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nobodygetshurt
Dec 11, 2007

This is great. Glad a thread like this exists. I sell After Effects templates online, and I'm looking to start making some motion-graphics templates in 360 format. And I'm a little confused with resolutions.

I've read that in order to get true 4k resolution in VR (as what you see within a 120 degree FOV), you will need resolutions like 12288x6144. Is that consistent with what anyone else has heard? What are the resolutions that your cameras output by default, after being stitched together?

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nobodygetshurt
Dec 11, 2007

I wanna clarify that I am outputting equirectangular images.
I got my resolution numbers from this site: http://www.360heros.com/2015/02/4k-vr-360-video-what-is-it-and-how-can-i-produce-it

nobodygetshurt
Dec 11, 2007

Thanks man, I'll give that a go. Can you explain how you got to those numbers?

nobodygetshurt
Dec 11, 2007

gently caress it. I'm gonna stick to a 2:1 ratio of 4320x2160 equirectangle, just to meet the 4k-height standard. I'm not even gonna tackle stereocamera stuff. The people are gonna take one view and they're gonna like it goddammit!

Here's the 360 logo template I submitted a couple days ago to Pond5: https://www.pond5.com/after-effect/63018969/360vr-digitalworld-logo.html

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