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Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
Wow I had completely assumed that Mad Max was the B team and not the other way around, interesting to hear.

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Earwicker
Jan 6, 2003

MMAgCh posted:

other than the setting there wasn't a whole lot to set Mad Max apart from other open world games.

IMO the driving in Mad Max was far better than the driving in most other open world games, including some that are specifically driving games. Which is kind of surprising because the atrocious car handling in Just Cause 2 was one of its few weaknesses.

DLC Inc
Jun 1, 2011

tbh why drive when you can fly with jets and wingsuits

Perestroika
Apr 8, 2010

MinibarMatchman posted:

tbh why drive when you can fly with jets and wingsuits

Yeah, kind of the same issue popped up in Saint's Row 4. Once you can fly quickly and easily everywhere there's kind of no point in using actual cars any longer.

Quiet Python
Nov 8, 2011
You can't hit sick ramps in a wingsuit, though.

Also, if I'm going to be crashing into an enemy vehicle in order to cause a massive explosion, I'd rather be in a car lined with C4 than a wingsuit.

It's just a question of the right vehicle for the right situation.

Prav
Oct 29, 2011

if an armored sportscar is wrong i don't want to be right

cl_gibcount 9999
Aug 15, 2002

plus slamming into people riding mopeds is cathartic

Flannelette
Jan 17, 2010


Have they talked about any advancements to the "meta game" part of it? Like are there actual reasons to blow up radars and stuff now or is it still just assumed to be 95% "Just 'Cause" + a handful of actual missions that feel separate to the open world which make up the game part.

Earwicker
Jan 6, 2003

Flannelette posted:

Have they talked about any advancements to the "meta game" part of it? Like are there actual reasons to blow up radars and stuff now or is it still just assumed to be 95% "Just 'Cause" + a handful of actual missions that feel separate to the open world which make up the game part.

Pretty sure it's just the same as last time: there's an evil dictator who runs the island and you blow up poo poo because it belongs to said dictator. I'm sure there will be a handful of superficial "factions" as well. Which is fine, really. If they enhance any of that stuff I hope it's in the realm of intra-factional fighting and more faction-specific vehicles, etc.

cl_gibcount 9999
Aug 15, 2002

I AM BOLO SANTOSI, THA LEADAH OF THA REAPAHS, COMRAID

Klyith
Aug 3, 2007

GBS Pledge Week

Perestroika posted:

Yeah, kind of the same issue popped up in Saint's Row 4. Once you can fly quickly and easily everywhere there's kind of no point in using actual cars any longer.

Yeah, and I think one downside is it makes the map feel much smaller. The wingsuit looks faster than a car, plus it can go straight line to where you're headed. SR4 had that same issue, the city seemed tiny compared to 3.

I think it's less about speed and more just seeing the world from more perspectives. You got an unlimited supply of helicopters and jets in SR3 pretty fast, but in practice you're still driving cars and tanks and just running around at times. When the lowest effort travel is super-power flight or an anti-gravity wingsuit, that's what you end up using all the time.


Flannelette posted:

Have they talked about any advancements to the "meta game" part of it? Like are there actual reasons to blow up radars and stuff now or is it still just assumed to be 95% "Just 'Cause" + a handful of actual missions that feel separate to the open world which make up the game part.
It looks to me like there are fewer of the little one-off radar stations and junk that had little purpose in JC2 other than more dots on the map to clear and more chaos score to build. And they seem to have a much deeper equipment & ability unlock system than JC2.

But it's Just Cause, the missions and story are like the plot in porn.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
:siren: Breaking Just Cause 3 News! :siren:

Its going to own.

Scared of Bees
May 14, 2004
Save your fork there is pie!!
I need this game in my life right now.

Knifegrab
Jul 30, 2014

Gadzooks! I'm terrified of this little child who is going to stab me with a knife. I must wrest the knife away from his control and therefore gain the upperhand.
I want to get people with my wire thing.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

Klyith posted:

Yeah, and I think one downside is it makes the map feel much smaller. The wingsuit looks faster than a car, plus it can go straight line to where you're headed. SR4 had that same issue, the city seemed tiny compared to 3.

I think it's less about speed and more just seeing the world from more perspectives. You got an unlimited supply of helicopters and jets in SR3 pretty fast, but in practice you're still driving cars and tanks and just running around at times. When the lowest effort travel is super-power flight or an anti-gravity wingsuit, that's what you end up using all the time.


I like that such a fast and effective means of transportation is so easily available. It will remove the pain in the rear end aspect of having to search around for a good car before you start getting to the places you specifically want to go. I think this will allow driving cars to remain a voluntary thing to do specifically when you want to have fun tearing rear end around the countryside in a vehicle that you can ride the top and sides of, and that will practically blow up on command.

Part of me shares your sentiment though because travel in these games can encourage little side adventures that can make cool memories on their own, but overall I think making driving something the game lets you choose to do when you want instead of making you put up with it every time you have to get somewhere specific was a good decision, especially considering how huge the game world is.

