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  • Locked thread
LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer


Welcome to the Thirteenth Edition of the Magic Megathread!
A link to the last thread

Magic: The Gathering is a collectible card game where you play as a planeswalker, a powerful wizard capable of traveling between planes, summoning fantastic creatures, and casting powerful spells. Each game of Magic represents a duel between two or more planeswalkers. Magic in the game is divided into five colors: White, the color of order and balance; blue, the color of knowledge and illusion; black, the color of death and corruption; red, the color of chaos and power; and green, the color of nature and life. Each color is balanced against the others, with their various strengths and weaknesses.

First released in 1993, Magic's years of existence as the most popular collectible card game has attracted millions of players worldwide. Tournaments of varying levels are held all around the world, and the game is enjoyed just as much at the kitchen table as it is on the Pro Tour with thousands of dollars at stake. There is an organization called the DCI that sanctions and maintains these events, using tournament officials known as judges to keep the game fair and fun.

Like any other collectible game, the components can be quite pricey. Older, out-of-print cards can be hundreds of dollars, but those aren't needed to play in the game's most popular formats. In-print and just-out-of-print cards very rarely break the $50 mark, and as there's a limit of four of any one card per deck, you won't need too many to compete. Booster packs cost roughly $4 US each, but most people will agree that buying the single cards you need is a better bang for your buck... though not as fun as the "lottery" game of opening packs.

============================================

OTHER THREADS

The Magic: the Gathering Buying and Selling/Trading Thread
Don't deal with eBay or some random third-party insecure site for your Magic card needs. This is a thread to post your haves/wants and see if any other Goon wants your poo poo or has the poo poo you really need for that big tournament coming up, you know the one.

Deck Building Brewhaus
Post and critique decklists for constructed formats here.

The Magic: the Gathering Limited Thread
Draft and sealed discussion goes in here. This is a really informative thread if you're looking for tips on draft especially, as it goes into the draft archetypes of the current format as well as a glossary of commonly used draft terms you might hear at the table.

MtG Eternal Thread
Discussion on Eternal formats Legacy, Vintage, and honorary "Eternal" format Modern.

Magic Card Generator
Discuss your terrible card ideas here and make us all appreciate Wizards R&D and how hard it is to actually design solid cards.

M:tG Cube: The Most Expensive Free Magic Money Can Buy
Share your cubes with other people without the risk of strangers stealing your foil Russian Dark Confidant you've blinged out your cube with!

Commander Thread
Argue about whose fun is most important in this thread about Magic's most popular casual format.

MTG Thunderdome
Play Magic with Goons online!

============================================

FORMATS

Casual: Anything goes. Despite being the least talked-about format, mostly because it's not really a "format", casual play is probably the most popular form of Magic. We're talking kids buying precons and a couple of boosters and sitting around their kitchen tables here. There are other casual formats loved by players more into the game, such as Commander, Cube, Type 4, etc. More on those later.

Standard: One of the easiest formats to get into. Since it consists of nothing but the last three blocks to be published, finding cards is relatively as most cards are still in print. Standard is the most popular sanctioned constructed format.

Wizards has released "event decks" as a way for new players to get (somewhat) competitive decks for cheap. They contain 60 cards and a 15 card sideboard, and are competitive enough to stand a chance at FNM, but not much elsewhere.

Currently legal sets: Khans of Tarkir, Fate Reforged, Dragons of Tarkir, Magic Origins, Battle for Zendikar

Modern: Magic's newest format bridges the gap between Legacy and Extended. All sets from Eighth Edition on up are legal; the "Modern" name doesn't necessarily mean the modern Magic frame, as old cards reprinted in a special set with the new frame, such as judge promos, are not legal unless they've been reprinted in a set since Eighth Edition.

Modern Banned List

Legacy: Legacy is an Eternal format like Vintage, only without the Power 9 and many other overpowered cards. For the most part, everything restricted in Vintage is banned in Legacy. Legacy has skyrocketed in popularity lately, and so has the entry fee to play in this format. Legacy staples have doubled or tripled in price on the secondary market, so the barrier of entry is very high.

