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Cubey posted:High-tier lights are a lot of fun but probably the hardest tanks to be good in. They are also super team-reliant, and I've had plenty of matches where I keep the red team spotted constantly but nobody shoots at them. On the flip side I had a 5400 spotting assist game the other night in my WZ-132, which was pretty rad. You're doing it wrong. You are supposed to drive as fast as you can to the enemy spawn and spot the whole team then die. Or at least that's how pubbies seem to think scouting works. Just read the new brit mediums are coming next week too. Should be pretty good. Well mostly just the Firefly. Learnin Derby fucked around with this message at 00:03 on Feb 20, 2016 |
# ? Feb 19, 2016 23:54 |
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# ? May 15, 2024 02:50 |
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Learnin Derby posted:You're doing it wrong. You are supposed to drive as fast as you can to the enemy spawn and spot the whole team then die. Or at least that's how pubbies seem to think scouting works. I do the drive to the other team to spot them all when I have to have the spotter medal or whatever, but that's the only time it does any good.
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# ? Feb 20, 2016 04:26 |
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Thanks for that post McGavin, I did not know those bush mechanics at all outside being more hidden when in one (and I usually use camo net since it's only 90k) Maybe I'll give lights another try, any nation tree recommendation? I remember the chaffee was hot poo poo years ago when the US light line ended there but am unfamiliar with any others. And oh man speaking of awesome derp guns, the US 4th tier TD with the 105mm howitzer is so drat fun.
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# ? Feb 20, 2016 05:06 |
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Is it worth it to buy the camo net for heavy tanks? Does buying the camo paint have any effect on visibility, or is it just cosmetic?
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# ? Feb 20, 2016 05:48 |
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The Zombie Guy posted:Is it worth it to buy the camo net for heavy tanks? For a tank in the Tiger line, sure, for any other heavy camo nets are basically useless. For the Soviet and Chinese heavies, I roll with gun rammer, GLD and either vents or stabilizer depending on the tank. Camo does have a 5% bonus to your camo rating, which is tiny but hey. I always buy permanent camo for tanks I know I'll keep anyhow.
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# ? Feb 20, 2016 07:19 |
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So for the Heavies it's better to invest in ventilation or optical upgrades?
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# ? Feb 20, 2016 07:31 |
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Optics are pointless in most heavies as most are close-range anyhow. You want stuff that makes your gun better. Vents are a good bet for any tank if you cannot decide or are unsure, if you fire on the move a lot a vert stabilizer is better. Pretty much every heavy needs a gun rammer except maybe the British heavies and the same is true for GLD.
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# ? Feb 20, 2016 07:39 |
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Ok groovy. I've been rocking my T1 Heavy and having good success, so I've been debating what to invest my silver in for upgrades
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# ? Feb 20, 2016 07:41 |
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At tier 5, you don't have to worry too much about upgrades yet; I'd wager the majority of other players at that tier are not running equipment either. Tier 7 is where equipment really becomes a necessity and you will start needing to fill up all three slots in tier 7 and up. It's expensive as hell to do in heavies so have fun with that~
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# ? Feb 20, 2016 07:45 |
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Camo nets on heavy tanks are a waste of money. Raising the value of crap still gets you crap. You just dont have the base camo value to really make the most of it. Best setup usually is rammer, gun laying drive and vents. I'd sub a vertical stabilizer if the ROF is not too bad in place of the rammer. If you want a little extra view range optics are not a bad idea either. And if you've got the silver at tier 5 to be putting equipment on by all means do it. If others at tier 5 aren't, all the better for you. You don't want to make this a fair fight do you? And you get the silver you spent back if you have the 10 gold to dismount the complex equipment so you're not really loosing anything.
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# ? Feb 20, 2016 11:04 |
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Picking up the Type 59 made me flush with silver so I gave all of my tanks equipment. Usually optics, track protection, vents for light tanks. Binos, rammer, vents or aiming for mediums and TDs. Rammer, vents, and either optics or track protection for heavies. Maybe aiming if it takes too long, like the KV85 with the 122.
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# ? Feb 20, 2016 19:12 |
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For T6 Shermans, would you folks suggest the E8 or E2? I've been having fun with the M4, and I almost have enough exp to move up to the next tier.
