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Love Stole the Day posted:Apostate and I are Shadow Cat bros. Together, we killed 8 out of 12 of them in HPG Manifold, together clutching the round with 4 enemies left and doing about 2 thousand damage between the both of us. The only problem I have with this is the "bro" part- it might work for you, but not for me. That said, we make a great team! Two Shadow Cats played well are more than the sum of their parts, being sure that one of us can shoot butts at all times is such a huge advantage. Especially on HPG- it's the perfect playground for Shadow Cats with that gigantic circular wall.
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# ¿ Jan 17, 2016 17:08 |
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# ¿ May 22, 2024 05:01 |
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Cyrano4747 posted:I'm thinking of buying 3 firestarters while the sale is going. My understanding is that it's a pretty good base for running in circles and shooting assaults in the rear end. 3 of the same mech (different variants) is how you get to elite skills, which is super important.
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# ¿ Jan 17, 2016 20:00 |
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TheStampede posted:So I've got a bit of a dilemma. Don't sell your shadow cat(s). Once you know how to make it dance, you'll have a wonderful time.
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# ¿ Jan 18, 2016 23:29 |
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I threw these together in a post-surgical haze so I have no idea if they're reasonable or not. WHM-BW WHM-6D WHM-6R WHM-7S e: probably a good idea to switch out the PPCs for LPLs. apostateCourier fucked around with this message at 13:31 on Jan 20, 2016 |
# ¿ Jan 20, 2016 13:06 |
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Vorenus posted:So the problem with the Scat isn't the hitboxes. Well, it is, but it's also the limited pod space, horrible omnipods, and the general fact that apparently PGI designed this mech to troll anyone who thought the Stormcrow in any way representative of the average Clan medium. On the other hand, 2 cLPLs on an extremely mobile platform with ECM can swing games.
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# ¿ Jan 21, 2016 23:00 |
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Bored Grunt posted:If I wanted to be a terrible person and give PGI more money, any opinions on which is the better buy right now between the marauder and warhammer? I'd go with the Warhammer for wubs, but the Marauder does ballistics better.
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# ¿ Jan 22, 2016 20:52 |
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Love Stole the Day posted:Why must you insult my baby? SCat supremacy SCat buddies for life
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# ¿ Jan 24, 2016 12:34 |
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Elliotw2 posted:You get one shot before your core goes supernova. Hit a mech in the right place and you might make it an okay trade
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# ¿ Jan 25, 2016 22:27 |
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Some of those scores on the leaderboards are insane- I had to fight tooth and nail just to break 3000 on the WHM-6D. Anyone else do OK?
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# ¿ Jan 26, 2016 19:32 |
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WHM-6D "Wubhammer" I really like this robot. WUBWUBWUBWUBWUB 2 LPLs and 5 MPLs with energy heat quirks and range quirks, along with range mods for both weapons and a cooldown mod for the LPLs and you have a stupidly potent machine. If you can get six solid volleys a round, you've contributed just fine. With modules, the lasers' optimum ranges are 457m and 275m, which is pretty good for pulses. The LPL cooldown module brings them perfectly in sync with the MPLs, but it's not really necessary. I run that one in the mastery slot, so if you can't have something, have Not That. apostateCourier fucked around with this message at 20:46 on Jan 26, 2016 |
# ¿ Jan 26, 2016 20:42 |
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Stringbean posted:Put your LPL on your Torso. A much better location for where they're mounted, and you don't risk the chance that they get blown the gently caress off. If you downgrade to an XL280 you could do 3x LPL and 4(5 if you wanna run hotter)x MPL. Here's mine: I prefer having the MPLs in the torso- if I put two in each arm, I lose more firepower from a busted arm than I would from losing one LPL.
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# ¿ Jan 26, 2016 22:04 |
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Bolow posted:LPL does almost as much damage as 2 MPL's (11 for LPL, 6 Per MPL), has longer range and generates less heat the asymmetry messes with me as well.
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# ¿ Jan 27, 2016 02:43 |
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Comrade Merf posted:Flying Debris the head art guy for PGI went through the effort of redrawing most of the old Protomechs. That's actually pretty good, yeah.
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# ¿ Feb 2, 2016 06:48 |
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For 12 it's 500/600.
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# ¿ Feb 2, 2016 08:37 |
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Yolomon Wayne posted:Three mechs of same chassis to get access to elite skills of said chassis. Three variants of the same chassis, so for example you can't just buy the same robit over and over and only go up one mech skill tree.
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# ¿ Feb 3, 2016 11:34 |
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I wonder if more than one flamer can apply heat at a time. We need to do a 9 urbie 3 ghost dad night again, this time with all of the urbies have to take flamers.
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# ¿ Feb 12, 2016 22:11 |
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Number19 posted:It's a work in progress. You should be hearing more about it soon. Any word on how many flamers will apply heat at once?
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# ¿ Feb 13, 2016 02:22 |
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Raged posted:73215 Helios Ban Wave Kerensky
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# ¿ Feb 16, 2016 00:14 |
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I use arm lock for some mechs- any time I have a bunch of lasers on both arms and torsos, I'm going to want all of those lasers to hit one point.
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# ¿ Feb 16, 2016 15:52 |
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Internet Explorer posted:With a steak crow, does it make sense to split the missiles up into 2 fire groups, or do you just eat the ghost heat because it's not significant? Split it. Half a second isn't a big deal, especially for streaks.
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# ¿ Feb 23, 2016 02:57 |
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# ¿ May 22, 2024 05:01 |
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Stringbean posted:Warhammers are up for C-Bills. I can't stress enough how awesome these mechs are and how people need to buy them right now. You're welcome in advance. All of this is accurate. Warhammers are solid machines.
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# ¿ May 6, 2016 15:01 |