Legacy Banned List

Vintage: The most powerful decks that can be created reside here in "Type 1". The insanely high expense of cards that are in almost every good deck in the format - cards known as the Power 9 because of their reputation for being the nine most powerful cards ever printed - leads players to shy away from the format. Most Vintage tournaments will be run without DCI sanctioning because they allow ten or fifteen proxies in order to make the tournament more accessable to players not willing to spend $3000 on a Black Lotus. A common misconception is that Vintage is a format of turn one kills - but in a format where turn one kills are possible, decks are fine-tuned not just to win, but to stop their opponents from going off on turn one or two as well.

Vintage Banned & Restricted List

Limited: There are two popular limited formats: Sealed Deck, and Booster Draft. High-level limited tournaments are usually run sealed deck, with booster drafts as their top 8 playoffs. In sealed deck, a player gets six packs. With those cards, and as many extra basic lands as they wish, they have to build a deck that's at least 40 cards. Sealed is part luck (what you open), and part skill (how you build and play with your deck). Booster drafting involves each player getting three booster packs and sitting around a table. At the same time, each player opens up their first pack, takes a card out, and passes the rest of the cards in the pack to their left. This continues until all the cards in each pack are gone, then the second pack is opened and passed to the right. The third and last pack goes left again. Skilled players can sense which colors are "open" and pick cards that are strong in those colors. Then players follow the same deck construction rules as sealed deck - a minimum 40-card deck using as much extra basic land as they want. Some players consider booster drafting to be the best test of a Magic player's skill.

Two-Headed Giant: In 2HG, teams of two face off against each other. Each player has their own deck, hand, permanents, etc., but each team takes their turn at the same time. 2HG is usually sealed deck, with each team getting more product than a single person would usually get, but Standard 2HG isn't unheard of.

Two-Headed Giant Rules

Commander: Commander (previously known as EDH, or Elder Dragon Highlander) is one of the most popular casual formats. In Commander, you pick a legendary creature to serve as your "commander", and build a 100-card deck (99 plus your commander) using only one of each card, excluding basic lands. You can't use any cards which have mana symbols anywhere on them that don't match the ones on your commander's card, and the format uses the Vintage cardpool with some modifications. Your commander starts in the "command zone", and you can cast it any time you normally could cast them - but each time you cast it that way, it costs 2 more to cast. If a commander would be put into a graveyard or into exile, its owner can choose to put it back in the command zone instead, so it's hard to permanently get rid of a commander short of sending it into its owner's library. And lastly, if a player takes 21 or more damage over the course of the game from any one commander, they lose the game. The official rules can be found here.

Official Commander Site

Cube Drafting: Booster drafting is fun, but it can get expensive, and players lose interest in drafting a set when a new one's about to come out... and this is where cube drafting comes in. A cube contains 350-700 of the best cards in Magic, usually including the Power 9. The cube is shuffled, and random packs are dealt out to each player, which are then drafted like a normal booster draft. Cube draft owners take great pride in their cube, and will often try to foil out every card possible, making their cube cost more than the average Vintage deck.

Pauper: While Pauper is most popular on Magic Online, it does see some interest in the real world as well. On Magic Online, the format is played with only commons, but in real life, "Pauper" is sometimes referred to as a constructed format where only commons and some uncommons are allowed as well. Here's a good FAQ to get started.

============================================

DIGITAL VERSIONS

There have been many digital versions of the game in the past, on Dreamcast, Playstation, PC, and even arcades, but the current and most popular version is Magic Online. Magic Online players buy digital cards and play online against people all over the world, at any time they want. The only downside to the program is, of course, that you're buying digital objects and the social aspect of the game is non-existant. Wizards used to have a redemption program where players who collected every card in a newer set could redeem them for paper versions of those cards, but that's since been discontinued. Magic Online costs $9.99, but once you sign up, you get a bunch of random cards, including some gold-bordered cards you can only play with other people who have them. Also, new sets come out much slower than their paper versions, with a short delay between the paper release and the MTGO release due to Wizards not wanting people beta testing products that haven't been officially released yet.

If you want to play for free/cheap, there are ways, though some are more difficult to set up than others.

Apprentice is slightly old and outdated, but still very popular. Its features aren't as robust as Magic Workstation, but if you don't care about all the bells and whistles, it gets the job done.

NetDraft is a way to draft online for free, but you'll usually only play one match each draft against whoever you're paired against. Good for testing your draft skills. You'll need to use Magic Workstation or another program to play though.

