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Balon posted:I thought only large sets have basic lands. From what I can see small sets having Basics is an on-again-off-again thing. Some small sets get new basics others just use the same Basics as the large set before them.
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# ¿ Nov 18, 2015 03:07 |
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# ¿ Apr 30, 2024 05:43 |
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They look good (templating checks out) and the proposed errata-ing or colorless to ♦ is something I can see maybe happening but I'll stay skeptical until I see something official. If this is a thing I'm gonna be disappointed when they use "requires colorless mana" as an Eldrazi thing and then never use it anywhere ever again.
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# ¿ Nov 18, 2015 05:48 |
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FWIW I like these potential changes... mostly. Adding a symbol for "must be payed with colorless mana" is good and could open up some new/cool things. Changing colorless mana production to that same symbol is weird though. It's a really sweeping change to make in a small set. It makes it look like another color when it isn't and I can't wait to have to explain yet more rules weirdness to people. Not that I don't already have to explain poo poo to even our really good players (probably the best guy at our store plays Eternal Command in Modern and I keep having to tell him that if Cryptic only has 1 target and that target is removed, or otherwise becomes illegal, Cryptic gets countered and he doesn't get to tap all my dudes or draw).
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# ¿ Nov 18, 2015 15:04 |
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Cactrot posted:Matgic: The Gathering: Shine on you crazy diamonds Magic the gathering: Diamond is Unfathomable
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# ¿ Nov 18, 2015 16:59 |
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Gensuki posted:Sorry to dredge a topic, but has there been any word on the Wastes or Kozilek spoilers from a few weeks back? There's not going to be any official word about them until January.
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# ¿ Nov 21, 2015 23:07 |
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Ramos posted:On a cooler note, we now have a full spoiler of an unreleased set made by one of Garfield's friends from early in Magic. It's pretty interesting to look over some of the ideas sitting about in it. UR Anti-mana reads: 0: Add UR to your mana pool if you tapped your Volcanic Island for mana this turn.
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# ¿ Nov 23, 2015 17:08 |
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I'm playing R/W Now I'm playing 4 colors (R/W/U/B) with decent fixing. My Plains now tap for R/B and my Mountains now tap for U/W. Oh You were playing Fish? Sorry. Not sorry.
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# ¿ Nov 23, 2015 17:17 |
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I can say without a doubt that Magic: The Gathering is a children's card game.
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# ¿ Nov 23, 2015 17:31 |
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I may be insane but I think I'm going to try re-templating the Spectral Chaos non-set because I have nothing better to do right now. If I finish it I'll try and see about getting it on one of those drafting sites like drafts.in I guess. Not looking forward to fiddling with creature types.
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# ¿ Nov 27, 2015 03:17 |
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Jenny Angel posted:Fiddle with all of the creature types except for Arch-Dolphin. That's staying because why would I mess with perfection. Part of me wants to change the colors on things to bring them in line with the modern color pie but then I can't have mana-dork Dolphins (sea creautres in Green would be wierd) so I guess I'm not doing that. Maybe I'll go back over it later and make a second version that fits.
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# ¿ Nov 27, 2015 04:29 |
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JerryLee posted:Sounds like a pretty typical multiplayer product The more I look at Spectral Chaos the more I feel like it should be drafted and played like Conspiracy. Or it would be if it were at all balanced. And real. I'm leaving in the Antimana spells because they're incredibly stupid and I love them (in the way one loves Time Walk or Black Lotus). Probably gonna adjust rarities all around, so they might end up at Mythic. As listed it looks like there are a TON of would-be-Mythics (Very Rare) in the spoiler. Not sure if the numbers are appropriate for a ~400 card set. I'll have to do a count after I've gotten them all typed up and then compare to the number of Mythics in a Large + Small set (looks like ~25) and then some of them might get downgraded/upgraded. Or maybe I just make everything a Rare and make potential drafts a mess.
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# ¿ Nov 27, 2015 05:42 |
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Balon posted:Up here in Canada we've been having record low FNM turnouts for the past 2 weeks. Tonight was another night where 8 people showed up as opposed to close to 20 normally - I know the US has an excuse for today but has anyone else notices a trend like this? A lot of people have been turned off by the cost of the current Standard I think. Some people are also not liking BFZ draft.
