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These LPs started when I was in undergrad and ended years after I got my PhD. I'm not sure what I'm going to do without daily updates. Of course, I thought the same thing when the Allied LP ended...
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# ? Sep 3, 2019 23:41 |
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# ? May 17, 2024 19:07 |
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September, 1945. Having just flown back from the humiliating armistice signing at Pearl Harbor, President Truman shares a smirk with his gathered advisors. The imprisoned generals and admirals will be well rewarded for their troubles and their dedication to keeping America's biggest secret, a massive project representing the pinnacle of American military might and scientific achievement. Soon.... soon they will be vindicated and the same jeering mobs burning the country down in their anger at the dozens of unused CV's (or are they?) in San Francisco Bay will be singing the government's praises. The President issues a single, brief order to his commanders, no louder than a whisper: "San Francisco Bay Fortress.... assemble"
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# ? Sep 3, 2019 23:56 |
Is it possible to tell in the game where the nukes are?
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# ? Sep 4, 2019 00:09 |
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Good show, Grey. A shame about the AI, but it hardly takes away from the utter madness of doing this for eight years.
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# ? Sep 4, 2019 00:11 |
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On the one hand, a Japanese victory would be a catastrophe. On the other hand, a MacArthur suicide...
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# ? Sep 4, 2019 00:27 |
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Been following these since the destruction of the British Navy! Excellent work Grey!
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# ? Sep 4, 2019 00:33 |
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TURKEY TROTS TO WATER GG FROM CINCPAC ACTION COM THIRD FLEET INFO COMINCH CTF SEVENTY-SEVEN X WHERE ARE RPT WHERE ARE US CARRIERS RR THE WORLD WONDERS
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# ? Sep 4, 2019 00:56 |
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I'm going to miss these updates. Sure the AI and a bunch of other stuff in this game is broken as hell, but this LP was a special experience to watch. Thanks, Grey Hunter.
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# ? Sep 4, 2019 01:02 |
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Gg go next. Except the opposite of that, obviously.
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# ? Sep 4, 2019 01:06 |
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Thanks for doing this mammoth LP a third time! You're quite likely one of a single-digit number of people to play through to September 1945!
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# ? Sep 4, 2019 01:07 |
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I'm in awe at the level of perseverance to complete both LPs, especially the latter phase of this one. Thanks for the threads Grey, it's been a real treat to follow these.
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# ? Sep 4, 2019 01:13 |
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It would be fascinating to listen to a discussion between Grey and Matrix about their games. Thank You you divine fool.
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# ? Sep 4, 2019 01:21 |
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Thanks for putting up with the game for us Grey. Grey, how big is your deputy at this point?
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# ? Sep 4, 2019 01:41 |
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First post December 7th 2015. Thanks, Grey!
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# ? Sep 4, 2019 01:42 |
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Another years long LP down. What a legend. So this is where you start a Distant Worlds LP as Greater Japan right?
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# ? Sep 4, 2019 01:45 |
Bravo Grey! It would have been tough to stick with it this long knowing the AI was retardedly broken.
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# ? Sep 4, 2019 01:50 |
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Congratulations on finishing, Grey! I've been following along with these since about 2011/12ish, and it's been interesting watching them develop - especially this one, where a) we had the Battleship Supremacy timeline, and b) I got in early enough to claim a lucky ship - even if mine didn't show up at all past December 1941. Shame about the absolutely atrocious Allied AI; does anyone have any theories as to why the hell all the American carriers are in Seattle and San Francisco? Or where the nuclear squadron(s) are?
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# ? Sep 4, 2019 01:53 |
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The AI is really lovely (shocker, I know) and basically runs on a handful of very narrowly defined scripts for where and how to attack. The scripts are, of course, themselves poorly written with all sorts of weird triggers to try and make the AI act roughly historically, which means that e.g. if the AI gets hung up on the "attack Rabaul" script it'll just keep sailing a handful of transports into Rabaul every couple months for five years and never try to attack somewhere else or in a different way until it manages to complete the "attack Rabaul" script. If it never completes the "attack Rabaul" script, well, it'll just lock up and do nothing because it can't complete the thing it's trying to do but also can't do anything else so you end up with the entire Pacific fleet sitting in San Fran with no orders because the scripts that say "round up some carriers and send them at X" can never trigger.
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# ? Sep 4, 2019 02:00 |
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Thanks for playing! Wonderful LP. Shame the Allies are morons, the win conditions are absurd, the combat system is broken, and the game is almost unplayable.
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# ? Sep 4, 2019 02:02 |
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VX-145 posted:Congratulations on finishing, Grey! The theories people are posting seem about right; the AI is programmed with a set of war plans and has limited ability to improvise, so it runs into mental roadblocks when it doesn’t recognize the conditions around it. I’m not sure where it started but there would have been an initial victory Grey scored that started snowballing as the AI couldn’t comprehend not owning certain islands and couldn’t launch a major offensive because of it. I assume the same holds true for the Japanese AI but since Japan is on the defensive it’s less noticeable.
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# ? Sep 4, 2019 02:03 |
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Masterfully done, Grey. And with everything else you're juggling, too.