Duels of the Planeswalkers is an Xbox Live, Playstation, and PC game with multiple expansions. Hardcore players were disappointed that there's no deckbuilding available, just a bunch of precons you can unlock and new cards you can unlock for them in turn, but it's a fun, arcade-y version of Magic.

============================================

WHERE TO PLAY

Friday Night Magic (FNM): The most accessable tournaments for most players is FNM, which as its name suggests takes place on Friday nights at local hobby stores. FNM tournaments can range anywhere from eight to sixty-plus players, and usually pay out prizes in either packs or store credit. To make sure everyone who wants to play can play, FNM tournaments are only allowed to be Standard, Extended, Block, sealed, booster draft, or Two-Headed Giant Standard/sealed. That way, no one needs to worry about tracking down older, out-of-print cards. Competition is usually pretty lax at FNMs, with (hopefully) friendly players and a fun atmosphere. Each month, Wizards prins a special foil promo that is given out to FNM players at each event. Other local events can be run too, even if they're not FNM.

Pro Tour Qualifiers (PTQs): PTQs are the first big step for players entering the professional Magic playing world. PTQs are staffed by highly qualified judges, who act as impartial ways to solve rules disputes, answer rules questions, and ensure the tournament is run smoothly and fairly. PTQs used to be run in "seasons", but now any store can run a Preliminary PTQ that is Standard, Modern, or sealed. The winner of each Preliminary PTQ gets an invite to play in the next Regional PTQ, and the winner of that gets an invite to the Pro Tour.

States/Champs: States, or Champs, depending on where in the world you live, is a big, fun tournament run on the same day in every state/province/what-have-you. Every participant gets a free promo card, and the top 8 players win boxes of product and a special foil promotional card. Since no huge prizes are on the line, the environment is close to a "big FNM".

Prereleases: The week before a new set comes out, players get to experience it early in a Prerelease Event. Prereleases are always sealed deck events. Prizes are usually small, because the real prize is getting to see and play with the new cards for the first time.

At prereleases, special promo cards are available that showcase an important card from the set. The only way to get these is to play in an event, and while they're not always tournament-quality cards, they're at least high on casual appeal.

Game Day: One month after the release of a new set, stores run Game Day tournaments. These are Standard events, sometimes with special rewards given for building your deck a certain way. Everyone gets a full-art promo card, and the top 8 get foil full-frame promo cards. For many people, Game Day marks the time when players have gotten used to the new set and are ready to test out their new decks.

Grand Prix (GPs): Grand Prix are open for everyone to play in, and are the largest public events, usually getting over a thousand players in attendance. While they don't feed any Pro Tours, the prizes are substantial and competition is fierce. Most GPs are two day events, with only the players with the best record being allowed to play in day two. There are usually side-events run at GPs as well, so even players who don't want to compete or players who don't make day two can get in on some fun.

Pro Tours: This is it - this is the big leagues. Pro Tours are by invitation only; by winning a Pro Tour, or having a rating high enough to compete. Wizards pays about $3 million U.S. divided among the players, some serious change for a card game. Players travel from all over the world to play at Pro Tours. Worlds is the biggest Magic tournament there is, held at the end of every year and drawing the biggest crowds. Even players not qualified to play in Worlds get to play in the numerous side events held by Wizards.

1Ks, 5Ks, 10ks, etc.: Major tournament organizers often hold large tournament for big cash prizes. Though not affiliated directly with Wizards of the Coast, the prizes are huge, they often get attendance numbers close to a PTQ, and they're often staffed by certified judges.

============================================

RESOURCES

USEFUL LINKS

DailyMTG.com: The official page for Magic is updated every weekday with articles from some of the most well-known people related to the game, from rules managers to Pro players to the people who make the cards you play with. You can also find tournament locations near you and information about upcoming sets.

MTGSalvation.com: MTGSalvation is widely known as the source for all new-set spoilers, keeping the most up-to-date source of new rumors and spoiled cards in the weeks leading up to a new set's release.

YuGiOhDad.com: After the owner of MTGMom.com became an actual mom, she quit updating her event calendar. This one, despite the misleading name, is meant to replace it.

StarCityGames.com: SCG is first and foremost a web store, selling not only cards but play knowledge as well. Their webpage hosts articles from the most prolific players involved in the metagame, with some articles being free and others requiring a paid membership to their site.

