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This is great. Glad a thread like this exists. I sell After Effects templates online, and I'm looking to start making some motion-graphics templates in 360 format. And I'm a little confused with resolutions. I've read that in order to get true 4k resolution in VR (as what you see within a 120 degree FOV), you will need resolutions like 12288x6144. Is that consistent with what anyone else has heard? What are the resolutions that your cameras output by default, after being stitched together?
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# ¿ Apr 27, 2016 23:24 |
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# ¿ Apr 27, 2024 13:47 |
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I wanna clarify that I am outputting equirectangular images. I got my resolution numbers from this site: http://www.360heros.com/2015/02/4k-vr-360-video-what-is-it-and-how-can-i-produce-it
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# ¿ May 10, 2016 20:53 |
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Thanks man, I'll give that a go. Can you explain how you got to those numbers?
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# ¿ May 11, 2016 20:59 |
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gently caress it. I'm gonna stick to a 2:1 ratio of 4320x2160 equirectangle, just to meet the 4k-height standard. I'm not even gonna tackle stereocamera stuff. The people are gonna take one view and they're gonna like it goddammit! Here's the 360 logo template I submitted a couple days ago to Pond5: https://www.pond5.com/after-effect/63018969/360vr-digitalworld-logo.html
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# ¿ May 16, 2016 23:44 |