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Looper posted:at least they aren't tied to any secrets or unlocks though, that kind of straight up fiendish design wouldn't be much fun in 2 or 3 I can guarantee the one you're thinking of was shown off. It also caused one of the greatest moments of "loving hitboxes!" in the recordings.
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# ¿ Dec 11, 2015 02:00 |
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# ¿ May 15, 2024 15:21 |
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Monkey Fracas posted:Ah, the aesthetics and music of this world really hooked me on the game. I had the opposite reaction. I thought this world was really bland and it ended turning me off on the game. It also didn't help that I just wasn't feeling the controls either.
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# ¿ Dec 14, 2015 16:48 |
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Yeah, I went and looked it up. Apparently that level I could have sworn existed doesn't. But there were definitely some differences between the game in level order and in some of the boss fights.
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# ¿ Dec 18, 2015 18:04 |
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Chips Challenged posted:"DOES EVERYBODY KNOW WHAT TIME IT IS!?" I apologize for nothing.
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# ¿ Jan 25, 2016 02:06 |
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nine-gear crow posted:The other half of that story, the non-DK related part, is that White Knight Chronicles: Origins was also a dreadfully boring game that I couldn't make interesting either if I LP'd it. It held its story hostage behind mountains of tedious repetitive missions, and even then, the story was a boring non-starter that wasn't even rizzable like the PS3 games' ones were because nothing happened in it. You forgot [*]Lanky Kong is the best/worst Kong
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# ¿ Feb 3, 2016 00:49 |