Magic-League.com: If you want to play in online leagues without paying for Magic Online, this is the place to look. Magic-League has thousands of players, so finding a game should never be a problem.

TheManaDrain.com: One of the premier sources for Vintage information on the internet, TMD is a forum to discuss Vintage strategy and find events.

MTG The Source: What The Mana Drain is to Vintage, this is to Legacy.

ChannelFireball.com: Luis Scott-Vargas, one of the most celebrated Magic players of all time, writes strategy articles for this blog/online store. Like StarCityGames or any of the other online stores/blogs, it hosts high prices and high-value strategy articles - though unlike SCG.com, the strategy is free.

Good Games Live: Live coverage of non-WotC big tournaments.

Wizards.com Event Coverage Archive: Archived coverage of WotC tournaments.

Gatherer: The official online database of every card ever printed, with up to date Oracle text, rulings, etc. If you're playing eternal formats like Vintage, Legacy, or even EDH, this is the best resource to finding out what your old cards actually do.

MagicCards.info: Faster than Gatherer, with a proxy printing feature, a search for prices on major online card stores, etc. If you're looking for accurate Oracle text and/or rulings, I'd still trust the official Gatherer over this, but many players use this for its other features.

DeckStats.net: Type in your decklist and get details on your curve, draw sample hands, etc.

CranialInsertion.com: A weekly rules article with answers to questions submitted by players. This is the rules article that was previously on MTGSalvation.

MTGTop8.com: A listing of the top decks from various tournaments, broken down by format. A must-use if you want to follow the shifting metagame.

IRC

There's also a Goon IRC channel for Magic on SynIRC called #mtgoon where a bunch of us lurk and occasionally bullshit about Magic, draft, play EDH, etc.

If you have an urgent rules question you need answered right away, there's the #mtgrules channel on EFNet where a lot of highly qualified judges hang out.

MOBILE APPS

GoldenDelicious posted:

So here are some apps I've discovered for iOS that are for Magic: The Gathering:

Deck Builder/MTG Deck Builder: This is a deck builder app that I would definitely recommend for people who want to keep their decklists on them - it is regularly updated, is well put together, and can list relevant statistics of the deck which is very well put together. It's $3.99, but I'd consider it worth it if you want to use it.

Magic Score: A simple life tracker that can keep track of life (not poison counters) for 1-4 players (and it's the only life counter app that can do multiplayer life counting, so that's something to note). Its biggest disadvantage is that if you have to turn off auto-sleep on your phone to not have to consistently turn your phone back on. However, it's free. So if you want a free life tracker, it's not bad.

MtG Life (MTG Counter on the App Store): I prefer this life tracker to Magic Score ,as you only have to tap the numbers to reduce your life total, rather than specifically push the -X on Magic Score. It's $0.99, if you want to pay a buck for a good life counter.

iGather: TheBandit mentioned this; it's actually an iPhone/iPad app (I like using it on the iPad). Apparently I cannot find it on the app store despite it being on my iPhone and iPad, though, so vOv

Gathering: Another good life tracking app; this one turns your iPhone's sleep mode off (so turn your iphone onto airplane mode unless you want to demolish your battery life), but it has a glossary of terms that are used in magic, from */* to Additional Cost to Deathtouch to Discard to Permanent to X. It also has a way to track tokens and various counters, and it can connect to Gatherer to search for cards, search magictraders.com for card prices (good for you people who use MOTL and such for trading values!) and lists all the different sets which brings up the setlists on Gatherer. I'd recommend this one over MtG Life if you don't mind pushing + and - rather than just tapping on the life totals, since it's also $0.99. Best life counter I've tried so far on the iPhone.

Sylvan Archive: Don't get this. It's out of date, poorly made, and nowhere near worth $3.99. Only purchase for MTG apps I've regretted so far.

MTGJudge: If you're a judge or RA, this is a decent tool to help you with just that - judging! It has a quick reference guide to things like penalties, layers, what the Head Judge Announcement should entail, and other good stuff. It has an up to date Oracle listing, the IPG, the Comprehensive Rules, and also a Decklist counter! It's free, too. For people who want to be a Judge or a Rules Advisor, this is a great app.

