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Eela6
May 25, 2007
Shredded Hen

Turtlicious posted:

If I'm playing Singleplayer, should I get into this or Dominions?

This game is an excellent singlerplayer experience. I don't have experience with Dominions, but players seem to prefer it multiplayer. I have only played COE single player, and I have really enjoyed it.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Donkringel posted:

Side note, can you create horror units that spawn shittier horrors each turn? Like raving hoburgs?

Oh yeah, that should be pretty easy. Do you mean every month, or every combat turn?

I've already settled on Hoburg Bedlamites (possessed ravers) that explode into Rhapsodic Horrors when they die; Rhapsodic Horrors are floating, battle-fast clouds of weird void ichor and slowly crystallizing organs which, upon killing living enemies, explode them into more Rhapsodic Horrors.

I'm also planning a Behemoth that's basically a reactive combat summoner from hell; it bleeds lesser Horrors when wounded, so trying to brute-force it to death with a giant blob of archers is just going to get your army drowned in its shrieking gribbly spawns. You need big hitters or lots of AoE to take it down without turning the fight into a Necromancer-esque nightmare of wall-to-wall chaff spam.

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
I don't exactly know why, but I have a feeling the horrorburgs should have some sort of affinity for floatcats. It wouldn't put it past them to farm up some sort of astral catnip floatnip.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

LordSloth posted:

I don't exactly know why, but I have a feeling the horrorburgs should have some sort of affinity for floatcats. It wouldn't put it past them to farm up some sort of astral catnip floatnip.

I did intend to give them a miscellaneous Horror-summoning ritual, and High Cultist doesn't get Float Cat Horrors, so sure, why not? :)

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee
Great!


quote:

If I'm playing Singleplayer, should I get into this or Dominions?

Conquest of Elysium 4 is the clear choice. I have heard of people enjoying Dominions 4 in singleplayer, but for the vast majority of people it's MP or bust. That said, I primarily play SP games, and Dominions 4 is one of the few games I've played MP. It's a worth it, until you burn out from taking too many games at once, assuming that it'll be simple to keep up on a few games or that sure, you can wing it with that mod you've never tried before, while also trying a different game with a completely new set of nations or a megagame across all eras.

Edit: Ah, and do try and check out one of the Dominions 4 LPs that are eternally going on somewhere in the forum. I honestly don't know which game has had more continuous LPs, Dom4 or Dwarf Fortress.

Benly
Aug 2, 2011

20% of the time, it works every time.
Someone's probably asked already, but is there a mod to stop the friggin Monument of Hades event from showing up and taking a big ol' poo poo on the game's fun? At least the cube and hell portal show you where the problem is so you can go fix it, instead of having to dredge the entire map hoping to find where this week's dark wizard lives.

Benly fucked around with this message at 16:49 on Oct 29, 2016

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


This is currently :10bux: in the steam fall sale.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Azuth0667 posted:

How would you even kill that?

Exactly one Creeping Doom? :v:

Disclaimer: I do not remember if Creeping Dooms can be feared, but I will note that the rear end in a top hat is not poison immune!

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Finally gonna grab this. What is a good faction for learning the ropes?

Isaac
Aug 3, 2006

Fun Shoe

Galaga Galaxian posted:

Finally gonna grab this. What is a good faction for learning the ropes?

Not many people will agree but I thought witch was a very fun starting choice.


Dont cast miasma on anything unless the the caster and everything else on the square is poison immune. Outside of that they're just good to go

Alvie
May 22, 2008

Galaga Galaxian posted:

Finally gonna grab this. What is a good faction for learning the ropes?

Can't go wrong with Baron in a Monarchy map or Senator in Empire. Both are pretty simple.

I dont know
Aug 9, 2003

That Guy here...
Baron is straight forward, gets lots of bonus gold, and has good troops.

High Priestess is very powerful and very simple to play, if you want to start with a magic/summon faction.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
I am awful at this game and cannot get witch or druid off the ground. Enchanter on the other hand :getin:.

Jazerus
May 24, 2011


Pick whatever faction seems most appealing, except Druid cause they suck. Otherwise it's hard to go wrong.

If I had to give a recommendation though it would probably be Warlock. They're one of the more complicated factions in that they're magic/summon-based, but their summons are easy to understand in terms of advantages and disadvantages, and very powerful as a general rule. Also, they've still got normal human troops so you're not wholly magic/slave/etc. reliant like Bakemono or Priest King.

Also, be sure to get the Better Homeland Security mod from here or the AI will be vulnerable to dying if a moose walks into their undefended capital.

