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Put me down for the Mogami (Mogami-class heavy cruiser) as a lucky ship. (It's one of the few in the IJN that used damage control well.)
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# ¿ Dec 7, 2015 22:49 |
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# ¿ May 4, 2024 19:55 |
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Chunky Monkey posted:From what I understand, Japanese damage control was pretty awful so I wouldn't put any faith in their ability to put the fires out.
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# ¿ Jan 16, 2016 22:44 |
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Cythereal posted:Any questions?
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# ¿ Jan 19, 2016 06:10 |
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Jobbo_Fett posted:Already claimed by Bacarruda
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# ¿ Jan 19, 2016 06:16 |
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Cythereal posted:See also the Sea Shadow project, a stealth ship built by the same group that brought us the U-2, SR-71, and F-117. According to the memoirs of the guy in charge of the group at the time, the Navy hated the Sea Shadow and killed the program for some goddamn ridiculous (but extremely Navy) reasons.
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# ¿ Apr 4, 2016 23:34 |
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Omobono posted:Nah, the DF dev can and will admit problems in the simulation and work to fix them ("I think I made the carp too hardcore"). I don't really see these devs do it.
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# ¿ Jun 23, 2016 23:10 |
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Grey Hunter posted:Our own ship is slowed, but in no danger of sinking – this is a win for us! (Technically, several salvos of bombs or torpedoes were released at it during the Battle of Midway, but only one bombing salvo hit.)
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# ¿ Aug 3, 2016 08:02 |
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Leperflesh posted:Gold and lead close enough in density that for thousands of years, alchemists were convinced it would be possible to turn one into the other, and many a counterfeiter used gold-painted or coated or encased lead to pass off bad coinage.
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# ¿ Nov 12, 2016 05:36 |
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Jeek posted:Almost a year late but I wonder if I can still pick a lucky ship among them?
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# ¿ Jan 2, 2017 23:11 |
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Crazycryodude posted:TURKEY TROTS TO WATER GG FROM CINCPAC ACTION COM WHEN DID THE JAPS INVENT TIME TRAVEL TO MAKE THE 16TH HAPPEN TWICE RR THE WORLD WONDERS
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# ¿ Jan 18, 2017 06:34 |
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Jesenjin posted:Oh my God!!!! To also be fair to the game, there's this paragraph at the end of the Sequence of Play. (I poo poo you not; despite how obsessive the game is it does have a sense of self-awareness.) Campaign for North Africa posted:VI. END OF GAME-TURN
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# ¿ Aug 9, 2017 03:29 |
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Mountaineer posted:It's on the LP Archive: https://lparchive.org/Distant-Worlds-(by-Grey-Hunter)/
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# ¿ May 10, 2018 03:02 |
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Drone posted:What funding level do we need to clear to get Grey and Ugleb to run through an entire game of The Campaign for North Africa?
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# ¿ Aug 9, 2018 20:38 |
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Drone posted:(I wasn't serious. Nobody should play Campaign for North Africa ) Ugleb posted:So you're saying that once we are two years in we will realise that we got something wrong way back at the start and broke the whole thing?
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# ¿ Aug 9, 2018 20:59 |
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# ¿ May 4, 2024 19:55 |
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I should point out that the thousand-hour slog through Campaign for North Africa is only for the full campaign scenario. Other scenarios, while still long at tens or hundreds of hours, are presented first and more importantly suggested for play first. So you might more likely see the El Alamein portion or even the "tutorial" that lasts only a week of in-game time. Also I understand that anyone suggesting Campaign for North Africa is not entirely serious, because it's loving Campaign for North Africa.
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# ¿ Oct 17, 2018 13:52 |