No Dice (iPad app): I love using this for testing; it's a 1v1 life counting app that also keeps track of tokens, life total, poison counters, mana being floated, how long the current turn has been going, and how long the particular game has been going. It is crazy good, and if you have an iPad and don't mind using it for MTG stuff, this is a must buy. There's a free version too that only tracks life, but it is more than worth $4.99 for all the features it has.

LifeLynx fucked around with this message at 01:42 on Jan 6, 2016

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Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
Whatever black potus marks, dies. There is no escape.

"You think you can stomach these?" said the Pretzel Vendor.
"I think I can desalinate them" said Sperling.

That was a pretty good list of complaints tbh.

black potus
Jul 13, 2006

Zoness posted:

Whatever black potus marks, dies. There is no escape.

"You think you can stomach these?" said the Pretzel Vendor.
"I think I can desalinate them" said Sperling.

That was a pretty good list of complaints tbh.

...and you will know us by the trail of threads

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.
Someone should rewrite the OP because mentioning Apprentice and Duels of the Planeswalkers without mentioning XMage/Cockatrice and Magic Duels is kind of weird.

Irony Be My Shield
Jul 29, 2012

If there's anything a goon hates, it's a list - especially the reserve list, the cards they cannot print.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Hellsau posted:

Someone should rewrite the OP because mentioning Apprentice and Duels of the Planeswalkers without mentioning XMage/Cockatrice and Magic Duels is kind of weird.

I admit I haven't played online Magic in years and don't know any of these newfangled programs. Got links and details?

Ramos
Jul 3, 2012


Rarely have ego and madness been so delightfully wed as they have in our dear McMagic.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

BJPaskoff posted:

I admit I haven't played online Magic in years and don't know any of these newfangled programs. Got links and details?

Just link the latest version of Shandalar because it's the magic video game with the best UI.

Ramos
Jul 3, 2012


Digging through that forum is hell and they'd do well to have a central download page.

Cockatrice can be downloaded from here and is a rules free client that lets you play against other people by to a global server. The main downside is, yeah, you have to manually track life, know rules interactions, etc.

[url=http://xmage.de/]Xmage[/ur] is here, runs in Java, and does have rules checking, so it's pretty much as close as you'll get to MTGO except better. It's also a got a client to global server set up. It's also free and typically what everyone uses in the goon tournaments around here.

black potus
Jul 13, 2006

Ramos posted:

Rarely have ego and madness been so delightfully wed as they have in our dear McMagic.

He's big an' dumb an' ready to post. A lot like ol' Zoness here.

black potus
Jul 13, 2006
method man is all about limited. he's got himself a forty. he's got himself a shorty.

Errant Gin Monks
Oct 2, 2009

"Yeah..."
- Marshawn Lynch
:hawksin:
Hey a new thread! I'm doing origins draft again tonight, no one showed up last week so I decided to buy three boosters and cracked a Jace.

Origins drafts rule.

mfcrocker
Jan 31, 2004



Hot Rope Guy

Hellsau posted:

Someone should rewrite the OP because mentioning Apprentice and Duels of the Planeswalkers without mentioning XMage/Cockatrice and Magic Duels is kind of weird.

Also PTQs don't exist any more but whatever

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

mfcrocker posted:

Also PTQs don't exist any more but whatever

The regional PTQs are referred to as PTQs. Also while we're at it, "PPTQ" is a dumb name and I wish they called them something, anything else.

mfcrocker
Jan 31, 2004



Hot Rope Guy

BJPaskoff posted:

The regional PTQs are referred to as PTQs. Also while we're at it, "PPTQ" is a dumb name and I wish they called them something, anything else.

Huh, we call them RPTQs here :shobon:

Bugsy
Jul 15, 2004

I'm thumpin'. That's
why they call me
'Thumper'.


Slippery Tilde
Add http://www.mtggoldfish.com/ to the links.

mehall
Aug 27, 2010


Ramos posted:

Digging through that forum is hell and they'd do well to have a central download page.

Cockatrice can be downloaded from here and is a rules free client that lets you play against other people by to a global server. The main downside is, yeah, you have to manually track life, know rules interactions, etc.

[url=http://xmage.de/]Xmage[/ur] is here, runs in Java, and does have rules checking, so it's pretty much as close as you'll get to MTGO except better. It's also a got a client to global server set up. It's also free and typically what everyone uses in the goon tournaments around here.