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# ? Feb 21, 2016 01:55 |
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The jumbo has more armor, but is slower. The easy 8 is faster and more mobile. But with the guns you're going up against the extra armor the jumbo gives you isn't worth much, unless you're top tier. But it really comes down to your play style as to which you should go for. I preferred the E8, but I like quicker mediums that I can flank in.
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# ? Feb 21, 2016 02:19 |
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So I'd still count myself as fairly new to this game since I'd never played, or even seen it, until it came out for the PS4. I've been playing quite a bit though, and have completed the grind to the IS3 with the BL9 and yesterday I did something that I personally thought was pretty cool so I saved a clip of it. I should probably thank RNGesus or something, but I was happy with it. https://www.youtube.com/watch?v=WLp7LXC3NrI
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# ? Feb 22, 2016 18:30 |
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If anyone on xbox is interested i did create a clan on the Xbox version. If anyone is familiar with BOYS from the good CoD days there is a BOYS wot clan on xbox. If you wanna join just post your gamertag. Doesn't matter to me if you want to join or not, but the offer is there.
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# ? Feb 23, 2016 06:51 |
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I picked up the Jumbo Sherman, and I've been having a good time with it so far. During one of my first few matches, I deflected enough shots to pop the "Don't Scratch The Paint" achievement. I'm really enjoying playing heavier tanks, and being able to shrug off shot after shot. I feel like I've finally found my groove with the bigger tanks. Has anybody tried any of the new British tanks? I've got my heart set on getting a Firefly. I've sat in / on a Canadian one a few years back, and I kind of have a soft spot for it. Looks like it's similar to other Shermans.
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# ? Feb 27, 2016 02:27 |
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I've been using the new British Mediums, they're lend/lease machines so pretty much just the Americans with British guns. Currently stuck on the Grant which is not great, can't wait to get out of it to the Sherman III and Firefly.
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# ? Feb 28, 2016 04:01 |
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The non-Lend/Lease British mediums come into their own with the Cromwell and are pretty decent from then on. Overall the higher tier British Heavy/Medium tanks have an accurate fast firing gun with pretty decent pen. They balance this with lower alpha, so simply brawling it out with people doesn't usually end well (which is why many people claim the British tanks suck). On PC I managed 65% wins in my Tier 8 British Heavy by using it as a fast firing sniper. I would wait until someone was already engaged and then start slamming rounds into them until they realized who it was taking chucks of health every few seconds. Comparison on the Tier 8 guns: IS-3: 122 mm BL-9 225/265/68 390/390/530 Rate of fire: 4.51 (every 13.3 seconds) Dispersion: 0.4 Aiming Time: 3.4 Tiger II: 10,5 cm Kw.K. L/68 225/285/60 320/320/420 Rate of fire: 5.77 (every 10.4 seconds) Dispersion: 0.34 Aiming Time: 2.5 Caernarvon: QF 20-pdr Gun Type B Barrel 226/258/42 230/230/280 Rate of fire: 7.69 (every 7.8 seconds) Dispersion: 0.32 Aiming Time: 1.9 As you can see, the Penetration on non-gold is on par with the other heavies of the tier. And while the damage is lower it reloads almost 3 seconds faster than the Tiger II and almost 6 seconds faster than the IS-3. The accuracy is better than the "sniper" Tiger II with a faster aiming time. It also sports a -10 degree gun depression compared to the Tiger II's -7 and IS-3's -5. If you like brawling, this isn't the tank for you. If you like slamming rounds repeatedly into anyone not paying attention, you might enjoy the British line.
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# ? Mar 1, 2016 16:46 |
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ShankyMcStabber posted:The non-Lend/Lease British mediums come into their own with the Cromwell and are pretty decent from then on. Thanks for the info. Couple of newb questions: What is alpha? Gun depression has to do with how much of an angle your turret can move at, right? So you can kind of peek over hills and such?
