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Captain Bravo posted:Oh come on, Reach and Halo take place at almost the same time! The Pillar of Autumn was fleeing the fall of Reach when it finds the Halo. You don't need to go that far to despawn the enemies! You can jump off the side of the first bridge and get rid of them all immediately! It's literally a five and a half minute level like that (this video is the 5:27 easy difficulty record, legendary record is 5:28). You don't take the tank, though, because it's so slow. Because the enemies aren't spawning, you can grab a ghost in the tank clearing and speed through the rest of the level, then steal the banshee on the bridge. This level's basically unique in doing that, though. Usually, the triggers all rely on one another to go, so a lot of the time skipping something breaks the entire level and the end trigger won't go. You can waste a whole lot of time by not noticing you've skipped something, and it's often inconsistent about what you can and can't skip, and what effects that'll cause. In this level, despawning the enemies a minute in like this prevents all the checkpoints except one and breaks a lot of the music triggers too, but the end trigger is still there, unlike the other places where you can do it. The 8th level is the worst for accidentally breaking the game and making it impossible to finish. Seeing an empty room is an "oh poo poo, run over" moment there. This level is also a big example of the new graphics being weird. The canyons, particularly at the top, have been given a new shape graphically, but they haven't changed the hitboxes. There's large areas of what looks like empty space that turns out to be solid if you try and fly through it. I don't think the chief's victims will stand up in court either edit: and to be further a halo weirdo, the Fall of Reach happens in August 2552 and the PoA arrives at Halo in September of the same year. Deformed Church fucked around with this message at 09:47 on Feb 25, 2016 |
# ? Feb 25, 2016 09:24 |
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# ? May 8, 2024 08:25 |
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I remember this level - I had to reload about a dozen times to actually be able to grab one of the banshees and was disappointed as hell to find out that the game didn't spawn any enemies on the big rear end ziggurat thing. Just flew around for a while with hardly anybody to shoot Also it marked the start of endless cut and paste rooms which quickly killed my enjoyment. But it's still fun to watch someone else do it.
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# ? Feb 25, 2016 16:47 |
Ehh. I mean, (minor gameplay spoiler) only the last few missions are straight-up C&P, and even then, most of them had at least some new things added in.
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# ? Feb 25, 2016 17:03 |
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If this level is guilty of having a whole lot of cut and paste (and it is), so are the first and third, which are both full of identical corridors.
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# ? Feb 25, 2016 17:31 |
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It's just those drat circular rooms. I know it's memory playing tricks, but it feels like I ran through a million of the drat things.
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# ? Feb 25, 2016 17:41 |
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Halo definitely liked to reuse assets but at least you could try and justify it from a narrative perspective (yeah, we all know it was just lazy level design, but maybe the people who built Halo just like the build poo poo that way?). At least they recognized that as an issue and cut down on it in the sequels. Sadly, we haven't reached the worst copypasta offender yet.
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# ? Feb 25, 2016 19:41 |
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So those arrows on the ground were there in the original version?
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# ? Feb 25, 2016 20:00 |
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Carbon dioxide posted:So those arrows on the ground were there in the original version? Yes, and sadly I didn't figure that out until my second playthrough. The first time through I got horribly lost a lot.
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# ? Feb 26, 2016 00:13 |
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It sure is nice to see good old Number 1 Dexter and Villain Man back LPing games they enjoy again.
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# ? Feb 26, 2016 04:59 |
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In the original, doesn't Cortana's hologram get stupidly big when she's uploaded to the central computer?
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# ? Feb 26, 2016 08:13 |
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Samovar posted:In the original, doesn't Cortana's hologram get stupidly big when she's uploaded to the central computer? That's a later cutscene.
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# ? Feb 26, 2016 18:57 |
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Frag grenades are better than plasma grenades in some instances because they've got shorter fuzes. That makes them more effective and more reliable against grunts and jackals in my recollection.
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# ? Feb 27, 2016 12:29 |
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Update! The Covenant have apparently uncovered something very bad and if it's bad news for them then chances are it's also bad news for us. Time to go investigating and see what's got Cortana so worried. Part 6: 343 Guilty Spark Cut: [YouTube]/[Polsy] Uncut: [YouTube]/[Polsy]
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# ? Mar 2, 2016 20:35 |
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My penchant for killing every red dot in the room always made this level far harder than it had to be.
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# ? Mar 2, 2016 21:05 |
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Mario still has his cape in Brawl and For; It's his Side Special. FLUDD replaced his tornado spin special move, which is now just a normal down aerial move. Also I can't get over how the small Flood just explode into confetti.
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# ? Mar 2, 2016 21:08 |
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FicusArt posted:Mario still has his cape in Brawl and For; It's his Side Special. FLUDD replaced his tornado spin special move, which is now just a normal down aerial move. I looked it up after the recording and was like drat... I WAS WRONG..ON A RECORDING... I still prefer the tornado spin! Also, I love how they flail around and then explode into confetti. Just absolutely LOVE IT.
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# ? Mar 2, 2016 21:15 |
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I remember how in the first game when you shot the flood they just sorta... folded over and vanished into the floor geometry.