XMage is not better.
The rules are fairly comprehensive, but the priority system it uses is a shitheap. The fact that the interface has a "rollback" option that is rarely disabled shows how easy it is to gently caress up, just byt the client freezing and taking one too many clicks and WHOOPS YOU SKIPPED YOUR WHOLE TURN BYE.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
While we're still on page 1, I suggest adding mtggoldfish.com and magic.tcgplayer.com to the list of sites to go to for magic content

And, you know, the actual wizards site

Jen X fucked around with this message at 00:41 on Nov 18, 2015

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

GeneX posted:

While we're still on page 1, I suggest adding mtggoldfish.com and magic.tcgplayer.com to the list of sites to go to for magic content

And, you know, the actual wizards site

:agreed:

Also I would suggest getting a mod to lock the old one.

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

GeneX posted:

And, you know, the actual wizards site

Please don't troll us without imitating flavor text.

Four Score
Feb 27, 2014

by zen death robot
Lipstick Apathy
The sky split, and the air crackled and roiled. The new Magic: the Gathering Megathread had finally begun.

keeblerdrow
May 4, 2004
Still not king, damnit.
I'm poo pooposting in a legendary thread.


I'm kind of down on Standard right now. I've been the one man hype train for standard at my LGS for the last year, but I can't seem to find anything engaging about this current standard. I've spent a while thinking about it and what I've come up with is that the mana is too good. Standard is engaging in a metagame sense because of the limitations on deckbuilding. You only have 2 blocks worth of cards to work with and your mana is poor but workable. Those are the constraints, and you have to come up with a complex and robust gameplan within those constraints. Right now you can literally jam all the good cards you think will work together into the same deck and the mana will work itself out. Even if it works itself out poorer than other formats, it's still about as consistent and workable than Standard has always been. So the mana, by Standard's standards, is akin to Modern.

I like Modern because you can essentially come up with a plan with some powerful synergies and cards, and as long as you don't ask for the moon, the mana will take care of itself. That, along with the walled garden WOTC creates, developed into a complex and varied metagame where a player can choose a type of strategy they like to play and have, maybe not tier 1, but at least a not-poo poo option in that strategy. Very cool.

So why don't I like this current Standard? It's Modern with a lovely card pool. You get to play what you want, but those options aren't as interesting as the options you get in Modern, and the answers decks have to each other aren't as diverse. This is purely subjective and I'm sure once the mana has deadened out more I'll be back to Mr. Positivity about Standard, but it surprised me that as Standard got more powerful, I lost interest in it.

Frozen_flame
Feb 14, 2012

Press A to Protect Earth!
Not to interrupt some fine MtG thread flavour text, but I'm going to be in Berlin this week, wondering if anyone had recommendations for FNM in the city?

E: Agreed about Standard. The variations compared to last standard seems much more minimal, and based around what core cards you want to build around. Or Atarka Red Smash Capitalist Scum decks. It's by no means boring, it just seems less exciting than THS-KTK personally. I do see where people are seeing excitement, mind, and Wizards are good and cool for trying new typed duals.

Here's hoping for some powerful land hate in Oath of the Power Rangers Except Black Because Liliana Sucks.

Frozen_flame fucked around with this message at 01:17 on Nov 18, 2015

Elyv
Jun 14, 2013



GROUND FLOOR

Also, standard is a pile of midrange decks with 1 aggro-combo deck and 1 ramp deck and I guess a control deck on the side, heavily influenced by 1 powerful blue card. Standard right now is about hyper-efficient powerful cards all going together without any huge regard for synergy, essentially.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
:siren::siren::frogsiren:


:siren::siren::frogsiren:

Elyv
Jun 14, 2013



Source

not confirmed by any stretch of the imagination

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy
gonna need something from wizards itself to buy that tbh

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
Those set icons are the most Magic Set Editor thing I have ever seen

Frozen_flame
Feb 14, 2012

Press A to Protect Earth!
It has to be fake.

Elyv
Jun 14, 2013



Thinking on it I don't think this is real because I think a new basic land type is something that would be added in the first set of a block, not the second set, if it was added at all.

Elyv fucked around with this message at 01:26 on Nov 18, 2015

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

I remember reading the Barry's Land article.