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# ? Mar 1, 2016 17:13 |
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The Zombie Guy posted:Thanks for the info. My newb attempt at answering these questions... Alpha is base damage... I think? You won't always do that number, sometimes higher, sometimes lower, I think that's depending on RNG and whether you hit tracks, modules, etc... Depression is how far down your turrent can aim. Elevation is how far up. So yeah, depression is useful for peeking over hills, or looking down into valleys, stuff like that. For a question of my own, how fast are the British heavies? I've stuck primarily to the IS line so far, and I've got the IS3 (and enjoy it). I've started the tiger line as well. The british line looks interesting, but with the lower damage, I'm wondering how feasible it is to flank with them. Or are they too slow, and you just hope for the other guy to be shooting somewhere else while you crawl around his side? DiverTwig fucked around with this message at 17:24 on Mar 1, 2016 |
# ? Mar 1, 2016 17:21 |
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Generally the Heavies are slower than the IS line (isn't everyone) and close to the same speed as the Germans. Alpha = t is the average damage you can do when you fire a single shot. DPM = Damage per minute is how much damage you do firing as fast as possible for a single minute. This counts the reload of the weapon and assumes you hit with every shot. For Autoloaders it counts the per-round load time and per-clip load time. DPC = Damage per clip is how much damage you do with a single clip of your autoloader. This is essentially Damage x Rounds in Clip Some tanks have a high alpha but low DPM because it reloads so slowly (the KV-2 with the Derp Howitzer is one of these). Other tanks have low alpha but high DPM due to the speed of their gun. Autoloaders generally do high damage per clip but lose out on the DPM because of that excessive clip reload time. ShankyMcStabber fucked around with this message at 17:50 on Mar 1, 2016 |
# ? Mar 1, 2016 17:46 |
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You're not gonna want to try to flank with he Churchills. They are way too slow. You basically need to pick the direction you're gonna go and hope you made the right decision. When you get to the Caernarvon you can flank, but your better served by playing a hill using the good depression and really good gun mantlet. Like it was said above these are not brawlers. You can if you have to but you're better off playing as a support heavy.
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# ? Mar 2, 2016 01:57 |
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I've started playing this game over the past couple of weeks and I'm really quite enjoying it (even though I am really terrible) but I have a couple of questions about things I'm confused about. I'll mention I'm also on the PS4 version in case there are differences between the console versions, I'm not sure. 1) Premium Tanks. I've been considering buying a premium tank, and I know they can earn more silver or more crew experience than standard tanks, is there any way to tell what bonus they have before buying one? Or is there a list online somewhere? I also know about the preferential matchmaking where some only see a tier above them in battle, is there a way to know which have this before buying? 1a) Are there any good recommendations for premium tanks to buy that are currently available? As far as I can tell I've missed out on some really good ones lately. 2) When does the Store update to change the deals on tanks and specials usually? 3) Crews. I've got one of my tanks with a crew that have levelled up enough to select perks and skills. I did some looking into this and people seem to recommend Repairs for the first but then to drop this when I get to another. I'm not really sure what this means, can anyone give me a brief rundown on perks and what this is all about and how I know which are good? Also is there a difference between perks and skills, do I select from one or the other? Thanks in advance for helping me out on any of this.
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# ? Mar 21, 2016 19:46 |
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RoboJoe posted:
Skills are something that your crew gets incrementally better at as you train in it. Perks are things you get no benefit from until the crew is 100% trained in it. So the thinking in regards to repair is that as you train repair, your crew is constantly getting better and better at it until 100%. Then you can pay gold to switch repair to something else, usually a perk so that you're instantly at 100% and getting the bonus from it. Then you can start training repair again. When you do the switch, you'll lose the benefit from the repair training, but then you just start getting it back again as you re-train in it. Also, Skills are marked with a compass, perks are marked with a lightning bolt. A lot of people like Sixth Sense, Brothers in Arms, and repair for pretty much every tank. After that it becomes more specialized towards types of tanks. TD's might want a perk that increases viewing distance, Lights might want something that increases radio range. Stuff like that. It'll come down to how you play and what you want your tank to be able to do really. For the preferential matchmaking, I found this post from late last year, but it seems pretty accurate and at least gives you a general idea...(be sure to click "show spoiler" in the post) http://forum-console.worldoftanks.com/index.php?/topic/113042-premium-tank-list-pref-mm/page__pid__2247534#entry2247534 I haven't been able to find anything like a list showing which tanks get exp vs which ones get silver bonuses. *edit* Found this after some more searching, looks like only the t-34-88 and Churchill III are the only ones that get more EXP. Everything else just gets more silver (but still good for training because you can swap your crews around through the premiums for free) https://www.reddit.com/r/WorldofTanksXbox/comments/2ui19c/question_about_premium_tank_crew_training/ DiverTwig fucked around with this message at 21:21 on Mar 21, 2016 |
# ? Mar 21, 2016 20:21 |
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Thanks for all that! That makes a lot of sense and helped me understand perks & skills a lot better, plus those links were really useful. If anyone has some premium tank recommendations of ones they really enjoy that are available to buy that would be great too.