Eela6
May 25, 2007
Shredded Hen
Hard to go wrong with Baron. High Priestess is a great start too.

Alvie
May 22, 2008

Jazerus posted:

Pick whatever faction seems most appealing, except Druid cause they suck. Otherwise it's hard to go wrong.

If I had to give a recommendation though it would probably be Warlock. They're one of the more complicated factions in that they're magic/summon-based, but their summons are easy to understand in terms of advantages and disadvantages, and very powerful as a general rule. Also, they've still got normal human troops so you're not wholly magic/slave/etc. reliant like Bakemono or Priest King.

Also, be sure to get the Better Homeland Security mod from here or the AI will be vulnerable to dying if a moose walks into their undefended capital.

Warlock is definitely pretty dope for magic users. I won my first game with them. You'll have a very different early game depending on what element you get but the summons are indeed great and fairly simple.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
The Warlock early game can be kind of a slog if you can't easily take and hold any nearby gem sources. They're still really good though. Air warlocks in particular are great for just flying around summoning clouds and doing whatever the gently caress they want, while their apprentices trudge around with the troops.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
High priestess and Troll king are both rather simple starts. I forget the ideal ages for them.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

Jeffrey of YOSPOS posted:

High priestess and Troll king are both rather simple starts. I forget the ideal ages for them.

high priestess wants settlements of all stripes to katamari into armies of giants and doesn't care as much about anything else

andrew smash
Jun 26, 2006

smooth soul
high priestess is easy AF. A great starter, expect a rude awakening after you steamroll your first game when you switch to a more challenging faction

Isaac
Aug 3, 2006

Fun Shoe
The wierdest thing about this game is theres no real consensus on whats the best. Lots of people have talked about how good warlock is but i find them nearly impossible, but also vice versa.

resistentialism
Aug 13, 2007

Warlock isn't an easy start. It's got the easiest victory lap, maybe? Once you get the ball rolling there's nothing that can really stop you.

ToxicFrog
Apr 26, 2008


Isaac posted:

The wierdest thing about this game is theres no real consensus on whats the best. Lots of people have talked about how good warlock is but i find them nearly impossible, but also vice versa.

Warlock is really good, based on how long my best warlock game lasted despite a really lovely starting position, but you are completely dependent on gem sources, so if you roll a map that only has like three gem mines in the entire half of the map you're on, you're kinda hosed.

Isaac
Aug 3, 2006

Fun Shoe
Ive never even made it to the endgame with a warlock and probably hundreds of attempts.

Necro and witch I think I can beat the game more often than not. Senator on empire is pretty easy but pretty boring.

KirbyKhan
Mar 20, 2009



Soiled Meat
I have put like 4 hours into a Senator run on baron Fallen Empire and I just cannot get the gold income to expand into the mid game. If my main armies die I'm just turbo hosed and it takes a good 20 to 30 turns to recoup, so I restart.

Any advice?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Fallen Empire is really drat bad for that. The profusion of lovely undead makes holding nodes a real pain in the butt, and there seem to be slightly fewer gold nodes than Empire has in any case. On top of that, you get Horrors wandering around from time to time.

With Senator, I've found it helpful to maintain a handful of ultra-expendable mini-armies led by lovely commanders, and then one or maybe two big bastard doomstacks that do the heavy lifting. The expendables scout new territory and recapture nodes seized by independents and enemies, while the doomstack(s) should be reserved mainly for the important work of smashing incumbent node defenders and intercepting or scaring off particularly dangerous wandering hostiles.

Don't hire gladiators or anything. Get mobs and mobs of lovely chaff mans, snap up mercenary mage commanders when you can, and pick up any merc archers that come up because they're extremely good for grinding enemies down at range while your frontliners stall them with their big shields and masses of expendable bodies. Those vaguely Egypt-themed immortal guys make awesome commanders for your scout armies because they just reincarnate at their home citadel when they eat poo poo to roaming enemies.

e: oh, I almost forgot - Augurs. Get a couple of Augurs. Constant access to dirt-cheap targeted scrying is a massive game-changer, because it lets you plan all your movements and attacks several steps ahead, always striking where the enemy is most vulnerable and always picking fights you know you can win. Augurs are really loving good.

Angry Diplomat fucked around with this message at 19:42 on Nov 26, 2016

colonp
Apr 21, 2007
Hi!

