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RoadRunner
Jul 14, 2003
Hi All,

I haven't seen a 360 video thread here, so I thought I'd start one, I got into 360 Video primarily via VR, & have my own channel.

are there any other goons making 360 Videos for youtube? if so lets see your work!


my latest project has pole dancing & circus fitness, while not nsfw discretion may be advised in work! : https://www.youtube.com/watch?v=ayNCaU6-2Dw (use chrome)


best viewed in a VR headset such as gear VR, but a cheapo google cardboard head will do,
otherwise use the youtube app on android/ios to look around, or use your mouse to change the viewpoint

let me know what you guys think & would love to see your 360 videos (especially 360 stereo as there aint much out there that I've found!)

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RoadRunner
Jul 14, 2003
we're filming using multiple gopro's, we use Autopano video to stitch them together, its pretty labour intensive but wort the effort :)
what cameras are you attempting to use? resolutions frame rates etc? seems intresting. if you post some raw footage i'll see what I can do with it if I run it through autopano.

I've messed around with creating my own 360 player with unity (its a nightmare) & it eventually turned out quite well, does UE4 have better VR support? specifically cardboard?

have a DK2 + a Gear VR, but honestly for development work.. all you need is an android phone & cardboard :) the results aren't *great* but its proof of concept :)

RoadRunner
Jul 14, 2003

RizieN posted:

That's been a concern of mine as well, I think in an oculus it'd be fine to have head movement, since your eyes would adjust and follow the focal point anyway. But for a youtube, yea, that's shakey. I also, want to make other style mounts/housings for the camera that you could place in a scene and walk away from as well.

I have actually found the opposite, for straight youtube 360 video, movement is fine.. but in a vr environment you will get motion sick pretty quick, (unless you are in some sort of cockpit)

For your project, you would actually want the raw footage, then you would stitch & dewarp in post production

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