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squirrelzipper
Nov 2, 2011

Hey a 360 video thread! I just finished a two year contract doing some marketing and sales support stuff for these guys, it's a pretty cool space, lots of innovation. One note on the head mounted camera, we've done very similar projects, watch out for camera movement. Using a gimbal and helmet worked out ok. You want to minimize random camera movements - those lead to barforama moments.

Oh, and there's plenty of players that will work on Gear VR/Cardboard. The IM360 player is free and can load local content for Cardboard (iOS/Android) and Gear VR. I think Kolor has a Cardboard player that's freely available as well. I don't know of solutions for Oculus/Steam VR yet, we build Unity apps for those usually.

squirrelzipper fucked around with this message at 18:19 on Dec 11, 2015

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squirrelzipper
Nov 2, 2011

RizieN posted:

Please let me know how you like the Nokia. The design looks crazy.

Would you say that having less lenses would matter to you? I see a lot of 360 degree cameras that have multiple lenses/sensors, where as ours are only one lens/sensor. I'm not sure the consumer even cares though.

You didn't ask me but I'll chime in! One of the nice thing about fewer than 6 lenses is it reduces the complexity of stitching (and has the added synchronization etc.) benefits. Also I'd imagine with a single lens you can use larger higher quality optics without being concerned about creating odd parallax errors - the prototype RED rigs I've seen have this problem. Are you using a parabolic mirror?

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