Earwicker
Jan 6, 2003

I am wondering how diverse the game world will be this time - last time there was everything from jungle to desert to snow covered mountains, but pretty much everything I've seen in trailers for JC3 looks similarly mediterranean. Which makes sense given the setting but I'd hope there is more to it

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

MMAgCh posted:

Which is funny because Mad Max largely played it pretty safe as well, in terms of its gameplay mechanics. It was fun, don't get me wrong, but a lot of what it did (e.g. Dinky-Di or the whole Archangel system) was so rudimentary that it'd really benefit from being expanded on in a sequel; other than the setting there wasn't a whole lot to set Mad Max apart from other open world games. And unfortunately we probably aren't likely to get said sequel any time soon.

poo poo, I'd be happy with a new game+ patch :(

cl_gibcount 9999
Aug 15, 2002

Knifegrab posted:

I want to get people with my wire thing.

ah i totally forgot about how he got me (emotionally) with his wire thing

HardKase
Jul 15, 2007
TASTY
Okay from what ive seen they list the objectives for towns and stuff in the top right.

Not knowing what im meant to be blowing up to save a town drove me insane in JC2.

Baxate
Feb 1, 2011

how do i make the gmg voucher work for just cause 3

Klyith
Aug 3, 2007

GBS Pledge Week

Earwicker posted:

I am wondering how diverse the game world will be this time - last time there was everything from jungle to desert to snow covered mountains, but pretty much everything I've seen in trailers for JC3 looks similarly mediterranean. Which makes sense given the setting but I'd hope there is more to it

It looks like the current pre-release coverage is mostly confined to one quarter of the map on a smaller island area, there's a bigger island with a mountain and snow on it. Probably other terrain, maybe not quite the variety of JC2 though. The desert was boring anyways.


GreatGreen posted:

Part of me shares your sentiment though because travel in these games can encourage little side adventures that can make cool memories on their own, but overall I think making driving something the game lets you choose to do when you want instead of making you put up with it every time you have to get somewhere specific was a good decision, especially considering how huge the game world is.
Yeah I generally think that more options = better. And the way the wingsuit and parachute work together looks like a big improvement, since the wingsuit is fast and the parachute is now a stable shooting platform (which will make tricky grapples from mid-air much easier).

The thing about "side adventures" is exactly what I was thinking about though. Specifically one or two times playing JC2 I ended up in some bumfuck nowhere section of the map with no vehicle and couldn't use fast-travel for whatever reason. And it's like, just hunting around this low-traffic area of dirt roads for one guy on a moped I could jack was both really annoying and highly satisfying at the same time.

Flannelette
Jan 17, 2010


Klyith posted:


But it's Just Cause, the missions and story are like the plot in porn.

It's less about the plot/story and more that if I blow up a power station the power to something somewhere else goes out or I blow up a coms systems and they can't call re enforcement as well in that area. That kind of stuff.
So when you start the enemy is disproportionately strong and you can dismantle things in several places to weaken them in other places where they're too strong.

Indiana_Krom
Jun 18, 2007
Net Slacker
I always got around the tedious traveling in JC2 by installing the mod that gives you parachute thrusters by default (so you don't have to buy them from the black market every time you load a game or die) merged with the mod that makes it so they never need that cooldown and can run infinitely. So you could travel around by parachute just about as fast as most of the airplanes. It was really a benefit for traveling over water where you can't grapple along, using it you can easily and quickly cross the biggest stretches of water between the major islands without a boat or plane, which also made reaching and clearing out all the oil platforms a lot easier. The mod also had a "super thrusters" option, where they turned the speed dial up to 11 and you could propel yourself around the map at absurd speed (see video). The superman flying mod was also based on the infinite parachute thrusters mod, but made it a bit harder to shoot while flying so I didn't like it as much.

https://www.youtube.com/watch?v=jiCNI6WHE6g

Fight! For your kite!
Jul 29, 2008

Ludwig van Halen posted:

how do i make the gmg voucher work for just cause 3

Enter it on the rewards page during the checkout process in the voucher box. Ubisoft is having a row with GMG so don't expect to play it day one.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

TEHJOE posted:

Enter it on the rewards page during the checkout process in the voucher box. Ubisoft is having a row with GMG so don't expect to play it day one.
JC3 is published by Square Enix, though.

Klyith
Aug 3, 2007

GBS Pledge Week

TEHJOE posted:

Ubisoft is having a row with GMG so don't expect to play it day one.

Just Cause is published by Squeenix.


(Though these days buying from GMG has some risk, no matter which publisher it is. Knowing how they work, anything day 1 or preorder is when their sources are the most sketchy and publishers most vigilant.)

Fight! For your kite!
Jul 29, 2008
Had a bit of a brain fart keeping track of all the open world games.