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# ? Mar 22, 2016 12:32 |
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Virtually all premium tanks get an XP boost, but lower tiers earn more XP (proportionally at tier) and higher tiers earn more cash (Tier Eight premiums with cheap ammo are the preferred moneymakers). This is shown in the post-battle detail screen under XP earned as "Premium Vehicle Bonus," I believe. The Churchill III is considered an outlier in that it earns even more extra XP than other premiums. The (Xbox) store updates at 3 AM Eastern on Fridays for new tank packages and specials. Sometimes they last for a week, but of late (Mutant 6, STA-2), it's been two weeks. e: That list from the forums of pref MM seems right, except the Jag 88 does definitely get preferred, seeing only up to Tier Nine. The Merry Marauder fucked around with this message at 16:51 on Mar 22, 2016 |
# ? Mar 22, 2016 16:49 |
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ShankyMcStabber posted:I created a PS4 Community for those of us dumb enough to play this game called Goon Tonks. I just requested to join this stupid community, psn is dog_nougat.
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# ? Mar 28, 2016 23:46 |
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So the April fools day event has been announced: http://youtu.be/795I9UNlfXo It's HMS TOGs
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# ? Mar 31, 2016 19:16 |
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Still grinding out tier 4 stuff, but I'm pretty in love with the fully upgraded Hetzer w/ heat rounds. Wrecking tracks all day.
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# ? Apr 1, 2016 06:35 |
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I'm playing the maxed-out Tiger I with gun rammer, coated optics, and spall liner. I had been buying camouflage (the painted kind, not a camouflage net) but let it expire a week or two ago and have not noticed any difference in other players' ability to spot me. Does camo have an appreciable effect? Is it the type of tank I'm playing? Playing on xbox one and haven't been able to find any tables showing exactly how the camo mechanics work.
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# ? Apr 2, 2016 01:42 |
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It's pretty safe to assume the camo mechanics work the same as on PC, though there may be small differences in camo values. Here's the equation from the wiki : camoFactor = baseCamo * (0.00375 * camoSkill + 0.5) * camoAtShot + camoPattern + camoNet + environmentCamo ...though I remember seeing a forum post that had some better examples. tanks.gg has baseCamo values for each tank (again, PC stats, but probably quite similar). The Tiger I, as a large heavy tank (though it plays like a medium), has garbage camo - approximately the same stationary as a Jagdtiger on the move. Camo paint is probably just for aesthetics on heavies. Light tanks, however, keep their full camo value even while moving, so it's much more useful there. The Camo Skill is the most valuable way to maintain concealment, however. Unrelated to camo, but spall liner doesn't help for penetrating arty hits, and non-derp guns don't really need to shoot HE at a Tiger; AP will go through from almost every peer, and HE from smaller caliber (e.g. 75mm) guns is basically worthless shooting up-tier.
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# ? Apr 2, 2016 01:58 |
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The Merry Marauder posted:It's pretty safe to assume the camo mechanics work the same as on PC, though there may be small differences in camo values. Thanks! I had a feeling camo wasn't as effective for heavies. If I'm doing a lot of shooting from long range, would binocular telescope be a better option? Or GLD/venting/toolbox?
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# ? Apr 2, 2016 04:02 |
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Binos and coated optics don't stack, in case you didn't know. I use Rammer/Optics/Vents on my Tiger, but I move around a fair bit. If you find yourself far enough away to stay stationary, nothing wrong with Binos. I prefer them instead on lower-tier heavies with sufficiently awful view range that Optics won't be an advantage, such as the KV-1 and BDR (and lights and TDs, but that's not at issue), because your nice gun doesn't profit you much if an invisible Wolverine is ripping bits off your hull.
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# ? Apr 2, 2016 04:08 |
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Camo works the exact same as on the pc. We never tested it in supertest besides when they were looking at changes, and as far as i know they never did make any. Camo paint will help with camo values in addition to making your tank look awesome. Not much with a big tank like the Tiger, but it does, and every little bit helps. And drop that spall liner, outside a few cases it really does not help. You're just wasting an equipment slot that could be more useful. As for premium tank recommendations I love my super pershing. Take a little extra premium and you'll do fine. I don't know how long it's been available and people still can't figure out where to shoot. Tier 8s are your best bet for making silver if that's the goal.
