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A Rogue character I made for a recently concluded D&D 5e game* was heavily based on the Harrier class from Iron Heroes. That class was all about mobility - it'd gain a bonus to base movement speed as it leveled up, it had a bonus to AC against opportunity attacks, had a bonus to Tumble checks for movement, earned bonuses to attack rolls based on how far it moved before attacking, earned bonuses to AC based on how far it moved before attacking, and so on and so forth. For the 5th Edition translation, I took Rogue levels so I could double-Dash for lots of movement speed and the Mobile feat so I had even more movement speed and could Disengage at will against any creature I had already hit. I also skipped the usual Rogue specialties of trapfinding/trap-disarming in favor of Athletics and Acrobatics. There was also a bit of inspiration from the Harpy unit from the Heroes of Might and Magic 3 game: it was a melee attacker, but it wouldn't take retaliatory attacks and would always fly back to its original hex after making the melee attack, so it was in-practice a pseudo-ranged attacker. The basic concept seemed to work well. I could jump in (from as far as 40 feet away!), make a quick strike, then hustle back out of range. * P.d0t, I really don't mind that the game ended, I'm just tellin' a story!
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# ¿ Nov 27, 2015 06:52 |
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# ¿ May 18, 2024 16:22 |