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I think what I'd like to see would be a mod that adds some power armor weapons to the game, in the same kind of vein of the crazy boltguns from Warhammer 40k (I know the Imperial Guard use them too, but shut up ok), with the option to make certain big guns Power Armor only, like the minigun and such. Speaking of the minigun, a mod which dramatically reduces weapon recoil when using power armor would be super. I want to lean on that loving trigger and not let off until there's nothing moving. Ok, let's see what the latest file are on the nexus! what 99% of the modding community needs to get laid for everyone's sake. Falken fucked around with this message at 19:24 on Nov 19, 2015 |
# ¿ Nov 19, 2015 19:21 |
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# ¿ May 16, 2024 22:23 |
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LumberingTroll posted:Not sure how well mod requests are going to do in this thread, its not really what its for. We have a couple people that do mods, but I doubt they take requests. Battle Damaged T-60b skin Looks pretty nice. Food planters Hooray for not having to be limited to dirt for crops!
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# ¿ Nov 19, 2015 19:27 |
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Anime Schoolgirl posted:My kingdom for a mod that reduces the spread on shotguns to "not loving useless" Because I did, too.
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# ¿ Nov 22, 2015 23:02 |
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Capn Beeb posted:This is also good. I want me an AR15 based rifle, what with the modding system in place you'd have more flexibility than the plasma weapons in vanilla game.
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# ¿ Nov 25, 2015 09:57 |
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Kitfox88 posted:I love how spacegun the assault rifle in game looks but with this upgrade system i'd love to see the goons from TFR who did that mod that just adds fucktons of guns from irl to new vegas come back for round 2. Also, does the .50 sniper needs a huuuge buff or is it just me? A combat rifle chambered in .308 does more damage per shot than the .50, which seems off, despite having less stats on paper. Why the Armor Piercing % isn't displayed, I don't know. Just give me back my NV ammo types, cunts.
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# ¿ Nov 25, 2015 10:05 |
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The Iron Rose posted:it does, which is why my weapon overhaul mod buffs the poo poo outta it. Also, yeah, I'd like to see more pipe weapons, but maybe cleaner made? And with the option of having real reflex sights added. e: After just having a *huge* firefight near the end of the USS Constitution, questline, I think I know what I want in a difficulty mod. Not one that makes the enemies into bulletsponges, but just simply adds more. There was a mod for FO3 that did this, by increasing enemy spawns by x2/x3/x4 etc depending on what you wanted. It was quite a thing to see 20 feral ghouls running towards you. The game can handle it for sure, as there's a few areas that are pretty enemy dense like one graveyard I wandered into that was chock full of ghouls. e2: Here it is! http://www.nexusmods.com/fallout3/mods/1415/ Falken fucked around with this message at 11:33 on Nov 25, 2015 |
# ¿ Nov 25, 2015 11:30 |
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Working food planters isn't dirty is it?
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# ¿ Nov 25, 2015 23:17 |
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Here's a buildable planters mod that was built in FO4edit.
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# ¿ Nov 27, 2015 03:15 |
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Zodium posted:Random assortment of post-GECK mod ideas/things I badly want: I had alot of fun taking a BoS vertibird on a grand tour of several locations in the Glowing Sea by constantly changing the pilots location in the map, would be cool to see this. Also having the BoS fly in and drop off Knights/Paladins to help you out. This would be particularly cool if coupled with an increased spawn mod.
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# ¿ Nov 29, 2015 17:43 |
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e: Wrong thread!
Falken fucked around with this message at 19:06 on Nov 29, 2015 |
# ¿ Nov 29, 2015 19:01 |
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I'm glad someone finally added this mod that I am sure so many have been waiting for: MLP stickers for your pipboy
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# ¿ Dec 1, 2015 00:07 |
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SplitSoul posted:For all your cowboy RP needs: Game needs more revolvers though, but I guess it's nice the pipe revolver actually looks pretty cool. I need *junk* weapons, with poo poo like wrench handles as grips and such, though..
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# ¿ Dec 3, 2015 19:05 |
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Ak Gara posted:Exploring when low level is a realllly bad idea.
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# ¿ Dec 5, 2015 00:10 |
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Anime Schoolgirl posted:https://dl.dropboxusercontent.com/u/32844786/minigun_308_50_recievers.esp - Minigun .308 and .50 Recievers
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# ¿ Dec 7, 2015 15:26 |
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D.E.C.A.Y. (Better ghouls) Someone decided to make the ghouls just downright "nope", so to speak. Looks really well done.
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# ¿ Dec 8, 2015 00:58 |
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Someone just give me 1.5 high walls when the GECK is out. The current height is way too low for me.
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# ¿ Dec 9, 2015 12:24 |
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Magmarashi posted:They're blindly shooting in the direction your gunfire came from, you can move after they start doing this and they'll keep hammering that position instead of tracking you.
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# ¿ Dec 9, 2015 18:33 |
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Cheap Shot, HomeMaker has a compatibility patch with SSEX. Also has anybody used this: Sanctuary Empty Town It deletes all the normally not scrappable houses so you can start anew.