Said Article posted:

While possible, creating a sixth basic land type had huge ramifications. There are a lot of rules both in the game rules and in the tournament floor rules that revolve around basic land types. If Cave were printed, for example, the following would all happen:

Coalition Victory would require six basic land types in play for the win.
Anytime a card listed the basic land types from then on, it would have to include Cave.
Dream Thrush could now make a land produce colorless mana.
Essentially, we were messing around with one of the fundamentals of the game. Sure we could do it, but was it worth the cost?

I find it hard to believe their answer, especially in a set without domain, is "gently caress IT JUST WRECK IT WHATEVER MAKE THINGS MORE CONFUSING FOR NO REASON BREAK THE FUNDAMENTALS TO MAKE ONE SET A LITTLE MORE HYPE"

quote:


:siren::siren::frogsiren:

I also find it very hard to believe that an Eldrazi titan's sole keyword would be Menace.

OH NO IT'S KOZILEK HE'S GONNA BUTCHER MY TRUTH wait I have a buddy nvm lets get him pal

Olothreutes
Mar 31, 2007

Fake. They've considered a new basic type before in planar chaos and canned it for reasons that I suspect still hold here. And in that case they had what might have been enough of a mechanical identity to justify a new color and I doubt that "crazy kozilek and his chums" is anywhere close.

Angry Grimace
Jul 29, 2010

ACTUALLY IT IS VERY GOOD THAT THE SHOW IS BAD AND ANYONE WHO DOESN'T REALIZE WHY THAT'S GOOD IS AN IDIOT. JUST ENJOY THE BAD SHOW INSTEAD OF THINKING.

Elyv posted:

Thinking on it I don't think this is real because I think a new basic land type is something that would be added in the first set of a block, not the second set, if it was added at all.

I don't think so, but the implications of putting Barry's Land into the game are pretty huge.

That said, I'm not so sure it breaks the game the way the Cave did because it says "Basic land" but it also has no type.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
I'm pretty sure that Wastes would need a subtype, so I'm going with "fake."

Myriad Truths
Oct 13, 2012
They just said that if they would do a 6th basic land, the big problem is that a 6th basic land type messes up old cards. So lacking a new subtype of any sort is actually more reasonable. Plus, it doesn't need one if it would be the only card with the subtype anyway.

Cautiously interested. I think the colorless basic is pretty plausible, but it's the Kozilek that I'm dubious of.

mcmagic
Jul 1, 2004

If you see this avatar while scrolling the succ zone, you have been visited by the mcmagic of shitty lib takes! Good luck and prosperity will come to you, but only if you reply "shut the fuck up mcmagic" to this post!
It doesn't make sense that they would introduce something like that in a small set either.

black potus
Jul 13, 2006
there's no type, they just need to fiat that it does something and domain and poo poo work fine

black potus
Jul 13, 2006
oh someone else figured that one out ok

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Elyv posted:

Source

not confirmed by any stretch of the imagination

This entire twitter seems to be WOW LOOK AT THIS MAGIC THING WE FOUND LOOK AT IT WOW so I wouldn't be surprised if they flipped out over fakes just to get a few more retweets.

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Angry Grimace
Jul 29, 2010

ACTUALLY IT IS VERY GOOD THAT THE SHOW IS BAD AND ANYONE WHO DOESN'T REALIZE WHY THAT'S GOOD IS AN IDIOT. JUST ENJOY THE BAD SHOW INSTEAD OF THINKING.

Some Numbers posted:

I'm pretty sure that Wastes would need a subtype, so I'm going with "fake."
Doesn't actually seem like it.

From the Comprehensive Rules (Battle for Zendikar (September 26, 2015))

quote:

205.4c Any land with the supertype “basic” is a basic land. Any land that doesn’t have this supertype is a nonbasic land, even if it has a basic land type. Cards printed in sets prior to the Eighth Edition core set didn’t use the word “basic” to indicate a basic land. Cards from those sets with the following names are basic lands and have received errata in the Oracle card reference accordingly: Forest, Island, Mountain, Plains, Swamp, Snow-Covered Forest, Snow-Covered Island, Snow-Covered Mountain, Snow-Covered Plains, and Snow-Covered Swamp.

305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words “basic land type,” it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability “{T}: Add [mana symbol] to your mana pool,” even if the text box doesn’t actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. Also see rule 605, “Mana Abilities.”

The issue is that it just straight up doesn't solve the Barry's Land problem by not affecting Domain or anything.

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