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Can I use the Homemaker mod with SSEx or does Homemaker include all of its items? Will it gently caress up my game if I switch if I've already placed objects with SSEx? Will More Armor Slots make NPCs carrying pieces automatically equip them over armour where it clips?
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# ¿ Nov 20, 2015 19:19 |
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# ¿ May 16, 2024 18:48 |
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SplitSoul posted:Can I use the Homemaker mod with SSEx or does Homemaker include all of its items? Will it gently caress up my game if I switch if I've already placed objects with SSEx? Anybody?
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# ¿ Nov 21, 2015 11:41 |
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The Iron Rose posted:Try it and let us know! From the comments section it seems they're compatible.
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# ¿ Nov 21, 2015 12:30 |
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This lets you add Ballisitic Weave to more armours. http://www.nexusmods.com/fallout4/mods/1860/
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# ¿ Nov 22, 2015 12:25 |
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Kea posted:For a start its "creation engine" not Gamebryo I Can't Believe It's Not Gamebryo® Gestalt Intellect posted:I'm using it and have never seen this happen. I pretty much need it for fallout 4 because it was the only thing that fixed an absolutely horrible bug that made almost all textures and models stay in their LOD form no matter how close to them I was, reducing most of the world and characters to blurry pudding. Did you try setting iTexMipMapSkip=-1 in Fallout4Prefs.ini instead? Seems like a mipmap problem and it fixed Thicket for me.
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# ¿ Nov 22, 2015 23:23 |
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Speaking of that, any ETA on Cocks of the Commonwealth? No Bethesda game is complete without physics-enabled dongs.
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# ¿ Nov 22, 2015 23:38 |
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Deadmeat5150 posted:Armorsmith Extended works pretty drat good and combines a couple of mods I already liked. If an NPC is carrying armour pieces, will they automatically be equipped? Not going to use this if enemies start showing clipping. Party Plane Jones posted:There's at least 2 or 3 major texture optimization mods at the moment. This is the one I'm using: http://www.nexusmods.com/fallout4/mods/1204/ I used this, but it significantly increased load times on launch for me, even on an SSD. And everything looked flatter somehow, maybe he hosed up when saving the normals. Dongattack posted:i just want to loving "wait" whenever the gently caress i want to and for the Antialiasing in the game to not look like utter poo poo Try this, I'm running TAA with the sharpening filter and it looks much better. http://www.tweakguides.com/Fallout4_1.html
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# ¿ Nov 23, 2015 15:42 |
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CJacobs posted:The solution to overly smooth AA is to add a sharpening filter to remove what the AA just did, huh Or, you know, you could look at the screenshots to see the difference. In-game AA is overly blurry no matter what you select, sharpening corrects that.
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# ¿ Nov 23, 2015 18:58 |
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Internet Kraken posted:How do I get this to work? I tried adding the .esp to my data folder but it says I need to enable the mod in the Fallout 4 launcher and I have no idea how to do that. http://www.nexusmods.com/fallout4/mods/1920/
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# ¿ Nov 24, 2015 01:29 |
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The Iron Rose posted:this is a bad idea for organization purposes. Better than having NMM auto-update and gently caress everything up, IMO. If he just wants to activate that one mod there's no need to add more layers, especially garbage like that.
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# ¿ Nov 24, 2015 01:51 |
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Deadmeat5150 posted:Does anyone know how to ungib yourself? That's sort of hilarious. A solution to a common problem with some New Vegas mods was to kill yourself in a manner where you got dismembered, now you're looking for a way to ungib yourself. Never change, Bethesda.
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# ¿ Nov 26, 2015 01:33 |
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Yesssssssssss (FO 1 & 2 music) http://www.nexusmods.com/fallout4/mods/2990/
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# ¿ Nov 26, 2015 21:32 |
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Bulk utility crafting: http://www.nexusmods.com/fallout4/mods/3205/
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# ¿ Nov 27, 2015 22:42 |
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Nevets posted:Hoping once we get the ability to make extra mod slots the someone mods in a "paint job" slot to every metal/combat/power armor that overrides the texture regardless of other mod slots but otherwise is purely cosmetic. Really shouldn't have to choose between prism shielding and flame paint. Pretty sure that's already doable, people are making craftable standalone armours as we speak.
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# ¿ Nov 28, 2015 01:06 |
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Mod to unlock all hairstyles from the start: http://www.nexusmods.com/fallout4/mods/3028/ And one for scrapping more poo poo in settlements, probably helpful for those complaining about leftover trash: http://www.nexusmods.com/fallout4/mods/3184/ SplitSoul fucked around with this message at 14:09 on Nov 28, 2015 |
# ¿ Nov 28, 2015 14:04 |
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KakerMix posted:A rechamber mod would be so good. Imagine a minigun chambered in shotgun shells. Call it Ironrain rope kid, please rechamber Fallout 4 into 4.5.