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# ¿ Nov 28, 2015 05:15 |
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Balon posted:I had noticed that its a lot of the younger players that weren't showing up, along with the more casual older players. What competitive Standard deck are you playing that only costs $300? A playset of Jace cost $200+. Gideons cost $80+. Landbases alone run nearly $300. I'm playing a pile of garbage that cost me a whole $20 since I had the Fetches for a Bant Landbase.
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# ¿ Nov 28, 2015 06:02 |
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BizarroAzrael posted:I played standard on Thursday, about 8-10 plays and seriously at least 4 were playing flavours of Aristocrats. It's tier 1.5 at best now but come rotation and people might not be maindecking something that wrecks it maybe it will be a stronger deck. Innistrad is a setting that could conceivably provide sac outlets, with Falkenrath Aristocrat reprint being the best case scenario. Please get the Fonts from here and install the ones under After M15. Every time I see an M15 template card without the Beleren font it kills me a little. It's even more wrong since you dug up the custom M15 DFC template.
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# ¿ Nov 29, 2015 00:17 |
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DAD LOST MY IPOD posted:That Soldier deck was sweet. From memory: Dunno about this weekend but the last time I saw Soldiers the list was: Deck: Legacy Soldier Stompy //Lands 4 Ancient Tomb 4 Cavern of Souls 10 Plains //Spells 4 Chalice of the Void 4 Chrome Mox 4 Suppression Field //Creatures 4 Ballyrush Banneret 4 Captain of the Watch 4 Daru Warchief 4 Enlistment Officer 4 Field Marshal 2 Loxodon Gatekeeper 4 Preeminent Captain 4 Thalia, Guardian of Thraben //Sideboard 4 Tormod's Crypt 4 Ethersworn Canonist 4 Kor Firewalker 3 Oblivion Ring Display deck statistics
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# ¿ Nov 29, 2015 05:22 |
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Count Bleck posted:Does Shaman of the Great Hunt count as mono red for that effect or are we counting it as Temur colors for the sake of its ability? It's a Red creature with a Blue/Green ability. It's technically mono-colored unless you're playing Commander.
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# ¿ Dec 2, 2015 00:18 |
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If you want to talk about the complexity of poo poo in Time Spiral block why don't you actually post complex cards. Or how about a Common with a non-evergreen combat-affecting ability that doesn't have Reminder text.
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# ¿ Dec 3, 2015 00:02 |
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always be closing posted:They loving suspended Fabiano. Because he opened his big dumb mouth and tried to prove how his opponent may have been cheating by demonstrating the cheat with his own deck. It got him a DQ and presumably an investigation.
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# ¿ Dec 3, 2015 17:23 |
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Count Bleck posted:I'm going to have this problem with Sarkhan Unbroken next year. One of the guys at my LGS is playing him in a Modern RUG Goodstuff deck that he brewed up. Apparently to some level of success too.
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# ¿ Dec 4, 2015 01:20 |
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Procrastinator posted:However, they have to kill it when you don't have 3 mana available. In response to the Living Weapon trigger, cast Kolaghan's Command. Destroy Batterskull, Shock Stoneforge. Germ Token dies on ETB.
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# ¿ Dec 5, 2015 07:13 |
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/\/\/\: There are 20 (BFZ ones number 1-25/45). We don't know what the others are. We don't even know if they will print the other Battlelands in Oath. They could put them in SOI and avoid giving 4 color decks even better mana since they don't like printing punishing cards for this kind of greed anymore. Big Ol Marsh Pussy posted:I don't understand why they wouldn't make the colorless mana symbol change, and introduce the colorless basic, in the first set of the block, seems like a bad decision It was originally a 3 set block. The change up happened in the middle of design time and they handed a half finished block over to development. Angry Grimace posted:Yup, ♦ is just the colorless mana symbol confirmed. Source for those of us who are curious? Cernunnos fucked around with this message at 02:02 on Dec 7, 2015 |
# ¿ Dec 7, 2015 01:59 |
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Gridlocked posted:I'm kinda annoyed that it's just the symbol for colourless mana. I liked there just being numbers for colourless. I guess who ever called the number in the circle becoming "any mana" is right. Numbers in circles was "any mana" if it was in a cost and "colorless mana" if it was something produced. Now Tron lands should produce ♦/♦♦/♦♦♦ instead of {1}/{2}/{3} to enforce this distinction but can still pay for everything Tron does since costs are in "any mana" format.
