20 man blocks aren't terribly flexible?

Great OP, Panascope. When I burn out on Orks I'll have some Ultras to post here.

Not necessarily, just that you need to strike a balance between how much you invest in your troops vs special units at lower points. Troops in 30k are expensive to buy into but adding more dudes costs lest.

BULBASAUR
Apr 6, 2009




Soiled Meat
Yeah, Sisko nailed it. You need to be very conscious of what you intend your troops to be doing all the while keeping them scaled back enough to take your heavy hitters. Troops are either inflexible,.overcosted, or expensive... but once that investment is out of the way you're able to take the economically costed options in other slots to make up the difference. Does this make sense?

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.
Tbh if you just run a list which is thematic and fluffy you'll do OK.

The trap to fall into is buying too many squads and not supporting them as the initial cost is expensive per squad points wise. You could end up with more dudes but without the equipment (eg Melta bombs) to let them perform multiple roles properly.

boom boom boom
Jun 28, 2012

by Shine

Mango Polo posted:

No information yet, other than that they are coming in Book 7 along with Space Wolves, Thousand Sons and Custodes.
My guess is that any (loyal?) army will get to pick up some Sisters, but they won't be a self-operating force.

That's disappointing. They should just make up some more stuff to fill out a whole army.

serious gaylord
Sep 16, 2007

what.

boom boom boom posted:

That's disappointing. They should just make up some more stuff to fill out a whole army.

They don't really exist as an entire army though. They're purely around as a support group to block psykers.

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PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

BULBASAUR posted:

Yeah, Sisko nailed it. You need to be very conscious of what you intend your troops to be doing all the while keeping them scaled back enough to take your heavy hitters. Troops are either inflexible,.overcosted, or expensive... but once that investment is out of the way you're able to take the economically costed options in other slots to make up the difference. Does this make sense?

I was really surprised at how inflexible the basic tactical squad is in 30k in terms of weapon selection. Am I correct in thinking that the best way to get good Special weapons is to grab a Vet squad?

What would you say are the most overcosted units?

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