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# ¿ Nov 29, 2015 02:07 |
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Gestalt Intellect posted:Mod request: Ability to put crafting stations in the diamond city house. To mod anything I have to grab all the junk from the workstation in the house and drag it at a snail's pace through a loading screen and over to the weapon and armor bench next to the shops outside, where I have to hear the merchants' lines repeated twenty times. Then drag it all the way back through a loading screen. http://www.nexusmods.com/fallout4/mods/3482/
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# ¿ Nov 29, 2015 23:31 |
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A dialogue camera that doesn't break off at the slightest touch: http://www.nexusmods.com/fallout4/mods/3751/
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# ¿ Nov 30, 2015 19:54 |
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So, it was bound to happen. I've started randomly getting CTDs on cell change. How do I go about finding out which mod(s) is responsible? Or is it just a side effect of progressing further into the game? I know EBT or Gore Overhaul had that issue previously, maybe it was reintroduced in an update? How does save corruption manifest, by the way?
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# ¿ Dec 2, 2015 05:54 |
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Mod to make people (and Dogmeat!) react faster and move further away when you bump into them: http://www.nexusmods.com/fallout4/mods/4062/
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# ¿ Dec 2, 2015 12:10 |
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Delsaber posted:All of these are useful, but I've stopped using Optimized Vanilla Textures (along with the recommended LOD mod) because of extended load times. One of the newer versions might solve that problem though, and anyone running the game on an SSD probably won't notice. Definitely noticable on an SSD also, but I'm going to try the BSA version and see if it helps.
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# ¿ Dec 2, 2015 22:03 |
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For all your cowboy RP needs: http://www.nexusmods.com/fallout4/mods/4274/
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# ¿ Dec 3, 2015 18:53 |
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Roadie posted:If you like ~immersion~, True Storms - Wasteland Edition adds new weather conditions, occasional radioactive rains, variations on textures and sound effects, etc. It looks like it works around the lack of GECK/F4SE extensions for now by wiring it all up to a single spell effect you have to add in the console as a one-time thing. Only if you want rad damage from the new radstorms.
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# ¿ Dec 4, 2015 22:33 |
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lovely tattoos, but not Bethesda lovely: http://www.nexusmods.com/fallout4/mods/4575/
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# ¿ Dec 5, 2015 13:21 |
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Something to complement Idiot Slut: http://www.nexusmods.com/fallout4/mods/4806/
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# ¿ Dec 7, 2015 00:20 |
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Oh God I've got the SimJunktown bug.
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# ¿ Dec 7, 2015 18:40 |
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Veotax posted:I jacked up my CC to move a bunch of junk from one settlement to another but now I can't figure out how to get it back to normal. Just use tgm next time, it also allows you to sprint and fast travel while overencumbered.
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# ¿ Dec 9, 2015 21:37 |
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HogX posted:Went to install that robot mod, and NMM gave me this: "The old fallout 4 ini edits are deprecated(the long string in the fallout4.ini caused long loading times) please remove the old edits. How do I fix this? Make sure there are no directories listed here: sResourceDataDirsFinal= And add this just below [Archive] instead: bInvalidateOlderFiles=1
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# ¿ Dec 21, 2015 06:30 |
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HogX posted:Do I do that in prefs? or a different ini? Fallout4.ini
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# ¿ Dec 21, 2015 06:58 |
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Afro Mod
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# ¿ Dec 30, 2015 01:10 |
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http://www.nexusmods.com/fallout4/mods/8347/
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# ¿ Jan 14, 2016 08:01 |
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gromdul posted:We can make Psychojet, Psychobuff, Buffjet. I want to make Psychobuffjet. Psychbuffjetfuel! Will melt your face, and your steel beams. It'll take you the highest you've ever been. Briefly.
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# ¿ Jan 20, 2016 21:03 |
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gently caress all y'all I love my junk fort.hobbesmaster posted:Now we just need windows. And doorways that don't have the stupid roof on it! http://www.nexusmods.com/fallout4/mods/8509/ http://www.nexusmods.com/fallout4/mods/8577/ http://www.nexusmods.com/fallout4/mods/8638/ SplitSoul fucked around with this message at 22:47 on Jan 25, 2016 |
# ¿ Jan 25, 2016 22:41 |
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https://www.youtube.com/watch?v=BZwYi40tJCA
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# ¿ Mar 6, 2016 15:14 |
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Build a groverhaus: http://www.nexusmods.com/fallout4/mods/11639/
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# ¿ Apr 3, 2016 22:29 |
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Man Whore posted:but if the house is made of wood then how can I get the aluminum siding to melt? Wait for the CK.
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# ¿ Apr 3, 2016 22:46 |
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Wasteland Sims just got a lot less headache-inducing: Settlement Keywords Independent
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# ¿ Apr 30, 2016 23:34 |
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LumberingTroll posted:Settlement Keywords is useless now though because they upped the Keyword limit from 255 to something over 65k. "They" meaning Bethesda? Sorry, I haven't played this for months.
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# ¿ May 1, 2016 03:30 |
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Shoot a dude in the dick. http://www.nexusmods.com/fallout4/mods/12936
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# ¿ May 4, 2016 13:50 |
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# ¿ May 16, 2024 18:48 |
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Can't the dickshooting mechanics just be ripped from it?
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# ¿ May 4, 2016 14:51 |