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# ¿ Dec 7, 2015 02:07 |
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/\/\/\: I think it's mostly about clarifyingthe distinction between colorless mana (produced by stuff) and generic mana (in costs).Olothreutes posted:Probably not. That would be a huge sweeping errata on basically every artifact ever printed. It's just a way to make the eldrazi into "woooooOOOOoooo colorless" things. The numbers in circles have always been any mana so they probably can't suddenly make basalt monolith cost ♦♦♦ because it would become really hard to cast suddenly without weakening your manabase. This could allow them to do neat things with better equipment now, maybe skullclamp isn't quite so busted if you have to run colorless producing lands. They were more likely referring to things that produce {3}, like Urza's Tower, which should now produce ♦♦♦. Not to making things that cost {3} cost ♦♦♦. That would be incredibly stupid. It would be a HUGE functional change to thousands of cards to change "generic costs" to "requires colorless" and they don't do functional changes anymore. The change of "Add {1} to your mana pool." to "Add {D} to your mana pool." si something that doesn't change anything except what they can design using that as another game balancing restriction. Cernunnos fucked around with this message at 02:27 on Dec 7, 2015 |
# ¿ Dec 7, 2015 02:22 |
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If ♦ costs don't become an Evergreen thing that shows up on at least one card each set then Wizards has no business making this game anymore because that's just trowing away good design space.
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# ¿ Dec 7, 2015 02:32 |
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DurdleDuck posted:Put me down for a guess on 10 filters and 10 manlands being the Expeditions. A friend and I were discussing it Friday and figured they probably won't happen in Oath because the mana would be insane but they might put them in SOI since Fetches (and the insane 4 color goodstuff decks) will be gone then. Thinking more about it though it'd be really sour to only have 5 of the Battlelands as Expeditions. Maybe Filters, Enemy Battlelands, and Scars Fastlands as the Expeditions and they print some actual good greedy manabase hate in Oath. Suppression Field would reign things in a lot without being the best thing you can play (12 Fetch decks don't look so hot when you can't fetch). Blood Moon is another alternative but probably won't happen. Ghost Quarters is unlikely to see print because it doesn't really mesh with Zendikar flavor but Tectonic Edge would work. Or they could just go whole hog and reprint Wasteland.
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# ¿ Dec 7, 2015 03:20 |
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Devor posted:When a card says that it's adding (1) to your mana pool, you can only use it to pay for (numbers). Any color can be used to pay for (numbers) too. quote:What color is diamond? Gray? I'm using WBURG+Gray to pay for my Bring to Light with Thalia on the board, why isn't Converge=6? Colorless is not a color.
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# ¿ Dec 7, 2015 03:24 |
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Admiral posted:Nope. Nope nope nope. ??? The card's existed for 7 years now.
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# ¿ Dec 7, 2015 03:31 |
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Admiral posted:Sorry, I know the card is a reprint, I was referring to the change from representing one colourless mana as (1) to <>, and the implications of this change. The change is really just to make the distinction between Generic Mana in costs (the {3} in a spell or ability that costs {3}{R}) and the Colorless Mana that lands/artifacts/a-small-number-of-creatures produce (Sol Ring, the Blighted Lands in Standard right now) more apparent.
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# ¿ Dec 7, 2015 03:44 |
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Devor posted:I'm curious whether Eye of Ugin will reduce the diamond cost or generic cost. It'll be the Generic cost. And it'll still reduce the cost of New Kozilek. It just won't make him easier to cast (on a technical level. The only people playing Eye of Ugin are playing Tron so they'll have all the {D} they could ever need if they do end up playing him.) Cernunnos fucked around with this message at 04:06 on Dec 7, 2015 |
# ¿ Dec 7, 2015 04:01 |
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Zurai posted:Correct me if I'm wrong, but couldn't they print enemy battlelands in SoI and still include them as expeditions in OGW? It would mean they'd need the art and final names done earlier than usual, but for 5 cards that doesn't seem unreasonable (especially since they presumably ordered all the expedition art in the same batch). And since expeditions don't expand Standard playability, they wouldn't be Standard legal until SoI officially launches. They would (I think?) be Modern/Legacy/Vintage playable, but I don't think battlelands have made any impact there at all, right? They could do that, yes. It'd just be very weird.
