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Fajita Queen
Jun 21, 2012

Rinkles posted:



Red's time stop

Absolutely incredible. I want to build a jank-rear end Modern deck that uses this with Sundial of the Infinite.

e: whoops meant to edit this into my previous post

Fajita Queen fucked around with this message at 20:25 on Apr 13, 2017

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Fajita Queen
Jun 21, 2012

Eschatos posted:



Looks like a copy editor hosed up.

Holy poo poo Edric tech?!

Fajita Queen
Jun 21, 2012

80s James Hetfield posted:

Why is everyone so adamant and sure cat is going to be banned?

Because there is no point in playing if it isnt.

Fajita Queen
Jun 21, 2012

80s James Hetfield posted:

This makes no sense at all

Sure it does. Any discussion about what is or is not playable in post Amonkhet standard is done under the assumption that the combo is banned, because otherwise it's irrelevant and won't matter since the format will be a boring dumpsterfire that most people won't play.

Fajita Queen
Jun 21, 2012

Decks like cat combo are especially egregious with regards to FNM stuff because all it takes is a couple grinders playing them to make all the kids who don't know better get consistently blown out and not know how to deal with it.

Fajita Queen
Jun 21, 2012

Sampatrick posted:

Mesoamerican culture ain't exactly ancient. Hell, there are still people in the world who practice a lot of elements of traditional Mesoamerican society. Compare this to the ancient Egyptians, where the culture is completely dead. The Pyramids of Giza are more than 4000 years old. The Temple of Kukulcan (the famous pyramid from Chichen Itza) is only around a 1000 years old. It's pretty ridiculous to talk about Egyptian culture and Mesoamerican culture as being similarly ancient cultures.

Anything that happened before the Renaissance is ancient to white people. :ssh:



I'm interested in tribal commander decks, except they're going to make them dumb wide aggro decks because of course they are, and therefore they'll be terrible in actual games of Commander.

Fajita Queen
Jun 21, 2012

Some big jargon changes - "In Play" is now "The Battlefield", you "cast" spells rather than "play" them (though you still play lands), "dies" is a shortcut word for something going to the graveyard from the battlefield. It seems weird and arbitrary but the grammar and rules are much more concise and legible as a result, and those changes are generally considered great after the fact.

Legends are also pretty significantly different from when you said you stopped playing. Legendary is a supertype (like Snow or Basic) that can be put on any permanent type. So Legendary Creature - Goblin, Legendary Enchantment, etc. Each player can have a single copy of a legendary permanent on the battlefield at a time, you can cast another one but as soon as it enters the battlefield you choose one to send to the graveyard as a state based action. They aren't stopped from being cast anymore, and they have no effect at all on opponent's Legendary cards. Planeswalkers work the same way, except using their planeswalker type instead of their name. There are multiple Jace cards with different names, you can only have one Jace on the battlefield at once.

There's another rarity, mythic rares, which have a red set symbol. These were supposed to be only big splashy things and Legendary story dudes, but also include pushed tournament staples because gently caress you, give Wizards money.

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Fajita Queen
Jun 21, 2012

Oh right, it's just creatures that were "Creature - Legend" or whatever.

A whoooole bunch of creature cards got creature types added to them that they didn't have for various reasons. Lords and old legends are the most significant ones.

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