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# ? Apr 3, 2016 06:22 |
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The MTLS-1G14 is the best crew trainer premium IMO, followed closely by the T-127. Any tier 8 makes insane amounts of money, with the T95E2 being the tier 8 premium I make the most consistently with. The IS-6 is another really great tier 8. Stay away from the T-34-3 and 112, they are bad.
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# ? Apr 3, 2016 06:32 |
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I don't think you can even get the t95e2. And unless they lowered the turret it's got a horrible weak spot in the turret ring. Best crew trainer has got to be the t34-88. Russian and German crews yes please!
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# ? Apr 3, 2016 07:03 |
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So is premium worth it and does it ever go on sale?
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# ? Apr 8, 2016 03:09 |
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Learnin Derby posted:I don't think you can even get the t95e2. And unless they lowered the turret it's got a horrible weak spot in the turret ring. The AMX Chaffee is also a dual crew trainer for American and French crews, and I think there's also an American/German trainer as well. Speaking of, the AMX Chaffee is a goddamn amazing tank. The MTLS, AMX Chaffee, T127 and T95E2 are not currently for sale, but they will pop back up in time. I recommend the AMX Chaffee the most of those four; if you're even a little interested in light tanks, that thing will be like a gift from God. And yes, they did fix the turret ring on the T95E2, that was a modeling glitch. It is still easy-ish to hit the turret ring but not nearly as bad as it was. The MTLS and T-127 are insane at seal clubbing, a lot of players just do not know how to fight back against either of those two. The most silver I earned in a match was over 250k in the T95E2, no operations active at all, hence why I recommend that one. Also, the German tier 7 E-25 is a great premium as well but it takes a good bit of skill to use, so maybe don't rush in and grab it early on. Philosopher King posted:So is premium worth it and does it ever go on sale? If you think you'll be playing a lot of WoT, I recommend grabbing premium for at least a week. I go in and out with this game, playing it obsessively for a month or two and then dropping it completely, so I usually just buy a month of premium whenever the urge to play hits me. Whether it's worth it depends on what you want from the game and how you view FTP transactions; personally, I have sunk a ton of time into this game, so I see buying premium tanks and premium time as me paying Wargaming for making a game I really like. The biggest thing premium helps with is silver. That bonus matters a TON. However, if you have a tier 8 premium, you can just drive that a few times a day and earn bank even without premium time.
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# ? Apr 8, 2016 05:10 |
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Apparently the next update for the PS4 is gonna give us Japanese Lights/mediums, American autoloaders, and the IS-4 Russian heavy line. I've already gone down the IS-7 line, and I'll have the XP for it today probably (gotta grind a bunch of silver this weekend), so I'm pretty sure I'll end up going down the IS-4 line as well just for fun. The American autoloaders intrigue me, but I don't know anything about them. Same with Japanese. I've seen people say that the Japanese heavies are OP, but are the lights / meds any good? What's their main selling point? Also, for premium time, I know it ends up costing more, but since I get almost no time to play during the week, I'll maybe buy 3 days on a Friday if I've got a lot of time to play that weekend, or I'll just buy one day Saturday morning or something. Premium time is very much worth it unless you're able to sit and grind constantly. I know a lot of people hate micro transactions, but for me, paying really real money is the only way I'm able to keep my interest high enough to keep playing the game. If I had to grind out everything all the time, I'd get frustrated and bored. Using gold to buy premium, and to convert XP from premium/elite tanks has been fantastic (even though most people will say never convert xp).
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# ? Apr 8, 2016 16:09 |
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# ? May 15, 2024 02:50 |
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The IS-4 line is basically the same firepower with heavier armor but virtually zero maneuverability compared with the IS-7 line. At least for me, they would not fit my front-line fast-paced playing style. The Japanese medium/light line is...niche? I've gathered that they take a ton of skill to use effectively compared with most other lines. I started going up that line but did not get terribly far as I was also going up the Chinese lines at the same time, and the Chinese lines are totally my poo poo. On that note, if you enjoyed the IS-7 line, go up the Chinese heavy line when it comes to PS4, it's incredible. The 110 is so good.
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# ? Apr 8, 2016 19:34 |