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Ciaphas posted:Haven't played Crawl in years, and every time I see a strange new thread title like this I'm inspired to give a go at actually getting through it. It's a strange game where you can say that it gets easier and harder at the same time with each new version.
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# ¿ Nov 6, 2015 05:53 |
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# ¿ May 3, 2024 02:33 |
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Why were you on the 5th floor? edit: You died with a crapload of consumables available to you, and you had 15 in Spellcasting and 18 in Charms but no charms aside from Haste. There are a lot of really useful low-level charms that would have helped you.
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# ¿ Nov 6, 2015 19:22 |
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That character
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# ¿ Nov 6, 2015 19:25 |
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Jeffrey of YOSPOS posted:Every thread or so I'm reminded that there it's a version of crawl with mouse support. The devs should implement mousing in console crawl. I think this would be more complicated to do than you'd think considering webtiles is, as far as I know, an overlay on the ASCII version.
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# ¿ Nov 7, 2015 04:35 |
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Internet Kraken posted:Yeah okay sure Crawl. Why not. That MR- probably hurts more than the rF+++ helps.
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# ¿ Nov 8, 2015 00:19 |
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Floodkiller posted:A bunch of changes just hit thanks to the tournament ending. Here's some interesting ones (to me, anyway): While I appreciate the summary I dunno why people keep on linking to the commits instead of the commitdiffs, which would let people see what code was actually changed. Ultimately a minor annoyance since the link to the diffs are right there on the page. ?noise will still work just fine for Elf 3 murderholes, it just makes clearing the rest of the level before you set up the hole a bit more dangerous, and makes the vault itself a bit less dangerous. Overall a good change. No real opinion on the rest aside from spark wasps. I'm excited for spark wasps.
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# ¿ Nov 23, 2015 07:35 |
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PleasingFungus posted:that particular interaction is probably going to be a shortlived unfeature, fwiw. Has there been any progress on the long-discussed splitting of consumables into tactical and strategical categories?
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# ¿ Nov 26, 2015 05:34 |
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I've been away for so long! There are so many changes!! I see there are two new gods, and Pakellas apparently got added to trunk? What about Wulndraste?
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# ¿ Mar 2, 2016 22:49 |
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Any tips on using Pakellas? I got a HuGl^P to the Lair and have been doing pretty well so far -- though munching on a sky beast gave me 3 MP per wand charge, gonna have to get rid of that somehow. Most of his abilities seem pretty self-explanatory, and I always loved the Evoker playstyle and am glad that there's actually a god that supports that now. But what should I be keeping an eye out for to supercharge? Which rods are good nowadays? I see a lot of the classic wands have been replaced with more unique versions.
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# ¿ Mar 3, 2016 02:29 |
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Abyss is significantly easier than Vaults, but it does require a certain approach or you get torn apart by its pitfalls. I've done Abyssal and/or Slimy in place of Silver frequently.
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# ¿ Mar 5, 2016 06:37 |
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Scaramouche posted:Added wrinkle, I kind of have to do it next since I usually convert to Zin for Tomb/Abyss/Extended, and he doesn't like it if you cut up corpses to get their skins. Unless something's changed recently, I thought Zin only doesn't like it if you chop up intelligent creatures. Monsters and beasts are fair game.
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# ¿ Mar 6, 2016 05:23 |
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Still got it, even after half a year away Brannock the Sensei (L27 DsMo), worshipper of Cheibriados, escaped with the Orb and 4 runes, with 2672896 points after 56990 turns and 3:30:12. Claws 3 and Flaming Blood make for a great combination and of course Chei turns you into a superhuman blender.
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# ¿ Mar 6, 2016 23:40 |
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Floodkiller posted:Why do I never get to find and have fun with the broken stuff before it gets removed I remember in the 0.16 tournament getting a 6-win streak, by far my best streak, then finding out that it was because of melee damage being doubled and everyone writing their own suspicions off because "confirmation bias" I had a lot of fun with the streak and was proud of it, and I was really disappointed to find out that it was largely because of Broken Stuff I suppose intentionally getting to screw around with broken bugs would be fun though!
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# ¿ Mar 7, 2016 20:55 |
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What exactly does miasma do to enemies? Got Foul Stench on my current demonspawn. Was enemy movement AI changed? I notice that if I'm hiding behind a corner, and a monster is roughly about 3 or 4 tiles away, they'll perpetually pop in and out of FOW without ever actually approaching me.
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# ¿ Mar 8, 2016 18:40 |
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code:
If I step away from the corner, or move further backwards, this seems to break the loop and the monster will approach me until it's adjacent to me (stopping occasionally to toss spells at me). Taking advantage of corners is part of how I do well with Chei so this has made my runs somewhat rougher than before. I think this might have something to do with ranged-attack monsters taking the long way around corners, which is also something I've noticed.
