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The early Allied air power seems a lot more effective this time around. Still, let's hope those battleships are actually down now.
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# ¿ Dec 10, 2015 18:23 |
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# ¿ May 7, 2024 19:51 |
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It must have been pretty disheartening to get assigned to the Decoy.
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# ¿ Apr 12, 2016 17:58 |
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That's some good alt-history right there.
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# ¿ Nov 29, 2016 07:03 |
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I take it trying to actually capture the city would be like what's going on at Hankow but worse.
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# ¿ Dec 16, 2016 00:23 |
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Grey Hunter posted:
That seems like a really bad place for a single escort carrier to be! Are there any allied air bases nearby or would it be safe to assume those planes are lost as well?
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# ¿ Jan 22, 2017 01:24 |
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vyelkin posted:Maybe it would have been better to delay this invasion until after taking Noumea airfield. Sounds like someone wants to deny the IJN their rightful honor in battle by asking them to "wait" for the army to "help" them.
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# ¿ Jan 31, 2017 01:07 |
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Wasn't there another city earlier this game where the Allies had a weirdly high number of troops defending it which slowed down everything for weeks or months? Would it be possible to blockade Efate enough to try again eventually?
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# ¿ Feb 8, 2017 19:07 |
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So when do you get to kamikaze? Seems like that'd be a better use for Japanese planes than actually trying to shoot.
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# ¿ Feb 28, 2017 05:21 |
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Omobono posted:Scoring goes Allied decisive victory - marginal victory - tie - Japanese marginal - Japanese decisive, if I remember correctly; the tiers refer to the historical outcome, though, so "tie" means the American player won the war roughly on par with History. What an incredibly grim way to win.
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# ¿ Mar 26, 2017 17:38 |
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Donkringel posted:Will we continue getting I 21 updates? I want this too. Even if its just reporting it's going down tomorrow, a hit like that deserves to know the end result of the ship and crew.
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# ¿ Apr 23, 2017 04:03 |
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Aww.
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# ¿ Apr 26, 2017 05:40 |
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wedgekree posted:Not bad - two cruisers and two destroyers dead for relatively few planes. Just what was the American TF doing in the area otherwise? Otherwise, still couple of nice kills. It's probably best to not wonder about what the AI is doing in a game as big as this.
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# ¿ Apr 27, 2017 19:24 |
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Depends if it actually arrives as a mountain.
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# ¿ May 2, 2017 03:05 |
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The Japanese army probably sent a poorly fabricated note signed "The Navy (who sucks)" explaining how the navy has concluded they're a bunch of honourless dogs and don't deserve the fine Japanese craftmanship and they should just concentrate on building tanks for the army because the army is so much better and cooler than the navy.
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# ¿ Jul 14, 2017 17:38 |
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Grey Hunter posted:
New Zealand is now Grampa Simpson https://www.youtube.com/watch?v=UkJehlr1tEw
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# ¿ Jul 23, 2017 06:01 |
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New plan: save Noumea for last, even after San Francisco.
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# ¿ Aug 6, 2017 04:35 |
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Well, poo poo.
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# ¿ Aug 17, 2017 05:58 |
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These subs just sitting right outside docks are going to win the game for the AI aren't they.
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# ¿ Sep 7, 2017 04:30 |
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Not to discount the value of sinking yet another troopship but that seems like a lot of damage to your planes from 2 destroyers. Is that just the game's weirdness talking or could 2 American destroyers really put up that much of a fight against 69 (nice) planes? Edit: Or is this something like there while there were 69 planes in the hex only a few were actually attacking the ships?
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# ¿ Oct 24, 2017 05:41 |
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I suppose the pilots are the true resource but seems like that's an acceptable number of planes to trade for battleships.
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# ¿ Oct 31, 2017 08:50 |
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wedgekree posted:Sorta curious but on Luganville how when you have 10:1 superiority in men and have cut them off are you taking several times the Allied casualties? From what I've been able to absorb the "terrain" defensive bonus is huge in this game.
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# ¿ Nov 5, 2017 07:28 |
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Would a CVL be something akin to a CVE?
