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GlitchThief posted:I tried proposing this approach in my team and the lead developer balked at the idea that anyone might do anything even remotely differently from someone else on the team. I wasn't surprised. I knew there would be trouble the first time we had a team-wide meeting about how to capitalize object names in our code. That sounds like an argument in favor then. "Since we will all do the same thing anyway let's just do it."
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# ¿ Feb 5, 2016 21:04 |
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# ¿ May 2, 2024 07:18 |
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The inverse is just as bad. There was a group of leads/architects who insisted that all code should be self-documenting and therefore there isn't a need to comment the code base. One of them for some reason didn't see the irony of saying that at the same time that he's scratching his head over what two functions do and why they're invoked in the order they are. During the code review of said functions that he himself wrote the week before. Dogmatism of any sort is just bad.
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# ¿ Feb 7, 2016 18:30 |
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evensevenone posted:I guarantee the comment would have ended up like this: He spent twenty minutes trying to rename the methods into what would make sense.
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# ¿ Feb 8, 2016 01:18 |
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I had an ex at Raytheon on a navy contract. 6 minute increments on the time sheet. (1/10th hour obviously). That was a bunch of bullshit. They also worked 3 shifts which is why she was there since second shift was her standard.
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# ¿ Mar 7, 2016 03:21 |
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Our way of handling that is just a 2 point spike. The acceptance criteria of any spike is that the user stories to do the actual work are refined, and it's time boxed to usually three days. Anything scoped over 5 points is an admission that we need to break it up better so yah that would be an 8 with us with a two pointer to fix it.
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# ¿ Mar 9, 2016 05:51 |
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CPColin posted:This is not the first time it's happened! Clearly you can't have layoffs if you have more than 400 employees.
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# ¿ Mar 31, 2016 19:47 |
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KoRMaK posted:I have hope, dammit! So tell him "In what way aren't you incentivizing the team to high ball story estimates and low ball their velocity?" You can even keep it in vague "the team" when hopeful you mean "me"
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# ¿ Apr 13, 2016 04:10 |
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Plorkyeran posted:A proper transition to Agile takes like a week (followed by a few months of ironing out the quirks), so pretty much by definition any team in the middle of a drawn-out transition is going to be a shitshow. What do you consider that transition then? I'm just trying to go from zero to PO writing good user stories with proper acceptance criteria plus teams going through several refinement cycles to get a properly sorted backlog in a single week and I can't do it.
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# ¿ Apr 16, 2016 23:16 |
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KoRMaK posted:Spent two hours today arguing with my boss in a loop about the stupid rear end way he is measuring metrics, and to stop doing the loving math of story points to hours. Just wait. He'all look at the story points in the backlog and muse, "If each developer just stayed two more hours a day for this sprint look at all the additional stories we can squeeze in!"
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# ¿ May 4, 2016 05:53 |
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Erwin posted:We were in the beta and continued to run an on-prem Hipchat server up until about a month ago. We went with Hipchat at the time because Slack didn't have compliance retention we needed (Hipchat barely did). Hipchat updated their client a few months ago and it's a buggy piece of poo poo that crashes literally dozens of times per day, and Slack now has a plus plan that has everything we need for compliance. We switched, and part of me was utterly satisfied explaining to the Hipchat sales rep why we weren't renewing. We use and love Confluence and JIRA, and Slack integrates with them just as well as Hipchat did, if not better. That's where we are now. Hipchat for compliance but the effort to swap to Slack hasn't been eclipsed yet by the pain of hip chats outages.
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# ¿ May 15, 2016 00:45 |
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a foolish pianist posted:We make sure never to push anything new on Friday, even. Friday or after 4pm! Which has the common joke of, "We can only push after 4pm on Fridays right?" when product people inevitably want to push something out this moment.
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# ¿ Jul 3, 2016 14:18 |
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Cuntpunch posted:Management reshuffle means the new boss doesn't understand the team dynamics yet. He's got the contractors with him(because he'll spend 8 hours a day with them dealing with their "could you please show me how to write functions? ok great, could you please check that in for me?") and I'm outnumbered for the time being. The fact that we regularly have "oh hey I just blindly updated a nuget package because Nuget packages are 100% safe to update by major versions and wait what do you mean ASP is delivering assembly binding errors....uhhhh sorry I'm busy looking at stuff can you please fix that?" isn't really understood very well yet. Easy solution. Accidentally wait until 10:00:01AM code:
"Weird you checked in before you left? We didn't see anything, well just merge latest and push now QA is all ready for you!"
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# ¿ Jul 21, 2016 02:44 |
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Pollyanna posted:I don't like it either, but the manager really just kinda got cornered by the rest of the team some afternoon, so it wasn't exactly planned. Either way, it's a good way to start getting paranoid about whether the company talks about you the same way. Manager should have said this isn't an appropriate platform for this issue and killed it at that point.
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# ¿ Jul 22, 2016 23:44 |
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melon cat posted:I have a question about mobile development careers. I work in video/multimedia production. And it seems like quite a few employers these days are starting to ask for "After Effects/Maya professionals with mobile development experience". Mobile games can be in 3d? We use Maya for our asset creation pipeline.