Azuth0667 posted:

I am awful at this game and cannot get witch or druid off the ground.
For Druid, the basic animals summons aren't very good, but the level 2 summon Mythic Beasts is quite nice. Wyverns are flying 2-attack units that are really great in sieges, so get those for taking any indep towns and cities. Then it's expanding until you can start summoning Beholders. The level 2 Ancient Forest enchantments aren't good outside the early game IME, but the Shepherd one is decent for getting some great patrolling freespawn... that you don't really need at that point. Get Beholders.

Jeffrey of YOSPOS posted:

High priestess and Troll king are both rather simple starts. I forget the ideal ages for them.
I actually find Troll King really hard to win with. Trolls are nice, but they are not THAT nice and quite expensive, and the Troll King doesn't have much else. Also starts with 0 resources.

Maybe I just need to play them more though, I haven't really played them much. Not a very interesting class IMO.

KirbyKhan posted:

I have put like 4 hours into a Senator run on baron Fallen Empire and I just cannot get the gold income to expand into the mid game. If my main armies die I'm just turbo hosed and it takes a good 20 to 30 turns to recoup, so I restart.

Any advice?
Don't lose your main army? That's usually a game ender unless you already have a massive lead.

colonp fucked around with this message at 20:14 on Nov 26, 2016

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Troll King is loving insane once Trollmom makes the King and herself invincible to ordinary weapons and then starts summoning dragons. The dragons are really drat good and being flat-out immune to nonmagical damage lets the Troll King and Trollmom basically roll in with a dragon or two and just eat entire armies, since the mages at the back typically bite it to dragon poison breath and then nothing can hurt the big bosses At All even if the dragon gets punked.

Be aggressive about capturing those forests and swamps for sweet, sweet fungus. Goblins are cheap and have forest stealth, so little gangs of goblins led by goblin heroes are great for sneaking past enemies and capturing huge amounts of forest.

resistentialism
Aug 13, 2007

The dragons also show up with trinket items when you summon them that your troll king can make great use of. Make him ethereal and enraged and add on the immunity ritual and he gets a bunch tougher. Put a poison cloud pot on him and he can slowly widdle down armies even if he's been blinded, etc.

Think twice about putting the cursed sword on him, because he loses his cleave if he's not using his default club.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

resistentialism posted:

Put a poison cloud pot on him and he can slowly widdle down armies even if he's been blinded, etc.

That's one hell of a bladder he has on him. :magical:

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Azuth0667 posted:

I am awful at this game and cannot get witch or druid off the ground. Enchanter on the other hand :getin:.

I am Literally The Opposite. Enchanter's rough but witch is a strong contender for my favorite class in the game.

Witch early and midgame is all about major summons. Creeping dooms are phenomenal roadblocks against conventional troops and the other non-slow dudes are reasonably cost-effective (and cubes are REALLY good if you happen to have a target within a reasonably short distance), but the meat of the strategy is to achieve a critical mass of doppelgangers and use them to generate an infinite wall of difficult-to-permakill doppelspawn.

Witch minor summons are 100% garbage. Don't bother.

Also, just crank up the mushroom expenditure all the way. Even at 150% your summons are all pretty cost-effective given how many mushrooms you're going to have, and you don't really want to flub a catoblepas summon.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
I don't know if I'm missing an option somewhere, but it's a bummer that the game automatically ends if you win.

I want to just goof around trying to conquer hell and stuff.

I've played around with a few of the empires, do any of them have anything that wraps up the endgame in the same way as El? It seems odd that cultists can't make the void start to encroach on the map, etc.

Though, it seems like there are a lot of hidden secrets, it took me forever to figure out how to dig into Agatha.

Nanomashoes
Aug 18, 2012

Dr. Arbitrary posted:

I don't know if I'm missing an option somewhere, but it's a bummer that the game automatically ends if you win.

I want to just goof around trying to conquer hell and stuff.

I've played around with a few of the empires, do any of them have anything that wraps up the endgame in the same way as El? It seems odd that cultists can't make the void start to encroach on the map, etc.

Though, it seems like there are a lot of hidden secrets, it took me forever to figure out how to dig into Agatha.

Get the homeland security mod in this thread and it's easy to just leave the last guy with his capitol and explore everywhere you want.

Benly
Aug 2, 2011

20% of the time, it works every time.

Dr. Arbitrary posted:

I don't know if I'm missing an option somewhere, but it's a bummer that the game automatically ends if you win.

There's a Bystander mod that adds a faction that just sits in its castle protected by watchers, with no recruits or other ability to take action, specifically to keep the game from ending once all the "real" factions are defeated.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
A new patch just dropped with a new Faction - the Dryad Queen.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
aw hell my computer just went in the shop. what she do?

