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I've gotten a few comfortable high damage games with the shadow hawk today because those high shoulder mounts are great for poking. in a straight brawl though the centurion is way better imo because it's so heavily quirked for using its dead side and twisting ability.
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# ¿ Nov 5, 2016 23:32 |
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# ¿ May 22, 2024 14:20 |
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I still really really like my -AH. anyone who hasn't given cents a try since quirks should give them another chance. It's the best ac/20 platform out of all the mechs I've tried to date
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# ¿ Nov 11, 2016 14:52 |
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eh. the easy twisting and low priority a cent has in a fight makes it easy to get the weapon into range and not have it shot off too early. I didn't get the ac/20 to work too well on the warhammer, probably because I tried to shoehorn in two of them in what's probably a gimmick build outside of the boomjager and king crab
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# ¿ Nov 11, 2016 18:58 |
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Yolomon Wayne posted:Wait a minute, this thing cant mount an ac20? now that i got home and booted up the game to check, no it can't. lower hand actuator present. v sorry actually it is pretty bad because of the hardpoint number/placement
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# ¿ Nov 11, 2016 20:04 |
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Rysithusiku posted:unless you want a free hero hunchie? or 250mc for like a solid day's component hunting. I need every warhorn
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# ¿ Nov 18, 2016 12:02 |
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it'd be easy to say something like 'lol if you think this game is ever getting anything that requires changes more difficult than numbers in an .xml file' but really ttk is already way too low and a lot of the late invasion/civil war era weapons that could potentially come in would just make things worse.
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# ¿ Nov 19, 2016 22:22 |
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it'd depend on how big of a value they put on them. I think it'd come down to a choice of getting oneshot by heavy gauss or heavy lasers.
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# ¿ Nov 19, 2016 22:44 |
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i'm levelling Awesomes atm and they're good turrets but absolutely godawful at doing assault things. The hardpoint heights aren't as bad as I remember though. They're xl friendly in the sense that you're completely hosed when you start taking damage to begin with. I think the -9M is the usable one because it has a much bigger engine cap than the others and the quirks make ER ppcs just about manageable so you're not hosed when someone gets under 90m. You can stuff four lpls and some srm6s on an 8T, which has insane laser quirks. If you lrm boat them kys yaay fucked around with this message at 00:44 on Nov 20, 2016 |
# ¿ Nov 20, 2016 00:37 |
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the oxide was indirectly nerfed by the rescaling but it's still terrifying if it gets on top of you
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# ¿ Nov 21, 2016 00:13 |
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the menturion is the best build for it, but it's pretty boring when you run a lot of srm brawlers. I find using the AC/10 satisfying to use even if it's a bad fit for the tonnage / hardpoint limitations the mech has going.
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# ¿ Nov 23, 2016 22:47 |
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I tried the 3xsrm6 rocket fist thing the trial Zeus has set up and it was kinda fun, I wanna try one without the liability of an XL at some stage. one of the orions has a -30% UAC jam chance so if you can ever get it in a position where everybody completely ignores you it can kinda do things but then again thats true for literally everything. yaay fucked around with this message at 23:19 on Nov 25, 2016 |
# ¿ Nov 25, 2016 23:14 |
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it reminds me of tanks where if you're set up to brawl and you don't get control of important chokepoints as soon as the match starts, you're probably going to do really badly.
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# ¿ Nov 26, 2016 21:21 |
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Oh Snapple! posted:It's possible but I don't expect it in a drat IV4 of all the loving things. today i was looking at the hero mechs and i looked at the iv-four and I looked at the iv-four's quirks and I immediately bought the iv-four
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# ¿ Nov 28, 2016 23:15 |
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lowercase posting aside, the only thing I can see it has against it besides being at the bottom of a weight class is low arm mounts and being forced into an XL to make the most out of it. The double AC/10 commoners mentioned works really well with its ballistic quirks.
