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Captain Walker posted:All right, I'm running the core book adventure tonight. Sample archetypes only, starting without the crazy stuff from other junctures. Any advice for a first time FS GM? I know I am a bit late to the party here, but encourage your players (and lead by example) to really go batshit insanely over the top with describing their characters' antics. I ran Red Packet Rumble at a local game con a couple months ago and I had one guy who went out of his way to turn his horrible miss against a set of mooks into an action that broke all the caged-doves free (I mean, it's a wedding, there have to be doves, right?) and sent them winging in slow-motion throughout the fight to the background of bad 80's power metal ballads. Start them off by just asking them to narrate how they killed/knocked out someone, and you'll lead them down the road to glorious carnage descriptions in no time.
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# ¿ Dec 27, 2015 09:57 |
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# ¿ May 17, 2024 11:26 |
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My rule is you roll fortune with the main roll, however I've let it be spent afterwards if a character can awesomely describe how he could use it to make the game incredibly entertaining.
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# ¿ Apr 24, 2016 14:50 |