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# ¿ Dec 9, 2015 20:16 |
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Amstrad, I hate you. I was going to go to bed at 11:30, but I thought I'd give your shopfront mod a try. It's now 12:30am and I've built an American diner+bar. (I'll get screenshots up once I'm done)
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# ¿ Dec 10, 2015 01:34 |
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Arcsquad12 posted:So general/mod question. Since there is not really a level cap for FO4, I'm envisioning a potential problem with the way DR and health is going to work out. Since you gain health every level, and DR can be buffed to significant numbers with the right mods, is the game going to inevitably end up with dozens of bullet sponge enemies in the late game? Because your own damage does not increase each level, you need to buff it with weapon modifications and perks. So you can only max out your damage so much, while health and DR will continue to climb, meaning that your sniper rifle which you use to two shot enemies will eventually only barely chip away at your opponents. I'd be a bit more wary of even low level raiders if they were rocking 10mms and combat rifles more often. Maybe have the raiders in power armor use salvaged bits of T45/T60 etc here and there too. e: Alternate settlements Wallpaper and flooring that snaps into place over tiles! But you have to use the non vanilla parts he supplied. Might be worth a look, mind. e2: I was about to say that my former point was kind of invalid, as I found some raider psychos with hunting rifles, hardened sub machine guns and a minigun(!) when returning to the wreck of the USS riptide, but when I cleared them out, I found a pile of weapons I discarded on the deck, so they must be some old guns I dropped off. Still, this have given me the idea of planting every spare minigun I find in an area where I know raiders will spawn, so that when they pick it up and I kill them, +500 rounds of 5mm. Falken fucked around with this message at 15:59 on Dec 13, 2015 |
# ¿ Dec 13, 2015 15:20 |
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Crabtree posted:This is what I wanted from robotics expert and it's loving baffling you can't intimidate/hack things in the wild to get them to be guards for settlement or caravan movers. Bethesda's oversight is the mother of mods though. https://www.youtube.com/watch?v=aUdnT4z1Ugc Oh, and accuracy. There has been a few awesome moments where myself and some BoS knights were being supported by a doorgunner above, I'd like to see more of that!
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# ¿ Dec 14, 2015 13:22 |
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Hey, Amstrad! Any of these of any use to you? ...I spent more time than I'd like to admit on this.
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# ¿ Dec 14, 2015 17:04 |
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Yeah songbearer, In my pics you can see it in use.
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# ¿ Dec 14, 2015 18:20 |
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Slime Bro Helpdesk posted:Glad I read through the thread- really excited to use the robot guards mod, convenience stores, and a few others Also carpets!
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# ¿ Dec 14, 2015 19:56 |
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Hammerstein posted:Autism is one hell of a condition. And yes, I'm jealous. My bar looks like some hobo hole in comparison. Also, if I had the money I'd commision some Italian coffee machine company to make me an espresso machine like the crazy fucker that's in F4.
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# ¿ Dec 15, 2015 01:23 |
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IShallRiseAgain posted:Personally, I'd go for the Port-A-Diner.
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# ¿ Dec 15, 2015 02:03 |
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Robot Guardians and followers There's a loving vertibird follower...
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# ¿ Dec 15, 2015 16:28 |
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I'd like to see the opposite of machine becoming man. One of your human companions gets mutilated by a deathclaw, and you shove their mind inside some form of bot / power armor frame, in a somewhat similar way to the whole Dreadnaught idea in Warhammer 40k.
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# ¿ Dec 18, 2015 01:20 |
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NCR Ranger armour The things that modders are getting up to without the FO4 GECK is amazing. It could really do with a Minutemen repaint though, to make them not look like a bunch of tools.
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# ¿ Jan 27, 2016 19:18 |
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CROSS Cybernetics Exo-Frame I want to see Brotherhood initiates using this stuff. Very cool!
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# ¿ Feb 8, 2016 14:51 |
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Combat Power Armor New powerarmor parts. Look pretty beefy.
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# ¿ Feb 9, 2016 03:28 |
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So has anyone tried Weapons of Fate (ballistics overhaul)? I've been meaning to get back into the game for a while and this looks really good. e: Oh wow, actual bullet drop. I'm in.
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# ¿ May 10, 2016 13:13 |
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So, before I go and reinstall everything, what is the best levelling mod? I don't want to lock areas to my level when I wander into them.
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# ¿ May 10, 2016 13:29 |
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The Iron Rose posted:You should try my weapon balance overhaul which does exactly that!
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# ¿ May 10, 2016 15:34 |
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Azhais posted:While I don't know for sure, I assume it's due to mXr mods weekly on YouTube
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# ¿ May 14, 2016 16:22 |
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Deified Data posted:Al is awesome. Seconded.
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# ¿ May 14, 2016 23:33 |
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The Iron Rose posted:I do need to figure out some way to make the gatling laser not a straight upgrade to the minigun though, so folks who use the latter don't feel like they're gimping themselves. One thing I would have liked to see is heavy automatic weapons such as the minigun and gatling laser geing super ineffective at longer ranges... unless you were in power armor, and the exoskeleton absorbs the recoil. https://www.youtube.com/watch?v=aUdnT4z1Ugc&t=20s This is what I think of when I think minigun. That horrific sound of a shitload of rounds ripping through the air one after another. Oh, and death everywhere.
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# ¿ May 17, 2016 10:37 |
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# ¿ May 16, 2024 22:23 |
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OwlFancier posted:This looks so good.
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# ¿ May 21, 2016 19:13 |