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Sounds like baby's first game where he decided to cram in every little idea he ever had, regardless of how difficult it would be to implement, and automatically thinks it meshes all together. "Instructor" at a lovely for-profit and 3 years of microsoft development. Solid loving background to develop "The most dynamic and immersive MMO to date" Gems from their CEO: https://twitter.com/JeromyWalsh/status/124234676750647297 https://twitter.com/JeromyWalsh/status/107156187652435968 https://twitter.com/JeromyWalsh/status/124267113618747394 Worst of all he owned a zune https://twitter.com/JeromyWalsh/status/113797142421839873 You should make your twitter private man
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# ¿ Dec 8, 2015 08:26 |
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# ¿ Apr 29, 2024 03:26 |
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Alexander DeLarge posted:I gotta be fair to these guys, they're at the very least capable of developing assets. Programming is easy. I'm just not quite sure how well this will all mesh together. Developing static models and settings isn't very difficult compared to coding this mess together. If any design goons could take a look, it seems that all the menus and text was added on to the image. I would look further into this if I believed they were going to make it past 2017. Making an mmo of this scale with 2 people is insane. Khako fucked around with this message at 22:41 on Dec 8, 2015 |
# ¿ Dec 8, 2015 22:35 |
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quote:"As for combat systems, all we know is that they will be using Motion Capture for the animations, and Inverse Kinetics (something like that). No Tab Targeting or Hotbars. The game blends Player and Character skill." A TWO-person studio is using motion capture with inverse kinematics in a mmo... Khako fucked around with this message at 00:26 on Dec 10, 2015 |
# ¿ Dec 10, 2015 00:19 |
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Alexander DeLarge posted:Better look at the combat. Looks really Souls-esque
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# ¿ Apr 24, 2016 12:40 |
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Alexander DeLarge posted:It does. Go look at the third person Kings Field (what became DeS) combat prototypes. ah man, that generic-type combat does not compare to dark souls 3 right now. Souls can get away with it's nice feel for combat because it doesn't rely on trying to be an mmo( server architecture ). I can guarantee that this team cannot pull off a souls-esque feel in their mmo, because no-one can. I hope I'm wrong eventually because it would be kickass. Dark Souls feels responsive with everything you do, there'll be some moments where it doesn't go well but generally it works because your actions are instant. It just won't feel the same in a client-server environment. Khako fucked around with this message at 22:33 on Apr 27, 2016 |
# ¿ Apr 27, 2016 22:27 |
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Alexander DeLarge posted:I'm consistently amazed at how there wasn't a resurgence of sandbox MMOs after the success of Minecraft and games like Day-Z. Have you looked at steam or the threads in this forum. Half of them are sandbox. The sandbox market is over-saturated. I'm gonna say you made a mistake in getting rid of overwatch(open beta right now) for something that won't see the light of day till 2020.
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# ¿ May 6, 2016 06:36 |
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Calidor posted:Buddy of mine has gone in for one of the 2.5k packages. I think he's nuts but I think we could have a fun time in the game if we all join the 3 month Exposition to get a head start and then wreck havoc at launch.
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# ¿ May 15, 2016 20:31 |
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Alexander DeLarge posted:House of Goons now has a presence on the SA discord. I've seen you supporting every terrible crowd-funded game. Is everything okay? Kid's help phone is a 24/7 free service that can help you when you just need someone to talk to man.
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# ¿ Jun 9, 2016 05:34 |
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# ¿ Apr 29, 2024 03:26 |
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Fengo posted:sent Thank you for donating to Lowtax's Anime Fund. Would you kindly make an introduction post in FYAD?
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# ¿ Jul 9, 2016 22:43 |