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Slim Jim Pickens
Jan 16, 2012

TjyvTompa posted:

It's like the JC3 team had no idea what made people like JC2. It seems like they thought people loved it due to the story and missions and just doubled down on that instead of making a great open world to do whatever you want in. I'm still irritated that there is no civilian airport in this game, it's where I spent most of my time in JC2.

I don't really think there's any creative continuity between 3 and 2's story, because I don't remember any of the weird Panauan rebels putting their phones on speaker and dancing around the town square to "blend in".

Like, the characters in 2 are pretty straightforward, they just have weird habits. JC3 characters are like sitcom characters who've been around too long. You head into a scene with and it's like "Oh, Mario is here to do something retarded", "Oh, Annika is going to be sarcastic", and there's nothing more boring.


Also, they tried to make Rico more sympathetic, but that only makes it worse for when you attach a civilian to a helicopter blade.

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Slim Jim Pickens
Jan 16, 2012

necrotic posted:

Isn't he? And aren't you for enjoying the game?

He was more a psychopath in JC2, but in the same way that Rambo is. That Rico was a good character for a game about wanton violence and foreign interventionism

The revolution angle in JC3 is so thin that it doesn't change the gameplay at all. Like, now you raise a flag in the town square, and that's about it. All that newly liberated citizens do different is play the same song in every town.

I would prefer to think of JC3 as satire, but I can't really being myself to do it. I really loving hate that song.

Slim Jim Pickens
Jan 16, 2012

Inzombiac posted:

I suppose I'm in the minority here because I had way more fun loving around in 3 over 2.
This is mostly because of all the QoL improvements. The story is trash in both. 2 was larger but pretty empty and had a lot of copy/paste.
3 was much more appealing to look at and everything seemed like it belonged but not a ton biome diversity.

3 is a lot more copy- paste. How many towns in Medici have the same church ruin and bit of a star fort? Cripes. And it seems like high-res rocks makes up a massive portion of the texture base, which is kind of insane.


There's a lot of missions that end in completely unnecessary cutscenes. Like the missile one for Rico steers it with his grappling hook, and I was thinking the whole time, I could just easily be doing this n-game. Or that one where you drive a truck out a plane, and the truck lands in the water with a really underwhelming explosion.

3 has a lot of weird interruptions in general. I really hate how every unlock or garage thing pauses the game and loads up a dumb little video in case I'd forgotten what a moped looks like. 2 was mostly seamless in how you got around Panau and completed missions.

Backhand posted:

Agreeing with the majority. The game was.... okay. I mean, I didn't hate it. There were legitimately fun parts and not many glaring weaknesses. But nothing really stood out either; in particular, I was thinking about it to myself last night, and outside of Rico and Sheldon I literally cannot remember a single character's name. And I only remember them because they were main characters, from JC2.

That's how forgettable the cast was.

The rebel radio lady, do you ever meet her in-game? She's maybe the most extraneous character ever created. Nothing she says is even funny! "Thanks Rico, the citizens of ________ are free!" And then silence.

Personally I think Medici is one of the least convincing game worlds ever created. Maybe JC3 really is satire, because it utter vacuity really well and that's basically 2016 in a nutshell.

Slim Jim Pickens
Jan 16, 2012

Songbearer posted:

I had one of the singular most raging hard boners for JC2. I'd rate it up there with Saint's Row or most GTAs for open world fun and I even enjoyed JC1 a fair amount, so I was really excited for 3 and pleased by the positive response it seemed to be getting.

I don't know how they managed it but it just didn't feel like there was any magic or life to it. I can't even pinpoint what it is and that's what frustrates me, but if I had to guess it'd be Saint's Row 3's problem: The quality of the world took a huge step back.

In SR3 this was forgivable because the gameplay was so much tighter than before that it was a blast to play, but with this game the new additions just don't make up for it at all. Everywhere you go seems the same and there's no joy to blitzing around the world in cars. I miss the big cities and the sprawling deserts and finding tons of hidden things some bored devb tucked away.

Somehow Mad Max felt more evocative of JC than the real deal. It had a manic spirit and was content to just throw loads of cool spectacle at you with lots of satisfying action to boot. JC3 honestly felt like some other dev's knockoff that somehow managed to avoid all the things that made the previous games feel so much fun.

The vibe I get from JC3 is the same vibe I get from reading a tourist brochure or something. Everything is there and pretty and fun and zany and wacky, but it's really just meeting your pre-conceptions rather than being its' own animal.

The script and cutscenes are also atrociously boring.

Slim Jim Pickens
Jan 16, 2012
JC3 movement controls prevent you from moving in certain ways unless the character model can lock into certain animations.This is pretty next-gen, and it works in stuff like GTA 5, but it's pretty lovely for a game like JC3.

Like, in JC2, you could pivot on a single spot. Rico's leg's would wiggle in this weird way, but you ultimately you maintained control over him.

In JC3, Rico has all these animations for starting and stopping, turning around a certain way, etc. There are a bunch of distinct animations for shooting the grappling hook during certain movement animations, and they're all bad because they delay your shot and you can't actually cancel out of them.

This is weird-rear end game design. ofc Rico moves more like a real human being, but I certainly don't give a poo poo about that. JC3 is full of "flourishes" like that, where looking next-gen apparently superceded gameplay.

Another example would be how fun upgrades are locked behind side-missions, but doing side-missions and unlocking upgrades also forces you to watch gameplay videos that don't load properly. The side missions are that interesting either.

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