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

NoNotTheMindProbe posted:

A new patch just dropped with a new Faction - the Dryad Queen.

Oh poo poo! :aaa: The sounds pretty cool!

Benly
Aug 2, 2011

20% of the time, it works every time.

Tollymain posted:

aw hell my computer just went in the shop. what she do?

Kind of Dwarf Queen meets druids. Like the DQ, there are no normal recruitables. You get freespawn in your sacred groves which you upgrade using gold and potentially iron. Sacred groves are created by a ritual (dryad rituals use herbs) at an ancient forest, or at a normal forest that has no ancient forests or sacred groves within some non-specified range. Groves will freespawn satyrs and harpies at a modest rate, but every commander has a bonus to freespawn rates of their race (except dryads, who give a large satyr boost instead), which also means that once you start recruiting centaur and minotaur commanders you'll get centaur and minotaur freespawn.

There are three tiers of upgrades. The first tier costs only gold and gives leather armor, spears, javelins etc. and is available at any ancient forest or sacred grove. The second tier is bronze armor and weapons, costs 25 iron for 5 and is available at any "real" citadel - guard towers, for instance. Castles, cities, and maybe some others give access to steel upgrades at the cost of 50 iron for 5. Steel-clad minotaurs and centaurs are extremely strong, but even satyrs can deal some nasty damage once they go berserk - I've seen a satyr hoplite commander take down three (somewhat wounded) bears on his own. Harpies don't have a steel upgrade.

In addition to rituals to create sacred groves and druid-style animal summons, there's a separate ritual to create fortifications on a grove, a ritual to plant an immobile hamadryad in a grove (fairly strong caster with a harpy spawn bonus), and the expected "summon a stronger type of creature" summon (the only one I've gotten so far is a harpy queen with storm magic, but I'm still playing). The only tier-3 ritual I've gotten so far is Call Of The Wild, which spawns independent animals and beast-type monsters all over the map; the description claims that it's in every forest and jungle you don't control. Naturally they will then wander all over the forests and jungles you do control (or used to), but at least your enemies will probably be at least as annoyed as you are.

edit: Been screwing around after cheating in piles of herbs, adding as I go because I've been up all night and can't sleep. There are rituals to upgrade sacred groves to Grove of Gaia and then Primal Forest, which spawn more freespawn and are required for some rituals. Other things summoned by the tier-2 Call of Gaia ritual include Pans (which have full ritual access and increase freespawn rate for all the soldier races), dryad hoplites, white centaurs, and white minotaur Grove Guards with battle fast and fast healing. Other tier 3 rituals are Summon Servants of Gaia which summons some monsters (monster boars, chimera, kithaironic/nemean lion, or a nymph with a pack of satyrs) and Incarnate Earth Mother, which creates a unique Earth Mother commander with about 200 HP, regeneration, giant, and level 3 forest magic and geomancy. The Earth Mother also has a "blood orgy" ritual usable in farms and hamlets to generate a bunch of maenads for 100 herbs, which isn't exactly a great deal but at least the EM will probably have some good buffs for them, I guess? (Looks like Pans have it too.) Pans also upgrade to one of three forms when they undergo Grand Mastery, with different spell schools.

Benly fucked around with this message at 16:41 on Nov 29, 2016

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Does the Blood Orgy wipe out nodes like the High Priestess' Blood Feast? I could see that being useful for crushing difficult enemies in a slow attrition grind by eating up all their nodes while defending your own.

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Benly
Aug 2, 2011

20% of the time, it works every time.

Angry Diplomat posted:

Does the Blood Orgy wipe out nodes like the High Priestess' Blood Feast? I could see that being useful for crushing difficult enemies in a slow attrition grind by eating up all their nodes while defending your own.

It doesn't seem to. 12 casts in a row on a hamlet and they just kept hamling along. The maenads are also Stupid, which is annoying.

On the up side, you potentially get quite a large number of maenads - it seems to range from about a third of a column to a column and a half (didn't actually count) and maenads aren't bad in large groups. 100 herbs is probably too much for them, though; it's not like the dryad has any shortage of berserkers and the others can be up-armored. The dryad summons in general are pretty expensive - 25 for Minor Animals, 100 for Major Animals, 400 for Call of Gaia (commanders and elite troops), 750 for Servants of Gaia (monsters). Call of Gaia is probably the most worthwhile of them, imo; the commanders are strong spellcasters, white minotaurs are pretty good, and dryad hoplites look extremely good. You don't really need chaff from animal-summoning after the earliest game (that's what satyrs and harpies are for) and monsters are cool but too expensive, I think.

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