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# ¿ Mar 8, 2016 19:22 |
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Reproduced it again with a satyr in Shoals. Even though he's out of ammunition he just sticks there in a loop playing his song over and over.
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# ¿ Mar 8, 2016 20:40 |
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Racked up another win, my 40th Cheibriados win. Not much notable about this one, other than that I found a +4 quarterstaff of crushing early on, figured I'd go into lajatang, and trudged through Snake Pit and Shoals bashing things to death. After a bit into Vaults I gave up and just went and found an executioner's axe from the Hall of Blades, enchanted it up, and laid waste to everything I saw before me. Cleaving and Cheibriados makes for a great combination, you reduce the amount of incoming damage very quickly. Of course, once I got Axes up to about 20~, I went and did Elf: 3 and found a +10 lajatang of flaming with +MR on it. That's Crawl for ya Anyway, Cheibriados is really good and the trick with him seems to be getting over that early game piety hump as quickly as possible (Orc is good for this), then trucking over everything and staying ahead of the power curve for the entire game. There's a bunch of minor stuff that you can do to optimize (train dodging early, learn the idiosyncrasies of Temporal Distortion, learn to abuse corners, go for heavy armor and weapons as soon as feasible) but the biggest thing is just getting to high piety quickly. I'll probably aim for Great Demonspawn next.
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# ¿ Mar 9, 2016 00:47 |
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Does an amulet of harm boost deterministic damage like Slouch?
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# ¿ Mar 10, 2016 23:17 |
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PleasingFungus posted:(b) what do you mean by 'deterministic'? Slouch and a few other sources of damage are 'fixed' and not able to be boosted in any way by stats/skills, or reduced, right? It's probably a bad word to use for Slouch since it's based on speed differential.
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# ¿ Mar 10, 2016 23:29 |
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Oh good, tileschat. Howler monkeys need a new tile. Shadow imps are really hard to make out against the Dungeon floor tiles. That's about it from me!
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# ¿ Mar 11, 2016 17:30 |
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Speaking of mutation roulette, it seems like the rMut mutation blocks further mutations from !mut or %mut. Am I just imagining it?
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# ¿ Mar 12, 2016 21:01 |
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Darox posted:When did killer bees lose the mindless ai? Because that's a pretty huge change for the early game. That makes fatal bee encounters even more likely. December 1, 2015, as part of the intelligence simplifications quote:Give insects animal intelligence
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# ¿ Mar 19, 2016 15:44 |
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Angry Diplomat posted:Shield of Reflection + Amulet of Reflection should cause blocked melee attacks to stagger attackers, throwing them off balance and opening them up to distraction stabs.
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# ¿ Mar 22, 2016 21:49 |
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Will Hellfire graphics be changed from purple-red to black-whatever to match Damnation flavor?
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# ¿ Mar 24, 2016 06:49 |
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I really like all these flavor improvements. Also impossible names are the essence of Crawl at this point, please keep making more impossible names. They aren't that hard either once you get used to them.
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# ¿ Mar 24, 2016 17:53 |
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That one's been a long time coming.
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# ¿ Mar 27, 2016 00:18 |
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Basic ammo being infinite, but not special ammo, would be okay I think.
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# ¿ Mar 29, 2016 01:27 |
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You could even step down the damage of basic ammo to make up for it -- wooden bolts and arrows are just going to mostly splinter on impact -- and for high AC enemies switch in your steel or penetrating ammo, which would be very slightly more common to make up for needing to use them more often to make up for your damage.
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# ¿ Mar 29, 2016 02:15 |
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Yeah, the other issues are that ranged weapons just aren't really that exciting and don't bring much to the table that magic doesn't (aside from not being restricted by MP) and that having ranged weapons do comparable damage to melee attacks breaks a lot of fundamentals of Crawl encounters. Magic, especially ranged conjurations, have multiple constraining features built into it that make it a real tradeoff to invest into.
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# ¿ Mar 29, 2016 02:38 |
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All mutations are baseline tempmuts, if you get repeatedly tempmut'd, a random selection of your temporary mutations become permanent.
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# ¿ Apr 5, 2016 06:09 |
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Dire Elephants are basically free XP. I guess I primarily play melee monsters though. Do casters have trouble with the dire elephant endings?
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# ¿ Apr 11, 2016 07:39 |
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Teleportation isn't so bad, especially if you're ready to read another tele scroll the same turn you land into a bad situation. Fog scrolls also help if you land within vision of several nasties. Zot traps are a little overrated IMO. I don't think it needs to be removed. It makes Zot 5 a lot more tense and exciting, even if you've already been there two dozen times. The real nasty situation is if both bottlenecks had alarm traps.
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# ¿ Apr 17, 2016 02:43 |
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# ¿ May 3, 2024 02:33 |
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Fitzy Fitz posted:Why are demon whips considered better than morningstars? Is it just because of the low skill investment? They swing much more quickly.
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# ¿ Apr 17, 2016 18:22 |