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# ¿ Nov 28, 2016 23:29 |
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https://mwomercs.com/roughneck huh? * searches sarna.net* 0 results gently caress off PGI
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# ¿ Dec 3, 2016 21:09 |
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Skoll posted:FYI nerds, this isn't the first time a dev has made their own uncanonical mech for a MechWarrior game. it's not that there's anything really bad with adding more mechs to the canon like that, it's more that mechpacks are literally the only thing PGI are capable of doing, beyond .xml edits, but theyv'e somehow managed to surpass the incredibly low expectations set for them at this point by announcing a mechpack for a thing that literally nobody ever asked for
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# ¿ Dec 4, 2016 00:34 |
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yeah. a lot of them are decent designs and fit in perfectly fine, catalyst or whoever has reins over battletech lore seems pretty happy to adopt things from games into canon, I think even the weird case of the 55-ton centurion was made official.
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# ¿ Dec 4, 2016 01:15 |
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I'm not happy too see the reveal, because this is presumably where most of PGI's money and development time is going to go. Given their track record so far, they're going to formally (instead of practically obvs) abandon MWO development save for mechpaks and pour everything into this. And if whale money starts to dry up, I'll bet they won't hesitate to pull the servers.
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# ¿ Dec 4, 2016 12:36 |
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ok how about that escort mode, then? I can't wait for the nascent strategy for the escorting team to avoid the near guaranteed loss revolving around legging the AI Atlas as soon as the match starts
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# ¿ Dec 4, 2016 13:47 |
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Libluini posted:I never saw the sense in modules, to be honest. Never used, never suffered because of them used against me. you can ignore radar dep, target decay, and seismic as much as you like - I do the same with consumables - but saying this is stupid.
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# ¿ Dec 4, 2016 22:12 |
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it just feels like the next longest stick to dangle the carrot from now they've changed factiona warfare again and have given dates for the skill tree revamp. Are PGI even capable of coding new weapons into the game at this point?
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# ¿ Dec 14, 2016 22:12 |
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Number19 posted:Yes. but will you
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# ¿ Dec 14, 2016 22:46 |
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The marauder isn't as helpless in a brawl as the Misery I've used that build with, but I found a lot of people are happy to get inside minimum range and slug it out when they see the PPCs are the only thing backing up the AC/20. I think the lpls are more practical unless you're playing group.
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# ¿ Jan 3, 2017 20:00 |
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Pattonesque posted:I mean it's not terribly easy to get inside minimum range is the thing you'd think so, but it keeps happening
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# ¿ Jan 3, 2017 23:29 |
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I once slugged a firestarter between the eyes with an AC/20. This is post-resizing though, so it doesn't really count.
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# ¿ Jan 8, 2017 00:54 |
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you can have your LAM, but only if you can carry with 2ML and a machinegun.
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# ¿ Jan 8, 2017 03:34 |
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locusts are terrible mechs for new players and the relative value of the pack isn't going to make itself apparent for a good while. I would just go for premium time, and sit on the rest of the MC until you have a stronger idea of what you really want to play by messing around with trial mechs more, pissing your cadet bonus away after that something, and then go for a mastery pack or mechbays on a need basis. Or the all warhorns idea was good.
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# ¿ Jan 9, 2017 22:57 |
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light engines and the new IS weaponry add in so many new variables to consider that it's hard to separate gimmicky from what might actually work. I thought even something straightforward like replacing the AC/20 with a U/AC on my Cent-AH would be a no-brainer, but the extra facetime needed to get off a double tap completely negates the benefit of the damage.
yaay fucked around with this message at 21:32 on Jul 19, 2017 |
# ¿ Jul 19, 2017 21:27 |
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# ¿ May 22, 2024 14:20 |
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Skoll posted:Thinking about running an Atlas S with two snubnose PPCs and four MRM 20s. Thoughts? I figure if you're using snubnoses you may as well stick with SRMs? throwing a light engine into the Misery and replacing the regular PPCs with heavies in the old deadside build works pretty well. hot as gently caress though obviously.
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# ¿ Jul 19, 2017 22:00 |