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# ¿ Dec 7, 2015 04:04 |
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cheetah7071 posted:Removing fizzling is up there with removing the hand size rule for rules changes I want to and expect to see someday. All spells and abilities should resolve as much as they can, just like spells with multiple targets do when one target disappears. Spells with multiple targets don't fizzle when one of them is removed/becomes illegal. Only spells with a single target do.
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# ¿ Dec 8, 2015 23:39 |
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stinkles1112 posted:I mean if you wanna say that printing a run of cards in one set that require colorless mana to be cast is a bad dumb mechanic then fine but that's just, like, your opinion, man. There's nothing objectively bad about it. No. You're wrong. Anything that doesn't appeal to me is trash and will kill the game completely.
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# ¿ Dec 9, 2015 02:39 |
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Can't wait for FNM tonight so I can see how many adults I actually know are upset about small, non-functional, changes to this card game for children.
Cernunnos fucked around with this message at 20:25 on Dec 11, 2015 |
# ¿ Dec 11, 2015 20:22 |
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# ¿ Dec 13, 2015 02:29 |
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Voyager I posted:I'm definitely not going to miss Fetches in standard. Full speed mana fixing + fuel for Delve and Jace (if you're willing to bring a $700 deck to an FNM) is dumb. I thought Fetches + Delve was OK. Jace got added to the pile and things were still mostly alright (pricetag not withstanding). He provides interesting interactions with Delve like Tasigur does. Then the Duals got added and that was the straw that broke the camels back. As to your point about Typhoid Rats and its ilk: I'm not really sure. I love seeing them played and I love playing them though, Nothing feels better than playing Rat T1 and watching your midrange-playing opponent debate with themselves every turn about killing it or not. Then you drop the second one. Cernunnos fucked around with this message at 05:19 on Dec 13, 2015 |
# ¿ Dec 13, 2015 05:17 |
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Fiend Computer posted:so does anyone know what that japanese demon says? also is that just a straight up saint traft reprint? Looks like a Duel Deck Geist, yeah.
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# ¿ Dec 14, 2015 02:35 |
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Frozen_flame posted:I counted 6 Mythics, plenty left. 4 Mythics left assuming they stick to the "15 for Large sets, 10 for small sets" thing they've been doing.
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# ¿ Dec 14, 2015 03:42 |
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Alaan posted:So in all this spoiler excitement I missed it. what is Caleb getting for his invitational token? 9/10 says it'll be an eyesore for the entire time whatever card makes it is played in Standard. Invitational tokens are all ugly.
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# ¿ Dec 14, 2015 04:43 |
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whydirt posted:Strip Mine might also have a higher supply than Wasteland given it has actually been reprinted in white borders. Dunno enough about print runs to say for sure though. 4 different versions in Antiquities at Uncommon. 1 in 4th Edition at Uncommon. 1 in Anthologies. And it was in FTV: Exiled. Vs. Wasteland's single printing in Tempest at Uncommon and the Judge and Player Rewards versions from a while back (2010 and 2001 respectively). There's probably a fair amount more Strip Mines out there.
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# ¿ Dec 14, 2015 04:54 |
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# ¿ Apr 30, 2024 05:43 |
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Sickening posted:Laughing really hard at this. IOK is powerfull, but nowhere near as powerful as throughtsieze, especially in standard. It is only played at fewer copies than IOK in some decks in modern and that is mostly a meta decision. Given that Standard is all about CMC 4+ "haymaker" plays (Rhino, Tasigur, Dragons, Gideon, Ulamog) it'd be pretty meh. It'd do more work than Duress/Despise just because of its flexibility but the only deck IOK would really tear up is Jeskai since it hits basically everything in the deck. I think. E: It can't even rip the Dig out of the control deck's hand even though Dig rarely costs more than 2. Cernunnos fucked around with this message at 03:15 on Dec 15, 2015 |
# ¿ Dec 15, 2015 03:13 |