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Roadie posted:Is there a mod for linking Home Base to a supply line, or is that not feasible yet? When I want to work on Home Base I just turn on god mode in the console, it gives you infinite materials for building. It's not like prettying up your pad is gonna unbalance anything.
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# ¿ Nov 30, 2015 11:54 |
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# ¿ May 16, 2024 17:35 |
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I'm itching for some new weapons, there are some on the nexus but I'm wondering if they're okay to use? The description on millenias scratchmade shotgun retexture says they're waiting for the mod tools to be able to put weapons in, do I run the risk of things breaking if I use any of the weapons others have put up?
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# ¿ Feb 23, 2016 19:37 |
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Rise up children of the Brotherhood! Rise up Minutemen!
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# ¿ Mar 5, 2016 08:10 |
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Lately it seems that any mod that opens with 'I speak only Japanese' on the nexus is gonna be gold. http://www.nexusmods.com/fallout4/mods/10247 http://www.nexusmods.com/fallout4/mods/11742
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# ¿ Apr 7, 2016 17:34 |
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Your daily dose of https://www.nexusmods.com/fallout4/mods/12498/
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# ¿ Apr 28, 2016 15:44 |
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Sub Rosa posted:I'm able to click the mods button, I just get a login error. What? Who the hell is gonna play an unmodded game?
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# ¿ May 3, 2016 22:56 |
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Looks like someones ported or made Owned for Fallout 4 now, good stuff. http://www.nexusmods.com/fallout4/mods/14113/
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# ¿ May 25, 2016 09:03 |
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I don't know, I think I'm pretty much going to hold off on weapon mods until Millenia starts releasing, they're about the only ones who've never let me down.
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# ¿ May 25, 2016 22:21 |
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SplitSoul posted:Horrible firearms. I'd steer clear of them if I were you.
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# ¿ May 27, 2016 17:55 |
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KiddieGrinder posted:(it's not a conversion of the rex from New Vegas but cyberdog based on Dogmeat model) Well I guess someone agreed with you, looks like it's gone.
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# ¿ May 28, 2016 16:34 |
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Mr. Crow posted:This would probably be my preferred answer but would be a lot of work, and pretty static (from game to game). You don't get an awful lot from settlements unless you go there anyway, so why not make each one an already established place already to give the player a reason to visit, without feeling obligated to improve it. You could even, for want of a better word, gate stuff behind each one. I know most things are readily available elsewhere, but if say, tenpines is set to grow lots of tatos, overland razorgrain, the Boathouse water, it takes it out of the players mind that they have to think about hoarding some of that stuff away just in case. Plus the player gets to look at cool Mad Max shantytowns without all the grinding, all they have to do is gain the settlements allegiance and maybe think about linking them? Hmm, I wonder if it's possible to tie provisioner assignment to some sort of quest to eliminate the need for the perk... Edit: This is to say, much like you're talking about but without incremental prescripts upgrades for ease of use. Perhaps variety could be added by the theoretical provisioner creation quest determining which settlement you can unlock next? Davoren fucked around with this message at 00:40 on Jun 3, 2016 |
# ¿ Jun 3, 2016 00:38 |
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It's a crime that you can't one hand it.
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# ¿ Jun 3, 2016 16:50 |
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Yeah, the only correct way to handle any kind of sawn off in a video game is in one hand, with your arm fully extended, and the Hydra has all that and more.
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# ¿ Jun 3, 2016 20:12 |
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Lotish posted:One of the reasons I hated Helena in RE6 was because the Hydra was her exclusive thing and she's using it wrong! Maybe you were using Helena wrong? https://www.youtube.com/watch?v=rfDvqgD_t7k
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# ¿ Jun 3, 2016 20:29 |
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Like how Leon's dual pistols have that fast combo, Helena has one for the Hydra. RE6 has some surprisingly deep and very satisfying mechanics, and not a single one of them involve just shooting guns. Jake's martial arts moves get crazy but now I'm really getting off topic. Basically if you're taking cover so you can shoot things you're not going to have much fun, guns exist to set things up for melee kills and such.
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# ¿ Jun 3, 2016 20:50 |
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Saint Sputnik posted:All this gunchat and no one mentioned yet that the Modern Firearms mod was removed yesterday for asset theft? I got the latest version and I'm enjoying it a lot, I unleveled all the lists so raiders and supahmutants are spawning with massive 2H machineguns that look like they should be mounted on a tank. Interesting, I never thought about using flaregun animation for a pistol type shotgun, I have some ideas now.
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# ¿ Jun 3, 2016 23:37 |
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Flare gun animations would be perfect for that by the looks of things. Just done some quick and dirty tests, flare gun animations look super weird on the double barrel, only shows one shell and its clipping out the back of the receiver and has you pulling back an invisible hammer. Adding the shotgun animations back in seems to override the pistol grip anim I specified, so I don't get to do it the lazy way. Some progress seems to have been made with custom animations, but animating is not something I know an awful lot about. I'm going to look at the tools involved tomorrow and see if there's an easy way to stitch the parts of the vanilla animations I need together. Then I guess I need to find a way to switch animations for the three barrel weapon mod I want to add to this thing.
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# ¿ Jun 4, 2016 03:39 |
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Extracted animations.ba2, nothing that obviously screams out 'weapons' to me, anyone know where weapon animation data is kept?
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# ¿ Jun 4, 2016 12:45 |
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# ¿ May 16, 2024 17:35 |
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This is interesting, it seems PC mods are being reuploaded for the consoles, and Bethesda has told modders whose work has been taken that they can file DMCA reports on it. I don't know much about the law involved, but this seems to imply a degree of ownership of the created mod by the modder that I wouldn't expect Bethesda to grant. http://www.eurogamer.net/articles/2016-06-06-row-over-stolen-fallout-4-mods
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# ¿ Jun 7, 2016 15:04 |