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# ¿ Nov 15, 2017 05:00 |
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wedgekree posted:Good luck taking out the CVE's. Think you can manage to take them? And.. How did your convoy run into them and not take any losses at all? The patrol boat yelled at them really loudly and crazy-like.
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# ¿ Nov 21, 2017 17:12 |
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Danann posted:I have a feeling that taking such losses against baby carriers is not sustainable for when we fight the real carriers. Fleet carriers are what the battleships are for.
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# ¿ Nov 22, 2017 06:00 |
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OpenlyEvilJello posted:22 November 1943 Honestly it seems like the best way to sweep for mines back in the day would have just been build a whole bunch of cheap boats, tie them together starboard to port, point them toward where you think the mines might be, then start the engines and jump off. Yes I know sweeping for sea mines is more complicated then that.
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# ¿ Nov 22, 2017 23:31 |
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To be slightly ghoulish, but since they were mentioned, what allows the Japanese player to start using kamikaze attacks? Some kind of Allied presence within a certain distance of Japan?
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# ¿ Dec 5, 2017 20:21 |
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Crazycryodude posted:Yeah Distant Worlds has semi-competent automation, enough to make it vaguely playable at least. This is just.... lol, why would anyone pay more than like $5 for this game? Having to control individual pilots is a feature, not a bug.
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# ¿ Dec 6, 2017 21:36 |
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So I looked it up and AVD is apparently a seaplane tender? Is the AI just sending out random task forces of random ships now?
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# ¿ Jan 14, 2018 20:21 |
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That's going to be a hell of a blip on the ship losses chart.
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# ¿ Jan 22, 2018 01:43 |
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Grumio posted:I'm trying to imagine artillery emplacements at Jaluit. Japanese and American guns only a few meters apart, lobbing shells over a ridge of corpses So https://www.youtube.com/watch?v=nr2GeWiDrdY but with explosions.
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# ¿ Feb 11, 2018 03:48 |
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Ya done good, Jaluit.
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# ¿ Feb 16, 2018 05:40 |
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habeasdorkus posted:Color me surprised that there were more Japanese casualties than American ones when just counting the atoll. This might not end up coming across as a pyrrhic victory for the Americans. Of course, that could easily change depending on how many boys drowned on their way to Jailut. Before now a lot of the Allied casualties on Jaluit seemed to be the few men that managed to get ashore after the air attacks. So a fair number of times it was only a few hundred or small thousands attacking.
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# ¿ Feb 18, 2018 04:42 |
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How do 16,000 troops lose against 250. Did they land all the cooks and file clerks first?
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# ¿ Feb 28, 2018 19:19 |
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CannonFodder posted:Those task forces are a conga line straight into the waiting guns of the cruiser raiders. I hope they don't run out of ammo. The Allies are utilizing the Zapp Brannigan strategy I see.
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# ¿ Mar 13, 2018 18:01 |
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Was there ever a situation like this in the actual WWII where you've got fleet carrier groups, cruiser/destroyer groups, subs attacking convoys, long range bombers, and ground-based aircraft from major bases just going all out on anything they can see within a few hundred kilometers of each other?
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# ¿ Mar 15, 2018 17:48 |
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mercenarynuker posted:Even in victory, Grey works against himself by sending reinforcements to the enemy for Operation Charnel House Given the numbers in the screenshot technically Grey is sending -182 soldiers that way so he's coming out on top! I know that's not how it works
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# ¿ Mar 20, 2018 19:03 |
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I guess having a massive advantage in ship production is going to mean very little if the AI keeps sending them all into or near Grey’s main ports.
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# ¿ Apr 26, 2018 05:15 |
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Is it even worth it to send flights anywhere any more?
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# ¿ Apr 27, 2018 15:43 |
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Wait, so the game can just decide for you that your ships don't want to invade something today?
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# ¿ May 18, 2018 05:08 |
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# ¿ May 7, 2024 19:51 |
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Losing a 5th of the (tanks?) you brought in the first attack is probably not a good sign, yeah? I mean, yeah, most were only disabled but...
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# ¿ May 19, 2018 18:28 |