GMG states that keys come from Square Enix but caution is warranted.

Morzhovyye
Mar 2, 2013

GMG has given me some grief in regards to getting keys out on release day in the past but with GTA V and Fallout 4 they've given keys out a week in advance to allow for preloading. It's going to be necessary, pre-loading already started on the Xbone and it looks like the game is 43 GB at least.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Odobenidae posted:

It's going to be necessary, pre-loading already started on the Xbone and it looks like the game is 43 GB at least.
Apparently it's about 37 GB on the PS4.

:cry: These are like "gotta leave my PC running for two days straight to download all that stuff" volumes of data. Oh God.

Poil
Mar 17, 2007

cl_gibcount 9999 posted:

plus slamming into people riding mopeds is cathartic
Personally I prefer to attach them to the ground or vehicles moving in the opposite direction.


MMAgCh posted:

Apparently it's about 37 GB on the PS4.

:cry: These are like "gotta leave my PC running for two days straight to download all that stuff" volumes of data. Oh God.
That's a lot of files. How many discs would that be? Just copying from those would take forever too, but at least they're not using cd's anymore. Incidentally it would take 25046 floppy discs. :v:

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

Poil posted:

That's a lot of files. How many discs would that be? Just copying from those would take forever too, but at least they're not using cd's anymore. Incidentally it would take 25046 floppy discs. :v:
The latest trend for physical copies seems to be to include just a single DVD with 5-10 GB of data on it and leave it up to the customer to download the rest. That was the case with Mad Max at least, and FO4 caught a lot of poo poo in various amazon reviews for it as well.

MMAgCh fucked around with this message at 01:03 on Nov 22, 2015

DLC Inc
Jun 1, 2011

Earwicker posted:

I am wondering how diverse the game world will be this time - last time there was everything from jungle to desert to snow covered mountains, but pretty much everything I've seen in trailers for JC3 looks similarly mediterranean. Which makes sense given the setting but I'd hope there is more to it

there's different biomes in this, much like the past game

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

MMAgCh posted:

The latest trend for physical copies seems to be to include just a single DVD with 5-10 GB of data on it and leave it up to the customer to download the rest. That was the case with Mad Max at least, and FO4 caught a lot of poo poo in various amazon reviews for it as well.

Metal Gear Solid 5 did the same. Sucks for those with lovely internet :(

Poil
Mar 17, 2007

MMAgCh posted:

The latest trend for physical copies seems to be to include just a single DVD with 5-10 GB of data on it and leave it up to the customer to download the rest. That was the case with Mad Max at least, and FO4 caught a lot of poo poo in various amazon reviews for it as well.
That's just... so missing the point of why people get the disc version in the first place. :bang:

explosivo
May 23, 2004

Fueled by Satan

Poil posted:

That's just... so missing the point of why people get the disc version in the first place. :bang:

DVD's can only hold so much data, though. Unless you want to have 6 disks per box you almost have to do it this way.

Prav
Oct 29, 2011

if you're gonna bother with selling a physical box it's kinda rude to not include a full copy of the game in said box

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


No joke:
I run a tabletop game and dole out special items to my players sometimes.
One of them is a living wire inspired by Gibbed's mod of JC2. Send it out to attach two objects and or people together and yank them together at will.

My birthday is very close to release and it pains me that I can't but it now and have to wait for maybe a present.

Klyith
Aug 3, 2007

GBS Pledge Week

explosivo posted:

DVD's can only hold so much data, though. Unless you want to have 6 disks per box you almost have to do it this way.

Man remember when games came on like 6 CDs?


The issue they have is that lots of PCs don't have blu-ray drives. They could have both a DVD and a blu-ray in the box, which covers the people who don't have BD drives and the people with crap internet. But I suspect that physical copies for PC are such a small part of their sales they don't want any extra costs.

And either way you still have a multi-gigabyte patch on launch day.

Nullsmack
Dec 7, 2001
Digital apocalypse
I remember when DVD drives were becoming cheap and extremely common. As in, if your computer didn't come with one already you could buy one for $30-40. Even then games came out on 6+ CDs because of people bitching about not everyone having DVD drives. Having said that, I haven't bought a physical copy of a game in 5 or 6 years at least. My bandwidth is really going to hurt if this is really 40GB+. I hope they start preloading on Steam really soon.

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MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

MMAgCh posted:

The latest trend for physical copies seems to be to include just a single DVD with 5-10 GB of data on it and leave it up to the customer to download the rest. That was the case with Mad Max at least, and FO4 caught a lot of poo poo in various amazon reviews for it as well.
Erratum: Mad Max came on four DVDs, not one. It still required a download of about 10 GB on top of those, though. How much of that was a day one patch I don't know.

That said, a physical copy of JC3 is slightly more expensive than buying it digitally and getting it directly from Steam lets me refund it in in case it runs too poorly, so it's really not much of a choice to make.

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