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# ? Sep 4, 2019 02:50 |
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You're an insane man for doing these herculean LPs and I love you for it. Thanks for taking us along for the ride.
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# ? Sep 4, 2019 03:44 |
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Incredible LP, Grey. Been one hell of a ride.
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# ? Sep 4, 2019 03:49 |
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Pirate Radar posted:The theories people are posting seem about right; the AI is programmed with a set of war plans and has limited ability to improvise, so it runs into mental roadblocks when it doesn’t recognize the conditions around it. I’m not sure where it started but there would have been an initial victory Grey scored that started snowballing as the AI couldn’t comprehend not owning certain islands and couldn’t launch a major offensive because of it. They aren't really theories, this is all 100% confirmed on the Matrix forums. If you open up the scenario editor, which is surprisingly user-friendly by the standards of this game, you can see that the strategic AI works pretty much how Crazycryodude described it. There is also a tactical-level AI for how units fight and maneuver when they are near the enemy, but that won't come into play unless one of the scripts has put the units in the right place. The AI works the same for the Japanese but yeah, it's less noticeable and actually works mostly fine since all of their offensive operations are at the start when the game is in a predictable state. I think it's possible to break the Japanese AI in a similar way if you hold certain objectives at the start, though.
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# ? Sep 4, 2019 03:50 |
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Wonderful Thread Grey, Thankyou!
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# ? Sep 4, 2019 03:51 |
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After horrible losses in the 1941-1943 period, the US Navy has mutinied and created the independent Republic of Alameda. They have been locked in a bitter civil war with the US Army for nearly two years. Only the Hornet has remained loyal to the old United States, trapped at Pearl Harbor for a lack of fuel to make the voyage to the east coast. The transports will have to fend for themselves.
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# ? Sep 4, 2019 03:55 |
Banzai, Grey Hunter!
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# ? Sep 4, 2019 03:57 |
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Congratulations, Grey Hunter, on your victory(???)! Thanks so much, it's been great to see the updates every morning. You gave this game far more time than it ever deserved. This is such a terrible loving game. Stupid question: would there ever have been a way to gather intel on where all the carriers were holed up earlier? I guess it would have been near impossible to sail/fly anything near SF to get a good enough look.
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# ? Sep 4, 2019 03:59 |
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Thanks for the years long run through GH. It was insane watching months of nothing followed by several days of intense carrier hunting. I told my dad about this game/thread in May of last year, as he was a huge WWII history buff, and he regularly asked for updates on how it was going. We talked about the 1945 progress (or lack thereof) a couple of days before he died.
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# ? Sep 4, 2019 04:04 |
Thank you for playing.
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# ? Sep 4, 2019 04:35 |
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Now do it again. But this time do it as both sides.
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# ? Sep 4, 2019 04:36 |
Joined this forum to read the end of the Allied LP, and now here's the end of the Japanese one. It's been one hell of a ride, and it's hard to believe it's over. ...which presumably means it's time to kick off an LP of The Campaign For North Africa.
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# ? Sep 4, 2019 05:11 |
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Thanks for all your words guys - It can get pretty quiet in threads like this, and It's always nice to know people have been reading, even if they have not been commenting (I know there is not often much to say, so this is not a criticism) This one was much more of a slog than the previous one, mainly because it deadlocked so early and there was little I could do to make it interesting - the game just won't allow for anything stupid. Kibayasu posted:Another years long LP down. What a legend. I did consider doing either Distant Worlds or Stellaris, but for now I want to get either FOG:E or RTW2 done - three text lps spreads me to thin! I'm open to suggestions to what you guys would like to see next though!
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# ? Sep 4, 2019 05:14 |
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Congrats Grey. Your allied LP is what made me sign up here and now I'm glad to see this one in spite of the bad AI.
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# ? Sep 4, 2019 05:17 |
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I absolutely adored the Ghana LP, personally. Is there anything else that can end in such a perfect Space Opera fashion as how you accidentally beheaded the evil empire there? I wouldn't mind seeing more Distant Worlds in general.
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# ? Sep 4, 2019 05:17 |
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Congrats on making it to the end! I have no idea if my lucky ship ever got built, but there was no shortage of shenanigians. Good luck with whatever you decide to do with a few hours of your time each day in the future.
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# ? Sep 4, 2019 05:27 |
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Thanks for doing this LP. Reading your updates has been part of my nightly routine for the last couple years, and I binged on your allied playthrough. It'll feel odd now that over...
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# ? Sep 4, 2019 05:42 |
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I am another regular lurker who really appreciates your work, Grey. Thanks for this!
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# ? Sep 4, 2019 05:43 |
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Grey Hunter posted:I'm open to suggestions to what you guys would like to see next though! I would love to see a Distant Worlds LP just like this one - screenshots and text, no goons-in-command type stuff, just you doing your thing and posting it. I like checking in on LPs on my phone when I'm taking a little break at work, so I really prefer screenshot to video.
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# ? Sep 4, 2019 05:52 |
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# ? May 17, 2024 19:07 |
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Congrats Grey, still sad of the Japan LP that came to a halt before its time.
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# ? Sep 4, 2019 06:00 |