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# ¿ Aug 16, 2016 15:50 |
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melon cat posted:That's what I thought as well, but a lot of the postings I'm seeing seem to expect more than Maya for mobile game asset creation. As in, they expect you to know how to code/create a mobile app from scratch AND create videos for marketing it. Can you link a handful? All I can imagine is a weird wording for a technical artist or a tools engineer.
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# ¿ Aug 16, 2016 16:38 |
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ChickenWing posted:Yeah we tend to estimate worst-case, plus we're still honing down from what we used to have, which was fairly ludicrous. It's been better since we've started on a lowest-bidder story point system rather than consensus-based I'm confused by that last part. I say 1 or you say 12 we just go with 1 rather than discuss why there's such a variance and see what our assumptions are? Or were you before just saying ok 6! Consensus during estimations seems rather key or there are probably vastly different expectations in the task.
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# ¿ Aug 16, 2016 17:36 |
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rt4 posted:Maybe he's just a 10x developer Points are a level of effort not time. Even if they do it in 1/10th the time there should be an agreement to the effort required.
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# ¿ Aug 16, 2016 18:06 |
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ChickenWing posted:
Oh man. Just wait until someone o. High says the magic words then, "Wait, I can get 40 story points from the team now? If they just work 2 hours more that'll be 10 more points! Look what 10 points would give us!!!" (Actual words spoken by someone on high.)
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# ¿ Aug 17, 2016 04:25 |
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mintskoal posted:I am going to murder my QA guy. Seriously. I am completely baffled how this guy got hired. He simply does not comprehend that his job is to test the acceptance criteria in a story. That's all. He just sent something back to me because a sprite sheet was missing in an entirely different section of the application. This happens with every single story. I tell him to file a bug and get back "Well, I already sent to back to you so can you fix that?" My boss gets notifications of story status changes and then asks me why so many of my stories fail QA. Go to his manager with every single story for the past 4-5 sprints (or 2-3 months) showing a pattern of scope creep and time wasting.
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# ¿ Aug 17, 2016 20:51 |
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Rocko Bonaparte posted:Ugh. This reminds me that everybody on LinkedIn vouches for my skill in Perl, so it's the highest ranked language in my LinkedIn skillset. The last time I wrote Perl was when I was home with a sinus infection sometime in 2010. You can manage that I think. Or at least prevent new ones from showing.
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# ¿ Aug 23, 2016 00:21 |
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ChickenWing posted:Today I learned what it looks like when a git merge commits messy suicide. Sometimes you just gotta know when to apply: code:
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# ¿ Sep 6, 2016 19:42 |
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revmoo posted:Someone correct me if I'm wrong, but I think this is pretty simple; if you're doing unit testing then you mock the API out. If you're doing integration testing then you test the actual API connection. I look at it a bit different. During a smoke test that blocks a commit integration tests run against a dummy API you don't want to block someone's commit based on an external resource being unavailable. However then there should be a scheduled test run against the real API. Either scheduled in response to the push, or a nightly job against master.
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# ¿ Sep 28, 2016 16:56 |
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Greatbacon posted:Yeah, there is only one category of person in a company who should get upset enough about stuff to scream (the people with equity) and there is only one place they should actually scream. Being threatened or belittled, or screamed at are pretty much my pure quit on the spot. It's best for you long term and sends the message to everyone else that it's not acceptable in any regard.
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# ¿ Sep 30, 2016 15:23 |
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necrobobsledder posted:I was meaning that nothing could get people to be flexible (if you stay later, no big deal coming in later, for example) in an environment where there were constant fires and one of the biggest problems with schedule slip was because nobody had any urgency to finish their tasks and low performers just couldn't get canned. The situation was how people think government employees work, except this is private sector. So far it all sounds like management issues not employee issues. Why were there fires? Was code shipped without adequate QA? Why was there schedule slip? Did the employees estimate their time correctly? Was there iteration to understanding the full team velocity? Or in both cases did a manager/pm/po say "we are shipping on x date with y features" and it's the employees job to warp reality to match?
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# ¿ Sep 30, 2016 22:47 |
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necrobobsledder posted:That part is mostly about addressing the "any hours more than 40 / week means you're slime" crowd rather than team impedance mismatches that I was addressing. But from these two paragraphs you'd be a moron for an individual contributor to work 50-60 hour weeks. It's not going to fix the disfunctional processes you outlined there. It's not the ICs fault that half a year deployments are considered ok. If he put in 10'hour days and the fix got out after 11 sprints it's not a win for him. And there's no reason to basically slutshame people for following their employee contracts.
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# ¿ Oct 1, 2016 18:44 |
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necrobobsledder posted:Something wrong with using the term "mob boss"? I push for pair-programming to be 'Wonder-Twins' and mob should be 'Form Voltron'
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# ¿ Oct 4, 2016 22:52 |
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pugnax posted:How do you guys treat documentation in your ~agile flow~? An extra story per feature? Treat it like a feature in itself? Part of the definition of done for each story is that it's documented, it passes a functional review, it's on a master branch, it has automated tests, it's passed a code review, etc...