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# ? Mar 2, 2016 21:50 |
The most important question (since I never got this far): can you still get a Flood Buddy in the Anniversary edition?
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# ? Mar 2, 2016 23:28 |
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You missed it, but when you arrive at the entrance there's assault rifles being fired from inside. If you run straight inside instead of shooting enemies, you'll see a squad of marines taking the elevator down just before you can get there. That's why the elevator comes up right as you're standing there, which creeped you guys out. It offloads the marines and then comes back up. Edit: Also, talking about the li'l buggers popping when they touch you, like was said your shield causes them to explode, dealing a little damage to the shield. But, if your shield is down, instead they'll grab on to you and start doing a buttload of damage to your health. They're a nuisance when you have a shield, and really loving deadly when you don't. Captain Bravo fucked around with this message at 03:25 on Mar 3, 2016 |
# ? Mar 3, 2016 03:11 |
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Man, it's a shame those guys didn't have a Master Chief with them when they went exploring that place. I was almost about to praise you for not getting lost in there because I sure as gently caress wouldn't be able to do it but then you did get turned around and I realized how shoddily this whole LP was made. Unsubscribed, voted 1.Captain Bravo posted:You missed it, but when you arrive at the entrance there's assault rifles being fired from inside. If you run straight inside instead of shooting enemies, you'll see a squad of marines taking the elevator down just before you can get there. That's why the elevator comes up right as you're standing there, which creeped you guys out. It offloads the marines and then comes back up. It all seems like future technology anyway so an elevator rising to meet you doesn't seem any weirder to me than automatic doors honestly. Captain Bravo posted:Edit: Also, talking about the li'l buggers popping when they touch you, like was said your shield causes them to explode, dealing a little damage to the shield. But, if your shield is down, instead they'll grab on to you and start doing a buttload of damage to your health. They're a nuisance when you have a shield, and really loving deadly when you don't. Seems in line with how they're trying to build them up. Shame that this game came out so long ago. I'd be hopeful for Flood on Covenant fights. Or seeing different types of Flood besides the one body type using other types of gun.
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# ? Mar 3, 2016 05:07 |
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RareAcumen posted:Seems in line with how they're trying to build them up. Shame that this game came out so long ago. I'd be hopeful for Flood on Covenant fights. Or seeing different types of Flood besides the one body type using other types of gun.
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# ? Mar 3, 2016 08:20 |
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Regalingualius posted:The most important question (since I never got this far): can you still get a Flood Buddy in the Anniversary edition? I don't know specifically what you mean by flood buddy, but basically the only changes in the anniversary edition are the graphics. They fiddled a couple of cutscenes and I think a bit of multiplayer stuff, but everything behaves the same. You can do the same things you can do in the old one, assuming you can match up the new graphics with the old unchanged hitboxes. I don't think that's an issue on any of the enemy models, so flood stuff should be fine? Since I've been doing speedrun notes, I'll just say there's not much to say here. There's a couple of spots you can do boring grenade jumps to get up to the upper layers in the double layered rooms a little early but it's not very interesting. The only real thing of note to say is about the end trigger, which is different on each difficulty. On easy it ends faster if you have 1 health and beeline for the big tower thing. If you don't have 1 health, you can run around to the other side of the thing. On legendary, for some reason, the end trigger seems to be tied to the death of the two sentinel friends you get. The best thing to do is kill them off as quickly as possible and then just not die for a few seconds. I don't know what happens on normal or heroic because they're dumb difficulties. edit: if by "flood buddy" you mean the harmless dudes you can get, you can still totally shoot the arms off one and let him follow you around. There's one which comes pre-dearmed at the beginning of a later level if you can distract him enough to follow you rather than do his scripted running off in the other direction thing. Deformed Church fucked around with this message at 20:36 on Mar 3, 2016 |
# ? Mar 3, 2016 20:27 |
That's what I meant, yeah. If you shoot off their arms, they just menacingly follow you around because they (obviously) can't shoot you, and don't have any kicking attacks. Later games just have the Spore do a kamikaze attack if you lop off the arms. Also, it wasn't mentioned in the vid, but it's mentioned in one of the books that the process of converting an individual into the Flood doesn't always go perfectly. There's a one in a million chance that the Spore only mostly takes over the host's body. So, the lucky victim gets to be totally aware of everything that's going on, is in constant pain from half their body getting twisted around in new and gruesome ways... But they don't have enough control to throw themselves off of the nearest cliff they find. And the one guy it's known to have happened to (the very same Jenkins the recording was from) got poo poo on by the universe twice by just so happening to be the one Combat Form the UNSC decided to capture instead of kill. Regalingualius fucked around with this message at 04:28 on Mar 4, 2016 |
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# ? Mar 3, 2016 21:39 |
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Update! It's time for everyone's favourite level: The Library Part 7: The Library Cut: [YouTube]/[Polsy] Uncut: [YouTube]/[Polsy]
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# ? Mar 11, 2016 00:11 |
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When I played the MCC about a month ago I was dreading this level, but I didn't hat it as much as expected. Granted it wasn't a fun experience because of the level design I just have a good time when shooting off the Combat Flood(s) shooting arms an circle strafing them into a ball before blowing them up. Still it's super ugly, repetitive, and over stays it's welcome. tl;dr: This level sucks, but I really like fighting Flood(without rocket launchers)
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# ? Mar 11, 2016 01:30 |
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I notice that bad levels in great games have that level of infamy on the basis of being parts of great games. Now that I say it out loud it's really obvious why, but it still has an air of curiosity that the bad parts of the best games become kind of a sticking point but never enough so that they'll deter someone from playing the game. I don't really know what I'm trying to say here but if I didn't it'd drive me nuts.