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# ¿ Oct 7, 2016 15:33 |
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Vulture Culture posted:8 hours isn't fine for one step (if the interview is based entirely on technical prowess and 0% on team fit, run the gently caress far away). It's fine if you're already between jobs because you can afford to be, or because you're an unencumbered twenty-something or early thirty-something with no other demands on that time. It's not okay for people with multiple jobs, people with children, people with elder care responsibilities, etc. This will be reflected in the demographics of the workplace. Exactly, the problem is that it's a self-selection issue. Only people who have no problem with giving up multiple days will apply to that company, so it will be stocked with people who think that's ok and normal. You're completely limited in the number of places you can apply for at a time. I remember a few jobs ago I had two weeks of flying around the country to WA (twice), MD, and MA from CA. If one of those wanted the day or two of travel for a f2f and another day or two of a test, I'd drop them off the list. This line of thought makes me really glad i'm not an artist or designer where their take home tests run 20-40 hours routinely.
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# ¿ Oct 7, 2016 20:50 |
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Gounads posted:This would be ideal. Unfortunately I don't know where to send invoices yet. It really isn't. I had that happen to me at the start of my career and it destroyed my work ethic for the next few years. I was paid 6 figures to play Everquest and go to the gym.
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# ¿ Oct 14, 2016 17:15 |
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Doc Hawkins posted:You should do this. Being able to create/refresh a development environment with a single command is a huge advantage, especially with explicit configuration files brought under version control. No you shouldn't do it. Because then you become desktop support for every change. Any time there's a new so release you get to update it. My group was responsible for that in the past and I couldn't get rid of it fast enough.
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# ¿ Nov 10, 2016 15:49 |
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Doc Hawkins posted:Well, both of the teams I've seen it work well on were command-line centric, and everyone self-serviced the changes they wanted via pull-requests, so maybe those were important factors too. It's not punished it's rewarded with ownership! And the culture that sprung up was, "We can't update to X because that team didn't update the scripts yet!" Yes anyone could have since it was in git same as anything else, but they didn't want to be responsible for it in the future either.
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# ¿ Nov 10, 2016 17:41 |
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smackfu posted:Who has a holiday production freeze? How does that work for you with sprints and continuous delivery? We do because first party shuts down, and out of 18!developers the last workweek of the year has one present. We plan sprints for the number and velocity present and continue delivering. Other groups do product integration and I'm not sure their plans but ops have put a stop to deployments for not having spare capacity for self inflicted prod fires.
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# ¿ Nov 23, 2016 03:06 |
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My Rhythmic Crotch posted:I just want to say "STOP" every time I hear new lingo like this. Stop creating 20 dollar words for 50 cent concepts. (I know you didn't create it yourself, just sayin') I wouldn't consider it new lingo. It's been part of agile sprint lingo as long as I've been aware of the system. And honestly the concept needs a term. It's not something you would do in some other methodologies.
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# ¿ Dec 15, 2016 08:12 |
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Pollyanna posted:
Random or dilbert principal?
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# ¿ Dec 16, 2016 01:48 |
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I work tangentially with another team a continent away and it's interesting in different approaches we take. Here we have 50 provisioned nodes in AWS for QA and dev. Need to test something, sign out a node, deploy to it and test it. There, one backend serving for all possible branches that design, QA and dev will use. Hope you don't change anything too major!
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# ¿ Dec 18, 2016 21:46 |
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My preferred way is WIP limits for Scrum and Kanban for teams with large amount of support contingencies but that still deliver projects do so in a Kanban style with a velocity burn down.
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# ¿ Jan 2, 2017 01:22 |
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Makeout Patrol posted:My team assigns all bugs story point values of zero on the grounds that they represent work left over from the original story. Since this work belongs to that ticket, their story point value has already been captured in that ticket. This is a stupid system that doesn't do anything except reduce the quality of our metrics. It also intrinsically encourages crunch. You have 40 new story points and 10 bug points to do when 40 hour weeks get you 40 points of velocity. Guess everyone needs to do 50 hours this sprint to meet the story goals!
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# ¿ Jan 4, 2017 05:25 |
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Mniot posted:Covertly introduce new languages into everything you touch. They will learn to appreciate the way your Node.js script shells out to both Go and Eve! Your code should install all the tools it needs as a side-effect, to reduce friction. Die. I have a list of languages in use in our tech stack on my whiteboard (17) with the adage "To add one you must remove two."
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# ¿ Jan 25, 2017 08:18 |
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leper khan posted:Ok. I'll add Algol 60 and remove c++ and java. You don't need two algols, so I'll just give you the ancestor. hth Go for it! Should only be about 1MM LOC. And I'd get a kick out of Algol 60 emscripten cross compile...
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# ¿ Jan 25, 2017 14:19 |
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# ¿ May 2, 2024 07:18 |
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Pollyanna posted:"I'm sorry but the reality is that story points ultimately reflect a unit of time and I just won't accept less than 35 points per sprint." Sounds like every story is estimated at 35 now to account for uncertainty and making the sprint commitments! Gotta love optimizing for the wrong thing.
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# ¿ Jan 30, 2017 21:51 |