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# ? Mar 11, 2016 01:42 |
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Am I the only one who likes th-oh wait... Eh, truth be told I didn't mind it when I first played it because Halo was my first console FPS and I just liked to shoot things. Now, as an adult, I can see how bad this level is.
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# ? Mar 11, 2016 04:20 |
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It's a very weird decision to decide that the character escorting you doesn't get to use a weapon. Very obnoxious level. It would've been nice if there were sentinels or security besides droids that pop in every now and then that could help. And by sentinels I mean like MOBA towers that shoot everything coming around it. Make it seem like this place is supposed to be for dealing with Flood so it's filled with anti-Flood weaponry. Also, man that seems like a level that would be perfect for a flamethrower. RareAcumen fucked around with this message at 07:45 on Mar 11, 2016 |
# ? Mar 11, 2016 07:43 |
The ultimate question, of course, is WHY THE gently caress DIDN'T YOU TELEPORT US TO AT LEAST THE SAME LEVEL AS THE INDEX, YOU NIGHT-LITE PRICK?! I mean, from what I remember, it's never said that he's incapable of pinpoint teleportation on Halo. And let's face it: if you've got to open up ten slow-rear end doors before you can take the key to kill the Flood off, odds are way better that everyone who tries to get it is going to get killed than the Flood getting their hands on the key. ...Just watching this brought back a tedium-induced migraine.
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# ? Mar 11, 2016 08:31 |
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Reminded me of this:
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# ? Mar 11, 2016 08:39 |
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This is a really boring level but it's okay because you can walk straight through the doors.
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# ? Mar 11, 2016 09:17 |
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At 16:20 in the uncut video... did you really say 'seeg' instead of the correct pronunciation of segue?
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# ? Mar 11, 2016 09:22 |
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I haven't noticed before that the Monitor's dialogue doesn't match up. "Why did you come with a lovely class 2 suit, you should have a class 11" "You have an environment suit, good job on being prepared" "Samples were kept here after the last outbreak,. maybe that was a bad idea" "I am grateful to see that some of the flood survived to reproduce."
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# ? Mar 11, 2016 16:36 |
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The halo universe is very lucky everyone is so goddamn dumb or the flood would have killed everyone.
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# ? Mar 11, 2016 16:53 |
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This level is a slog, but at least you get the tools for it. The UNSC weapons tear up the flood, the shotgun wrecks combat forms and the assault rifle in particular really shines against the infection forms-- it holds 660 rounds and one bullet will pop the tiny bastards. Plasma weapons work fine on them too, in a pinch. So I winced every time you fired the shotgun at individual infection forms. Especially when the buckshot hit everything but the little guy you were aiming at while running low or empty most of the level.
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# ? Mar 12, 2016 08:22 |
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Steak Eater posted:I notice that bad levels in great games have that level of infamy on the basis of being parts of great games. Now that I say it out loud it's really obvious why, but it still has an air of curiosity that the bad parts of the best games become kind of a sticking point but never enough so that they'll deter someone from playing the game. I have to disagree in that I think it's the other way around. I know people love this game, but I see it as a really bad game with some really cool ideas that got me through it. It defined a generation of shooters with the shields, grenades, and two-weapon systems, but the level design and graphics were so loving reprehensible that it was almost unplayable. They managed to do well enough on the atmosphere and a few setpieces that I got through it, but gently caress me this is a bad game. ModernMajorGeneral posted:"I am grateful to see that some of the flood survived to reproduce." I think he was talking about a different species with this line.
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# ? Mar 12, 2016 10:03 |
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I like how M.C. just sorta... 'boops' the index at the end. It's like he's petting a dog.
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# ? Mar 12, 2016 17:05 |
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Broken Box posted:This level is a slog, but at least you get the tools for it. The UNSC weapons tear up the flood, the shotgun wrecks combat forms and the assault rifle in particular really shines against the infection forms-- it holds 660 rounds and one bullet will pop the tiny bastards. Plasma weapons work fine on them too, in a pinch. So I winced every time you fired the shotgun at individual infection forms. Especially when the buckshot hit everything but the little guy you were aiming at while running low or empty most of the level.
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# ? Mar 12, 2016 18:19 |
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Did the "fix" flood buddies in the remaster?
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# ? Mar 12, 2016 18:52 |
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# ? May 8, 2024 08:25 |
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No. The remaster changed the graphics, added skulls and did basically nothing else. Mechanically speaking, everything works the same, including all your favourite weird AI things and sick grenade tricks.
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# ? Mar 12, 2016 20:02 |